diff options
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 205 |
1 files changed, 127 insertions, 78 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index c1282cb804..aadbc3932d 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <string_view> + #include "common/file_util.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" @@ -11,58 +13,24 @@ namespace Settings { -namespace NativeButton { -const std::array<const char*, NumButtons> mapping = {{ - "button_a", - "button_b", - "button_x", - "button_y", - "button_lstick", - "button_rstick", - "button_l", - "button_r", - "button_zl", - "button_zr", - "button_plus", - "button_minus", - "button_dleft", - "button_dup", - "button_dright", - "button_ddown", - "button_lstick_left", - "button_lstick_up", - "button_lstick_right", - "button_lstick_down", - "button_rstick_left", - "button_rstick_up", - "button_rstick_right", - "button_rstick_down", - "button_sl", - "button_sr", - "button_home", - "button_screenshot", -}}; -} +Values values = {}; +static bool configuring_global = true; -namespace NativeAnalog { -const std::array<const char*, NumAnalogs> mapping = {{ - "lstick", - "rstick", -}}; -} +std::string GetTimeZoneString() { + static constexpr std::array timezones{ + "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", + "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", + "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", + "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", + "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", + "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", + }; -namespace NativeMouseButton { -const std::array<const char*, NumMouseButtons> mapping = {{ - "left", - "right", - "middle", - "forward", - "back", -}}; + const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue()); + ASSERT(time_zone_index < timezones.size()); + return timezones[time_zone_index]; } -Values values = {}; - void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); @@ -75,38 +43,119 @@ void Apply() { Service::HID::ReloadInputDevices(); } -template <typename T> -void LogSetting(const std::string& name, const T& value) { - LOG_INFO(Config, "{}: {}", name, value); -} - void LogSettings() { + const auto log_setting = [](std::string_view name, const auto& value) { + LOG_INFO(Config, "{}: {}", name, value); + }; + LOG_INFO(Config, "yuzu Configuration:"); - LogSetting("System_UseDockedMode", Settings::values.use_docked_mode); - LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0)); - LogSetting("System_CurrentUser", Settings::values.current_user); - LogSetting("System_LanguageIndex", Settings::values.language_index); - LogSetting("System_RegionIndex", Settings::values.region_index); - LogSetting("Core_UseMultiCore", Settings::values.use_multi_core); - LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); - LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); - LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); - LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); - LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); - LogSetting("Renderer_UseAsynchronousGpuEmulation", - Settings::values.use_asynchronous_gpu_emulation); - LogSetting("Renderer_UseVsync", Settings::values.use_vsync); - LogSetting("Audio_OutputEngine", Settings::values.sink_id); - LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); - LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); - LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); - LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); - LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); - LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); - LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); - LogSetting("Debugging_ProgramArgs", Settings::values.program_args); - LogSetting("Services_BCATBackend", Settings::values.bcat_backend); - LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); + log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); + log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); + log_setting("System_CurrentUser", values.current_user); + log_setting("System_LanguageIndex", values.language_index.GetValue()); + log_setting("System_RegionIndex", values.region_index.GetValue()); + log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); + log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); + log_setting("CPU_Accuracy", values.cpu_accuracy); + log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); + log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); + log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); + log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); + log_setting("Renderer_UseAsynchronousGpuEmulation", + values.use_asynchronous_gpu_emulation.GetValue()); + log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); + log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); + log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); + log_setting("Audio_OutputEngine", values.sink_id); + log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); + log_setting("Audio_OutputDevice", values.audio_device_id); + log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); + log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)); + log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)); + log_setting("Debugging_UseGdbstub", values.use_gdbstub); + log_setting("Debugging_GdbstubPort", values.gdbstub_port); + log_setting("Debugging_ProgramArgs", values.program_args); + log_setting("Services_BCATBackend", values.bcat_backend); + log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); +} + +bool IsConfiguringGlobal() { + return configuring_global; +} + +void SetConfiguringGlobal(bool is_global) { + configuring_global = is_global; +} + +bool IsGPULevelExtreme() { + return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; +} + +bool IsGPULevelHigh() { + return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || + values.gpu_accuracy.GetValue() == GPUAccuracy::High; +} + +float Volume() { + if (values.audio_muted) { + return 0.0f; + } + return values.volume.GetValue(); +} + +void RestoreGlobalState() { + // If a game is running, DO NOT restore the global settings state + if (Core::System::GetInstance().IsPoweredOn()) { + return; + } + + // Audio + values.enable_audio_stretching.SetGlobal(true); + values.volume.SetGlobal(true); + + // Core + values.use_multi_core.SetGlobal(true); + + // Renderer + values.renderer_backend.SetGlobal(true); + values.vulkan_device.SetGlobal(true); + values.aspect_ratio.SetGlobal(true); + values.max_anisotropy.SetGlobal(true); + values.use_frame_limit.SetGlobal(true); + values.frame_limit.SetGlobal(true); + values.use_disk_shader_cache.SetGlobal(true); + values.gpu_accuracy.SetGlobal(true); + values.use_asynchronous_gpu_emulation.SetGlobal(true); + values.use_nvdec_emulation.SetGlobal(true); + values.use_vsync.SetGlobal(true); + values.use_assembly_shaders.SetGlobal(true); + values.use_asynchronous_shaders.SetGlobal(true); + values.use_fast_gpu_time.SetGlobal(true); + values.bg_red.SetGlobal(true); + values.bg_green.SetGlobal(true); + values.bg_blue.SetGlobal(true); + + // System + values.language_index.SetGlobal(true); + values.region_index.SetGlobal(true); + values.time_zone_index.SetGlobal(true); + values.rng_seed.SetGlobal(true); + values.custom_rtc.SetGlobal(true); + values.sound_index.SetGlobal(true); + + // Controls + values.players.SetGlobal(true); + values.use_docked_mode.SetGlobal(true); + values.vibration_enabled.SetGlobal(true); + values.motion_enabled.SetGlobal(true); +} + +void Sanitize() { + values.use_asynchronous_gpu_emulation.SetValue( + values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue()); } } // namespace Settings |