diff options
Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r-- | src/input_common/motion_emu.cpp | 60 |
1 files changed, 35 insertions, 25 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 8682516285..d4da5596be 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -18,11 +18,11 @@ namespace InputCommon { // Implementation class of the motion emulation device class MotionEmuDevice { public: - MotionEmuDevice(int update_millisecond, float sensitivity) - : update_millisecond(update_millisecond), + explicit MotionEmuDevice(int update_millisecond_, float sensitivity_) + : update_millisecond(update_millisecond_), update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>( std::chrono::milliseconds(update_millisecond))), - sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} + sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} ~MotionEmuDevice() { if (motion_emu_thread.joinable()) { @@ -37,16 +37,18 @@ public: } void Tilt(int x, int y) { - auto mouse_move = Common::MakeVec(x, y) - mouse_origin; - if (is_tilting) { - std::lock_guard guard{tilt_mutex}; - if (mouse_move.x == 0 && mouse_move.y == 0) { - tilt_angle = 0; - } else { - tilt_direction = mouse_move.Cast<float>(); - tilt_angle = - std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); - } + if (!is_tilting) { + return; + } + + std::lock_guard guard{tilt_mutex}; + const auto mouse_move = Common::MakeVec(x, y) - mouse_origin; + if (mouse_move.x == 0 && mouse_move.y == 0) { + tilt_angle = 0; + } else { + tilt_direction = mouse_move.Cast<float>(); + tilt_angle = + std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); } } @@ -56,7 +58,7 @@ public: is_tilting = false; } - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { + Input::MotionStatus GetStatus() { std::lock_guard guard{status_mutex}; return status; } @@ -76,7 +78,7 @@ private: Common::Event shutdown_event; - std::tuple<Common::Vec3<float>, Common::Vec3<float>> status; + Input::MotionStatus status; std::mutex status_mutex; // Note: always keep the thread declaration at the end so that other objects are initialized @@ -86,11 +88,10 @@ private: void MotionEmuThread() { auto update_time = std::chrono::steady_clock::now(); Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0); - Common::Quaternion<float> old_q; while (!shutdown_event.WaitUntil(update_time)) { update_time += update_duration; - old_q = q; + const Common::Quaternion<float> old_q = q; { std::lock_guard guard{tilt_mutex}; @@ -100,23 +101,32 @@ private: Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle); } - auto inv_q = q.Inverse(); + const auto inv_q = q.Inverse(); // Set the gravity vector in world space auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f); // Find the angular rate vector in world space auto angular_rate = ((q - old_q) * inv_q).xyz * 2; - angular_rate *= 1000 / update_millisecond / Common::PI * 180; + angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f; // Transform the two vectors from world space to 3DS space gravity = QuaternionRotate(inv_q, gravity); angular_rate = QuaternionRotate(inv_q, angular_rate); + // TODO: Calculate the correct rotation vector and orientation matrix + const auto matrix4x4 = q.ToMatrix(); + const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f); + const std::array orientation{ + Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), + Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), + Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]), + }; + // Update the sensor state { std::lock_guard guard{status_mutex}; - status = std::make_tuple(gravity, angular_rate); + status = std::make_tuple(gravity, angular_rate, rotation, orientation); } } } @@ -127,11 +137,11 @@ private: // can forward all the inputs to the implementation only when it is valid. class MotionEmuDeviceWrapper : public Input::MotionDevice { public: - MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { + explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); } - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { + Input::MotionStatus GetStatus() const override { return device->GetStatus(); } @@ -139,13 +149,13 @@ public: }; std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) { - int update_period = params.Get("update_period", 100); - float sensitivity = params.Get("sensitivity", 0.01f); + const int update_period = params.Get("update_period", 100); + const float sensitivity = params.Get("sensitivity", 0.01f); auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity); // Previously created device is disconnected here. Having two motion devices for 3DS is not // expected. current_device = device_wrapper->device; - return std::move(device_wrapper); + return device_wrapper; } void MotionEmu::BeginTilt(int x, int y) { |