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-rw-r--r--src/input_common/gcadapter/gc_poller.cpp332
1 files changed, 332 insertions, 0 deletions
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
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+++ b/src/input_common/gcadapter/gc_poller.cpp
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+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <atomic>
+#include <list>
+#include <mutex>
+#include <utility>
+#include "common/assert.h"
+#include "common/threadsafe_queue.h"
+#include "input_common/gcadapter/gc_adapter.h"
+#include "input_common/gcadapter/gc_poller.h"
+
+namespace InputCommon {
+
+class GCButton final : public Input::ButtonDevice {
+public:
+ explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
+ : port(port_), button(button_), gcadapter(adapter) {}
+
+ ~GCButton() override;
+
+ bool GetStatus() const override {
+ if (gcadapter->DeviceConnected(port)) {
+ return (gcadapter->GetPadState(port).buttons & button) != 0;
+ }
+ return false;
+ }
+
+private:
+ const u32 port;
+ const s32 button;
+ const GCAdapter::Adapter* gcadapter;
+};
+
+class GCAxisButton final : public Input::ButtonDevice {
+public:
+ explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
+ const GCAdapter::Adapter* adapter)
+ : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
+ gcadapter(adapter) {}
+
+ bool GetStatus() const override {
+ if (gcadapter->DeviceConnected(port)) {
+ const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
+ const float axis_value = current_axis_value / 128.0f;
+ if (trigger_if_greater) {
+ // TODO: Might be worthwile to set a slider for the trigger threshold. It is
+ // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
+ return axis_value > threshold;
+ }
+ return axis_value < -threshold;
+ }
+ return false;
+ }
+
+private:
+ const u32 port;
+ const u32 axis;
+ float threshold;
+ bool trigger_if_greater;
+ const GCAdapter::Adapter* gcadapter;
+};
+
+GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
+ : adapter(std::move(adapter_)) {}
+
+GCButton::~GCButton() = default;
+
+std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+ const auto port = static_cast<u32>(params.Get("port", 0));
+
+ constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
+
+ // button is not an axis/stick button
+ if (button_id != PAD_STICK_ID) {
+ return std::make_unique<GCButton>(port, button_id, adapter.get());
+ }
+
+ // For Axis buttons, used by the binary sticks.
+ if (button_id == PAD_STICK_ID) {
+ const int axis = params.Get("axis", 0);
+ const float threshold = params.Get("threshold", 0.25f);
+ const std::string direction_name = params.Get("direction", "");
+ bool trigger_if_greater;
+ if (direction_name == "+") {
+ trigger_if_greater = true;
+ } else if (direction_name == "-") {
+ trigger_if_greater = false;
+ } else {
+ trigger_if_greater = true;
+ LOG_ERROR(Input, "Unknown direction {}", direction_name);
+ }
+ return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
+ adapter.get());
+ }
+
+ return nullptr;
+}
+
+Common::ParamPackage GCButtonFactory::GetNextInput() const {
+ Common::ParamPackage params;
+ GCAdapter::GCPadStatus pad;
+ auto& queue = adapter->GetPadQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ params.Set("engine", "gcpad");
+ params.Set("port", static_cast<s32>(pad.port));
+ if (pad.button != GCAdapter::PadButton::Undefined) {
+ params.Set("button", static_cast<u16>(pad.button));
+ }
+
+ // For Axis button implementation
+ if (pad.axis != GCAdapter::PadAxes::Undefined) {
+ params.Set("axis", static_cast<u8>(pad.axis));
+ params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
+ params.Set("threshold", "0.25");
+ if (pad.axis_value > 0) {
+ params.Set("direction", "+");
+ } else {
+ params.Set("direction", "-");
+ }
+ break;
+ }
+ }
+ return params;
+}
+
+void GCButtonFactory::BeginConfiguration() {
+ polling = true;
+ adapter->BeginConfiguration();
+}
+
+void GCButtonFactory::EndConfiguration() {
+ polling = false;
+ adapter->EndConfiguration();
+}
+
+class GCAnalog final : public Input::AnalogDevice {
+public:
+ explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_,
+ const GCAdapter::Adapter* adapter, float range_)
+ : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
+ range(range_) {}
+
+ float GetAxis(u32 axis) const {
+ if (gcadapter->DeviceConnected(port)) {
+ std::lock_guard lock{mutex};
+ const auto axis_value =
+ static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
+ return (axis_value) / (100.0f * range);
+ }
+ return 0.0f;
+ }
+
+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return {x, y};
+ }
+
+ std::tuple<float, float> GetStatus() const override {
+ const auto [x, y] = GetAnalog(axis_x, axis_y);
+ const float r = std::sqrt((x * x) + (y * y));
+ if (r > deadzone) {
+ return {x / r * (r - deadzone) / (1 - deadzone),
+ y / r * (r - deadzone) / (1 - deadzone)};
+ }
+ return {0.0f, 0.0f};
+ }
+
+ bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
+ const auto [x, y] = GetStatus();
+ const float directional_deadzone = 0.5f;
+ switch (direction) {
+ case Input::AnalogDirection::RIGHT:
+ return x > directional_deadzone;
+ case Input::AnalogDirection::LEFT:
+ return x < -directional_deadzone;
+ case Input::AnalogDirection::UP:
+ return y > directional_deadzone;
+ case Input::AnalogDirection::DOWN:
+ return y < -directional_deadzone;
+ }
+ return false;
+ }
+
+private:
+ const u32 port;
+ const u32 axis_x;
+ const u32 axis_y;
+ const float deadzone;
+ const GCAdapter::Adapter* gcadapter;
+ const float range;
+ mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
+ : adapter(std::move(adapter_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
+ const auto port = static_cast<u32>(params.Get("port", 0));
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
+
+ return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
+}
+
+void GCAnalogFactory::BeginConfiguration() {
+ polling = true;
+ adapter->BeginConfiguration();
+}
+
+void GCAnalogFactory::EndConfiguration() {
+ polling = false;
+ adapter->EndConfiguration();
+}
+
+Common::ParamPackage GCAnalogFactory::GetNextInput() {
+ GCAdapter::GCPadStatus pad;
+ Common::ParamPackage params;
+ auto& queue = adapter->GetPadQueue();
+ while (queue.Pop(pad)) {
+ if (pad.button != GCAdapter::PadButton::Undefined) {
+ params.Set("engine", "gcpad");
+ params.Set("port", static_cast<s32>(pad.port));
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ if (pad.axis == GCAdapter::PadAxes::Undefined ||
+ std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
+ continue;
+ }
+ // An analog device needs two axes, so we need to store the axis for later and wait for
+ // a second input event. The axes also must be from the same joystick.
+ const u8 axis = static_cast<u8>(pad.axis);
+ if (axis == 0 || axis == 1) {
+ analog_x_axis = 0;
+ analog_y_axis = 1;
+ controller_number = static_cast<s32>(pad.port);
+ break;
+ }
+ if (axis == 2 || axis == 3) {
+ analog_x_axis = 2;
+ analog_y_axis = 3;
+ controller_number = static_cast<s32>(pad.port);
+ break;
+ }
+
+ if (analog_x_axis == -1) {
+ analog_x_axis = axis;
+ controller_number = static_cast<s32>(pad.port);
+ } else if (analog_y_axis == -1 && analog_x_axis != axis &&
+ controller_number == static_cast<s32>(pad.port)) {
+ analog_y_axis = axis;
+ break;
+ }
+ }
+ if (analog_x_axis != -1 && analog_y_axis != -1) {
+ params.Set("engine", "gcpad");
+ params.Set("port", controller_number);
+ params.Set("axis_x", analog_x_axis);
+ params.Set("axis_y", analog_y_axis);
+ analog_x_axis = -1;
+ analog_y_axis = -1;
+ controller_number = -1;
+ return params;
+ }
+ return params;
+}
+
+class GCVibration final : public Input::VibrationDevice {
+public:
+ explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
+ : port(port_), gcadapter(adapter) {}
+
+ u8 GetStatus() const override {
+ return gcadapter->RumblePlay(port, 0);
+ }
+
+ bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
+ [[maybe_unused]] f32 freq_high) const override {
+ const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
+ const auto processed_amplitude =
+ static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
+
+ return gcadapter->RumblePlay(port, processed_amplitude);
+ }
+
+private:
+ const u32 port;
+ GCAdapter::Adapter* gcadapter;
+};
+
+/// An vibration device factory that creates vibration devices from GC Adapter
+GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
+ : adapter(std::move(adapter_)) {}
+
+/**
+ * Creates a vibration device from a joystick
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ */
+std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto port = static_cast<u32>(params.Get("port", 0));
+
+ return std::make_unique<GCVibration>(port, adapter.get());
+}
+
+} // namespace InputCommon