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-rw-r--r--src/yuzu/main.cpp877
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diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
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+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cinttypes>
+#include <clocale>
+#include <memory>
+#include <thread>
+#include <glad/glad.h>
+#define QT_NO_OPENGL
+#include <QDesktopWidget>
+#include <QFileDialog>
+#include <QMessageBox>
+#include <QtGui>
+#include <QtWidgets>
+#include "citra_qt/bootmanager.h"
+#include "citra_qt/configuration/config.h"
+#include "citra_qt/configuration/configure_dialog.h"
+#include "citra_qt/debugger/graphics/graphics.h"
+#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
+#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
+#include "citra_qt/debugger/graphics/graphics_surface.h"
+#include "citra_qt/debugger/graphics/graphics_tracing.h"
+#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
+#include "citra_qt/debugger/profiler.h"
+#include "citra_qt/debugger/registers.h"
+#include "citra_qt/debugger/wait_tree.h"
+#include "citra_qt/game_list.h"
+#include "citra_qt/hotkeys.h"
+#include "citra_qt/main.h"
+#include "citra_qt/ui_settings.h"
+#include "common/logging/backend.h"
+#include "common/logging/filter.h"
+#include "common/logging/log.h"
+#include "common/logging/text_formatter.h"
+#include "common/microprofile.h"
+#include "common/platform.h"
+#include "common/scm_rev.h"
+#include "common/scope_exit.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "core/gdbstub/gdbstub.h"
+#include "core/loader/loader.h"
+#include "core/settings.h"
+
+#ifdef QT_STATICPLUGIN
+Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
+#endif
+
+/**
+ * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
+ * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
+ * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
+ */
+enum class CalloutFlag : uint32_t {
+ Telemetry = 0x1,
+};
+
+static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
+ if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
+ return;
+ }
+
+ UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
+
+ QMessageBox msg;
+ msg.setText(message);
+ msg.setStandardButtons(QMessageBox::Ok);
+ msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+ msg.setStyleSheet("QLabel{min-width: 900px;}");
+ msg.exec();
+}
+
+void GMainWindow::ShowCallouts() {
+ static const QString telemetry_message =
+ tr("To help improve Citra, the Citra Team collects anonymous usage data. No private or "
+ "personally identifying information is collected. This data helps us to understand how "
+ "people use Citra and prioritize our efforts. Furthermore, it helps us to more easily "
+ "identify emulation bugs and performance issues. This data includes:<ul><li>Information"
+ " about the version of Citra you are using</li><li>Performance data about the games you "
+ "play</li><li>Your configuration settings</li><li>Information about your computer "
+ "hardware</li><li>Emulation errors and crash information</li></ul>By default, this "
+ "feature is enabled. To disable this feature, click 'Emulation' from the menu and then "
+ "select 'Configure...'. Then, on the 'Web' tab, uncheck 'Share anonymous usage data with"
+ " the Citra team'. <br/><br/>By using this software, you agree to the above terms.<br/>"
+ "<br/><a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Learn "
+ "more</a>");
+ ShowCalloutMessage(telemetry_message, CalloutFlag::Telemetry);
+}
+
+GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
+ Pica::g_debug_context = Pica::DebugContext::Construct();
+ setAcceptDrops(true);
+ ui.setupUi(this);
+ statusBar()->hide();
+
+ InitializeWidgets();
+ InitializeDebugWidgets();
+ InitializeRecentFileMenuActions();
+ InitializeHotkeys();
+
+ SetDefaultUIGeometry();
+ RestoreUIState();
+
+ ConnectMenuEvents();
+ ConnectWidgetEvents();
+
+ setWindowTitle(QString("Citra %1| %2-%3")
+ .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
+ show();
+
+ game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+
+ UpdateUITheme();
+
+ // Show one-time "callout" messages to the user
+ ShowCallouts();
+
+ QStringList args = QApplication::arguments();
+ if (args.length() >= 2) {
+ BootGame(args[1]);
+ }
+}
+
+GMainWindow::~GMainWindow() {
+ // will get automatically deleted otherwise
+ if (render_window->parent() == nullptr)
+ delete render_window;
+
+ Pica::g_debug_context.reset();
+}
+
+void GMainWindow::InitializeWidgets() {
+ render_window = new GRenderWindow(this, emu_thread.get());
+ render_window->hide();
+
+ game_list = new GameList(this);
+ ui.horizontalLayout->addWidget(game_list);
+
+ // Create status bar
+ message_label = new QLabel();
+ // Configured separately for left alignment
+ message_label->setVisible(false);
+ message_label->setFrameStyle(QFrame::NoFrame);
+ message_label->setContentsMargins(4, 0, 4, 0);
+ message_label->setAlignment(Qt::AlignLeft);
+ statusBar()->addPermanentWidget(message_label, 1);
+
+ emu_speed_label = new QLabel();
+ emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
+ "indicate emulation is running faster or slower than a 3DS."));
+ game_fps_label = new QLabel();
+ game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
+ "This will vary from game to game and scene to scene."));
+ emu_frametime_label = new QLabel();
+ emu_frametime_label->setToolTip(
+ tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
+ "full-speed emulation this should be at most 16.67 ms."));
+
+ for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
+ label->setVisible(false);
+ label->setFrameStyle(QFrame::NoFrame);
+ label->setContentsMargins(4, 0, 4, 0);
+ statusBar()->addPermanentWidget(label, 0);
+ }
+ statusBar()->setVisible(true);
+ setStyleSheet("QStatusBar::item{border: none;}");
+}
+
+void GMainWindow::InitializeDebugWidgets() {
+ connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
+ &GMainWindow::OnCreateGraphicsSurfaceViewer);
+
+ QMenu* debug_menu = ui.menu_View_Debugging;
+
+#if MICROPROFILE_ENABLED
+ microProfileDialog = new MicroProfileDialog(this);
+ microProfileDialog->hide();
+ debug_menu->addAction(microProfileDialog->toggleViewAction());
+#endif
+
+ registersWidget = new RegistersWidget(this);
+ addDockWidget(Qt::RightDockWidgetArea, registersWidget);
+ registersWidget->hide();
+ debug_menu->addAction(registersWidget->toggleViewAction());
+ connect(this, &GMainWindow::EmulationStarting, registersWidget,
+ &RegistersWidget::OnEmulationStarting);
+ connect(this, &GMainWindow::EmulationStopping, registersWidget,
+ &RegistersWidget::OnEmulationStopping);
+
+ graphicsWidget = new GPUCommandStreamWidget(this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
+ graphicsWidget->hide();
+ debug_menu->addAction(graphicsWidget->toggleViewAction());
+
+ graphicsCommandsWidget = new GPUCommandListWidget(this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
+ graphicsCommandsWidget->hide();
+ debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
+
+ graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
+ graphicsBreakpointsWidget->hide();
+ debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
+
+ graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
+ graphicsVertexShaderWidget->hide();
+ debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
+
+ graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
+ graphicsTracingWidget->hide();
+ debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
+ connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
+ &GraphicsTracingWidget::OnEmulationStarting);
+ connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
+ &GraphicsTracingWidget::OnEmulationStopping);
+
+ waitTreeWidget = new WaitTreeWidget(this);
+ addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
+ waitTreeWidget->hide();
+ debug_menu->addAction(waitTreeWidget->toggleViewAction());
+ connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
+ &WaitTreeWidget::OnEmulationStarting);
+ connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
+ &WaitTreeWidget::OnEmulationStopping);
+}
+
+void GMainWindow::InitializeRecentFileMenuActions() {
+ for (int i = 0; i < max_recent_files_item; ++i) {
+ actions_recent_files[i] = new QAction(this);
+ actions_recent_files[i]->setVisible(false);
+ connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
+
+ ui.menu_recent_files->addAction(actions_recent_files[i]);
+ }
+
+ UpdateRecentFiles();
+}
+
+void GMainWindow::InitializeHotkeys() {
+ RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
+ RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
+ RegisterHotkey("Main Window", "Start Emulation");
+ LoadHotkeys();
+
+ connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
+ SLOT(OnMenuLoadFile()));
+ connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
+ SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
+ SLOT(OnSwapScreens()));
+}
+
+void GMainWindow::SetDefaultUIGeometry() {
+ // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
+ const QRect screenRect = QApplication::desktop()->screenGeometry(this);
+
+ const int w = screenRect.width() * 2 / 3;
+ const int h = screenRect.height() / 2;
+ const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
+ const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
+
+ setGeometry(x, y, w, h);
+}
+
+void GMainWindow::RestoreUIState() {
+ restoreGeometry(UISettings::values.geometry);
+ restoreState(UISettings::values.state);
+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+#if MICROPROFILE_ENABLED
+ microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
+ microProfileDialog->setVisible(UISettings::values.microprofile_visible);
+#endif
+
+ game_list->LoadInterfaceLayout();
+
+ ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
+ ToggleWindowMode();
+
+ ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
+ OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
+
+ ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
+ game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+
+ ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
+ statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
+}
+
+void GMainWindow::ConnectWidgetEvents() {
+ connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
+ connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
+ SLOT(OnGameListOpenSaveFolder(u64)));
+
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
+ SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
+
+ connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
+}
+
+void GMainWindow::ConnectMenuEvents() {
+ // File
+ connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
+ connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
+ &GMainWindow::OnMenuSelectGameListRoot);
+ connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
+
+ // Emulation
+ connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
+ connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
+ connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
+ connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+
+ // View
+ connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
+ &GMainWindow::ToggleWindowMode);
+ connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
+ &GMainWindow::OnDisplayTitleBars);
+ ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
+ connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
+ connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
+}
+
+void GMainWindow::OnDisplayTitleBars(bool show) {
+ QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
+
+ if (show) {
+ for (QDockWidget* widget : widgets) {
+ QWidget* old = widget->titleBarWidget();
+ widget->setTitleBarWidget(nullptr);
+ if (old != nullptr)
+ delete old;
+ }
+ } else {
+ for (QDockWidget* widget : widgets) {
+ QWidget* old = widget->titleBarWidget();
+ widget->setTitleBarWidget(new QWidget());
+ if (old != nullptr)
+ delete old;
+ }
+ }
+}
+
+bool GMainWindow::LoadROM(const QString& filename) {
+ // Shutdown previous session if the emu thread is still active...
+ if (emu_thread != nullptr)
+ ShutdownGame();
+
+ render_window->InitRenderTarget();
+ render_window->MakeCurrent();
+
+ if (!gladLoadGL()) {
+ QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
+ tr("Your GPU may not support OpenGL 3.3, or you do not "
+ "have the latest graphics driver."));
+ return false;
+ }
+
+ Core::System& system{Core::System::GetInstance()};
+
+ const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
+
+ Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
+
+ if (result != Core::System::ResultStatus::Success) {
+ switch (result) {
+ case Core::System::ResultStatus::ErrorGetLoader:
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
+ filename.toStdString().c_str());
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("The ROM format is not supported."));
+ break;
+
+ case Core::System::ResultStatus::ErrorSystemMode:
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("Could not determine the system mode."));
+ break;
+
+ case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("The game that you are trying to load must be decrypted before being used with "
+ "Citra. A real 3DS is required.<br/><br/>"
+ "For more information on dumping and decrypting games, please see the following "
+ "wiki pages: <ul>"
+ "<li><a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>Dumping Game "
+ "Cartridges</a></li>"
+ "<li><a href='https://citra-emu.org/wiki/dumping-installed-titles/'>Dumping "
+ "Installed Titles</a></li>"
+ "</ul>"));
+ break;
+ }
+ case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("The ROM format is not supported."));
+ break;
+
+ case Core::System::ResultStatus::ErrorVideoCore:
+ QMessageBox::critical(
+ this, tr("An error occured in the video core."),
+ tr("Citra has encountered an error while running the video core, please see the "
+ "log for more details."
+ "For more information on accessing the log, please see the following page: "
+ "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
+ "to "
+ "Upload the Log File</a>."
+ "Ensure that you have the latest graphics drivers for your GPU."));
+
+ break;
+
+ default:
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("An unknown error occured. Please see the log for more details."));
+ break;
+ }
+ return false;
+ }
+ return true;
+}
+
+void GMainWindow::BootGame(const QString& filename) {
+ LOG_INFO(Frontend, "Citra starting...");
+ StoreRecentFile(filename); // Put the filename on top of the list
+
+ if (!LoadROM(filename))
+ return;
+
+ // Create and start the emulation thread
+ emu_thread = std::make_unique<EmuThread>(render_window);
+ emit EmulationStarting(emu_thread.get());
+ render_window->moveContext();
+ emu_thread->start();
+
+ connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+ // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
+ // before the CPU continues
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
+ SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
+ SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
+ Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
+ Qt::BlockingQueuedConnection);
+
+ // Update the GUI
+ registersWidget->OnDebugModeEntered();
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ game_list->hide();
+ }
+ status_bar_update_timer.start(2000);
+
+ render_window->show();
+ render_window->setFocus();
+
+ emulation_running = true;
+ OnStartGame();
+}
+
+void GMainWindow::ShutdownGame() {
+ emu_thread->RequestStop();
+
+ // Release emu threads from any breakpoints
+ // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
+ // breakpoint after (or before) RequestStop() is called, the emulation would never be able
+ // to continue out to the main loop and terminate. Thus wait() would hang forever.
+ // TODO(bunnei): This function is not thread safe, but it's being used as if it were
+ Pica::g_debug_context->ClearBreakpoints();
+
+ emit EmulationStopping();
+
+ // Wait for emulation thread to complete and delete it
+ emu_thread->wait();
+ emu_thread = nullptr;
+
+ // The emulation is stopped, so closing the window or not does not matter anymore
+ disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+
+ // Update the GUI
+ ui.action_Start->setEnabled(false);
+ ui.action_Start->setText(tr("Start"));
+ ui.action_Pause->setEnabled(false);
+ ui.action_Stop->setEnabled(false);
+ render_window->hide();
+ game_list->show();
+ game_list->setFilterFocus();
+
+ // Disable status bar updates
+ status_bar_update_timer.stop();
+ message_label->setVisible(false);
+ emu_speed_label->setVisible(false);
+ game_fps_label->setVisible(false);
+ emu_frametime_label->setVisible(false);
+
+ emulation_running = false;
+}
+
+void GMainWindow::StoreRecentFile(const QString& filename) {
+ UISettings::values.recent_files.prepend(filename);
+ UISettings::values.recent_files.removeDuplicates();
+ while (UISettings::values.recent_files.size() > max_recent_files_item) {
+ UISettings::values.recent_files.removeLast();
+ }
+
+ UpdateRecentFiles();
+}
+
+void GMainWindow::UpdateRecentFiles() {
+ unsigned int num_recent_files =
+ std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
+
+ for (unsigned int i = 0; i < num_recent_files; i++) {
+ QString text = QString("&%1. %2").arg(i + 1).arg(
+ QFileInfo(UISettings::values.recent_files[i]).fileName());
+ actions_recent_files[i]->setText(text);
+ actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
+ actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
+ actions_recent_files[i]->setVisible(true);
+ }
+
+ for (int j = num_recent_files; j < max_recent_files_item; ++j) {
+ actions_recent_files[j]->setVisible(false);
+ }
+
+ // Grey out the recent files menu if the list is empty
+ if (num_recent_files == 0) {
+ ui.menu_recent_files->setEnabled(false);
+ } else {
+ ui.menu_recent_files->setEnabled(true);
+ }
+}
+
+void GMainWindow::OnGameListLoadFile(QString game_path) {
+ BootGame(game_path);
+}
+
+void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
+ UNIMPLEMENTED();
+}
+
+void GMainWindow::OnMenuLoadFile() {
+ QString extensions;
+ for (const auto& piece : game_list->supported_file_extensions)
+ extensions += "*." + piece + " ";
+
+ QString file_filter = tr("3DS Executable") + " (" + extensions + ")";
+ file_filter += ";;" + tr("All Files (*.*)");
+
+ QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
+ UISettings::values.roms_path, file_filter);
+ if (!filename.isEmpty()) {
+ UISettings::values.roms_path = QFileInfo(filename).path();
+
+ BootGame(filename);
+ }
+}
+
+void GMainWindow::OnMenuSelectGameListRoot() {
+ QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+ if (!dir_path.isEmpty()) {
+ UISettings::values.gamedir = dir_path;
+ game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
+ }
+}
+
+void GMainWindow::OnMenuRecentFile() {
+ QAction* action = qobject_cast<QAction*>(sender());
+ assert(action);
+
+ QString filename = action->data().toString();
+ QFileInfo file_info(filename);
+ if (file_info.exists()) {
+ BootGame(filename);
+ } else {
+ // Display an error message and remove the file from the list.
+ QMessageBox::information(this, tr("File not found"),
+ tr("File \"%1\" not found").arg(filename));
+
+ UISettings::values.recent_files.removeOne(filename);
+ UpdateRecentFiles();
+ }
+}
+
+void GMainWindow::OnStartGame() {
+ emu_thread->SetRunning(true);
+ qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
+ qRegisterMetaType<std::string>("std::string");
+ connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this,
+ SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
+
+ ui.action_Start->setEnabled(false);
+ ui.action_Start->setText(tr("Continue"));
+
+ ui.action_Pause->setEnabled(true);
+ ui.action_Stop->setEnabled(true);
+}
+
+void GMainWindow::OnPauseGame() {
+ emu_thread->SetRunning(false);
+
+ ui.action_Start->setEnabled(true);
+ ui.action_Pause->setEnabled(false);
+ ui.action_Stop->setEnabled(true);
+}
+
+void GMainWindow::OnStopGame() {
+ ShutdownGame();
+}
+
+void GMainWindow::ToggleWindowMode() {
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ // Render in the main window...
+ render_window->BackupGeometry();
+ ui.horizontalLayout->addWidget(render_window);
+ render_window->setFocusPolicy(Qt::ClickFocus);
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->setFocus();
+ game_list->hide();
+ }
+
+ } else {
+ // Render in a separate window...
+ ui.horizontalLayout->removeWidget(render_window);
+ render_window->setParent(nullptr);
+ render_window->setFocusPolicy(Qt::NoFocus);
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->RestoreGeometry();
+ game_list->show();
+ }
+ }
+}
+
+void GMainWindow::OnConfigure() {
+ ConfigureDialog configureDialog(this);
+ auto result = configureDialog.exec();
+ if (result == QDialog::Accepted) {
+ configureDialog.applyConfiguration();
+ UpdateUITheme();
+ config->Save();
+ }
+}
+
+void GMainWindow::OnToggleFilterBar() {
+ game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+ if (ui.action_Show_Filter_Bar->isChecked()) {
+ game_list->setFilterFocus();
+ } else {
+ game_list->clearFilter();
+ }
+}
+
+void GMainWindow::OnSwapScreens() {
+ Settings::values.swap_screen = !Settings::values.swap_screen;
+ Settings::Apply();
+}
+
+void GMainWindow::OnCreateGraphicsSurfaceViewer() {
+ auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
+ addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
+ // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
+ graphicsSurfaceViewerWidget->show();
+}
+
+void GMainWindow::UpdateStatusBar() {
+ if (emu_thread == nullptr) {
+ status_bar_update_timer.stop();
+ return;
+ }
+
+ auto results = Core::System::GetInstance().GetAndResetPerfStats();
+
+ emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
+ game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
+ emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
+
+ emu_speed_label->setVisible(true);
+ game_fps_label->setVisible(true);
+ emu_frametime_label->setVisible(true);
+}
+
+void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
+ QMessageBox::StandardButton answer;
+ QString status_message;
+ const QString common_message =
+ tr("The game you are trying to load requires additional files from your 3DS to be dumped "
+ "before playing.<br/><br/>For more information on dumping these files, please see the "
+ "following wiki page: <a "
+ "href='https://citra-emu.org/wiki/"
+ "dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>Dumping System "
+ "Archives and the Shared Fonts from a 3DS Console</a>.<br/><br/>Would you like to quit "
+ "back to the game list? Continuing emulation may result in crashes, corrupted save "
+ "data, or other bugs.");
+ switch (result) {
+ case Core::System::ResultStatus::ErrorSystemFiles: {
+ QString message = "Citra was unable to locate a 3DS system archive";
+ if (!details.empty()) {
+ message.append(tr(": %1. ").arg(details.c_str()));
+ } else {
+ message.append(". ");
+ }
+ message.append(common_message);
+
+ answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ status_message = "System Archive Missing";
+ break;
+ }
+
+ case Core::System::ResultStatus::ErrorSharedFont: {
+ QString message = tr("Citra was unable to locate the 3DS shared fonts. ");
+ message.append(common_message);
+ answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ status_message = "Shared Font Missing";
+ break;
+ }
+
+ default:
+ answer = QMessageBox::question(
+ this, tr("Fatal Error"),
+ tr("Citra has encountered a fatal error, please see the log for more details. "
+ "For more information on accessing the log, please see the following page: "
+ "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
+ "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
+ "Continuing emulation may result in crashes, corrupted save data, or other bugs."),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ status_message = "Fatal Error encountered";
+ break;
+ }
+
+ if (answer == QMessageBox::Yes) {
+ if (emu_thread) {
+ ShutdownGame();
+ }
+ } else {
+ // Only show the message if the game is still running.
+ if (emu_thread) {
+ message_label->setText(status_message);
+ message_label->setVisible(true);
+ }
+ }
+}
+
+bool GMainWindow::ConfirmClose() {
+ if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
+ return true;
+
+ QMessageBox::StandardButton answer =
+ QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ return answer != QMessageBox::No;
+}
+
+void GMainWindow::closeEvent(QCloseEvent* event) {
+ if (!ConfirmClose()) {
+ event->ignore();
+ return;
+ }
+
+ UISettings::values.geometry = saveGeometry();
+ UISettings::values.state = saveState();
+ UISettings::values.renderwindow_geometry = render_window->saveGeometry();
+#if MICROPROFILE_ENABLED
+ UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
+ UISettings::values.microprofile_visible = microProfileDialog->isVisible();
+#endif
+ UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
+ UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
+ UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
+ UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
+ UISettings::values.first_start = false;
+
+ game_list->SaveInterfaceLayout();
+ SaveHotkeys();
+
+ // Shutdown session if the emu thread is active...
+ if (emu_thread != nullptr)
+ ShutdownGame();
+
+ render_window->close();
+
+ QWidget::closeEvent(event);
+}
+
+static bool IsSingleFileDropEvent(QDropEvent* event) {
+ const QMimeData* mimeData = event->mimeData();
+ return mimeData->hasUrls() && mimeData->urls().length() == 1;
+}
+
+void GMainWindow::dropEvent(QDropEvent* event) {
+ if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
+ const QMimeData* mimeData = event->mimeData();
+ QString filename = mimeData->urls().at(0).toLocalFile();
+ BootGame(filename);
+ }
+}
+
+void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
+ if (IsSingleFileDropEvent(event)) {
+ event->acceptProposedAction();
+ }
+}
+
+void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
+ event->acceptProposedAction();
+}
+
+bool GMainWindow::ConfirmChangeGame() {
+ if (emu_thread == nullptr)
+ return true;
+
+ auto answer = QMessageBox::question(
+ this, tr("Citra"),
+ tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ return answer != QMessageBox::No;
+}
+
+void GMainWindow::filterBarSetChecked(bool state) {
+ ui.action_Show_Filter_Bar->setChecked(state);
+ emit(OnToggleFilterBar());
+}
+
+void GMainWindow::UpdateUITheme() {
+ if (UISettings::values.theme != UISettings::themes[0].second) {
+ QString theme_uri(":" + UISettings::values.theme + "/style.qss");
+ QFile f(theme_uri);
+ if (!f.exists()) {
+ LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
+ } else {
+ f.open(QFile::ReadOnly | QFile::Text);
+ QTextStream ts(&f);
+ qApp->setStyleSheet(ts.readAll());
+ GMainWindow::setStyleSheet(ts.readAll());
+ }
+ } else {
+ qApp->setStyleSheet("");
+ GMainWindow::setStyleSheet("");
+ }
+}
+
+#ifdef main
+#undef main
+#endif
+
+int main(int argc, char* argv[]) {
+ Log::Filter log_filter(Log::Level::Info);
+ Log::SetFilter(&log_filter);
+
+ MicroProfileOnThreadCreate("Frontend");
+ SCOPE_EXIT({ MicroProfileShutdown(); });
+
+ // Init settings params
+ QCoreApplication::setOrganizationName("Citra team");
+ QCoreApplication::setApplicationName("Citra");
+
+ QApplication::setAttribute(Qt::AA_X11InitThreads);
+ QApplication app(argc, argv);
+
+ // Qt changes the locale and causes issues in float conversion using std::to_string() when
+ // generating shaders
+ setlocale(LC_ALL, "C");
+
+ GMainWindow main_window;
+ // After settings have been loaded by GMainWindow, apply the filter
+ log_filter.ParseFilterString(Settings::values.log_filter);
+
+ main_window.show();
+ return app.exec();
+}