diff options
Diffstat (limited to 'src/common/framebuffer_layout.cpp')
-rw-r--r-- | src/common/framebuffer_layout.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp index d50c141bb0..e8538dcfd5 100644 --- a/src/common/framebuffer_layout.cpp +++ b/src/common/framebuffer_layout.cpp @@ -51,11 +51,15 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); } else { // Window is narrower than the emulation content => apply borders to the top and bottom - top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); // Recalculate the bottom screen to account for the width difference between top and bottom screen_window_area = {0, 0, width, top_screen.GetHeight()}; bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); + if (swapped) { + bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight()); + } else { + top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); + } } // Move the top screen to the bottom if we are swapped. res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; |