diff options
Diffstat (limited to 'src/input_common/gcadapter/gc_poller.cpp')
-rw-r--r-- | src/input_common/gcadapter/gc_poller.cpp | 332 |
1 files changed, 332 insertions, 0 deletions
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp new file mode 100644 index 0000000000..4d1052414c --- /dev/null +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -0,0 +1,332 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <atomic> +#include <list> +#include <mutex> +#include <utility> +#include "common/assert.h" +#include "common/threadsafe_queue.h" +#include "input_common/gcadapter/gc_adapter.h" +#include "input_common/gcadapter/gc_poller.h" + +namespace InputCommon { + +class GCButton final : public Input::ButtonDevice { +public: + explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter) + : port(port_), button(button_), gcadapter(adapter) {} + + ~GCButton() override; + + bool GetStatus() const override { + if (gcadapter->DeviceConnected(port)) { + return (gcadapter->GetPadState(port).buttons & button) != 0; + } + return false; + } + +private: + const u32 port; + const s32 button; + const GCAdapter::Adapter* gcadapter; +}; + +class GCAxisButton final : public Input::ButtonDevice { +public: + explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_, + const GCAdapter::Adapter* adapter) + : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), + gcadapter(adapter) {} + + bool GetStatus() const override { + if (gcadapter->DeviceConnected(port)) { + const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis); + const float axis_value = current_axis_value / 128.0f; + if (trigger_if_greater) { + // TODO: Might be worthwile to set a slider for the trigger threshold. It is + // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick + return axis_value > threshold; + } + return axis_value < -threshold; + } + return false; + } + +private: + const u32 port; + const u32 axis; + float threshold; + bool trigger_if_greater; + const GCAdapter::Adapter* gcadapter; +}; + +GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) + : adapter(std::move(adapter_)) {} + +GCButton::~GCButton() = default; + +std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { + const auto button_id = params.Get("button", 0); + const auto port = static_cast<u32>(params.Get("port", 0)); + + constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick); + + // button is not an axis/stick button + if (button_id != PAD_STICK_ID) { + return std::make_unique<GCButton>(port, button_id, adapter.get()); + } + + // For Axis buttons, used by the binary sticks. + if (button_id == PAD_STICK_ID) { + const int axis = params.Get("axis", 0); + const float threshold = params.Get("threshold", 0.25f); + const std::string direction_name = params.Get("direction", ""); + bool trigger_if_greater; + if (direction_name == "+") { + trigger_if_greater = true; + } else if (direction_name == "-") { + trigger_if_greater = false; + } else { + trigger_if_greater = true; + LOG_ERROR(Input, "Unknown direction {}", direction_name); + } + return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, + adapter.get()); + } + + return nullptr; +} + +Common::ParamPackage GCButtonFactory::GetNextInput() const { + Common::ParamPackage params; + GCAdapter::GCPadStatus pad; + auto& queue = adapter->GetPadQueue(); + while (queue.Pop(pad)) { + // This while loop will break on the earliest detected button + params.Set("engine", "gcpad"); + params.Set("port", static_cast<s32>(pad.port)); + if (pad.button != GCAdapter::PadButton::Undefined) { + params.Set("button", static_cast<u16>(pad.button)); + } + + // For Axis button implementation + if (pad.axis != GCAdapter::PadAxes::Undefined) { + params.Set("axis", static_cast<u8>(pad.axis)); + params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick)); + params.Set("threshold", "0.25"); + if (pad.axis_value > 0) { + params.Set("direction", "+"); + } else { + params.Set("direction", "-"); + } + break; + } + } + return params; +} + +void GCButtonFactory::BeginConfiguration() { + polling = true; + adapter->BeginConfiguration(); +} + +void GCButtonFactory::EndConfiguration() { + polling = false; + adapter->EndConfiguration(); +} + +class GCAnalog final : public Input::AnalogDevice { +public: + explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, + const GCAdapter::Adapter* adapter, float range_) + : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter), + range(range_) {} + + float GetAxis(u32 axis) const { + if (gcadapter->DeviceConnected(port)) { + std::lock_guard lock{mutex}; + const auto axis_value = + static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis)); + return (axis_value) / (100.0f * range); + } + return 0.0f; + } + + std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { + float x = GetAxis(analog_axis_x); + float y = GetAxis(analog_axis_y); + + // Make sure the coordinates are in the unit circle, + // otherwise normalize it. + float r = x * x + y * y; + if (r > 1.0f) { + r = std::sqrt(r); + x /= r; + y /= r; + } + + return {x, y}; + } + + std::tuple<float, float> GetStatus() const override { + const auto [x, y] = GetAnalog(axis_x, axis_y); + const float r = std::sqrt((x * x) + (y * y)); + if (r > deadzone) { + return {x / r * (r - deadzone) / (1 - deadzone), + y / r * (r - deadzone) / (1 - deadzone)}; + } + return {0.0f, 0.0f}; + } + + bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { + const auto [x, y] = GetStatus(); + const float directional_deadzone = 0.5f; + switch (direction) { + case Input::AnalogDirection::RIGHT: + return x > directional_deadzone; + case Input::AnalogDirection::LEFT: + return x < -directional_deadzone; + case Input::AnalogDirection::UP: + return y > directional_deadzone; + case Input::AnalogDirection::DOWN: + return y < -directional_deadzone; + } + return false; + } + +private: + const u32 port; + const u32 axis_x; + const u32 axis_y; + const float deadzone; + const GCAdapter::Adapter* gcadapter; + const float range; + mutable std::mutex mutex; +}; + +/// An analog device factory that creates analog devices from GC Adapter +GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) + : adapter(std::move(adapter_)) {} + +/** + * Creates analog device from joystick axes + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + * - "axis_x": the index of the axis to be bind as x-axis + * - "axis_y": the index of the axis to be bind as y-axis + */ +std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) { + const auto port = static_cast<u32>(params.Get("port", 0)); + const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); + const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); + const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); + + return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range); +} + +void GCAnalogFactory::BeginConfiguration() { + polling = true; + adapter->BeginConfiguration(); +} + +void GCAnalogFactory::EndConfiguration() { + polling = false; + adapter->EndConfiguration(); +} + +Common::ParamPackage GCAnalogFactory::GetNextInput() { + GCAdapter::GCPadStatus pad; + Common::ParamPackage params; + auto& queue = adapter->GetPadQueue(); + while (queue.Pop(pad)) { + if (pad.button != GCAdapter::PadButton::Undefined) { + params.Set("engine", "gcpad"); + params.Set("port", static_cast<s32>(pad.port)); + params.Set("button", static_cast<u16>(pad.button)); + return params; + } + if (pad.axis == GCAdapter::PadAxes::Undefined || + std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) { + continue; + } + // An analog device needs two axes, so we need to store the axis for later and wait for + // a second input event. The axes also must be from the same joystick. + const u8 axis = static_cast<u8>(pad.axis); + if (axis == 0 || axis == 1) { + analog_x_axis = 0; + analog_y_axis = 1; + controller_number = static_cast<s32>(pad.port); + break; + } + if (axis == 2 || axis == 3) { + analog_x_axis = 2; + analog_y_axis = 3; + controller_number = static_cast<s32>(pad.port); + break; + } + + if (analog_x_axis == -1) { + analog_x_axis = axis; + controller_number = static_cast<s32>(pad.port); + } else if (analog_y_axis == -1 && analog_x_axis != axis && + controller_number == static_cast<s32>(pad.port)) { + analog_y_axis = axis; + break; + } + } + if (analog_x_axis != -1 && analog_y_axis != -1) { + params.Set("engine", "gcpad"); + params.Set("port", controller_number); + params.Set("axis_x", analog_x_axis); + params.Set("axis_y", analog_y_axis); + analog_x_axis = -1; + analog_y_axis = -1; + controller_number = -1; + return params; + } + return params; +} + +class GCVibration final : public Input::VibrationDevice { +public: + explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter) + : port(port_), gcadapter(adapter) {} + + u8 GetStatus() const override { + return gcadapter->RumblePlay(port, 0); + } + + bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high, + [[maybe_unused]] f32 freq_high) const override { + const auto mean_amplitude = (amp_low + amp_high) * 0.5f; + const auto processed_amplitude = + static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); + + return gcadapter->RumblePlay(port, processed_amplitude); + } + +private: + const u32 port; + GCAdapter::Adapter* gcadapter; +}; + +/// An vibration device factory that creates vibration devices from GC Adapter +GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) + : adapter(std::move(adapter_)) {} + +/** + * Creates a vibration device from a joystick + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + */ +std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create( + const Common::ParamPackage& params) { + const auto port = static_cast<u32>(params.Get("port", 0)); + + return std::make_unique<GCVibration>(port, adapter.get()); +} + +} // namespace InputCommon |