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Diffstat (limited to 'src/common/settings_common.h')
-rw-r--r-- | src/common/settings_common.h | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/src/common/settings_common.h b/src/common/settings_common.h new file mode 100644 index 0000000000..2efb329b07 --- /dev/null +++ b/src/common/settings_common.h @@ -0,0 +1,256 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <functional> +#include <map> +#include <string> +#include <typeindex> +#include "common/common_types.h" + +namespace Settings { + +enum class Category : u32 { + Audio, + Core, + Cpu, + CpuDebug, + CpuUnsafe, + Renderer, + RendererAdvanced, + RendererDebug, + System, + SystemAudio, + DataStorage, + Debugging, + DebuggingGraphics, + Miscellaneous, + Network, + WebService, + AddOns, + Controls, + Ui, + UiGeneral, + UiLayout, + UiGameList, + Screenshots, + Shortcuts, + Multiplayer, + Services, + Paths, + MaxEnum, +}; + +constexpr u8 SpecializationTypeMask = 0xf; +constexpr u8 SpecializationAttributeMask = 0xf0; +constexpr u8 SpecializationAttributeOffset = 4; + +// Scalar and countable could have better names +enum Specialization : u8 { + Default = 0, + Time = 1, // Duration or specific moment in time + Hex = 2, // Hexadecimal number + List = 3, // Setting has specific members + RuntimeList = 4, // Members of the list are determined during runtime + Scalar = 5, // Values are continuous + Countable = 6, // Can be stepped through + Paired = 7, // Another setting is associated with this setting + + Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage +}; + +class BasicSetting; + +class Linkage { +public: + explicit Linkage(u32 initial_count = 0); + ~Linkage(); + std::map<Category, std::vector<BasicSetting*>> by_category{}; + std::vector<std::function<void()>> restore_functions{}; + u32 count; +}; + +/** + * BasicSetting is an abstract class that only keeps track of metadata. The string methods are + * available to get data values out. + */ +class BasicSetting { +protected: + explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_, + bool runtime_modifiable_, u32 specialization, + BasicSetting* other_setting); + +public: + virtual ~BasicSetting(); + + /* + * Data retrieval + */ + + /** + * Returns a string representation of the internal data. If the Setting is Switchable, it + * respects the internal global state: it is based on GetValue(). + * + * @returns A string representation of the internal data. + */ + [[nodiscard]] virtual std::string ToString() const = 0; + + /** + * Returns a string representation of the global version of internal data. If the Setting is + * not Switchable, it behaves like ToString. + * + * @returns A string representation of the global version of internal data. + */ + [[nodiscard]] virtual std::string ToStringGlobal() const; + + /** + * @returns A string representation of the Setting's default value. + */ + [[nodiscard]] virtual std::string DefaultToString() const = 0; + + /** + * Returns a string representation of the minimum value of the setting. If the Setting is not + * ranged, the string represents the default initialization of the data type. + * + * @returns A string representation of the minimum value of the setting. + */ + [[nodiscard]] virtual std::string MinVal() const = 0; + + /** + * Returns a string representation of the maximum value of the setting. If the Setting is not + * ranged, the string represents the default initialization of the data type. + * + * @returns A string representation of the maximum value of the setting. + */ + [[nodiscard]] virtual std::string MaxVal() const = 0; + + /** + * Takes a string input, converts it to the internal data type if necessary, and then runs + * SetValue with it. + * + * @param load String of the input data. + */ + virtual void LoadString(const std::string& load) = 0; + + /** + * Returns a string representation of the data. If the data is an enum, it returns a string of + * the enum value. If the internal data type is not an enum, this is equivalent to ToString. + * + * e.g. renderer_backend.Canonicalize() == "OpenGL" + * + * @returns Canonicalized string representation of the internal data + */ + [[nodiscard]] virtual std::string Canonicalize() const = 0; + + /* + * Metadata + */ + + /** + * @returns A unique identifier for the Setting's internal data type. + */ + [[nodiscard]] virtual std::type_index TypeId() const = 0; + + /** + * Returns true if the Setting's internal data type is an enum. + * + * @returns True if the Setting's internal data type is an enum + */ + [[nodiscard]] virtual constexpr bool IsEnum() const = 0; + + /** + * Returns true if the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const { + return false; + } + + /** + * Returns true to suggest that a frontend can read or write the setting to a configuration + * file. + * + * @returns The save preference + */ + [[nodiscard]] bool Save() const; + + /** + * @returns true if the current setting can be changed while the guest is running. + */ + [[nodiscard]] bool RuntimeModfiable() const; + + /** + * @returns A unique number corresponding to the setting. + */ + [[nodiscard]] constexpr u32 Id() const { + return id; + } + + /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] Category GetCategory() const; + + /** + * @returns Extra metadata for data representation in frontend implementations. + */ + [[nodiscard]] u32 Specialization() const; + + /** + * @returns Another BasicSetting if one is paired, or nullptr otherwise. + */ + [[nodiscard]] BasicSetting* PairedSetting() const; + + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const; + + /** + * @returns If the Setting checks input values for valid ranges. + */ + [[nodiscard]] virtual constexpr bool Ranged() const = 0; + + /** + * @returns The index of the enum if the underlying setting type is an enum, else max of u32. + */ + [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0; + + /* + * Switchable settings + */ + + /** + * Sets a setting's global state. True means use the normal setting, false to use a custom + * value. Has no effect if the Setting is not Switchable. + * + * @param global The desired state + */ + virtual void SetGlobal(bool global); + + /** + * Returns true if the setting is using the normal setting value. Always true if the setting is + * not Switchable. + * + * @returns The Setting's global state + */ + [[nodiscard]] virtual bool UsingGlobal() const; + +private: + const std::string label; ///< The setting's label + const Category category; ///< The setting's category AKA INI group + const u32 id; ///< Unique integer for the setting + const bool save; ///< Suggests if the setting should be saved and read to a frontend config + const bool + runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running + const u32 specialization; ///< Extra data to identify representation of a setting + BasicSetting* const other_setting; ///< A paired setting +}; + +} // namespace Settings |