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path: root/src/yuzu/configuration/configure_input.cpp
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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp312
1 files changed, 173 insertions, 139 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index f2977719ce..d9009091b8 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -8,18 +8,35 @@
#include <QSignalBlocker>
#include <QTimer>
-#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
-#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "ui_configure_input.h"
+#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
+#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
+#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
+#include "yuzu/configuration/configure_motion_touch.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
+#include "yuzu/configuration/configure_touchscreen_advanced.h"
+#include "yuzu/configuration/configure_vibration.h"
+#include "yuzu/configuration/input_profiles.h"
+
+namespace {
+template <typename Dialog, typename... Args>
+void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
+ Dialog dialog(&parent, std::forward<Args>(args)...);
+
+ const auto res = dialog.exec();
+ if (res == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+}
+} // Anonymous namespace
void OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
@@ -48,97 +65,134 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
}
}
-namespace {
-template <typename Dialog, typename... Args>
-void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
- parent.ApplyConfiguration();
- Dialog dialog(&parent, std::forward<Args>(args)...);
-
- const auto res = dialog.exec();
- if (res == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
-}
-} // Anonymous namespace
-
ConfigureInput::ConfigureInput(QWidget* parent)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
+ profiles(std::make_unique<InputProfiles>()) {
ui->setupUi(this);
+}
+
+ConfigureInput::~ConfigureInput() = default;
- players_controller = {
- ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
- ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
+void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
+ std::size_t max_players) {
+ player_controllers = {
+ new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
+ new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem,
+ profiles.get()),
};
- players_configure = {
- ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
- ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
+ player_tabs = {
+ ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4,
+ ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
};
- RetranslateUI();
- LoadConfiguration();
- UpdateUIEnabled();
+ player_connected = {
+ ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
+ ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
+ ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
+ };
- connect(ui->restore_defaults_button, &QPushButton::clicked, this,
- &ConfigureInput::RestoreDefaults);
+ std::array<QLabel*, 8> player_connected_labels = {
+ ui->label, ui->label_3, ui->label_4, ui->label_5,
+ ui->label_6, ui->label_7, ui->label_8, ui->label_9,
+ };
- for (auto* enabled : players_controller) {
- connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
- &ConfigureInput::UpdateUIEnabled);
- }
- connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
- &ConfigureInput::UpdateUIEnabled);
- connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
- connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInput::UpdateUIEnabled);
-
- for (std::size_t i = 0; i < players_configure.size(); ++i) {
- connect(players_configure[i], &QPushButton::clicked, this,
- [this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
+ for (std::size_t i = 0; i < player_tabs.size(); ++i) {
+ player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
+ player_tabs[i]->layout()->addWidget(player_controllers[i]);
+ connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ if (is_connected) {
+ for (std::size_t index = 0; index <= i; ++index) {
+ player_connected[index]->setChecked(is_connected);
+ }
+ } else {
+ for (std::size_t index = i; index < player_tabs.size(); ++index) {
+ player_connected[index]->setChecked(is_connected);
+ }
+ }
+ });
+ connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
+ &ConfigureInput::UpdateAllInputDevices);
+ connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
+ &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
+ connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) {
+ player_controllers[i]->ConnectPlayer(state == Qt::Checked);
+ });
+
+ // Remove/hide all the elements that exceed max_players, if applicable.
+ if (i >= max_players) {
+ ui->tabWidget->removeTab(static_cast<int>(max_players));
+ player_connected[i]->hide();
+ player_connected_labels[i]->hide();
+ }
}
+ // Only the first player can choose handheld mode so connect the signal just to player 1
+ connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
+ [this](bool is_handheld) { UpdateDockedState(is_handheld); });
+
+ advanced = new ConfigureInputAdvanced(this);
+ ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
+ ui->tabAdvanced->layout()->addWidget(advanced);
+ connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
+ CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get());
+ });
+ connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
+ CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
+ });
+ connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
+ [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
+ connect(advanced, &ConfigureInputAdvanced::CallMotionTouchConfigDialog,
+ [this, input_subsystem] {
+ CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
+ });
- connect(ui->handheld_configure, &QPushButton::clicked, this,
- [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
+ connect(ui->vibrationButton, &QPushButton::clicked,
+ [this] { CallConfigureDialog<ConfigureVibration>(*this); });
- connect(ui->debug_configure, &QPushButton::clicked, this,
- [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
+ connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
+ CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
+ });
- connect(ui->mouse_advanced, &QPushButton::clicked, this,
- [this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
+ connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
- connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
- [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
+ RetranslateUI();
+ LoadConfiguration();
}
-ConfigureInput::~ConfigureInput() = default;
+QList<QWidget*> ConfigureInput::GetSubTabs() const {
+ return {
+ ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
+ ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced,
+ };
+}
void ConfigureInput::ApplyConfiguration() {
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- const auto controller_type_index = players_controller[i]->currentIndex();
+ for (auto controller : player_controllers) {
+ controller->ApplyConfiguration();
+ }
- Settings::values.players[i].connected = controller_type_index != 0;
+ advanced->ApplyConfiguration();
- if (controller_type_index > 0) {
- Settings::values.players[i].type =
- static_cast<Settings::ControllerType>(controller_type_index - 1);
- } else {
- Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
- }
- }
+ const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
+ Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
- const bool pre_docked_mode = Settings::values.use_docked_mode;
- Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected = ui->handheld_connected->isChecked();
- Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
- Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
- Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
- Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
+ Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
+ Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
void ConfigureInput::changeEvent(QEvent* event) {
@@ -146,94 +200,74 @@ void ConfigureInput::changeEvent(QEvent* event) {
RetranslateUI();
}
- QDialog::changeEvent(event);
+ QWidget::changeEvent(event);
}
void ConfigureInput::RetranslateUI() {
ui->retranslateUi(this);
- RetranslateControllerComboBoxes();
}
-void ConfigureInput::RetranslateControllerComboBoxes() {
- for (auto* controller_box : players_controller) {
- [[maybe_unused]] const QSignalBlocker blocker(controller_box);
-
- controller_box->clear();
- controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
- tr("Single Right Joycon"), tr("Single Left Joycon")});
- }
-
+void ConfigureInput::LoadConfiguration() {
LoadPlayerControllerIndices();
+ UpdateDockedState(Settings::values.players.GetValue()[8].connected);
+
+ ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
+ ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
-void ConfigureInput::UpdateUIEnabled() {
- bool hit_disabled = false;
- for (auto* player : players_controller) {
- player->setDisabled(hit_disabled);
- if (hit_disabled) {
- player->setCurrentIndex(0);
- }
- if (!hit_disabled && player->currentIndex() == 0) {
- hit_disabled = true;
- }
+void ConfigureInput::LoadPlayerControllerIndices() {
+ for (std::size_t i = 0; i < player_connected.size(); ++i) {
+ const auto connected = Settings::values.players.GetValue()[i].connected ||
+ (i == 0 && Settings::values.players.GetValue()[8].connected);
+ player_connected[i]->setChecked(connected);
}
+}
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
- }
+void ConfigureInput::ClearAll() {
+ // We don't have a good way to know what tab is active, but we can find out by getting the
+ // parent of the consoleInputSettings
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ player_tab->ClearAll();
+}
- ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
- !ui->use_docked_mode->isChecked());
- ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
- ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
- !ui->use_docked_mode->isChecked());
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
- ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
- ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
+void ConfigureInput::RestoreDefaults() {
+ // We don't have a good way to know what tab is active, but we can find out by getting the
+ // parent of the consoleInputSettings
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ player_tab->RestoreDefaults();
+
+ ui->radioDocked->setChecked(true);
+ ui->radioUndocked->setChecked(false);
+ ui->vibrationGroup->setChecked(true);
+ ui->motionGroup->setChecked(true);
}
-void ConfigureInput::LoadConfiguration() {
- std::stable_partition(
- Settings::values.players.begin(),
- Settings::values.players.begin() +
- Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
- [](const auto& player) { return player.connected; });
+void ConfigureInput::UpdateDockedState(bool is_handheld) {
+ // Disallow changing the console mode if the controller type is handheld.
+ ui->radioDocked->setEnabled(!is_handheld);
+ ui->radioUndocked->setEnabled(!is_handheld);
- LoadPlayerControllerIndices();
+ ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
+ ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
- ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
- ui->handheld_connected->setChecked(
- Settings::values
- .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
- .connected);
- ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
- ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
- ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
- ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
-
- UpdateUIEnabled();
+ // Also force into undocked mode if the controller type is handheld.
+ if (is_handheld) {
+ ui->radioUndocked->setChecked(true);
+ }
}
-void ConfigureInput::LoadPlayerControllerIndices() {
- for (std::size_t i = 0; i < players_controller.size(); ++i) {
- const auto connected = Settings::values.players[i].connected;
- players_controller[i]->setCurrentIndex(
- connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
+void ConfigureInput::UpdateAllInputDevices() {
+ for (const auto& player : player_controllers) {
+ player->UpdateInputDeviceCombobox();
}
}
-void ConfigureInput::RestoreDefaults() {
- players_controller[0]->setCurrentIndex(2);
+void ConfigureInput::UpdateAllInputProfiles(std::size_t player_index) {
+ for (std::size_t i = 0; i < player_controllers.size(); ++i) {
+ if (i == player_index) {
+ continue;
+ }
- for (std::size_t i = 1; i < players_controller.size(); ++i) {
- players_controller[i]->setCurrentIndex(0);
+ player_controllers[i]->UpdateInputProfiles();
}
-
- ui->use_docked_mode->setCheckState(Qt::Unchecked);
- ui->handheld_connected->setCheckState(Qt::Unchecked);
- ui->mouse_enabled->setCheckState(Qt::Unchecked);
- ui->keyboard_enabled->setCheckState(Qt::Unchecked);
- ui->debug_enabled->setCheckState(Qt::Unchecked);
- ui->touchscreen_enabled->setCheckState(Qt::Checked);
- UpdateUIEnabled();
}