diff options
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index abbc839299..1ce62e4a62 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() { void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false); + ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true); qt_config->endGroup(); } @@ -716,12 +716,12 @@ void Config::ReadRendererValues() { QStringLiteral("use_disk_shader_cache"), true); ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, - QStringLiteral("use_asynchronous_gpu_emulation"), false); + QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), - false); + true); ReadSettingGlobal(Settings::values.use_asynchronous_shaders, QStringLiteral("use_asynchronous_shaders"), false); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), @@ -1110,7 +1110,7 @@ void Config::SaveControlValues() { void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); + WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true); qt_config->endGroup(); } @@ -1266,12 +1266,12 @@ void Config::SaveRendererValues() { static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), Settings::values.gpu_accuracy.UsingGlobal(), 0); WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), - Settings::values.use_asynchronous_gpu_emulation, false); + Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), - Settings::values.use_assembly_shaders, false); + Settings::values.use_assembly_shaders, true); WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), Settings::values.use_asynchronous_shaders, false); WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, |