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-rw-r--r--src/yuzu/main.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 145fea5f12..8768a7c3c2 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -147,6 +147,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
+#include "yuzu/vk_device_info.h"
#ifdef YUZU_DBGHELP
#include "yuzu/mini_dump.h"
@@ -440,6 +441,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
renderer_status_button->setDisabled(true);
renderer_status_button->setChecked(false);
+ } else {
+ VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
}
#if defined(HAVE_SDL2) && !defined(_WIN32)
@@ -3067,7 +3070,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
return false;
}
- std::array<u8, 0x1000> buffer{};
+ std::vector<u8> buffer(1_MiB);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (install_progress->wasCanceled()) {
@@ -3494,7 +3497,8 @@ void GMainWindow::OnConfigure() {
const auto old_language_index = Settings::values.language_index.GetValue();
Settings::SetConfiguringGlobal(true);
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
+ vk_device_records, *system,
!multiplayer_state->IsHostingPublicRoom());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
@@ -3765,7 +3769,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
- ConfigurePerGame dialog(this, title_id, file_name, *system);
+ ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
@@ -4116,7 +4120,13 @@ void GMainWindow::UpdateDockedButton() {
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
- renderer_status_button->setText(renderer_status_text.toUpper());
+ renderer_status_button->setText(
+ api == Settings::RendererBackend::OpenGL
+ ? tr("%1 %2").arg(
+ renderer_status_text.toUpper(),
+ Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
+ ->second)
+ : renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {