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-rw-r--r--src/core/settings.cpp205
1 files changed, 127 insertions, 78 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index c1282cb804..aadbc3932d 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <string_view>
+
#include "common/file_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
@@ -11,58 +13,24 @@
namespace Settings {
-namespace NativeButton {
-const std::array<const char*, NumButtons> mapping = {{
- "button_a",
- "button_b",
- "button_x",
- "button_y",
- "button_lstick",
- "button_rstick",
- "button_l",
- "button_r",
- "button_zl",
- "button_zr",
- "button_plus",
- "button_minus",
- "button_dleft",
- "button_dup",
- "button_dright",
- "button_ddown",
- "button_lstick_left",
- "button_lstick_up",
- "button_lstick_right",
- "button_lstick_down",
- "button_rstick_left",
- "button_rstick_up",
- "button_rstick_right",
- "button_rstick_down",
- "button_sl",
- "button_sr",
- "button_home",
- "button_screenshot",
-}};
-}
+Values values = {};
+static bool configuring_global = true;
-namespace NativeAnalog {
-const std::array<const char*, NumAnalogs> mapping = {{
- "lstick",
- "rstick",
-}};
-}
+std::string GetTimeZoneString() {
+ static constexpr std::array timezones{
+ "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
+ "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
+ "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
+ "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
+ "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
+ "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
+ };
-namespace NativeMouseButton {
-const std::array<const char*, NumMouseButtons> mapping = {{
- "left",
- "right",
- "middle",
- "forward",
- "back",
-}};
+ const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
+ ASSERT(time_zone_index < timezones.size());
+ return timezones[time_zone_index];
}
-Values values = {};
-
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
@@ -75,38 +43,119 @@ void Apply() {
Service::HID::ReloadInputDevices();
}
-template <typename T>
-void LogSetting(const std::string& name, const T& value) {
- LOG_INFO(Config, "{}: {}", name, value);
-}
-
void LogSettings() {
+ const auto log_setting = [](std::string_view name, const auto& value) {
+ LOG_INFO(Config, "{}: {}", name, value);
+ };
+
LOG_INFO(Config, "yuzu Configuration:");
- LogSetting("System_UseDockedMode", Settings::values.use_docked_mode);
- LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0));
- LogSetting("System_CurrentUser", Settings::values.current_user);
- LogSetting("System_LanguageIndex", Settings::values.language_index);
- LogSetting("System_RegionIndex", Settings::values.region_index);
- LogSetting("Core_UseMultiCore", Settings::values.use_multi_core);
- LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
- LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
- LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
- LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
- LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
- LogSetting("Renderer_UseAsynchronousGpuEmulation",
- Settings::values.use_asynchronous_gpu_emulation);
- LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
- LogSetting("Audio_OutputEngine", Settings::values.sink_id);
- LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
- LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
- LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
- LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
- LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
- LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
- LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
- LogSetting("Debugging_ProgramArgs", Settings::values.program_args);
- LogSetting("Services_BCATBackend", Settings::values.bcat_backend);
- LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
+ log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
+ log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
+ log_setting("System_CurrentUser", values.current_user);
+ log_setting("System_LanguageIndex", values.language_index.GetValue());
+ log_setting("System_RegionIndex", values.region_index.GetValue());
+ log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
+ log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
+ log_setting("CPU_Accuracy", values.cpu_accuracy);
+ log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
+ log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
+ log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+ log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
+ log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
+ log_setting("Renderer_UseAsynchronousGpuEmulation",
+ values.use_asynchronous_gpu_emulation.GetValue());
+ log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+ log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+ log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
+ log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
+ log_setting("Audio_OutputEngine", values.sink_id);
+ log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
+ log_setting("Audio_OutputDevice", values.audio_device_id);
+ log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
+ log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
+ log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
+ log_setting("Debugging_UseGdbstub", values.use_gdbstub);
+ log_setting("Debugging_GdbstubPort", values.gdbstub_port);
+ log_setting("Debugging_ProgramArgs", values.program_args);
+ log_setting("Services_BCATBackend", values.bcat_backend);
+ log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
+}
+
+bool IsConfiguringGlobal() {
+ return configuring_global;
+}
+
+void SetConfiguringGlobal(bool is_global) {
+ configuring_global = is_global;
+}
+
+bool IsGPULevelExtreme() {
+ return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
+}
+
+bool IsGPULevelHigh() {
+ return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
+ values.gpu_accuracy.GetValue() == GPUAccuracy::High;
+}
+
+float Volume() {
+ if (values.audio_muted) {
+ return 0.0f;
+ }
+ return values.volume.GetValue();
+}
+
+void RestoreGlobalState() {
+ // If a game is running, DO NOT restore the global settings state
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ return;
+ }
+
+ // Audio
+ values.enable_audio_stretching.SetGlobal(true);
+ values.volume.SetGlobal(true);
+
+ // Core
+ values.use_multi_core.SetGlobal(true);
+
+ // Renderer
+ values.renderer_backend.SetGlobal(true);
+ values.vulkan_device.SetGlobal(true);
+ values.aspect_ratio.SetGlobal(true);
+ values.max_anisotropy.SetGlobal(true);
+ values.use_frame_limit.SetGlobal(true);
+ values.frame_limit.SetGlobal(true);
+ values.use_disk_shader_cache.SetGlobal(true);
+ values.gpu_accuracy.SetGlobal(true);
+ values.use_asynchronous_gpu_emulation.SetGlobal(true);
+ values.use_nvdec_emulation.SetGlobal(true);
+ values.use_vsync.SetGlobal(true);
+ values.use_assembly_shaders.SetGlobal(true);
+ values.use_asynchronous_shaders.SetGlobal(true);
+ values.use_fast_gpu_time.SetGlobal(true);
+ values.bg_red.SetGlobal(true);
+ values.bg_green.SetGlobal(true);
+ values.bg_blue.SetGlobal(true);
+
+ // System
+ values.language_index.SetGlobal(true);
+ values.region_index.SetGlobal(true);
+ values.time_zone_index.SetGlobal(true);
+ values.rng_seed.SetGlobal(true);
+ values.custom_rtc.SetGlobal(true);
+ values.sound_index.SetGlobal(true);
+
+ // Controls
+ values.players.SetGlobal(true);
+ values.use_docked_mode.SetGlobal(true);
+ values.vibration_enabled.SetGlobal(true);
+ values.motion_enabled.SetGlobal(true);
+}
+
+void Sanitize() {
+ values.use_asynchronous_gpu_emulation.SetValue(
+ values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
}
} // namespace Settings