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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 877 |
1 files changed, 877 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp new file mode 100644 index 0000000000..943aee30d4 --- /dev/null +++ b/src/yuzu/main.cpp @@ -0,0 +1,877 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cinttypes> +#include <clocale> +#include <memory> +#include <thread> +#include <glad/glad.h> +#define QT_NO_OPENGL +#include <QDesktopWidget> +#include <QFileDialog> +#include <QMessageBox> +#include <QtGui> +#include <QtWidgets> +#include "citra_qt/bootmanager.h" +#include "citra_qt/configuration/config.h" +#include "citra_qt/configuration/configure_dialog.h" +#include "citra_qt/debugger/graphics/graphics.h" +#include "citra_qt/debugger/graphics/graphics_breakpoints.h" +#include "citra_qt/debugger/graphics/graphics_cmdlists.h" +#include "citra_qt/debugger/graphics/graphics_surface.h" +#include "citra_qt/debugger/graphics/graphics_tracing.h" +#include "citra_qt/debugger/graphics/graphics_vertex_shader.h" +#include "citra_qt/debugger/profiler.h" +#include "citra_qt/debugger/registers.h" +#include "citra_qt/debugger/wait_tree.h" +#include "citra_qt/game_list.h" +#include "citra_qt/hotkeys.h" +#include "citra_qt/main.h" +#include "citra_qt/ui_settings.h" +#include "common/logging/backend.h" +#include "common/logging/filter.h" +#include "common/logging/log.h" +#include "common/logging/text_formatter.h" +#include "common/microprofile.h" +#include "common/platform.h" +#include "common/scm_rev.h" +#include "common/scope_exit.h" +#include "common/string_util.h" +#include "core/core.h" +#include "core/gdbstub/gdbstub.h" +#include "core/loader/loader.h" +#include "core/settings.h" + +#ifdef QT_STATICPLUGIN +Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); +#endif + +/** + * "Callouts" are one-time instructional messages shown to the user. In the config settings, there + * is a bitfield "callout_flags" options, used to track if a message has already been shown to the + * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones. + */ +enum class CalloutFlag : uint32_t { + Telemetry = 0x1, +}; + +static void ShowCalloutMessage(const QString& message, CalloutFlag flag) { + if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) { + return; + } + + UISettings::values.callout_flags |= static_cast<uint32_t>(flag); + + QMessageBox msg; + msg.setText(message); + msg.setStandardButtons(QMessageBox::Ok); + msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + msg.setStyleSheet("QLabel{min-width: 900px;}"); + msg.exec(); +} + +void GMainWindow::ShowCallouts() { + static const QString telemetry_message = + tr("To help improve Citra, the Citra Team collects anonymous usage data. No private or " + "personally identifying information is collected. This data helps us to understand how " + "people use Citra and prioritize our efforts. Furthermore, it helps us to more easily " + "identify emulation bugs and performance issues. This data includes:<ul><li>Information" + " about the version of Citra you are using</li><li>Performance data about the games you " + "play</li><li>Your configuration settings</li><li>Information about your computer " + "hardware</li><li>Emulation errors and crash information</li></ul>By default, this " + "feature is enabled. To disable this feature, click 'Emulation' from the menu and then " + "select 'Configure...'. Then, on the 'Web' tab, uncheck 'Share anonymous usage data with" + " the Citra team'. <br/><br/>By using this software, you agree to the above terms.<br/>" + "<br/><a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Learn " + "more</a>"); + ShowCalloutMessage(telemetry_message, CalloutFlag::Telemetry); +} + +GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { + Pica::g_debug_context = Pica::DebugContext::Construct(); + setAcceptDrops(true); + ui.setupUi(this); + statusBar()->hide(); + + InitializeWidgets(); + InitializeDebugWidgets(); + InitializeRecentFileMenuActions(); + InitializeHotkeys(); + + SetDefaultUIGeometry(); + RestoreUIState(); + + ConnectMenuEvents(); + ConnectWidgetEvents(); + + setWindowTitle(QString("Citra %1| %2-%3") + .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); + show(); + + game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + + UpdateUITheme(); + + // Show one-time "callout" messages to the user + ShowCallouts(); + + QStringList args = QApplication::arguments(); + if (args.length() >= 2) { + BootGame(args[1]); + } +} + +GMainWindow::~GMainWindow() { + // will get automatically deleted otherwise + if (render_window->parent() == nullptr) + delete render_window; + + Pica::g_debug_context.reset(); +} + +void GMainWindow::InitializeWidgets() { + render_window = new GRenderWindow(this, emu_thread.get()); + render_window->hide(); + + game_list = new GameList(this); + ui.horizontalLayout->addWidget(game_list); + + // Create status bar + message_label = new QLabel(); + // Configured separately for left alignment + message_label->setVisible(false); + message_label->setFrameStyle(QFrame::NoFrame); + message_label->setContentsMargins(4, 0, 4, 0); + message_label->setAlignment(Qt::AlignLeft); + statusBar()->addPermanentWidget(message_label, 1); + + emu_speed_label = new QLabel(); + emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " + "indicate emulation is running faster or slower than a 3DS.")); + game_fps_label = new QLabel(); + game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " + "This will vary from game to game and scene to scene.")); + emu_frametime_label = new QLabel(); + emu_frametime_label->setToolTip( + tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " + "full-speed emulation this should be at most 16.67 ms.")); + + for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { + label->setVisible(false); + label->setFrameStyle(QFrame::NoFrame); + label->setContentsMargins(4, 0, 4, 0); + statusBar()->addPermanentWidget(label, 0); + } + statusBar()->setVisible(true); + setStyleSheet("QStatusBar::item{border: none;}"); +} + +void GMainWindow::InitializeDebugWidgets() { + connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, + &GMainWindow::OnCreateGraphicsSurfaceViewer); + + QMenu* debug_menu = ui.menu_View_Debugging; + +#if MICROPROFILE_ENABLED + microProfileDialog = new MicroProfileDialog(this); + microProfileDialog->hide(); + debug_menu->addAction(microProfileDialog->toggleViewAction()); +#endif + + registersWidget = new RegistersWidget(this); + addDockWidget(Qt::RightDockWidgetArea, registersWidget); + registersWidget->hide(); + debug_menu->addAction(registersWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, registersWidget, + &RegistersWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, registersWidget, + &RegistersWidget::OnEmulationStopping); + + graphicsWidget = new GPUCommandStreamWidget(this); + addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); + graphicsWidget->hide(); + debug_menu->addAction(graphicsWidget->toggleViewAction()); + + graphicsCommandsWidget = new GPUCommandListWidget(this); + addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); + graphicsCommandsWidget->hide(); + debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); + + graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); + addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); + graphicsBreakpointsWidget->hide(); + debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); + + graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); + addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); + graphicsVertexShaderWidget->hide(); + debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); + + graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); + addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); + graphicsTracingWidget->hide(); + debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStopping); + + waitTreeWidget = new WaitTreeWidget(this); + addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); + waitTreeWidget->hide(); + debug_menu->addAction(waitTreeWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, + &WaitTreeWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, + &WaitTreeWidget::OnEmulationStopping); +} + +void GMainWindow::InitializeRecentFileMenuActions() { + for (int i = 0; i < max_recent_files_item; ++i) { + actions_recent_files[i] = new QAction(this); + actions_recent_files[i]->setVisible(false); + connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); + + ui.menu_recent_files->addAction(actions_recent_files[i]); + } + + UpdateRecentFiles(); +} + +void GMainWindow::InitializeHotkeys() { + RegisterHotkey("Main Window", "Load File", QKeySequence::Open); + RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild); + RegisterHotkey("Main Window", "Start Emulation"); + LoadHotkeys(); + + connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, + SLOT(OnMenuLoadFile())); + connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, + SLOT(OnStartGame())); + connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, + SLOT(OnSwapScreens())); +} + +void GMainWindow::SetDefaultUIGeometry() { + // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half + const QRect screenRect = QApplication::desktop()->screenGeometry(this); + + const int w = screenRect.width() * 2 / 3; + const int h = screenRect.height() / 2; + const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + + setGeometry(x, y, w, h); +} + +void GMainWindow::RestoreUIState() { + restoreGeometry(UISettings::values.geometry); + restoreState(UISettings::values.state); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); +#if MICROPROFILE_ENABLED + microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); + microProfileDialog->setVisible(UISettings::values.microprofile_visible); +#endif + + game_list->LoadInterfaceLayout(); + + ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); + ToggleWindowMode(); + + ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); + + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); + statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); +} + +void GMainWindow::ConnectWidgetEvents() { + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); + connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, + SLOT(OnGameListOpenSaveFolder(u64))); + + connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, + SLOT(OnEmulationStarting(EmuThread*))); + connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); + + connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); +} + +void GMainWindow::ConnectMenuEvents() { + // File + connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, + &GMainWindow::OnMenuSelectGameListRoot); + connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); + + // Emulation + connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); + connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); + connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); + connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + + // View + connect(ui.action_Single_Window_Mode, &QAction::triggered, this, + &GMainWindow::ToggleWindowMode); + connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, + &GMainWindow::OnDisplayTitleBars); + ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F")); + connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); + connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); +} + +void GMainWindow::OnDisplayTitleBars(bool show) { + QList<QDockWidget*> widgets = findChildren<QDockWidget*>(); + + if (show) { + for (QDockWidget* widget : widgets) { + QWidget* old = widget->titleBarWidget(); + widget->setTitleBarWidget(nullptr); + if (old != nullptr) + delete old; + } + } else { + for (QDockWidget* widget : widgets) { + QWidget* old = widget->titleBarWidget(); + widget->setTitleBarWidget(new QWidget()); + if (old != nullptr) + delete old; + } + } +} + +bool GMainWindow::LoadROM(const QString& filename) { + // Shutdown previous session if the emu thread is still active... + if (emu_thread != nullptr) + ShutdownGame(); + + render_window->InitRenderTarget(); + render_window->MakeCurrent(); + + if (!gladLoadGL()) { + QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"), + tr("Your GPU may not support OpenGL 3.3, or you do not " + "have the latest graphics driver.")); + return false; + } + + Core::System& system{Core::System::GetInstance()}; + + const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())}; + + Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); + + if (result != Core::System::ResultStatus::Success) { + switch (result) { + case Core::System::ResultStatus::ErrorGetLoader: + LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", + filename.toStdString().c_str()); + QMessageBox::critical(this, tr("Error while loading ROM!"), + tr("The ROM format is not supported.")); + break; + + case Core::System::ResultStatus::ErrorSystemMode: + LOG_CRITICAL(Frontend, "Failed to load ROM!"); + QMessageBox::critical(this, tr("Error while loading ROM!"), + tr("Could not determine the system mode.")); + break; + + case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { + QMessageBox::critical( + this, tr("Error while loading ROM!"), + tr("The game that you are trying to load must be decrypted before being used with " + "Citra. A real 3DS is required.<br/><br/>" + "For more information on dumping and decrypting games, please see the following " + "wiki pages: <ul>" + "<li><a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>Dumping Game " + "Cartridges</a></li>" + "<li><a href='https://citra-emu.org/wiki/dumping-installed-titles/'>Dumping " + "Installed Titles</a></li>" + "</ul>")); + break; + } + case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: + QMessageBox::critical(this, tr("Error while loading ROM!"), + tr("The ROM format is not supported.")); + break; + + case Core::System::ResultStatus::ErrorVideoCore: + QMessageBox::critical( + this, tr("An error occured in the video core."), + tr("Citra has encountered an error while running the video core, please see the " + "log for more details." + "For more information on accessing the log, please see the following page: " + "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How " + "to " + "Upload the Log File</a>." + "Ensure that you have the latest graphics drivers for your GPU.")); + + break; + + default: + QMessageBox::critical( + this, tr("Error while loading ROM!"), + tr("An unknown error occured. Please see the log for more details.")); + break; + } + return false; + } + return true; +} + +void GMainWindow::BootGame(const QString& filename) { + LOG_INFO(Frontend, "Citra starting..."); + StoreRecentFile(filename); // Put the filename on top of the list + + if (!LoadROM(filename)) + return; + + // Create and start the emulation thread + emu_thread = std::make_unique<EmuThread>(render_window); + emit EmulationStarting(emu_thread.get()); + render_window->moveContext(); + emu_thread->start(); + + connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views + // before the CPU continues + connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, + SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, + SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), + Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), + Qt::BlockingQueuedConnection); + + // Update the GUI + registersWidget->OnDebugModeEntered(); + if (ui.action_Single_Window_Mode->isChecked()) { + game_list->hide(); + } + status_bar_update_timer.start(2000); + + render_window->show(); + render_window->setFocus(); + + emulation_running = true; + OnStartGame(); +} + +void GMainWindow::ShutdownGame() { + emu_thread->RequestStop(); + + // Release emu threads from any breakpoints + // This belongs after RequestStop() and before wait() because if emulation stops on a GPU + // breakpoint after (or before) RequestStop() is called, the emulation would never be able + // to continue out to the main loop and terminate. Thus wait() would hang forever. + // TODO(bunnei): This function is not thread safe, but it's being used as if it were + Pica::g_debug_context->ClearBreakpoints(); + + emit EmulationStopping(); + + // Wait for emulation thread to complete and delete it + emu_thread->wait(); + emu_thread = nullptr; + + // The emulation is stopped, so closing the window or not does not matter anymore + disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + + // Update the GUI + ui.action_Start->setEnabled(false); + ui.action_Start->setText(tr("Start")); + ui.action_Pause->setEnabled(false); + ui.action_Stop->setEnabled(false); + render_window->hide(); + game_list->show(); + game_list->setFilterFocus(); + + // Disable status bar updates + status_bar_update_timer.stop(); + message_label->setVisible(false); + emu_speed_label->setVisible(false); + game_fps_label->setVisible(false); + emu_frametime_label->setVisible(false); + + emulation_running = false; +} + +void GMainWindow::StoreRecentFile(const QString& filename) { + UISettings::values.recent_files.prepend(filename); + UISettings::values.recent_files.removeDuplicates(); + while (UISettings::values.recent_files.size() > max_recent_files_item) { + UISettings::values.recent_files.removeLast(); + } + + UpdateRecentFiles(); +} + +void GMainWindow::UpdateRecentFiles() { + unsigned int num_recent_files = + std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item)); + + for (unsigned int i = 0; i < num_recent_files; i++) { + QString text = QString("&%1. %2").arg(i + 1).arg( + QFileInfo(UISettings::values.recent_files[i]).fileName()); + actions_recent_files[i]->setText(text); + actions_recent_files[i]->setData(UISettings::values.recent_files[i]); + actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); + actions_recent_files[i]->setVisible(true); + } + + for (int j = num_recent_files; j < max_recent_files_item; ++j) { + actions_recent_files[j]->setVisible(false); + } + + // Grey out the recent files menu if the list is empty + if (num_recent_files == 0) { + ui.menu_recent_files->setEnabled(false); + } else { + ui.menu_recent_files->setEnabled(true); + } +} + +void GMainWindow::OnGameListLoadFile(QString game_path) { + BootGame(game_path); +} + +void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { + UNIMPLEMENTED(); +} + +void GMainWindow::OnMenuLoadFile() { + QString extensions; + for (const auto& piece : game_list->supported_file_extensions) + extensions += "*." + piece + " "; + + QString file_filter = tr("3DS Executable") + " (" + extensions + ")"; + file_filter += ";;" + tr("All Files (*.*)"); + + QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), + UISettings::values.roms_path, file_filter); + if (!filename.isEmpty()) { + UISettings::values.roms_path = QFileInfo(filename).path(); + + BootGame(filename); + } +} + +void GMainWindow::OnMenuSelectGameListRoot() { + QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (!dir_path.isEmpty()) { + UISettings::values.gamedir = dir_path; + game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); + } +} + +void GMainWindow::OnMenuRecentFile() { + QAction* action = qobject_cast<QAction*>(sender()); + assert(action); + + QString filename = action->data().toString(); + QFileInfo file_info(filename); + if (file_info.exists()) { + BootGame(filename); + } else { + // Display an error message and remove the file from the list. + QMessageBox::information(this, tr("File not found"), + tr("File \"%1\" not found").arg(filename)); + + UISettings::values.recent_files.removeOne(filename); + UpdateRecentFiles(); + } +} + +void GMainWindow::OnStartGame() { + emu_thread->SetRunning(true); + qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); + qRegisterMetaType<std::string>("std::string"); + connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this, + SLOT(OnCoreError(Core::System::ResultStatus, std::string))); + + ui.action_Start->setEnabled(false); + ui.action_Start->setText(tr("Continue")); + + ui.action_Pause->setEnabled(true); + ui.action_Stop->setEnabled(true); +} + +void GMainWindow::OnPauseGame() { + emu_thread->SetRunning(false); + + ui.action_Start->setEnabled(true); + ui.action_Pause->setEnabled(false); + ui.action_Stop->setEnabled(true); +} + +void GMainWindow::OnStopGame() { + ShutdownGame(); +} + +void GMainWindow::ToggleWindowMode() { + if (ui.action_Single_Window_Mode->isChecked()) { + // Render in the main window... + render_window->BackupGeometry(); + ui.horizontalLayout->addWidget(render_window); + render_window->setFocusPolicy(Qt::ClickFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->setFocus(); + game_list->hide(); + } + + } else { + // Render in a separate window... + ui.horizontalLayout->removeWidget(render_window); + render_window->setParent(nullptr); + render_window->setFocusPolicy(Qt::NoFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->RestoreGeometry(); + game_list->show(); + } + } +} + +void GMainWindow::OnConfigure() { + ConfigureDialog configureDialog(this); + auto result = configureDialog.exec(); + if (result == QDialog::Accepted) { + configureDialog.applyConfiguration(); + UpdateUITheme(); + config->Save(); + } +} + +void GMainWindow::OnToggleFilterBar() { + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + if (ui.action_Show_Filter_Bar->isChecked()) { + game_list->setFilterFocus(); + } else { + game_list->clearFilter(); + } +} + +void GMainWindow::OnSwapScreens() { + Settings::values.swap_screen = !Settings::values.swap_screen; + Settings::Apply(); +} + +void GMainWindow::OnCreateGraphicsSurfaceViewer() { + auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this); + addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); + // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); + graphicsSurfaceViewerWidget->show(); +} + +void GMainWindow::UpdateStatusBar() { + if (emu_thread == nullptr) { + status_bar_update_timer.stop(); + return; + } + + auto results = Core::System::GetInstance().GetAndResetPerfStats(); + + emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); + game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); + emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); + + emu_speed_label->setVisible(true); + game_fps_label->setVisible(true); + emu_frametime_label->setVisible(true); +} + +void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { + QMessageBox::StandardButton answer; + QString status_message; + const QString common_message = + tr("The game you are trying to load requires additional files from your 3DS to be dumped " + "before playing.<br/><br/>For more information on dumping these files, please see the " + "following wiki page: <a " + "href='https://citra-emu.org/wiki/" + "dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>Dumping System " + "Archives and the Shared Fonts from a 3DS Console</a>.<br/><br/>Would you like to quit " + "back to the game list? Continuing emulation may result in crashes, corrupted save " + "data, or other bugs."); + switch (result) { + case Core::System::ResultStatus::ErrorSystemFiles: { + QString message = "Citra was unable to locate a 3DS system archive"; + if (!details.empty()) { + message.append(tr(": %1. ").arg(details.c_str())); + } else { + message.append(". "); + } + message.append(common_message); + + answer = QMessageBox::question(this, tr("System Archive Not Found"), message, + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + status_message = "System Archive Missing"; + break; + } + + case Core::System::ResultStatus::ErrorSharedFont: { + QString message = tr("Citra was unable to locate the 3DS shared fonts. "); + message.append(common_message); + answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + status_message = "Shared Font Missing"; + break; + } + + default: + answer = QMessageBox::question( + this, tr("Fatal Error"), + tr("Citra has encountered a fatal error, please see the log for more details. " + "For more information on accessing the log, please see the following page: " + "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to " + "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? " + "Continuing emulation may result in crashes, corrupted save data, or other bugs."), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + status_message = "Fatal Error encountered"; + break; + } + + if (answer == QMessageBox::Yes) { + if (emu_thread) { + ShutdownGame(); + } + } else { + // Only show the message if the game is still running. + if (emu_thread) { + message_label->setText(status_message); + message_label->setVisible(true); + } + } +} + +bool GMainWindow::ConfirmClose() { + if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) + return true; + + QMessageBox::StandardButton answer = + QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + return answer != QMessageBox::No; +} + +void GMainWindow::closeEvent(QCloseEvent* event) { + if (!ConfirmClose()) { + event->ignore(); + return; + } + + UISettings::values.geometry = saveGeometry(); + UISettings::values.state = saveState(); + UISettings::values.renderwindow_geometry = render_window->saveGeometry(); +#if MICROPROFILE_ENABLED + UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); + UISettings::values.microprofile_visible = microProfileDialog->isVisible(); +#endif + UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); + UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); + UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); + UISettings::values.first_start = false; + + game_list->SaveInterfaceLayout(); + SaveHotkeys(); + + // Shutdown session if the emu thread is active... + if (emu_thread != nullptr) + ShutdownGame(); + + render_window->close(); + + QWidget::closeEvent(event); +} + +static bool IsSingleFileDropEvent(QDropEvent* event) { + const QMimeData* mimeData = event->mimeData(); + return mimeData->hasUrls() && mimeData->urls().length() == 1; +} + +void GMainWindow::dropEvent(QDropEvent* event) { + if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) { + const QMimeData* mimeData = event->mimeData(); + QString filename = mimeData->urls().at(0).toLocalFile(); + BootGame(filename); + } +} + +void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { + if (IsSingleFileDropEvent(event)) { + event->acceptProposedAction(); + } +} + +void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { + event->acceptProposedAction(); +} + +bool GMainWindow::ConfirmChangeGame() { + if (emu_thread == nullptr) + return true; + + auto answer = QMessageBox::question( + this, tr("Citra"), + tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + return answer != QMessageBox::No; +} + +void GMainWindow::filterBarSetChecked(bool state) { + ui.action_Show_Filter_Bar->setChecked(state); + emit(OnToggleFilterBar()); +} + +void GMainWindow::UpdateUITheme() { + if (UISettings::values.theme != UISettings::themes[0].second) { + QString theme_uri(":" + UISettings::values.theme + "/style.qss"); + QFile f(theme_uri); + if (!f.exists()) { + LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); + } else { + f.open(QFile::ReadOnly | QFile::Text); + QTextStream ts(&f); + qApp->setStyleSheet(ts.readAll()); + GMainWindow::setStyleSheet(ts.readAll()); + } + } else { + qApp->setStyleSheet(""); + GMainWindow::setStyleSheet(""); + } +} + +#ifdef main +#undef main +#endif + +int main(int argc, char* argv[]) { + Log::Filter log_filter(Log::Level::Info); + Log::SetFilter(&log_filter); + + MicroProfileOnThreadCreate("Frontend"); + SCOPE_EXIT({ MicroProfileShutdown(); }); + + // Init settings params + QCoreApplication::setOrganizationName("Citra team"); + QCoreApplication::setApplicationName("Citra"); + + QApplication::setAttribute(Qt::AA_X11InitThreads); + QApplication app(argc, argv); + + // Qt changes the locale and causes issues in float conversion using std::to_string() when + // generating shaders + setlocale(LC_ALL, "C"); + + GMainWindow main_window; + // After settings have been loaded by GMainWindow, apply the filter + log_filter.ParseFilterString(Settings::values.log_filter); + + main_window.show(); + return app.exec(); +} |