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-rw-r--r--src/yuzu/hotkeys.cpp165
1 files changed, 159 insertions, 6 deletions
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
index e7e58f314c..d96497c4e3 100644
--- a/src/yuzu/hotkeys.cpp
+++ b/src/yuzu/hotkeys.cpp
@@ -2,10 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <sstream>
#include <QKeySequence>
#include <QShortcut>
#include <QTreeWidgetItem>
#include <QtGlobal>
+
+#include "core/hid/emulated_controller.h"
#include "yuzu/hotkeys.h"
#include "yuzu/uisettings.h"
@@ -18,8 +21,9 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back(
{hotkey.first, group.first,
- UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
- hotkey.second.context)});
+ UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
+ hotkey.second.controller_keyseq,
+ hotkey.second.context})});
}
}
}
@@ -29,28 +33,49 @@ void HotkeyRegistry::LoadHotkeys() {
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
- if (!shortcut.shortcut.first.isEmpty()) {
- hk.keyseq = QKeySequence::fromString(shortcut.shortcut.first, QKeySequence::NativeText);
- hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.second);
+ if (!shortcut.shortcut.keyseq.isEmpty()) {
+ hk.keyseq =
+ QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
+ hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
+ }
+ if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
+ hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
}
if (hk.shortcut) {
hk.shortcut->disconnect();
hk.shortcut->setKey(hk.keyseq);
}
+ if (hk.controller_shortcut) {
+ hk.controller_shortcut->disconnect();
+ hk.controller_shortcut->SetKey(hk.controller_keyseq);
+ }
}
}
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action];
- if (!hk.shortcut)
+ if (!hk.shortcut) {
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
+ }
hk.shortcut->setAutoRepeat(false);
return hk.shortcut;
}
+ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
+ Core::HID::EmulatedController* controller) {
+ Hotkey& hk = hotkey_groups[group][action];
+
+ if (!hk.controller_shortcut) {
+ hk.controller_shortcut = new ControllerShortcut(controller);
+ hk.controller_shortcut->SetKey(hk.controller_keyseq);
+ }
+
+ return hk.controller_shortcut;
+}
+
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
return hotkey_groups[group][action].keyseq;
}
@@ -59,3 +84,131 @@ Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
const QString& action) {
return hotkey_groups[group][action].context;
}
+
+ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
+ emulated_controller = controller;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
+ .is_npad_service = false,
+ };
+ callback_key = emulated_controller->SetCallback(engine_callback);
+ is_enabled = true;
+}
+
+ControllerShortcut::~ControllerShortcut() {
+ emulated_controller->DeleteCallback(callback_key);
+}
+
+void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
+ button_sequence = buttons;
+}
+
+void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
+ ControllerButtonSequence sequence{};
+ name = buttons_shortcut.toStdString();
+ std::istringstream command_line(buttons_shortcut.toStdString());
+ std::string line;
+ while (std::getline(command_line, line, '+')) {
+ if (line.empty()) {
+ continue;
+ }
+ if (line == "A") {
+ sequence.npad.a.Assign(1);
+ }
+ if (line == "B") {
+ sequence.npad.b.Assign(1);
+ }
+ if (line == "X") {
+ sequence.npad.x.Assign(1);
+ }
+ if (line == "Y") {
+ sequence.npad.y.Assign(1);
+ }
+ if (line == "L") {
+ sequence.npad.l.Assign(1);
+ }
+ if (line == "R") {
+ sequence.npad.r.Assign(1);
+ }
+ if (line == "ZL") {
+ sequence.npad.zl.Assign(1);
+ }
+ if (line == "ZR") {
+ sequence.npad.zr.Assign(1);
+ }
+ if (line == "Dpad_Left") {
+ sequence.npad.left.Assign(1);
+ }
+ if (line == "Dpad_Right") {
+ sequence.npad.right.Assign(1);
+ }
+ if (line == "Dpad_Up") {
+ sequence.npad.up.Assign(1);
+ }
+ if (line == "Dpad_Down") {
+ sequence.npad.down.Assign(1);
+ }
+ if (line == "Left_Stick") {
+ sequence.npad.stick_l.Assign(1);
+ }
+ if (line == "Right_Stick") {
+ sequence.npad.stick_r.Assign(1);
+ }
+ if (line == "Minus") {
+ sequence.npad.minus.Assign(1);
+ }
+ if (line == "Plus") {
+ sequence.npad.plus.Assign(1);
+ }
+ if (line == "Home") {
+ sequence.home.home.Assign(1);
+ }
+ if (line == "Screenshot") {
+ sequence.capture.capture.Assign(1);
+ }
+ }
+
+ button_sequence = sequence;
+}
+
+ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
+ return button_sequence;
+}
+
+void ControllerShortcut::SetEnabled(bool enable) {
+ is_enabled = enable;
+}
+
+bool ControllerShortcut::IsEnabled() const {
+ return is_enabled;
+}
+
+void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
+ if (!is_enabled) {
+ return;
+ }
+ if (type != Core::HID::ControllerTriggerType::Button) {
+ return;
+ }
+ if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
+ button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
+ return;
+ }
+
+ const auto player_npad_buttons =
+ emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
+ const u64 player_capture_buttons =
+ emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
+ const u64 player_home_buttons =
+ emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
+
+ if (player_npad_buttons == button_sequence.npad.raw &&
+ player_capture_buttons == button_sequence.capture.raw &&
+ player_home_buttons == button_sequence.home.raw && !active) {
+ // Force user to press the home or capture button again
+ active = true;
+ emit Activated();
+ return;
+ }
+ active = false;
+}