diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.h')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.h | 146 |
1 files changed, 119 insertions, 27 deletions
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index 045704e479..23cf6f9589 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -10,16 +10,27 @@ #include <optional> #include <string> -#include <QDialog> +#include <QWidget> #include "common/param_package.h" #include "core/settings.h" #include "ui_configure_input.h" +class QCheckBox; class QKeyEvent; +class QLabel; class QPushButton; +class QSlider; +class QSpinBox; class QString; class QTimer; +class QWidget; + +class InputProfiles; + +namespace InputCommon { +class InputSubsystem; +} namespace InputCommon::Polling { class DevicePoller; @@ -30,84 +41,165 @@ namespace Ui { class ConfigureInputPlayer; } -class ConfigureInputPlayer : public QDialog { +class ConfigureInputPlayer : public QWidget { Q_OBJECT public: - explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false); + explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, + InputCommon::InputSubsystem* input_subsystem_, + InputProfiles* profiles_, bool debug = false); ~ConfigureInputPlayer() override; - /// Save all button configurations to settings file + /// Save all button configurations to settings file. void ApplyConfiguration(); -private: - void changeEvent(QEvent* event) override; - void RetranslateUI(); + /// Set the connection state checkbox (used to sync state). + void ConnectPlayer(bool connected); - void OnControllerButtonClick(int i); + /// Update the input devices combobox. + void UpdateInputDeviceCombobox(); + + /// Updates the list of controller profiles. + void UpdateInputProfiles(); - /// Load configuration settings. - void LoadConfiguration(); /// Restore all buttons to their default values. void RestoreDefaults(); - /// Clear all input configuration + + /// Clear all input configuration. void ClearAll(); - /// Update UI to reflect current configuration. - void UpdateButtonLabels(); +signals: + /// Emitted when this controller is connected by the user. + void Connected(bool connected); + /// Emitted when the Handheld mode is selected (undocked with dual joycons attached). + void HandheldStateChanged(bool is_handheld); + /// Emitted when the input devices combobox is being refreshed. + void RefreshInputDevices(); + /** + * Emitted when the input profiles combobox is being refreshed. + * The player_index represents the current player's index, and the profile combobox + * will not be updated for this index as they are already updated by other mechanisms. + */ + void RefreshInputProfiles(std::size_t player_index); + +protected: + void showEvent(QShowEvent* event) override; + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + /// Load configuration settings. + void LoadConfiguration(); /// Called when the button was pressed. void HandleClick(QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter, InputCommon::Polling::DeviceType type); - /// Finish polling and configure input using the input_setter + /// Finish polling and configure input using the input_setter. void SetPollingResult(const Common::ParamPackage& params, bool abort); + /// Checks whether a given input can be accepted. + bool IsInputAcceptable(const Common::ParamPackage& params) const; + + /// Handle mouse button press events. + void mousePressEvent(QMouseEvent* event) override; + /// Handle key press events. void keyPressEvent(QKeyEvent* event) override; + /// Update UI to reflect current configuration. + void UpdateUI(); + + /// Update the available input devices. + void UpdateInputDevices(); + + /// Update the current controller icon. + void UpdateControllerIcon(); + + /// Hides and disables controller settings based on the current controller type. + void UpdateControllerAvailableButtons(); + + /// Shows or hides motion groupboxes based on the current controller type. + void UpdateMotionButtons(); + + /// Gets the default controller mapping for this device and auto configures the input to match. + void UpdateMappingWithDefaults(); + + /// Creates a controller profile. + void CreateProfile(); + + /// Deletes the selected controller profile. + void DeleteProfile(); + + /// Loads the selected controller profile. + void LoadProfile(); + + /// Saves the current controller configuration into a selected controller profile. + void SaveProfile(); + std::unique_ptr<Ui::ConfigureInputPlayer> ui; std::size_t player_index; bool debug; + InputCommon::InputSubsystem* input_subsystem; + + InputProfiles* profiles; + std::unique_ptr<QTimer> timeout_timer; std::unique_ptr<QTimer> poll_timer; + static constexpr int PLAYER_COUNT = 8; + std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox; + /// This will be the the setting function when an input is awaiting configuration. std::optional<std::function<void(const Common::ParamPackage&)>> input_setter; std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param; std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param; + std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param; - static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; + static constexpr int ANALOG_SUB_BUTTONS_NUM = 4; /// Each button input is represented by a QPushButton. std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map; - std::vector<QWidget*> debug_hidden; - std::vector<QWidget*> layout_hidden; - - /// A group of five QPushButtons represent one analog input. The buttons each represent up, - /// down, left, right, and modifier, respectively. + /// A group of four QPushButtons represent one analog input. The buttons each represent up, + /// down, left, right, respectively. std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs> analog_map_buttons; - /// Analog inputs are also represented each with a single button, used to configure with an - /// actual analog stick - std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick; - std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone; + /// Each motion input is represented by a QPushButton. + std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map; + std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label; + std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider; + std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox; + std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_button; + std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label; + std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider; + std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox; + std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox; static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons; std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers; + /// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once. + bool map_analog_stick_accepted{}; + /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, /// keyboard events are ignored. - bool want_keyboard_keys = false; + bool want_keyboard_mouse{}; + + /// List of physical devices users can map with. If a SDL backed device is selected, then you + /// can use this device to get a default mapping. + std::vector<Common::ParamPackage> input_devices; - std::array<QPushButton*, 4> controller_color_buttons; - std::array<QColor, 4> controller_colors; + /// Bottom row is where console wide settings are held, and its "owned" by the parent + /// ConfigureInput widget. On show, add this widget to the main layout. This will change the + /// parent of the widget to this widget (but thats fine). + QWidget* bottom_row; }; |