diff options
177 files changed, 6841 insertions, 3176 deletions
diff --git a/.travis.yml b/.travis.yml index 9512f78431..93fda1dfaf 100644 --- a/.travis.yml +++ b/.travis.yml @@ -24,7 +24,7 @@ matrix: - os: osx env: NAME="macos build" sudo: false - osx_image: xcode10.1 + osx_image: xcode10.2 install: "./.travis/macos/deps.sh" script: "./.travis/macos/build.sh" after_success: "./.travis/macos/upload.sh" diff --git a/.travis/linux-mingw/build.sh b/.travis/linux-mingw/build.sh index be03cc0f3b..b12d70b126 100755 --- a/.travis/linux-mingw/build.sh +++ b/.travis/linux-mingw/build.sh @@ -1,3 +1,3 @@ #!/bin/bash -ex mkdir "$HOME/.ccache" || true -docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache ubuntu:18.04 /bin/bash -ex /yuzu/.travis/linux-mingw/docker.sh +docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.travis/linux-mingw/docker.sh diff --git a/.travis/linux-mingw/deps.sh b/.travis/linux-mingw/deps.sh index 540bb934a8..55b5d6006d 100755 --- a/.travis/linux-mingw/deps.sh +++ b/.travis/linux-mingw/deps.sh @@ -1,3 +1,3 @@ #!/bin/sh -ex -docker pull ubuntu:18.04 +docker pull yuzuemu/build-environments:linux-mingw diff --git a/.travis/linux-mingw/docker.sh b/.travis/linux-mingw/docker.sh index 6cf43a0060..28033acfb1 100755 --- a/.travis/linux-mingw/docker.sh +++ b/.travis/linux-mingw/docker.sh @@ -1,16 +1,6 @@ #!/bin/bash -ex cd /yuzu -MINGW_PACKAGES="sdl2-mingw-w64 qt5base-mingw-w64 qt5tools-mingw-w64 libsamplerate-mingw-w64 qt5multimedia-mingw-w64" -apt-get update -apt-get install -y gpg wget git python3-pip python ccache g++-mingw-w64-x86-64 gcc-mingw-w64-x86-64 mingw-w64-tools cmake -echo 'deb http://ppa.launchpad.net/tobydox/mingw-w64/ubuntu bionic main ' > /etc/apt/sources.list.d/extras.list -apt-key adv --keyserver keyserver.ubuntu.com --recv '72931B477E22FEFD47F8DECE02FE5F12ADDE29B2' -apt-get update -apt-get install -y ${MINGW_PACKAGES} - -# fix a problem in current MinGW headers -wget -q https://raw.githubusercontent.com/Alexpux/mingw-w64/d0d7f784833bbb0b2d279310ddc6afb52fe47a46/mingw-w64-headers/crt/errno.h -O /usr/x86_64-w64-mingw32/include/errno.h # override Travis CI unreasonable ccache size echo 'max_size = 3.0G' > "$HOME/.ccache/ccache.conf" @@ -23,8 +13,8 @@ echo '' >> /bin/cmd chmod +x /bin/cmd mkdir build && cd build -cmake .. -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release -make -j4 +cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release +ninja # Clean up the dirty hacks rm /bin/uname && mv /bin/uname1 /bin/uname diff --git a/.travis/linux/build.sh b/.travis/linux/build.sh index 2fced727d7..3929f97fc5 100755 --- a/.travis/linux/build.sh +++ b/.travis/linux/build.sh @@ -1,4 +1,4 @@ #!/bin/bash -ex mkdir -p "$HOME/.ccache" -docker run -e ENABLE_COMPATIBILITY_REPORTING --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh +docker run -e ENABLE_COMPATIBILITY_REPORTING --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.travis/linux/docker.sh diff --git a/.travis/linux/deps.sh b/.travis/linux/deps.sh index 540bb934a8..8d23c517d5 100755 --- a/.travis/linux/deps.sh +++ b/.travis/linux/deps.sh @@ -1,3 +1,3 @@ #!/bin/sh -ex -docker pull ubuntu:18.04 +docker pull yuzuemu/build-environments:linux-fresh diff --git a/.travis/linux/docker.sh b/.travis/linux/docker.sh index 8b7e65911f..3a9970384a 100755 --- a/.travis/linux/docker.sh +++ b/.travis/linux/docker.sh @@ -1,12 +1,9 @@ #!/bin/bash -ex -apt-get update -apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev qtwebengine5-dev wget cmake ninja-build ccache - cd /yuzu mkdir build && cd build -cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -G Ninja +cmake .. -G Ninja -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON ninja ccache -s diff --git a/.travis/macos/build.sh b/.travis/macos/build.sh index b7b4c6f8cf..0abd1a93a2 100755 --- a/.travis/macos/build.sh +++ b/.travis/macos/build.sh @@ -7,6 +7,7 @@ export Qt5_DIR=$(brew --prefix)/opt/qt5 export UNICORNDIR=$(pwd)/externals/unicorn export PATH="/usr/local/opt/ccache/libexec:$PATH" +# TODO: Build using ninja instead of make mkdir build && cd build cmake --version cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON diff --git a/CMakeLists.txt b/CMakeLists.txt index 6a417017c4..bfa104034c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -132,7 +132,7 @@ find_package(Threads REQUIRED) if (ENABLE_SDL2) if (YUZU_USE_BUNDLED_SDL2) # Detect toolchain and platform - if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64) + if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(SDL2_VER "SDL2-2.0.8") else() message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.") @@ -165,7 +165,7 @@ if (YUZU_USE_BUNDLED_UNICORN) if (MSVC) message(STATUS "unicorn not found, falling back to bundled") # Detect toolchain and platform - if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64) + if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(UNICORN_VER "unicorn-yuzu") else() message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.") @@ -233,7 +233,7 @@ endif() if (ENABLE_QT) if (YUZU_USE_BUNDLED_QT) - if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64) + if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(QT_VER qt-5.12.0-msvc2017_64) else() message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.") diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index 08315a1f1e..5e00d839fa 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -19,7 +19,7 @@ set(BUILD_VERSION "0") if (BUILD_REPOSITORY) # regex capture the string nightly or canary into CMAKE_MATCH_1 string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY}) - if (${CMAKE_MATCH_COUNT} GREATER 0) + if ("${CMAKE_MATCH_COUNT}" GREATER 0) # capitalize the first letter of each word in the repo name. string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) foreach(WORD ${REPO_NAME_LIST}) diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index 3f8b6cda83..e6fa11a036 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -7,6 +7,10 @@ include(DownloadExternals) add_library(catch-single-include INTERFACE) target_include_directories(catch-single-include INTERFACE catch/single_include) +# libfmt +add_subdirectory(fmt) +add_library(fmt::fmt ALIAS fmt) + # Dynarmic if (ARCHITECTURE_x86_64) set(DYNARMIC_TESTS OFF) @@ -14,10 +18,6 @@ if (ARCHITECTURE_x86_64) add_subdirectory(dynarmic) endif() -# libfmt -add_subdirectory(fmt) -add_library(fmt::fmt ALIAS fmt) - # getopt if (MSVC) add_subdirectory(getopt) diff --git a/externals/dynarmic b/externals/dynarmic -Subproject 4e6848d1c9e8dadc70595c15b5589f8b14aad47 +Subproject 2683a9a3e316b5c3f387bbe6787732b9ff44b8d diff --git a/externals/glad/include/KHR/khrplatform.h b/externals/glad/include/KHR/khrplatform.h index 975bbffed6..5b55ea2b98 100644 --- a/externals/glad/include/KHR/khrplatform.h +++ b/externals/glad/include/KHR/khrplatform.h @@ -90,12 +90,20 @@ * int arg2) KHRONOS_APIATTRIBUTES; */ +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C @@ -111,7 +119,7 @@ * This follows the return type of the function and precedes the function * name in the function prototype. */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else diff --git a/externals/glad/include/glad/glad.h b/externals/glad/include/glad/glad.h index d638600ffc..6e16358ea5 100644 --- a/externals/glad/include/glad/glad.h +++ b/externals/glad/include/glad/glad.h @@ -1,11 +1,11 @@ /* - OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018. + OpenGL loader generated by glad 0.1.29 on Wed May 22 00:45:40 2019. Language/Generator: C/C++ Specification: gl - APIs: gl=4.3 - Profile: core + APIs: gl=4.6 + Profile: compatibility Extensions: GL_3DFX_multisample, GL_3DFX_tbuffer, @@ -348,6 +348,7 @@ GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, + GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, @@ -611,7 +612,7 @@ Reproducible: False Commandline: - --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ @@ -748,6 +749,7 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 @@ -856,6 +858,8 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 @@ -906,6 +910,257 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 @@ -936,6 +1191,80 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 @@ -972,6 +1301,11 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 @@ -1031,6 +1365,43 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA @@ -1047,6 +1418,29 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 @@ -1086,6 +1480,28 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 @@ -1166,6 +1582,10 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED @@ -1182,6 +1602,13 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 @@ -1378,6 +1805,9 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 @@ -1413,6 +1843,9 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 @@ -1604,7 +2037,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A -#define GL_QUADS 0x0007 #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D @@ -1843,7 +2275,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 -#define GL_VERTEX_ARRAY 0x8074 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 @@ -2039,8 +2470,69 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void); #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_DISPLAY_LIST 0x82E7 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STACK_OVERFLOW 0x0503 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED #ifndef GL_VERSION_1_0 #define GL_VERSION_1_0 1 GLAPI int GLAD_GL_VERSION_1_0; @@ -2188,6 +2680,780 @@ GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void (APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void (APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef #endif #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 @@ -2198,6 +3464,9 @@ GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset @@ -2231,6 +3500,54 @@ GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 @@ -2278,6 +3595,117 @@ GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; #define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 @@ -2303,6 +3731,120 @@ GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; #define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor @@ -3793,9 +5335,423 @@ GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_glGetObjectPtrLabel -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv +#endif +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +GLAPI int GLAD_GL_VERSION_4_4; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +#endif +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +GLAPI int GLAD_GL_VERSION_4_5; +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); +GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); +GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); +GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); +GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); +GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; +#define glGetnMapdv glad_glGetnMapdv +typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; +#define glGetnMapfv glad_glGetnMapfv +typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; +#define glGetnMapiv glad_glGetnMapiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +#define glGetnPixelMapfv glad_glGetnPixelMapfv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); +GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv glad_glGetnPixelMapuiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); +GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +#define glGetnPixelMapusv glad_glGetnPixelMapusv +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); +GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +#define glGetnPolygonStipple glad_glGetnPolygonStipple +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +#define glGetnColorTable glad_glGetnColorTable +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter glad_glGetnConvolutionFilter +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +#define glGetnSeparableFilter glad_glGetnSeparableFilter +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +#define glGetnHistogram glad_glGetnHistogram +typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; +#define glGetnMinmax glad_glGetnMinmax +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); +GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +#endif +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +GLAPI int GLAD_GL_VERSION_4_6; +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp #endif #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 @@ -3977,20 +5933,8 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 #define GL_UNSIGNED_INT64_ARB 0x140F -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B @@ -4000,12 +5944,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 @@ -4033,8 +5971,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 @@ -4052,9 +5988,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_LENGTH_ARB 0x8627 @@ -4136,7 +6069,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#define GL_INDEX 0x8222 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C @@ -4333,11 +6265,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 @@ -4410,8 +6337,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B @@ -4476,8 +6401,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_PREVIOUS_ARB 0x8578 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 @@ -4503,7 +6426,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 @@ -5410,6 +7332,7 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_SR8_EXT 0x8FBD #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A @@ -5728,8 +7651,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 @@ -5776,13 +7697,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_LOST 0x0507 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 @@ -5998,7 +7912,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#define GL_EYE_PLANE 0x2502 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 @@ -6103,16 +8016,16 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F -#define GL_MESH_SHADER_BIT_NV 0x00000040 -#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 @@ -6274,7 +8187,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_CONSTANT_NV 0x8576 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 @@ -6362,7 +8274,6 @@ GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 -#define GL_FOG 0x0B60 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #define GL_PURGED_CONTEXT_RESET_NV 0x92BB @@ -7604,9 +9515,6 @@ GLAPI int GLAD_GL_ARB_ES2_compatibility; #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 GLAPI int GLAD_GL_ARB_ES3_1_compatibility; -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion #endif #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 @@ -7686,9 +9594,6 @@ GLAPI int GLAD_GL_ARB_blend_func_extended; #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 GLAPI int GLAD_GL_ARB_buffer_storage; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage #endif #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 @@ -7704,19 +9609,10 @@ GLAPI int GLAD_GL_ARB_clear_buffer_object; #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 GLAPI int GLAD_GL_ARB_clear_texture; -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage #endif #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 GLAPI int GLAD_GL_ARB_clip_control; -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); -GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; -#define glClipControl glad_glClipControl #endif #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 @@ -7799,297 +9695,6 @@ GLAPI int GLAD_GL_ARB_derivative_control; #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 GLAPI int GLAD_GL_ARB_direct_state_access; -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); -GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); -GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); -GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -#define glTextureStorage1D glad_glTextureStorage1D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); -GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); -GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); -GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -#define glGetTextureParameterIiv glad_glGetTextureParameterIiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); -GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); -GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv #endif #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 @@ -8260,12 +9865,6 @@ GLAPI int GLAD_GL_ARB_get_program_binary; #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 GLAPI int GLAD_GL_ARB_get_texture_sub_image; -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage #endif #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 @@ -8561,24 +10160,6 @@ GLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 GLAPI int GLAD_GL_ARB_multi_bind; -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); -GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers #endif #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 @@ -8761,9 +10342,6 @@ GLAPI int GLAD_GL_ARB_point_sprite; #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 GLAPI int GLAD_GL_ARB_polygon_offset_clamp; -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); -GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -#define glPolygonOffsetClamp glad_glPolygonOffsetClamp #endif #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 @@ -9163,9 +10741,6 @@ GLAPI int GLAD_GL_ARB_tessellation_shader; #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 GLAPI int GLAD_GL_ARB_texture_barrier; -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); -GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier #endif #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 @@ -11819,6 +13394,10 @@ GLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; #define GL_EXT_texture_sRGB 1 GLAPI int GLAD_GL_EXT_texture_sRGB; #endif +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +GLAPI int GLAD_GL_EXT_texture_sRGB_R8; +#endif #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 GLAPI int GLAD_GL_EXT_texture_sRGB_decode; @@ -12378,21 +13957,6 @@ GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior; #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 GLAPI int GLAD_GL_KHR_robustness; -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); -GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); GLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; #define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c index 3845078069..d3e13163f6 100644 --- a/externals/glad/src/glad.c +++ b/externals/glad/src/glad.c @@ -1,11 +1,11 @@ /* - OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018. + OpenGL loader generated by glad 0.1.29 on Wed May 22 00:45:40 2019. Language/Generator: C/C++ Specification: gl - APIs: gl=4.3 - Profile: core + APIs: gl=4.6 + Profile: compatibility Extensions: GL_3DFX_multisample, GL_3DFX_tbuffer, @@ -348,6 +348,7 @@ GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, + GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, @@ -611,7 +612,7 @@ Reproducible: False Commandline: - --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ @@ -775,11 +776,7 @@ static int get_exts(void) { num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { - char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); - if (tmp_exts_i == NULL) { - return 0; - } - exts_i = tmp_exts_i; + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { @@ -869,9 +866,17 @@ int GLAD_GL_VERSION_4_0 = 0; int GLAD_GL_VERSION_4_1 = 0; int GLAD_GL_VERSION_4_2 = 0; int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; @@ -880,17 +885,25 @@ PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; @@ -901,11 +914,17 @@ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; @@ -915,14 +934,60 @@ PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; @@ -930,22 +995,40 @@ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; @@ -964,6 +1047,8 @@ PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; @@ -981,23 +1066,54 @@ PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; @@ -1006,8 +1122,10 @@ PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; @@ -1016,6 +1134,7 @@ PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; @@ -1034,7 +1153,10 @@ PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; @@ -1045,16 +1167,35 @@ PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; @@ -1067,6 +1208,10 @@ PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; @@ -1087,6 +1232,11 @@ PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; @@ -1094,7 +1244,18 @@ PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; @@ -1103,6 +1264,9 @@ PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; @@ -1110,10 +1274,44 @@ PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; +PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; +PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; +PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; +PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; @@ -1121,6 +1319,7 @@ PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; @@ -1131,18 +1330,88 @@ PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; @@ -1151,15 +1420,47 @@ PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; @@ -1167,8 +1468,15 @@ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; @@ -1222,14 +1530,54 @@ PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; @@ -1238,15 +1586,37 @@ PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; @@ -1255,6 +1625,38 @@ PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; @@ -1263,6 +1665,17 @@ PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; @@ -1282,8 +1695,29 @@ PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; @@ -1337,10 +1771,43 @@ PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; @@ -1428,11 +1895,28 @@ PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; int GLAD_GL_3DFX_multisample = 0; int GLAD_GL_3DFX_tbuffer = 0; int GLAD_GL_3DFX_texture_compression_FXT1 = 0; @@ -1774,6 +2258,7 @@ int GLAD_GL_EXT_texture_mirror_clamp = 0; int GLAD_GL_EXT_texture_object = 0; int GLAD_GL_EXT_texture_perturb_normal = 0; int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; int GLAD_GL_EXT_texture_shared_exponent = 0; int GLAD_GL_EXT_texture_snorm = 0; @@ -2138,7 +2623,6 @@ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; @@ -2156,114 +2640,13 @@ PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; -PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; -PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; -PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; @@ -2294,8 +2677,6 @@ PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; @@ -2373,12 +2754,6 @@ PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; -PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; @@ -2425,7 +2800,6 @@ PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; @@ -2499,7 +2873,6 @@ PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; @@ -3292,11 +3665,6 @@ PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; @@ -4128,11 +4496,270 @@ static void load_GL_VERSION_1_0(GLADloadproc load) { glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); @@ -4144,6 +4771,22 @@ static void load_GL_VERSION_1_1(GLADloadproc load) { glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; @@ -4163,6 +4806,43 @@ static void load_GL_VERSION_1_3(GLADloadproc load) { glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; @@ -4173,6 +4853,44 @@ static void load_GL_VERSION_1_4(GLADloadproc load) { glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } @@ -4694,6 +5412,150 @@ static void load_GL_VERSION_4_3(GLADloadproc load) { glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); } +static void load_GL_VERSION_4_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_4) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); +} +static void load_GL_VERSION_4_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_5) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); + glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); + glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); + glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); + glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); + glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); + glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); + glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); + glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); + glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); + glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); + glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); + glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); + glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); + glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); + glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); + glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); + glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_VERSION_4_6(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); +} static void load_GL_3DFX_tbuffer(GLADloadproc load) { if(!GLAD_GL_3DFX_tbuffer) return; glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX"); @@ -8445,6 +9307,7 @@ static int find_extensionsGL(void) { GLAD_GL_EXT_texture_object = has_ext("GL_EXT_texture_object"); GLAD_GL_EXT_texture_perturb_normal = has_ext("GL_EXT_texture_perturb_normal"); GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB"); + GLAD_GL_EXT_texture_sRGB_R8 = has_ext("GL_EXT_texture_sRGB_R8"); GLAD_GL_EXT_texture_sRGB_decode = has_ext("GL_EXT_texture_sRGB_decode"); GLAD_GL_EXT_texture_shared_exponent = has_ext("GL_EXT_texture_shared_exponent"); GLAD_GL_EXT_texture_snorm = has_ext("GL_EXT_texture_snorm"); @@ -8758,9 +9621,12 @@ static void find_coreGL(void) { GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; - if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) { + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { max_loaded_major = 4; - max_loaded_minor = 3; + max_loaded_minor = 6; } } @@ -8786,6 +9652,9 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); + load_GL_VERSION_4_4(load); + load_GL_VERSION_4_5(load); + load_GL_VERSION_4_6(load); if (!find_extensionsGL()) return 0; load_GL_3DFX_tbuffer(load); diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9aea4af878..04018233f9 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -21,15 +21,29 @@ if (MSVC) # Ensure that projects build with Unicode support. add_definitions(-DUNICODE -D_UNICODE) - # /W3 - Level 3 warnings - # /MP - Multi-threaded compilation - # /Zi - Output debugging information - # /Zo - enhanced debug info for optimized builds - # /permissive- - enables stricter C++ standards conformance checks - # /EHsc - C++-only exception handling semantics - # /Zc:throwingNew - let codegen assume `operator new` will never return null - # /Zc:inline - let codegen omit inline functions in object files - add_compile_options(/W3 /MP /Zi /Zo /permissive- /EHsc /std:c++latest /Zc:throwingNew,inline) + # /W3 - Level 3 warnings + # /MP - Multi-threaded compilation + # /Zi - Output debugging information + # /Zo - Enhanced debug info for optimized builds + # /permissive- - Enables stricter C++ standards conformance checks + # /EHsc - C++-only exception handling semantics + # /volatile:iso - Use strict standards-compliant volatile semantics. + # /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates + # /Zc:inline - Let codegen omit inline functions in object files + # /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null + add_compile_options( + /W3 + /MP + /Zi + /Zo + /permissive- + /EHsc + /std:c++latest + /volatile:iso + /Zc:externConstexpr + /Zc:inline + /Zc:throwingNew + ) # /GS- - No stack buffer overflow checks add_compile_options("$<$<CONFIG:Release>:/GS->") @@ -37,7 +51,10 @@ if (MSVC) set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE) else() - add_compile_options("-Wno-attributes") + add_compile_options( + -Wall + -Wno-attributes + ) if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang) add_compile_options("-stdlib=libc++") diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp index aecb66c32d..2d9374783d 100644 --- a/src/common/file_util.cpp +++ b/src/common/file_util.cpp @@ -78,16 +78,17 @@ namespace FileUtil { // Remove any ending forward slashes from directory paths // Modifies argument. static void StripTailDirSlashes(std::string& fname) { - if (fname.length() > 1) { - std::size_t i = fname.length(); - while (i > 0 && fname[i - 1] == DIR_SEP_CHR) - --i; - fname.resize(i); + if (fname.length() <= 1) { + return; + } + + std::size_t i = fname.length(); + while (i > 0 && fname[i - 1] == DIR_SEP_CHR) { + --i; } - return; + fname.resize(i); } -// Returns true if file filename exists bool Exists(const std::string& filename) { struct stat file_info; @@ -107,7 +108,6 @@ bool Exists(const std::string& filename) { return (result == 0); } -// Returns true if filename is a directory bool IsDirectory(const std::string& filename) { struct stat file_info; @@ -132,8 +132,6 @@ bool IsDirectory(const std::string& filename) { return S_ISDIR(file_info.st_mode); } -// Deletes a given filename, return true on success -// Doesn't supports deleting a directory bool Delete(const std::string& filename) { LOG_TRACE(Common_Filesystem, "file {}", filename); @@ -165,7 +163,6 @@ bool Delete(const std::string& filename) { return true; } -// Returns true if successful, or path already exists. bool CreateDir(const std::string& path) { LOG_TRACE(Common_Filesystem, "directory {}", path); #ifdef _WIN32 @@ -194,7 +191,6 @@ bool CreateDir(const std::string& path) { #endif } -// Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string& fullPath) { int panicCounter = 100; LOG_TRACE(Common_Filesystem, "path {}", fullPath); @@ -230,7 +226,6 @@ bool CreateFullPath(const std::string& fullPath) { } } -// Deletes a directory filename, returns true on success bool DeleteDir(const std::string& filename) { LOG_TRACE(Common_Filesystem, "directory {}", filename); @@ -252,7 +247,6 @@ bool DeleteDir(const std::string& filename) { return false; } -// renames file srcFilename to destFilename, returns true on success bool Rename(const std::string& srcFilename, const std::string& destFilename) { LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename); #ifdef _WIN32 @@ -268,7 +262,6 @@ bool Rename(const std::string& srcFilename, const std::string& destFilename) { return false; } -// copies file srcFilename to destFilename, returns true on success bool Copy(const std::string& srcFilename, const std::string& destFilename) { LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename); #ifdef _WIN32 @@ -324,7 +317,6 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) { #endif } -// Returns the size of filename (64bit) u64 GetSize(const std::string& filename) { if (!Exists(filename)) { LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename); @@ -351,7 +343,6 @@ u64 GetSize(const std::string& filename) { return 0; } -// Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd) { struct stat buf; if (fstat(fd, &buf) != 0) { @@ -361,7 +352,6 @@ u64 GetSize(const int fd) { return buf.st_size; } -// Overloaded GetSize, accepts FILE* u64 GetSize(FILE* f) { // can't use off_t here because it can be 32-bit u64 pos = ftello(f); @@ -377,7 +367,6 @@ u64 GetSize(FILE* f) { return size; } -// creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string& filename) { LOG_TRACE(Common_Filesystem, "{}", filename); @@ -502,7 +491,6 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) return true; } -// Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string& source_path, const std::string& dest_path) { #ifndef _WIN32 if (source_path == dest_path) @@ -539,8 +527,7 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) { #endif } -// Returns the current directory -std::string GetCurrentDir() { +std::optional<std::string> GetCurrentDir() { // Get the current working directory (getcwd uses malloc) #ifdef _WIN32 wchar_t* dir; @@ -550,7 +537,7 @@ std::string GetCurrentDir() { if (!(dir = getcwd(nullptr, 0))) { #endif LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg()); - return nullptr; + return {}; } #ifdef _WIN32 std::string strDir = Common::UTF16ToUTF8(dir); @@ -561,7 +548,6 @@ std::string GetCurrentDir() { return strDir; } -// Sets the current directory to the given directory bool SetCurrentDir(const std::string& directory) { #ifdef _WIN32 return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0; @@ -673,8 +659,6 @@ std::string GetSysDirectory() { return sysDir; } -// Returns a string with a yuzu data dir or file in the user's home -// directory. To be used in "multi-user" mode (that is, installed). const std::string& GetUserPath(UserPath path, const std::string& new_path) { static std::unordered_map<UserPath, std::string> paths; auto& user_path = paths[UserPath::UserDir]; @@ -762,11 +746,11 @@ std::string GetNANDRegistrationDir(bool system) { return GetUserPath(UserPath::NANDDir) + "user/Contents/registered/"; } -std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) { - return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size()); +std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str) { + return IOFile(filename, text_file ? "w" : "wb").WriteString(str); } -std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str) { +std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str) { IOFile file(filename, text_file ? "r" : "rb"); if (!file.IsOpen()) @@ -776,13 +760,6 @@ std::size_t ReadFileToString(bool text_file, const char* filename, std::string& return file.ReadArray(&str[0], str.size()); } -/** - * Splits the filename into 8.3 format - * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename - * @param filename The normal filename to use - * @param short_name A 9-char array in which the short name will be written - * @param extension A 4-char array in which the extension will be written - */ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name, std::array<char, 4>& extension) { const std::string forbidden_characters = ".\"/\\[]:;=, "; diff --git a/src/common/file_util.h b/src/common/file_util.h index 38cc7f059c..cde7ddf2d1 100644 --- a/src/common/file_util.h +++ b/src/common/file_util.h @@ -9,6 +9,7 @@ #include <fstream> #include <functional> #include <limits> +#include <optional> #include <string> #include <string_view> #include <type_traits> @@ -118,7 +119,7 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry, bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256); // Returns the current directory -std::string GetCurrentDir(); +std::optional<std::string> GetCurrentDir(); // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string& source_path, const std::string& dest_path); @@ -146,9 +147,9 @@ const std::string& GetExeDirectory(); std::string AppDataRoamingDirectory(); #endif -std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename); +std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str); -std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str); +std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str); /** * Splits the filename into 8.3 format @@ -257,8 +258,8 @@ public: return WriteArray(&object, 1); } - std::size_t WriteString(const std::string& str) { - return WriteArray(str.c_str(), str.length()); + std::size_t WriteString(std::string_view str) { + return WriteArray(str.data(), str.length()); } bool IsOpen() const { @@ -286,8 +287,8 @@ private: template <typename T> void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) { #ifdef _MSC_VER - fstream.open(Common::UTF8ToUTF16W(filename).c_str(), openmode); + fstream.open(Common::UTF8ToUTF16W(filename), openmode); #else - fstream.open(filename.c_str(), openmode); + fstream.open(filename, openmode); #endif } diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp index 60a35c67cc..9785264925 100644 --- a/src/common/zstd_compression.cpp +++ b/src/common/zstd_compression.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#pragma once - #include <algorithm> #include <zstd.h> diff --git a/src/core/core_timing_util.cpp b/src/core/core_timing_util.cpp index 7942f30d66..c0f08cddb5 100644 --- a/src/core/core_timing_util.cpp +++ b/src/core/core_timing_util.cpp @@ -14,11 +14,11 @@ namespace Core::Timing { constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE; s64 usToCycles(s64 us) { - if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) { + if (static_cast<u64>(us / 1000000) > MAX_VALUE_TO_MULTIPLY) { LOG_ERROR(Core_Timing, "Integer overflow, use max value"); return std::numeric_limits<s64>::max(); } - if (us > MAX_VALUE_TO_MULTIPLY) { + if (static_cast<u64>(us) > MAX_VALUE_TO_MULTIPLY) { LOG_DEBUG(Core_Timing, "Time very big, do rounding"); return BASE_CLOCK_RATE * (us / 1000000); } @@ -38,11 +38,11 @@ s64 usToCycles(u64 us) { } s64 nsToCycles(s64 ns) { - if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) { + if (static_cast<u64>(ns / 1000000000) > MAX_VALUE_TO_MULTIPLY) { LOG_ERROR(Core_Timing, "Integer overflow, use max value"); return std::numeric_limits<s64>::max(); } - if (ns > MAX_VALUE_TO_MULTIPLY) { + if (static_cast<u64>(ns) > MAX_VALUE_TO_MULTIPLY) { LOG_DEBUG(Core_Timing, "Time very big, do rounding"); return BASE_CLOCK_RATE * (ns / 1000000000); } diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 1320bbe77c..eda466a5d4 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -10,6 +10,8 @@ namespace Core::Frontend { +GraphicsContext::~GraphicsContext() = default; + class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, public std::enable_shared_from_this<TouchState> { public: diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 70a5225568..4a9912641b 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -19,6 +19,8 @@ namespace Core::Frontend { */ class GraphicsContext { public: + virtual ~GraphicsContext(); + /// Makes the graphics context current for the caller thread virtual void MakeCurrent() = 0; @@ -167,8 +169,7 @@ private: * For the request to be honored, EmuWindow implementations will usually reimplement this * function. */ - virtual void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) { + virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) { // By default, ignore this request and do nothing. } diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h index ac0e1d7967..5bb139483f 100644 --- a/src/core/hle/ipc_helpers.h +++ b/src/core/hle/ipc_helpers.h @@ -438,7 +438,7 @@ inline float RequestParser::Pop() { template <> inline double RequestParser::Pop() { const u64 value = Pop<u64>(); - float real; + double real; std::memcpy(&real, &value, sizeof(real)); return real; } diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index fe710eb6ec..f3da525d6c 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -43,7 +43,7 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s } SharedPtr<WritableEvent> HLERequestContext::SleepClientThread( - SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback, + const std::string& reason, u64 timeout, WakeupCallback&& callback, SharedPtr<WritableEvent> writable_event) { // Put the client thread to sleep until the wait event is signaled or the timeout expires. thread->SetWakeupCallback([context = *this, callback]( @@ -58,7 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread( auto& kernel = Core::System::GetInstance().Kernel(); if (!writable_event) { // Create event if not provided - const auto pair = WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic, "HLE Pause Event: " + reason); writable_event = pair.writable; } @@ -76,8 +76,9 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread( return writable_event; } -HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session) - : server_session(std::move(server_session)) { +HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session, + SharedPtr<Thread> thread) + : server_session(std::move(server_session)), thread(std::move(thread)) { cmd_buf[0] = 0; } diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h index 2bdd9f02c2..ccf5e56aaa 100644 --- a/src/core/hle/kernel/hle_ipc.h +++ b/src/core/hle/kernel/hle_ipc.h @@ -97,7 +97,7 @@ protected: */ class HLERequestContext { public: - explicit HLERequestContext(SharedPtr<ServerSession> session); + explicit HLERequestContext(SharedPtr<ServerSession> session, SharedPtr<Thread> thread); ~HLERequestContext(); /// Returns a pointer to the IPC command buffer for this request. @@ -119,7 +119,6 @@ public: /** * Puts the specified guest thread to sleep until the returned event is signaled or until the * specified timeout expires. - * @param thread Thread to be put to sleep. * @param reason Reason for pausing the thread, to be used for debugging purposes. * @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback * invoked with a Timeout reason. @@ -130,8 +129,8 @@ public: * created. * @returns Event that when signaled will resume the thread and call the callback function. */ - SharedPtr<WritableEvent> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason, - u64 timeout, WakeupCallback&& callback, + SharedPtr<WritableEvent> SleepClientThread(const std::string& reason, u64 timeout, + WakeupCallback&& callback, SharedPtr<WritableEvent> writable_event = nullptr); /// Populates this context with data from the requesting process/thread. @@ -268,6 +267,7 @@ private: std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf; SharedPtr<Kernel::ServerSession> server_session; + SharedPtr<Thread> thread; // TODO(yuriks): Check common usage of this and optimize size accordingly boost::container::small_vector<SharedPtr<Object>, 8> move_objects; boost::container::small_vector<SharedPtr<Object>, 8> copy_objects; diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h index 332876c27b..2821176a7e 100644 --- a/src/core/hle/kernel/object.h +++ b/src/core/hle/kernel/object.h @@ -33,8 +33,8 @@ enum class HandleType : u32 { }; enum class ResetType { - OneShot, ///< Reset automatically on object acquisition - Sticky, ///< Never reset automatically + Automatic, ///< Reset automatically on object acquisition + Manual, ///< Never reset automatically }; class Object : NonCopyable { diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp index 20d01fc883..0775a89fb3 100644 --- a/src/core/hle/kernel/process.cpp +++ b/src/core/hle/kernel/process.cpp @@ -241,7 +241,8 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) { } Process::Process(Core::System& system) - : WaitObject{system.Kernel()}, address_arbiter{system}, mutex{system}, system{system} {} + : WaitObject{system.Kernel()}, vm_manager{system}, + address_arbiter{system}, mutex{system}, system{system} {} Process::~Process() = default; diff --git a/src/core/hle/kernel/readable_event.cpp b/src/core/hle/kernel/readable_event.cpp index c2b798a4e7..06463cd264 100644 --- a/src/core/hle/kernel/readable_event.cpp +++ b/src/core/hle/kernel/readable_event.cpp @@ -21,8 +21,9 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const { void ReadableEvent::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); - if (reset_type == ResetType::OneShot) + if (reset_type == ResetType::Automatic) { signaled = false; + } } void ReadableEvent::Signal() { diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp index 696a82cd97..30b2bfb5ae 100644 --- a/src/core/hle/kernel/server_session.cpp +++ b/src/core/hle/kernel/server_session.cpp @@ -130,7 +130,7 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) { // The ServerSession received a sync request, this means that there's new data available // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or // similar. - Kernel::HLERequestContext context(this); + Kernel::HLERequestContext context(this, thread); u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress()); context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf); diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 2dcf174c5d..5a5851f66e 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -1255,8 +1255,8 @@ static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_hand return vm_manager.MapCodeMemory(dst_address, src_address, size); } -ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address, - u64 src_address, u64 size) { +static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle, + u64 dst_address, u64 src_address, u64 size) { LOG_DEBUG(Kernel_SVC, "called. process_handle=0x{:08X}, dst_address=0x{:016X}, src_address=0x{:016X}, " "size=0x{:016X}", @@ -1342,7 +1342,7 @@ static void ExitProcess(Core::System& system) { /// Creates a new thread static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg, VAddr stack_top, u32 priority, s32 processor_id) { - LOG_TRACE(Kernel_SVC, + LOG_DEBUG(Kernel_SVC, "called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, " "threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}", entry_point, arg, stack_top, priority, processor_id, *out_handle); @@ -1402,7 +1402,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e /// Starts the thread for the provided handle static ResultCode StartThread(Core::System& system, Handle thread_handle) { - LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle); + LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle); const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle); @@ -1425,7 +1425,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) { /// Called when a thread exits static void ExitThread(Core::System& system) { - LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); + LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); auto* const current_thread = system.CurrentScheduler().GetCurrentThread(); current_thread->Stop(); @@ -1435,7 +1435,7 @@ static void ExitThread(Core::System& system) { /// Sleep the current thread static void SleepThread(Core::System& system, s64 nanoseconds) { - LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds); + LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds); enum class SleepType : s64 { YieldWithoutLoadBalancing = 0, @@ -1880,52 +1880,59 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, } static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core, - u64 mask) { - LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:016X}, core=0x{:X}", thread_handle, - mask, core); + u64 affinity_mask) { + LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}", + thread_handle, core, affinity_mask); - const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); - const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle); - if (!thread) { - LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}", - thread_handle); - return ERR_INVALID_HANDLE; - } + const auto* const current_process = system.Kernel().CurrentProcess(); if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) { - const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore(); + const u8 ideal_cpu_core = current_process->GetIdealCore(); ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL)); // Set the target CPU to the ideal core specified by the process. core = ideal_cpu_core; - mask = 1ULL << core; - } - - if (mask == 0) { - LOG_ERROR(Kernel_SVC, "Mask is 0"); - return ERR_INVALID_COMBINATION; - } + affinity_mask = 1ULL << core; + } else { + const u64 core_mask = current_process->GetCoreMask(); + + if ((core_mask | affinity_mask) != core_mask) { + LOG_ERROR( + Kernel_SVC, + "Invalid processor ID specified (core_mask=0x{:08X}, affinity_mask=0x{:016X})", + core_mask, affinity_mask); + return ERR_INVALID_PROCESSOR_ID; + } - /// This value is used to only change the affinity mask without changing the current ideal core. - static constexpr u32 OnlyChangeMask = static_cast<u32>(-3); + if (affinity_mask == 0) { + LOG_ERROR(Kernel_SVC, "Specfified affinity mask is zero."); + return ERR_INVALID_COMBINATION; + } - if (core == OnlyChangeMask) { - core = thread->GetIdealCore(); - } else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) { - LOG_ERROR(Kernel_SVC, "Invalid core specified, got {}", core); - return ERR_INVALID_PROCESSOR_ID; + if (core < Core::NUM_CPU_CORES) { + if ((affinity_mask & (1ULL << core)) == 0) { + LOG_ERROR(Kernel_SVC, + "Core is not enabled for the current mask, core={}, mask={:016X}", core, + affinity_mask); + return ERR_INVALID_COMBINATION; + } + } else if (core != static_cast<u32>(THREADPROCESSORID_DONT_CARE) && + core != static_cast<u32>(THREADPROCESSORID_DONT_UPDATE)) { + LOG_ERROR(Kernel_SVC, "Invalid processor ID specified (core={}).", core); + return ERR_INVALID_PROCESSOR_ID; + } } - // Error out if the input core isn't enabled in the input mask. - if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) { - LOG_ERROR(Kernel_SVC, "Core is not enabled for the current mask, core={}, mask={:016X}", - core, mask); - return ERR_INVALID_COMBINATION; + const auto& handle_table = current_process->GetHandleTable(); + const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle); + if (!thread) { + LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}", + thread_handle); + return ERR_INVALID_HANDLE; } - thread->ChangeCore(core, mask); - + thread->ChangeCore(core, affinity_mask); return RESULT_SUCCESS; } @@ -1980,7 +1987,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle auto& kernel = system.Kernel(); const auto [readable_event, writable_event] = - WritableEvent::CreateEventPair(kernel, ResetType::Sticky, "CreateEvent"); + WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent"); HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable(); @@ -2183,8 +2190,8 @@ static ResultCode GetProcessList(Core::System& system, u32* out_num_processes, return RESULT_SUCCESS; } -ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids, - u32 out_thread_ids_size, Handle debug_handle) { +static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids, + u32 out_thread_ids_size, Handle debug_handle) { // TODO: Handle this case when debug events are supported. UNIMPLEMENTED_IF(debug_handle != InvalidHandle); diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index f07332f029..b4b9cda7cd 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -30,12 +30,21 @@ enum ThreadPriority : u32 { }; enum ThreadProcessorId : s32 { - THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process. - THREADPROCESSORID_0 = 0, ///< Run thread on core 0 - THREADPROCESSORID_1 = 1, ///< Run thread on core 1 - THREADPROCESSORID_2 = 2, ///< Run thread on core 2 - THREADPROCESSORID_3 = 3, ///< Run thread on core 3 - THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this + /// Indicates that no particular processor core is preferred. + THREADPROCESSORID_DONT_CARE = -1, + + /// Run thread on the ideal core specified by the process. + THREADPROCESSORID_IDEAL = -2, + + /// Indicates that the preferred processor ID shouldn't be updated in + /// a core mask setting operation. + THREADPROCESSORID_DONT_UPDATE = -3, + + THREADPROCESSORID_0 = 0, ///< Run thread on core 0 + THREADPROCESSORID_1 = 1, ///< Run thread on core 1 + THREADPROCESSORID_2 = 2, ///< Run thread on core 2 + THREADPROCESSORID_3 = 3, ///< Run thread on core 3 + THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this /// Allowed CPU mask THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) | diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp index f0c0c12fce..48b13cfdd4 100644 --- a/src/core/hle/kernel/vm_manager.cpp +++ b/src/core/hle/kernel/vm_manager.cpp @@ -62,7 +62,7 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const { return true; } -VMManager::VMManager() { +VMManager::VMManager(Core::System& system) : system{system} { // Default to assuming a 39-bit address space. This way we have a sane // starting point with executables that don't provide metadata. Reset(FileSys::ProgramAddressSpaceType::Is39Bit); @@ -111,7 +111,6 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target, VirtualMemoryArea& final_vma = vma_handle->second; ASSERT(final_vma.size == size); - auto& system = Core::System::GetInstance(); system.ArmInterface(0).MapBackingMemory(target, size, block->data() + offset, VMAPermission::ReadWriteExecute); system.ArmInterface(1).MapBackingMemory(target, size, block->data() + offset, @@ -140,7 +139,6 @@ ResultVal<VMManager::VMAHandle> VMManager::MapBackingMemory(VAddr target, u8* me VirtualMemoryArea& final_vma = vma_handle->second; ASSERT(final_vma.size == size); - auto& system = Core::System::GetInstance(); system.ArmInterface(0).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); system.ArmInterface(1).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); system.ArmInterface(2).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); @@ -223,7 +221,6 @@ ResultCode VMManager::UnmapRange(VAddr target, u64 size) { ASSERT(FindVMA(target)->second.size >= size); - auto& system = Core::System::GetInstance(); system.ArmInterface(0).UnmapMemory(target, size); system.ArmInterface(1).UnmapMemory(target, size); system.ArmInterface(2).UnmapMemory(target, size); @@ -376,7 +373,7 @@ ResultCode VMManager::UnmapCodeMemory(VAddr dst_address, VAddr src_address, u64 Reprotect(src_vma_iter, VMAPermission::ReadWrite); if (dst_memory_state == MemoryState::ModuleCode) { - Core::System::GetInstance().InvalidateCpuInstructionCaches(); + system.InvalidateCpuInstructionCaches(); } return unmap_result; diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h index 288eb9450e..ec84d9a709 100644 --- a/src/core/hle/kernel/vm_manager.h +++ b/src/core/hle/kernel/vm_manager.h @@ -14,6 +14,10 @@ #include "core/hle/result.h" #include "core/memory.h" +namespace Core { +class System; +} + namespace FileSys { enum class ProgramAddressSpaceType : u8; } @@ -321,7 +325,7 @@ class VMManager final { public: using VMAHandle = VMAMap::const_iterator; - VMManager(); + explicit VMManager(Core::System& system); ~VMManager(); /// Clears the address space map, re-initializing with a single free area. @@ -712,5 +716,7 @@ private: // The end of the currently allocated heap. This is not an inclusive // end of the range. This is essentially 'base_address + current_size'. VAddr heap_end = 0; + + Core::System& system; }; } // namespace Kernel diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 26a665bfdb..1a32a109f2 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -276,7 +276,7 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, + launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, "ISelfController:LaunchableEvent"); } @@ -442,10 +442,10 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c AppletMessageQueue::AppletMessageQueue() { auto& kernel = Core::System::GetInstance().Kernel(); - on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, + on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, "AMMessageQueue:OnMessageRecieved"); on_operation_mode_changed = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "AMMessageQueue:OperationModeChanged"); + kernel, Kernel::ResetType::Automatic, "AMMessageQueue:OperationModeChanged"); } AppletMessageQueue::~AppletMessageQueue() = default; @@ -835,6 +835,7 @@ void IStorageAccessor::Write(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_SIZE_OUT_OF_BOUNDS); + return; } std::memcpy(backing.buffer.data() + offset, data.data(), data.size()); @@ -857,6 +858,7 @@ void IStorageAccessor::Read(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_SIZE_OUT_OF_BOUNDS); + return; } ctx.WriteBuffer(backing.buffer.data() + offset, size); diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp index 7f70b10dfe..e812c66e9b 100644 --- a/src/core/hle/service/am/applets/applets.cpp +++ b/src/core/hle/service/am/applets/applets.cpp @@ -26,11 +26,11 @@ namespace Service::AM::Applets { AppletDataBroker::AppletDataBroker() { auto& kernel = Core::System::GetInstance().Kernel(); state_changed_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent"); + kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:StateChangedEvent"); pop_out_data_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent"); + kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopDataOutEvent"); pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent"); + kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopInteractiveDataOutEvent"); } AppletDataBroker::~AppletDataBroker() = default; diff --git a/src/core/hle/service/aoc/aoc_u.cpp b/src/core/hle/service/aoc/aoc_u.cpp index 51d8c26b43..d3e97776be 100644 --- a/src/core/hle/service/aoc/aoc_u.cpp +++ b/src/core/hle/service/aoc/aoc_u.cpp @@ -9,7 +9,6 @@ #include "core/file_sys/content_archive.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/nca_metadata.h" -#include "core/file_sys/partition_filesystem.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "core/hle/ipc_helpers.h" @@ -18,7 +17,6 @@ #include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/writable_event.h" #include "core/hle/service/aoc/aoc_u.h" -#include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "core/settings.h" @@ -68,14 +66,22 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, + aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, "GetAddOnContentListChanged:Event"); } AOC_U::~AOC_U() = default; void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_AOC, "called"); + struct Parameters { + u64 process_id; + }; + static_assert(sizeof(Parameters) == 8); + + IPC::RequestParser rp{ctx}; + const auto params = rp.PopRaw<Parameters>(); + + LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); @@ -94,23 +100,32 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) { } void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) { + struct Parameters { + u32 offset; + u32 count; + u64 process_id; + }; + static_assert(sizeof(Parameters) == 16); + IPC::RequestParser rp{ctx}; + const auto [offset, count, process_id] = rp.PopRaw<Parameters>(); - const auto offset = rp.PopRaw<u32>(); - auto count = rp.PopRaw<u32>(); - LOG_DEBUG(Service_AOC, "called with offset={}, count={}", offset, count); + LOG_DEBUG(Service_AOC, "called with offset={}, count={}, process_id={}", offset, count, + process_id); const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID(); std::vector<u32> out; - for (size_t i = 0; i < add_on_content.size(); ++i) { - if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current) - out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF)); - } - const auto& disabled = Settings::values.disabled_addons[current]; - if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) - out = {}; + if (std::find(disabled.begin(), disabled.end(), "DLC") == disabled.end()) { + for (u64 content_id : add_on_content) { + if ((content_id & DLC_BASE_TITLE_ID_MASK) != current) { + continue; + } + + out.push_back(static_cast<u32>(content_id & 0x7FF)); + } + } if (out.size() < offset) { IPC::ResponseBuilder rb{ctx, 2}; @@ -119,22 +134,31 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) { return; } - count = static_cast<u32>(std::min<size_t>(out.size() - offset, count)); + const auto out_count = static_cast<u32>(std::min<size_t>(out.size() - offset, count)); std::rotate(out.begin(), out.begin() + offset, out.end()); - out.resize(count); + out.resize(out_count); ctx.WriteBuffer(out); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); - rb.Push(count); + rb.Push(out_count); } void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_AOC, "called"); + struct Parameters { + u64 process_id; + }; + static_assert(sizeof(Parameters) == 8); + + IPC::RequestParser rp{ctx}; + const auto params = rp.PopRaw<Parameters>(); + + LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id); IPC::ResponseBuilder rb{ctx, 4}; rb.Push(RESULT_SUCCESS); + const auto title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); FileSys::PatchManager pm{title_id}; @@ -148,10 +172,17 @@ void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) { } void AOC_U::PrepareAddOnContent(Kernel::HLERequestContext& ctx) { + struct Parameters { + s32 addon_index; + u64 process_id; + }; + static_assert(sizeof(Parameters) == 16); + IPC::RequestParser rp{ctx}; + const auto [addon_index, process_id] = rp.PopRaw<Parameters>(); - const auto aoc_id = rp.PopRaw<u32>(); - LOG_WARNING(Service_AOC, "(STUBBED) called with aoc_id={:08X}", aoc_id); + LOG_WARNING(Service_AOC, "(STUBBED) called with addon_index={}, process_id={}", addon_index, + process_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); diff --git a/src/core/hle/service/audio/audctl.cpp b/src/core/hle/service/audio/audctl.cpp index f43e512e99..6a01d4d29b 100644 --- a/src/core/hle/service/audio/audctl.cpp +++ b/src/core/hle/service/audio/audctl.cpp @@ -50,7 +50,7 @@ void AudCtl::GetTargetVolumeMin(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Audio, "called."); // This service function is currently hardcoded on the - // actual console to this value (as of 6.0.0). + // actual console to this value (as of 8.0.0). constexpr s32 target_min_volume = 0; IPC::ResponseBuilder rb{ctx, 3}; @@ -62,7 +62,7 @@ void AudCtl::GetTargetVolumeMax(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Audio, "called."); // This service function is currently hardcoded on the - // actual console to this value (as of 6.0.0). + // actual console to this value (as of 8.0.0). constexpr s32 target_max_volume = 15; IPC::ResponseBuilder rb{ctx, 3}; diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 12875fb427..6ba41b20a8 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -67,7 +67,7 @@ public: // This is the event handle used to check if the audio buffer was released auto& system = Core::System::GetInstance(); buffer_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Sticky, "IAudioOutBufferReleased"); + system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased"); stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate, audio_params.channel_count, std::move(unique_name), diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 1dde6edb7b..75db0c2dc9 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -8,6 +8,7 @@ #include "audio_core/audio_renderer.h" #include "common/alignment.h" +#include "common/bit_util.h" #include "common/common_funcs.h" #include "common/logging/log.h" #include "common/string_util.h" @@ -46,7 +47,7 @@ public: auto& system = Core::System::GetInstance(); system_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Sticky, "IAudioRenderer:SystemEvent"); + system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent"); renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), audren_params, system_event.writable); } @@ -178,7 +179,7 @@ public: RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IAudioOutBufferReleasedEvent"); } @@ -262,64 +263,304 @@ void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) { OpenAudioRendererImpl(ctx); } +static u64 CalculateNumPerformanceEntries(const AudioCore::AudioRendererParameter& params) { + // +1 represents the final mix. + return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count + + 1; +} + void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) { - IPC::RequestParser rp{ctx}; - auto params = rp.PopRaw<AudioCore::AudioRendererParameter>(); LOG_DEBUG(Service_Audio, "called"); - u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40); - buffer_sz += params.submix_count * 1024; - buffer_sz += 0x940 * (params.submix_count + 1); - buffer_sz += 0x3F0 * params.voice_count; - buffer_sz += Common::AlignUp(8 * (params.submix_count + 1), 0x10); - buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10); - buffer_sz += Common::AlignUp( - (0x3C0 * (params.sink_count + params.submix_count) + 4 * params.sample_count) * - (params.mix_buffer_count + 6), - 0x40); - - if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - const u32 count = params.submix_count + 1; - u64 node_count = Common::AlignUp(count, 0x40); - const u64 node_state_buffer_sz = - 4 * (node_count * node_count) + 0xC * node_count + 2 * (node_count / 8); - u64 edge_matrix_buffer_sz = 0; - node_count = Common::AlignUp(count * count, 0x40); - if (node_count >> 31 != 0) { - edge_matrix_buffer_sz = (node_count | 7) / 8; - } else { - edge_matrix_buffer_sz = node_count / 8; + // Several calculations below align the sizes being calculated + // onto a 64 byte boundary. + static constexpr u64 buffer_alignment_size = 64; + + // Some calculations that calculate portions of the buffer + // that will contain information, on the other hand, align + // the result of some of their calcularions on a 16 byte boundary. + static constexpr u64 info_field_alignment_size = 16; + + // Maximum detail entries that may exist at one time for performance + // frame statistics. + static constexpr u64 max_perf_detail_entries = 100; + + // Size of the data structure representing the bulk of the voice-related state. + static constexpr u64 voice_state_size = 0x100; + + // Size of the upsampler manager data structure + constexpr u64 upsampler_manager_size = 0x48; + + // Calculates the part of the size that relates to mix buffers. + const auto calculate_mix_buffer_sizes = [](const AudioCore::AudioRendererParameter& params) { + // As of 8.0.0 this is the maximum on voice channels. + constexpr u64 max_voice_channels = 6; + + // The service expects the sample_count member of the parameters to either be + // a value of 160 or 240, so the maximum sample count is assumed in order + // to adequately handle all values at runtime. + constexpr u64 default_max_sample_count = 240; + + const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels; + + u64 size = 0; + size += total_mix_buffers * (sizeof(s32) * params.sample_count); + size += total_mix_buffers * (sizeof(s32) * default_max_sample_count); + size += u64{params.submix_count} + params.sink_count; + size = Common::AlignUp(size, buffer_alignment_size); + size += Common::AlignUp(params.unknown_30, buffer_alignment_size); + size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size); + return size; + }; + + // Calculates the portion of the size related to the mix data (and the sorting thereof). + const auto calculate_mix_info_size = [this](const AudioCore::AudioRendererParameter& params) { + // The size of the mixing info data structure. + constexpr u64 mix_info_size = 0x940; + + // Consists of total submixes with the final mix included. + const u64 total_mix_count = u64{params.submix_count} + 1; + + // The total number of effects that may be available to the audio renderer at any time. + constexpr u64 max_effects = 256; + + // Calculates the part of the size related to the audio node state. + // This will only be used if the audio revision supports the splitter. + const auto calculate_node_state_size = [](std::size_t num_nodes) { + // Internally within a nodestate, it appears to use a data structure + // similar to a std::bitset<64> twice. + constexpr u64 bit_size = Common::BitSize<u64>(); + constexpr u64 num_bitsets = 2; + + // Node state instances have three states internally for performing + // depth-first searches of nodes. Initialized, Found, and Done Sorting. + constexpr u64 num_states = 3; + + u64 size = 0; + size += (num_nodes * num_nodes) * sizeof(s32); + size += num_states * (num_nodes * sizeof(s32)); + size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>()); + return size; + }; + + // Calculates the part of the size related to the adjacency (aka edge) matrix. + const auto calculate_edge_matrix_size = [](std::size_t num_nodes) { + return (num_nodes * num_nodes) * sizeof(s32); + }; + + u64 size = 0; + size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size); + size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size); + size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count, + info_field_alignment_size); + + if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { + size += Common::AlignUp(calculate_node_state_size(total_mix_count) + + calculate_edge_matrix_size(total_mix_count), + info_field_alignment_size); } - buffer_sz += Common::AlignUp(node_state_buffer_sz + edge_matrix_buffer_sz, 0x10); - } - buffer_sz += 0x20 * (params.effect_count + 4 * params.voice_count) + 0x50; - if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - buffer_sz += 0xE0 * params.num_splitter_send_channels; - buffer_sz += 0x20 * params.splitter_count; - buffer_sz += Common::AlignUp(4 * params.num_splitter_send_channels, 0x10); - } - buffer_sz = Common::AlignUp(buffer_sz, 0x40) + 0x170 * params.sink_count; - u64 output_sz = buffer_sz + 0x280 * params.sink_count + 0x4B0 * params.effect_count + - ((params.voice_count * 256) | 0x40); - - if (params.performance_frame_count >= 1) { - output_sz = Common::AlignUp(((16 * params.sink_count + 16 * params.effect_count + - 16 * params.voice_count + 16) + - 0x658) * - (params.performance_frame_count + 1) + - 0xc0, - 0x40) + - output_sz; - } - output_sz = Common::AlignUp(output_sz + 0x1807e, 0x1000); + return size; + }; - IPC::ResponseBuilder rb{ctx, 4}; + // Calculates the part of the size related to voice channel info. + const auto calculate_voice_info_size = [](const AudioCore::AudioRendererParameter& params) { + constexpr u64 voice_info_size = 0x220; + constexpr u64 voice_resource_size = 0xD0; + + u64 size = 0; + size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size); + size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size); + size += + Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size); + size += Common::AlignUp(voice_state_size * params.voice_count, info_field_alignment_size); + return size; + }; + + // Calculates the part of the size related to memory pools. + const auto calculate_memory_pools_size = [](const AudioCore::AudioRendererParameter& params) { + const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count); + const u64 memory_pool_info_size = 0x20; + return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size); + }; + + // Calculates the part of the size related to the splitter context. + const auto calculate_splitter_context_size = + [this](const AudioCore::AudioRendererParameter& params) -> u64 { + if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { + return 0; + } + + constexpr u64 splitter_info_size = 0x20; + constexpr u64 splitter_destination_data_size = 0xE0; + + u64 size = 0; + size += params.num_splitter_send_channels; + size += + Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size); + size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels, + info_field_alignment_size); + + return size; + }; + + // Calculates the part of the size related to the upsampler info. + const auto calculate_upsampler_info_size = [](const AudioCore::AudioRendererParameter& params) { + constexpr u64 upsampler_info_size = 0x280; + // Yes, using the buffer size over info alignment size is intentional here. + return Common::AlignUp(upsampler_info_size * (u64{params.submix_count} + params.sink_count), + buffer_alignment_size); + }; + + // Calculates the part of the size related to effect info. + const auto calculate_effect_info_size = [](const AudioCore::AudioRendererParameter& params) { + constexpr u64 effect_info_size = 0x2B0; + return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size); + }; + + // Calculates the part of the size related to audio sink info. + const auto calculate_sink_info_size = [](const AudioCore::AudioRendererParameter& params) { + const u64 sink_info_size = 0x170; + return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size); + }; + + // Calculates the part of the size related to voice state info. + const auto calculate_voice_state_size = [](const AudioCore::AudioRendererParameter& params) { + const u64 voice_state_size = 0x100; + const u64 additional_size = buffer_alignment_size - 1; + return Common::AlignUp(voice_state_size * params.voice_count + additional_size, + info_field_alignment_size); + }; + + // Calculates the part of the size related to performance statistics. + const auto calculate_perf_size = [this](const AudioCore::AudioRendererParameter& params) { + // Extra size value appended to the end of the calculation. + constexpr u64 appended = 128; + + // Whether or not we assume the newer version of performance metrics data structures. + const bool is_v2 = + IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision); + + // Data structure sizes + constexpr u64 perf_statistics_size = 0x0C; + const u64 header_size = is_v2 ? 0x30 : 0x18; + const u64 entry_size = is_v2 ? 0x18 : 0x10; + const u64 detail_size = is_v2 ? 0x18 : 0x10; + + const u64 entry_count = CalculateNumPerformanceEntries(params); + const u64 size_per_frame = + header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries); + + u64 size = 0; + size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1, + buffer_alignment_size); + size += Common::AlignUp(perf_statistics_size, buffer_alignment_size); + size += appended; + return size; + }; + + // Calculates the part of the size that relates to the audio command buffer. + const auto calculate_command_buffer_size = + [this](const AudioCore::AudioRendererParameter& params) { + constexpr u64 alignment = (buffer_alignment_size - 1) * 2; + + if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) { + constexpr u64 command_buffer_size = 0x18000; + + return command_buffer_size + alignment; + } + + // When the variadic command buffer is supported, this means + // the command generator for the audio renderer can issue commands + // that are (as one would expect), variable in size. So what we need to do + // is determine the maximum possible size for a few command data structures + // then multiply them by the amount of present commands indicated by the given + // respective audio parameters. + + constexpr u64 max_biquad_filters = 2; + constexpr u64 max_mix_buffers = 24; + + constexpr u64 biquad_filter_command_size = 0x2C; + + constexpr u64 depop_mix_command_size = 0x24; + constexpr u64 depop_setup_command_size = 0x50; + + constexpr u64 effect_command_max_size = 0x540; + + constexpr u64 mix_command_size = 0x1C; + constexpr u64 mix_ramp_command_size = 0x24; + constexpr u64 mix_ramp_grouped_command_size = 0x13C; + + constexpr u64 perf_command_size = 0x28; + + constexpr u64 sink_command_size = 0x130; + + constexpr u64 submix_command_max_size = + depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers; + + constexpr u64 volume_command_size = 0x1C; + constexpr u64 volume_ramp_command_size = 0x20; + + constexpr u64 voice_biquad_filter_command_size = + biquad_filter_command_size * max_biquad_filters; + constexpr u64 voice_data_command_size = 0x9C; + const u64 voice_command_max_size = + (params.splitter_count * depop_setup_command_size) + + (voice_data_command_size + voice_biquad_filter_command_size + + volume_ramp_command_size + mix_ramp_grouped_command_size); + + // Now calculate the individual elements that comprise the size and add them together. + const u64 effect_commands_size = params.effect_count * effect_command_max_size; + + const u64 final_mix_commands_size = + depop_mix_command_size + volume_command_size * max_mix_buffers; + const u64 perf_commands_size = + perf_command_size * + (CalculateNumPerformanceEntries(params) + max_perf_detail_entries); + + const u64 sink_commands_size = params.sink_count * sink_command_size; + + const u64 splitter_commands_size = + params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size; + + const u64 submix_commands_size = params.submix_count * submix_command_max_size; + + const u64 voice_commands_size = params.voice_count * voice_command_max_size; + + return effect_commands_size + final_mix_commands_size + perf_commands_size + + sink_commands_size + splitter_commands_size + submix_commands_size + + voice_commands_size + alignment; + }; + + IPC::RequestParser rp{ctx}; + const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>(); + + u64 size = 0; + size += calculate_mix_buffer_sizes(params); + size += calculate_mix_info_size(params); + size += calculate_voice_info_size(params); + size += upsampler_manager_size; + size += calculate_memory_pools_size(params); + size += calculate_splitter_context_size(params); + + size = Common::AlignUp(size, buffer_alignment_size); + + size += calculate_upsampler_info_size(params); + size += calculate_effect_info_size(params); + size += calculate_sink_info_size(params); + size += calculate_voice_state_size(params); + size += calculate_perf_size(params); + size += calculate_command_buffer_size(params); + + // finally, 4KB page align the size, and we're done. + size = Common::AlignUp(size, 4096); + + IPC::ResponseBuilder rb{ctx, 4}; rb.Push(RESULT_SUCCESS); - rb.Push<u64>(output_sz); + rb.Push<u64>(size); - LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", output_sz); + LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size); } void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) { @@ -357,10 +598,15 @@ void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) { } bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const { - u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap + // Byte swap + const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0'); + switch (feature) { case AudioFeatures::Splitter: - return version_num >= 2u; + return version_num >= 2U; + case AudioFeatures::PerformanceMetricsVersion2: + case AudioFeatures::VariadicCommandBuffer: + return version_num >= 5U; default: return false; } diff --git a/src/core/hle/service/audio/audren_u.h b/src/core/hle/service/audio/audren_u.h index e55d259730..1d3c8df619 100644 --- a/src/core/hle/service/audio/audren_u.h +++ b/src/core/hle/service/audio/audren_u.h @@ -28,6 +28,8 @@ private: enum class AudioFeatures : u32 { Splitter, + PerformanceMetricsVersion2, + VariadicCommandBuffer, }; bool IsFeatureSupported(AudioFeatures feature, u32_le revision) const; diff --git a/src/core/hle/service/btdrv/btdrv.cpp b/src/core/hle/service/btdrv/btdrv.cpp index 974ff8e1af..3c7ca2c44a 100644 --- a/src/core/hle/service/btdrv/btdrv.cpp +++ b/src/core/hle/service/btdrv/btdrv.cpp @@ -34,8 +34,8 @@ public: RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - register_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, - "BT:RegisterEvent"); + register_event = Kernel::WritableEvent::CreateEventPair( + kernel, Kernel::ResetType::Automatic, "BT:RegisterEvent"); } private: diff --git a/src/core/hle/service/btm/btm.cpp b/src/core/hle/service/btm/btm.cpp index 4f15c3f193..b439ee7ec2 100644 --- a/src/core/hle/service/btm/btm.cpp +++ b/src/core/hle/service/btm/btm.cpp @@ -57,13 +57,13 @@ public: RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - scan_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + scan_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IBtmUserCore:ScanEvent"); connection_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "IBtmUserCore:ConnectionEvent"); + kernel, Kernel::ResetType::Automatic, "IBtmUserCore:ConnectionEvent"); service_discovery = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "IBtmUserCore:Discovery"); - config_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + kernel, Kernel::ResetType::Automatic, "IBtmUserCore:Discovery"); + config_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IBtmUserCore:ConfigEvent"); } diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index e7fc7a6197..fdd6d79a26 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -170,7 +170,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { void Controller_NPad::OnInit() { auto& kernel = Core::System::GetInstance().Kernel(); styleset_changed_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged"); + kernel, Kernel::ResetType::Automatic, "npad:NpadStyleSetChanged"); if (!IsControllerActivated()) { return; diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index c6babdd4d6..a5cb06f8a3 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -26,7 +26,7 @@ constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152); Module::Interface::Interface(std::shared_ptr<Module> module, const char* name) : ServiceFramework(name), module(std::move(module)) { auto& kernel = Core::System::GetInstance().Kernel(); - nfc_tag_load = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + nfc_tag_load = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IUser:NFCTagDetected"); } @@ -67,9 +67,9 @@ public: auto& kernel = Core::System::GetInstance().Kernel(); deactivate_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "IUser:DeactivateEvent"); + kernel, Kernel::ResetType::Automatic, "IUser:DeactivateEvent"); availability_change_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, "IUser:AvailabilityChangeEvent"); + kernel, Kernel::ResetType::Automatic, "IUser:AvailabilityChangeEvent"); } private: diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp index f925710081..76b12b4825 100644 --- a/src/core/hle/service/nifm/nifm.cpp +++ b/src/core/hle/service/nifm/nifm.cpp @@ -62,9 +62,9 @@ public: RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IRequest:Event1"); - event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "IRequest:Event2"); } diff --git a/src/core/hle/service/nim/nim.cpp b/src/core/hle/service/nim/nim.cpp index 0dabcd23b6..f319a3ca18 100644 --- a/src/core/hle/service/nim/nim.cpp +++ b/src/core/hle/service/nim/nim.cpp @@ -141,7 +141,7 @@ public: auto& kernel = Core::System::GetInstance().Kernel(); finished_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::OneShot, + kernel, Kernel::ResetType::Automatic, "IEnsureNetworkClockAvailabilityService:FinishEvent"); } diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp index 3b9ab4b147..b60fc748b8 100644 --- a/src/core/hle/service/nvdrv/interface.cpp +++ b/src/core/hle/service/nvdrv/interface.cpp @@ -129,7 +129,7 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name) RegisterHandlers(functions); auto& kernel = Core::System::GetInstance().Kernel(); - query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot, + query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic, "NVDRV::query_event"); } diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 4d150fc715..5731e815f1 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -16,7 +16,7 @@ namespace Service::NVFlinger { BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) { auto& kernel = Core::System::GetInstance().Kernel(); - buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, + buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, "BufferQueue NativeHandle"); } diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp index 4ecb6bcef3..298d850110 100644 --- a/src/core/hle/service/set/set.cpp +++ b/src/core/hle/service/set/set.cpp @@ -2,16 +2,15 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include <chrono> #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" -#include "core/hle/kernel/client_port.h" -#include "core/hle/kernel/client_session.h" #include "core/hle/service/set/set.h" #include "core/settings.h" namespace Service::Set { - +namespace { constexpr std::array<LanguageCode, 17> available_language_codes = {{ LanguageCode::JA, LanguageCode::EN_US, @@ -32,41 +31,35 @@ constexpr std::array<LanguageCode, 17> available_language_codes = {{ LanguageCode::ZH_HANT, }}; -constexpr std::size_t pre4_0_0_max_entries = 0xF; -constexpr std::size_t post4_0_0_max_entries = 0x40; +constexpr std::size_t pre4_0_0_max_entries = 15; +constexpr std::size_t post4_0_0_max_entries = 17; constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625}; -LanguageCode GetLanguageCodeFromIndex(std::size_t index) { - return available_language_codes.at(index); +void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_language_codes) { + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(RESULT_SUCCESS); + rb.Push(static_cast<u32>(num_language_codes)); } -template <std::size_t size> -static std::array<LanguageCode, size> MakeLanguageCodeSubset() { - std::array<LanguageCode, size> arr; - std::copy_n(available_language_codes.begin(), size, arr.begin()); - return arr; +void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t max_size) { + const std::size_t requested_amount = ctx.GetWriteBufferSize() / sizeof(LanguageCode); + const std::size_t copy_amount = std::min(requested_amount, max_size); + const std::size_t copy_size = copy_amount * sizeof(LanguageCode); + + ctx.WriteBuffer(available_language_codes.data(), copy_size); + PushResponseLanguageCode(ctx, copy_amount); } +} // Anonymous namespace -static void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t max_size) { - IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(RESULT_SUCCESS); - if (available_language_codes.size() > max_size) { - rb.Push(static_cast<u32>(max_size)); - } else { - rb.Push(static_cast<u32>(available_language_codes.size())); - } +LanguageCode GetLanguageCodeFromIndex(std::size_t index) { + return available_language_codes.at(index); } void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_SET, "called"); - if (available_language_codes.size() > pre4_0_0_max_entries) { - ctx.WriteBuffer(MakeLanguageCodeSubset<pre4_0_0_max_entries>()); - } else { - ctx.WriteBuffer(available_language_codes); - } - PushResponseLanguageCode(ctx, pre4_0_0_max_entries); + GetAvailableLanguageCodesImpl(ctx, pre4_0_0_max_entries); } void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) { @@ -87,12 +80,7 @@ void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) { void SET::GetAvailableLanguageCodes2(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_SET, "called"); - if (available_language_codes.size() > post4_0_0_max_entries) { - ctx.WriteBuffer(MakeLanguageCodeSubset<post4_0_0_max_entries>()); - } else { - ctx.WriteBuffer(available_language_codes); - } - PushResponseLanguageCode(ctx, post4_0_0_max_entries); + GetAvailableLanguageCodesImpl(ctx, post4_0_0_max_entries); } void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) { @@ -102,9 +90,9 @@ void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) { } void SET::GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx) { - PushResponseLanguageCode(ctx, post4_0_0_max_entries); - LOG_DEBUG(Service_SET, "called"); + + PushResponseLanguageCode(ctx, post4_0_0_max_entries); } void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) { diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp index 01d80311b8..a8d0883051 100644 --- a/src/core/hle/service/vi/display/vi_display.cpp +++ b/src/core/hle/service/vi/display/vi_display.cpp @@ -17,7 +17,7 @@ namespace Service::VI { Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} { auto& kernel = Core::System::GetInstance().Kernel(); - vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, + vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, fmt::format("Display VSync Event {}", id)); } diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 4e17249a91..f1fa6ccd10 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -556,7 +556,7 @@ private: } else { // Wait the current thread until a buffer becomes available ctx.SleepClientThread( - Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1, + "IHOSBinderDriver::DequeueBuffer", -1, [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, Kernel::ThreadWakeupReason reason) { // Repeat TransactParcel DequeueBuffer when a buffer is available diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index a866532044..62c0903538 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -21,8 +21,6 @@ #include "core/memory.h" #include "core/settings.h" -#pragma optimize("", off) - namespace Loader { namespace { struct MODHeader { @@ -41,7 +39,7 @@ std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data, const std::vector<u8> uncompressed_data = Common::Compression::DecompressDataLZ4(compressed_data, header.size); - ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size, + ASSERT_MSG(uncompressed_data.size() == header.size, "{} != {}", header.size, uncompressed_data.size()); return uncompressed_data; diff --git a/src/core/memory.h b/src/core/memory.h index b9fa18b1db..04e2c5f1d1 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -72,15 +72,6 @@ u8* GetPointer(VAddr vaddr); std::string ReadCString(VAddr vaddr, std::size_t max_length); -enum class FlushMode { - /// Write back modified surfaces to RAM - Flush, - /// Remove region from the cache - Invalidate, - /// Write back modified surfaces to RAM, and also remove them from the cache - FlushAndInvalidate, -}; - /** * Mark each page touching the region as cached. */ diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index e1db068115..4b17bada5d 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -102,12 +102,6 @@ bool VerifyLogin(const std::string& username, const std::string& token) { } TelemetrySession::TelemetrySession() { -#ifdef ENABLE_WEB_SERVICE - backend = std::make_unique<WebService::TelemetryJson>( - Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); -#else - backend = std::make_unique<Telemetry::NullVisitor>(); -#endif // Log one-time top-level information AddField(Telemetry::FieldType::None, "TelemetryId", GetTelemetryId()); @@ -175,9 +169,14 @@ TelemetrySession::~TelemetrySession() { .count()}; AddField(Telemetry::FieldType::Session, "Shutdown_Time", shutdown_time); +#ifdef ENABLE_WEB_SERVICE + auto backend = std::make_unique<WebService::TelemetryJson>( + Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); +#else + auto backend = std::make_unique<Telemetry::NullVisitor>(); +#endif + // Complete the session, submitting to web service if necessary - // This is just a placeholder to wrap up the session once the core completes and this is - // destroyed. This will be moved elsewhere once we are actually doing real I/O with the service. field_collection.Accept(*backend); if (Settings::values.enable_telemetry) backend->Complete(); @@ -186,6 +185,8 @@ TelemetrySession::~TelemetrySession() { bool TelemetrySession::SubmitTestcase() { #ifdef ENABLE_WEB_SERVICE + auto backend = std::make_unique<WebService::TelemetryJson>( + Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); field_collection.Accept(*backend); return backend->SubmitTestcase(); #else diff --git a/src/core/telemetry_session.h b/src/core/telemetry_session.h index 023612b79e..cae5a45a00 100644 --- a/src/core/telemetry_session.h +++ b/src/core/telemetry_session.h @@ -39,7 +39,6 @@ public: private: Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session - std::unique_ptr<Telemetry::VisitorInterface> backend; ///< Backend interface that logs fields }; /** diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 6821f275df..1e010e4da6 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -3,6 +3,8 @@ add_library(video_core STATIC dma_pusher.h debug_utils/debug_utils.cpp debug_utils/debug_utils.h + engines/engine_upload.cpp + engines/engine_upload.h engines/fermi_2d.cpp engines/fermi_2d.h engines/kepler_compute.cpp diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 6674d94059..3175579cc5 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -40,6 +40,13 @@ bool DmaPusher::Step() { } const CommandList& command_list{dma_pushbuffer.front()}; + ASSERT_OR_EXECUTE(!command_list.empty(), { + // Somehow the command_list is empty, in order to avoid a crash + // We ignore it and assume its size is 0. + dma_pushbuffer.pop(); + dma_pushbuffer_subindex = 0; + return true; + }); const CommandListHeader command_list_header{command_list[dma_pushbuffer_subindex++]}; GPUVAddr dma_get = command_list_header.addr; GPUVAddr dma_put = dma_get + command_list_header.size * sizeof(u32); @@ -105,6 +112,8 @@ bool DmaPusher::Step() { dma_state.non_incrementing = false; dma_increment_once = true; break; + default: + break; } } } diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp new file mode 100644 index 0000000000..082a40cd9e --- /dev/null +++ b/src/video_core/engines/engine_upload.cpp @@ -0,0 +1,52 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cstring> + +#include "common/assert.h" +#include "video_core/engines/engine_upload.h" +#include "video_core/memory_manager.h" +#include "video_core/textures/decoders.h" + +namespace Tegra::Engines::Upload { + +State::State(MemoryManager& memory_manager, Registers& regs) + : regs{regs}, memory_manager{memory_manager} {} + +State::~State() = default; + +void State::ProcessExec(const bool is_linear) { + write_offset = 0; + copy_size = regs.line_length_in * regs.line_count; + inner_buffer.resize(copy_size); + this->is_linear = is_linear; +} + +void State::ProcessData(const u32 data, const bool is_last_call) { + const u32 sub_copy_size = std::min(4U, copy_size - write_offset); + std::memcpy(&inner_buffer[write_offset], &data, sub_copy_size); + write_offset += sub_copy_size; + if (!is_last_call) { + return; + } + const GPUVAddr address{regs.dest.Address()}; + if (is_linear) { + memory_manager.WriteBlock(address, inner_buffer.data(), copy_size); + } else { + UNIMPLEMENTED_IF(regs.dest.z != 0); + UNIMPLEMENTED_IF(regs.dest.depth != 1); + UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1); + UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1); + const std::size_t dst_size = Tegra::Texture::CalculateSize( + true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1); + tmp_buffer.resize(dst_size); + memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size); + Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y, + regs.dest.BlockHeight(), copy_size, inner_buffer.data(), + tmp_buffer.data()); + memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size); + } +} + +} // namespace Tegra::Engines::Upload diff --git a/src/video_core/engines/engine_upload.h b/src/video_core/engines/engine_upload.h new file mode 100644 index 0000000000..ef4f5839a0 --- /dev/null +++ b/src/video_core/engines/engine_upload.h @@ -0,0 +1,73 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> +#include "common/bit_field.h" +#include "common/common_types.h" + +namespace Tegra { +class MemoryManager; +} + +namespace Tegra::Engines::Upload { + +struct Registers { + u32 line_length_in; + u32 line_count; + + struct { + u32 address_high; + u32 address_low; + u32 pitch; + union { + BitField<0, 4, u32> block_width; + BitField<4, 4, u32> block_height; + BitField<8, 4, u32> block_depth; + }; + u32 width; + u32 height; + u32 depth; + u32 z; + u32 x; + u32 y; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); + } + + u32 BlockWidth() const { + return 1U << block_width.Value(); + } + + u32 BlockHeight() const { + return 1U << block_height.Value(); + } + + u32 BlockDepth() const { + return 1U << block_depth.Value(); + } + } dest; +}; + +class State { +public: + State(MemoryManager& memory_manager, Registers& regs); + ~State(); + + void ProcessExec(bool is_linear); + void ProcessData(u32 data, bool is_last_call); + +private: + u32 write_offset = 0; + u32 copy_size = 0; + std::vector<u8> inner_buffer; + std::vector<u8> tmp_buffer; + bool is_linear = false; + Registers& regs; + MemoryManager& memory_manager; +}; + +} // namespace Tegra::Engines::Upload diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h index 2e51b7f13d..45f59a4d99 100644 --- a/src/video_core/engines/fermi_2d.h +++ b/src/video_core/engines/fermi_2d.h @@ -21,6 +21,12 @@ class RasterizerInterface; namespace Tegra::Engines { +/** + * This Engine is known as G80_2D. Documentation can be found in: + * https://github.com/envytools/envytools/blob/master/rnndb/graph/g80_2d.xml + * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h + */ + #define FERMI2D_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::Fermi2D::Regs, field_name) / sizeof(u32)) diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp index b1d9504608..7404a8163c 100644 --- a/src/video_core/engines/kepler_compute.cpp +++ b/src/video_core/engines/kepler_compute.cpp @@ -4,12 +4,21 @@ #include "common/assert.h" #include "common/logging/log.h" +#include "core/core.h" #include "video_core/engines/kepler_compute.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" +#include "video_core/rasterizer_interface.h" +#include "video_core/renderer_base.h" +#include "video_core/textures/decoders.h" namespace Tegra::Engines { -KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {} +KeplerCompute::KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + MemoryManager& memory_manager) + : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, upload_state{ + memory_manager, + regs.upload} {} KeplerCompute::~KeplerCompute() = default; @@ -20,14 +29,34 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) { regs.reg_array[method_call.method] = method_call.argument; switch (method_call.method) { + case KEPLER_COMPUTE_REG_INDEX(exec_upload): { + upload_state.ProcessExec(regs.exec_upload.linear != 0); + break; + } + case KEPLER_COMPUTE_REG_INDEX(data_upload): { + const bool is_last_call = method_call.IsLastCall(); + upload_state.ProcessData(method_call.argument, is_last_call); + if (is_last_call) { + system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); + } + break; + } case KEPLER_COMPUTE_REG_INDEX(launch): - // Abort execution since compute shaders can be used to alter game memory (e.g. CUDA - // kernels) - UNREACHABLE_MSG("Compute shaders are not implemented"); + ProcessLaunch(); break; default: break; } } +void KeplerCompute::ProcessLaunch() { + + const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address(); + memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description, + LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32)); + + const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start; + LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc); +} + } // namespace Tegra::Engines diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h index fb6cdf4329..5250b8d9ba 100644 --- a/src/video_core/engines/kepler_compute.h +++ b/src/video_core/engines/kepler_compute.h @@ -6,22 +6,40 @@ #include <array> #include <cstddef> +#include <vector> +#include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" +#include "video_core/engines/engine_upload.h" #include "video_core/gpu.h" +namespace Core { +class System; +} + namespace Tegra { class MemoryManager; } +namespace VideoCore { +class RasterizerInterface; +} + namespace Tegra::Engines { +/** + * This Engine is known as GK104_Compute. Documentation can be found in: + * https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_compute.xml + * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_compute.xml.h + */ + #define KEPLER_COMPUTE_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32)) class KeplerCompute final { public: - explicit KeplerCompute(MemoryManager& memory_manager); + explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + MemoryManager& memory_manager); ~KeplerCompute(); static constexpr std::size_t NumConstBuffers = 8; @@ -31,30 +49,181 @@ public: union { struct { - INSERT_PADDING_WORDS(0xAF); + INSERT_PADDING_WORDS(0x60); + + Upload::Registers upload; + + struct { + union { + BitField<0, 1, u32> linear; + }; + } exec_upload; + + u32 data_upload; + + INSERT_PADDING_WORDS(0x3F); + + struct { + u32 address; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address) << 8)); + } + } launch_desc_loc; + + INSERT_PADDING_WORDS(0x1); u32 launch; - INSERT_PADDING_WORDS(0xC48); + INSERT_PADDING_WORDS(0x4A7); + + struct { + u32 address_high; + u32 address_low; + u32 limit; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + } tsc; + + INSERT_PADDING_WORDS(0x3); + + struct { + u32 address_high; + u32 address_low; + u32 limit; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + } tic; + + INSERT_PADDING_WORDS(0x22); + + struct { + u32 address_high; + u32 address_low; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + } code_loc; + + INSERT_PADDING_WORDS(0x3FE); + + u32 texture_const_buffer_index; + + INSERT_PADDING_WORDS(0x374); }; std::array<u32, NUM_REGS> reg_array; }; } regs{}; + + struct LaunchParams { + static constexpr std::size_t NUM_LAUNCH_PARAMETERS = 0x40; + + INSERT_PADDING_WORDS(0x8); + + u32 program_start; + + INSERT_PADDING_WORDS(0x2); + + BitField<30, 1, u32> linked_tsc; + + BitField<0, 31, u32> grid_dim_x; + union { + BitField<0, 16, u32> grid_dim_y; + BitField<16, 16, u32> grid_dim_z; + }; + + INSERT_PADDING_WORDS(0x3); + + BitField<0, 16, u32> shared_alloc; + + BitField<0, 31, u32> block_dim_x; + union { + BitField<0, 16, u32> block_dim_y; + BitField<16, 16, u32> block_dim_z; + }; + + union { + BitField<0, 8, u32> const_buffer_enable_mask; + BitField<29, 2, u32> cache_layout; + } memory_config; + + INSERT_PADDING_WORDS(0x8); + + struct { + u32 address_low; + union { + BitField<0, 8, u32> address_high; + BitField<15, 17, u32> size; + }; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high.Value()) << 32) | + address_low); + } + } const_buffer_config[8]; + + union { + BitField<0, 20, u32> local_pos_alloc; + BitField<27, 5, u32> barrier_alloc; + }; + + union { + BitField<0, 20, u32> local_neg_alloc; + BitField<24, 5, u32> gpr_alloc; + }; + + INSERT_PADDING_WORDS(0x11); + } launch_description; + + struct { + u32 write_offset = 0; + u32 copy_size = 0; + std::vector<u8> inner_buffer; + } state{}; + static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "KeplerCompute Regs has wrong size"); + static_assert(sizeof(LaunchParams) == LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32), + "KeplerCompute LaunchParams has wrong size"); + /// Write the value to the register identified by method. void CallMethod(const GPU::MethodCall& method_call); private: + Core::System& system; + VideoCore::RasterizerInterface& rasterizer; MemoryManager& memory_manager; + Upload::State upload_state; + + void ProcessLaunch(); }; #define ASSERT_REG_POSITION(field_name, position) \ static_assert(offsetof(KeplerCompute::Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") +#define ASSERT_LAUNCH_PARAM_POSITION(field_name, position) \ + static_assert(offsetof(KeplerCompute::LaunchParams, field_name) == position * 4, \ + "Field " #field_name " has invalid position") + +ASSERT_REG_POSITION(upload, 0x60); +ASSERT_REG_POSITION(exec_upload, 0x6C); +ASSERT_REG_POSITION(data_upload, 0x6D); ASSERT_REG_POSITION(launch, 0xAF); +ASSERT_REG_POSITION(tsc, 0x557); +ASSERT_REG_POSITION(tic, 0x55D); +ASSERT_REG_POSITION(code_loc, 0x582); +ASSERT_REG_POSITION(texture_const_buffer_index, 0x982); +ASSERT_LAUNCH_PARAM_POSITION(program_start, 0x8); +ASSERT_LAUNCH_PARAM_POSITION(grid_dim_x, 0xC); +ASSERT_LAUNCH_PARAM_POSITION(shared_alloc, 0x11); +ASSERT_LAUNCH_PARAM_POSITION(block_dim_x, 0x12); +ASSERT_LAUNCH_PARAM_POSITION(memory_config, 0x14); +ASSERT_LAUNCH_PARAM_POSITION(const_buffer_config, 0x1D); #undef ASSERT_REG_POSITION diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp index 7387886a3f..0561f676cb 100644 --- a/src/video_core/engines/kepler_memory.cpp +++ b/src/video_core/engines/kepler_memory.cpp @@ -14,9 +14,8 @@ namespace Tegra::Engines { -KeplerMemory::KeplerMemory(Core::System& system, VideoCore::RasterizerInterface& rasterizer, - MemoryManager& memory_manager) - : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager} {} +KeplerMemory::KeplerMemory(Core::System& system, MemoryManager& memory_manager) + : system{system}, memory_manager{memory_manager}, upload_state{memory_manager, regs.upload} {} KeplerMemory::~KeplerMemory() = default; @@ -28,46 +27,18 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) { switch (method_call.method) { case KEPLERMEMORY_REG_INDEX(exec): { - ProcessExec(); + upload_state.ProcessExec(regs.exec.linear != 0); break; } case KEPLERMEMORY_REG_INDEX(data): { - ProcessData(method_call.argument, method_call.IsLastCall()); + const bool is_last_call = method_call.IsLastCall(); + upload_state.ProcessData(method_call.argument, is_last_call); + if (is_last_call) { + system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); + } break; } } } -void KeplerMemory::ProcessExec() { - state.write_offset = 0; - state.copy_size = regs.line_length_in * regs.line_count; - state.inner_buffer.resize(state.copy_size); -} - -void KeplerMemory::ProcessData(u32 data, bool is_last_call) { - const u32 sub_copy_size = std::min(4U, state.copy_size - state.write_offset); - std::memcpy(&state.inner_buffer[state.write_offset], ®s.data, sub_copy_size); - state.write_offset += sub_copy_size; - if (is_last_call) { - const GPUVAddr address{regs.dest.Address()}; - if (regs.exec.linear != 0) { - memory_manager.WriteBlock(address, state.inner_buffer.data(), state.copy_size); - } else { - UNIMPLEMENTED_IF(regs.dest.z != 0); - UNIMPLEMENTED_IF(regs.dest.depth != 1); - UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1); - UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1); - const std::size_t dst_size = Tegra::Texture::CalculateSize( - true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1); - std::vector<u8> tmp_buffer(dst_size); - memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size); - Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, - regs.dest.y, regs.dest.BlockHeight(), state.copy_size, - state.inner_buffer.data(), tmp_buffer.data()); - memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size); - } - system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); - } -} - } // namespace Tegra::Engines diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h index 5f892ddad1..f3bc675a9d 100644 --- a/src/video_core/engines/kepler_memory.h +++ b/src/video_core/engines/kepler_memory.h @@ -10,6 +10,7 @@ #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" +#include "video_core/engines/engine_upload.h" #include "video_core/gpu.h" namespace Core { @@ -20,19 +21,20 @@ namespace Tegra { class MemoryManager; } -namespace VideoCore { -class RasterizerInterface; -} - namespace Tegra::Engines { +/** + * This Engine is known as P2MF. Documentation can be found in: + * https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_p2mf.xml + * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_p2mf.xml.h + */ + #define KEPLERMEMORY_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::KeplerMemory::Regs, field_name) / sizeof(u32)) class KeplerMemory final { public: - KeplerMemory(Core::System& system, VideoCore::RasterizerInterface& rasterizer, - MemoryManager& memory_manager); + KeplerMemory(Core::System& system, MemoryManager& memory_manager); ~KeplerMemory(); /// Write the value to the register identified by method. @@ -45,42 +47,7 @@ public: struct { INSERT_PADDING_WORDS(0x60); - u32 line_length_in; - u32 line_count; - - struct { - u32 address_high; - u32 address_low; - u32 pitch; - union { - BitField<0, 4, u32> block_width; - BitField<4, 4, u32> block_height; - BitField<8, 4, u32> block_depth; - }; - u32 width; - u32 height; - u32 depth; - u32 z; - u32 x; - u32 y; - - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } - - u32 BlockWidth() const { - return 1U << block_width.Value(); - } - - u32 BlockHeight() const { - return 1U << block_height.Value(); - } - - u32 BlockDepth() const { - return 1U << block_depth.Value(); - } - } dest; + Upload::Registers upload; struct { union { @@ -96,28 +63,17 @@ public: }; } regs{}; - struct { - u32 write_offset = 0; - u32 copy_size = 0; - std::vector<u8> inner_buffer; - } state{}; - private: Core::System& system; - VideoCore::RasterizerInterface& rasterizer; MemoryManager& memory_manager; - - void ProcessExec(); - void ProcessData(u32 data, bool is_last_call); + Upload::State upload_state; }; #define ASSERT_REG_POSITION(field_name, position) \ static_assert(offsetof(KeplerMemory::Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") -ASSERT_REG_POSITION(line_length_in, 0x60); -ASSERT_REG_POSITION(line_count, 0x61); -ASSERT_REG_POSITION(dest, 0x62); +ASSERT_REG_POSITION(upload, 0x60); ASSERT_REG_POSITION(exec, 0x6C); ASSERT_REG_POSITION(data, 0x6D); #undef ASSERT_REG_POSITION diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 9780417f20..39968d4034 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -20,8 +20,8 @@ constexpr u32 MacroRegistersStart = 0xE00; Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager) - : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, macro_interpreter{ - *this} { + : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, + macro_interpreter{*this}, upload_state{memory_manager, regs.upload} { InitializeRegisterDefaults(); } @@ -34,9 +34,9 @@ void Maxwell3D::InitializeRegisterDefaults() { // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. - for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) { - regs.viewports[viewport].depth_range_near = 0.0f; - regs.viewports[viewport].depth_range_far = 1.0f; + for (auto& viewport : regs.viewports) { + viewport.depth_range_near = 0.0f; + viewport.depth_range_far = 1.0f; } // Doom and Bomberman seems to use the uninitialized registers and just enable blend @@ -47,13 +47,13 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.blend.equation_a = Regs::Blend::Equation::Add; regs.blend.factor_source_a = Regs::Blend::Factor::One; regs.blend.factor_dest_a = Regs::Blend::Factor::Zero; - for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) { - regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero; - regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero; + for (auto& blend : regs.independent_blend) { + blend.equation_rgb = Regs::Blend::Equation::Add; + blend.factor_source_rgb = Regs::Blend::Factor::One; + blend.factor_dest_rgb = Regs::Blend::Factor::Zero; + blend.equation_a = Regs::Blend::Equation::Add; + blend.factor_source_a = Regs::Blend::Factor::One; + blend.factor_dest_a = Regs::Blend::Factor::Zero; } regs.stencil_front_op_fail = Regs::StencilOp::Keep; regs.stencil_front_op_zfail = Regs::StencilOp::Keep; @@ -75,11 +75,11 @@ void Maxwell3D::InitializeRegisterDefaults() { // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a // default of enabled fixes rendering here. - for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) { - regs.color_mask[color_mask].R.Assign(1); - regs.color_mask[color_mask].G.Assign(1); - regs.color_mask[color_mask].B.Assign(1); - regs.color_mask[color_mask].A.Assign(1); + for (auto& color_mask : regs.color_mask) { + color_mask.R.Assign(1); + color_mask.G.Assign(1); + color_mask.B.Assign(1); + color_mask.A.Assign(1); } // Commercial games seem to assume this value is enabled and nouveau sets this value manually. @@ -178,13 +178,13 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { // Vertex buffer if (method >= MAXWELL3D_REG_INDEX(vertex_array) && - method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && - method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) && - method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) { + method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) { dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays)); } } @@ -253,6 +253,18 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { ProcessSyncPoint(); break; } + case MAXWELL3D_REG_INDEX(exec_upload): { + upload_state.ProcessExec(regs.exec_upload.linear != 0); + break; + } + case MAXWELL3D_REG_INDEX(data_upload): { + const bool is_last_call = method_call.IsLastCall(); + upload_state.ProcessData(method_call.argument, is_last_call); + if (is_last_call) { + dirty_flags.OnMemoryWrite(); + } + break; + } default: break; } @@ -430,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { const auto a_type = tic_entry.a_type.Value(); // TODO(Subv): Different data types for separate components are not supported - ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); + DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); return tic_entry; } diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index cc2424d389..f342c78e6d 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -6,6 +6,7 @@ #include <array> #include <bitset> +#include <type_traits> #include <unordered_map> #include <vector> @@ -14,6 +15,7 @@ #include "common/common_funcs.h" #include "common/common_types.h" #include "common/math_util.h" +#include "video_core/engines/engine_upload.h" #include "video_core/gpu.h" #include "video_core/macro_interpreter.h" #include "video_core/textures/texture.h" @@ -32,6 +34,12 @@ class RasterizerInterface; namespace Tegra::Engines { +/** + * This Engine is known as GF100_3D. Documentation can be found in: + * https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml + * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h + */ + #define MAXWELL3D_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32)) @@ -51,6 +59,7 @@ public: static constexpr std::size_t NumCBData = 16; static constexpr std::size_t NumVertexArrays = 32; static constexpr std::size_t NumVertexAttributes = 32; + static constexpr std::size_t NumVaryings = 31; static constexpr std::size_t NumTextureSamplers = 32; static constexpr std::size_t NumClipDistances = 8; static constexpr std::size_t MaxShaderProgram = 6; @@ -243,9 +252,10 @@ public: return "10_10_10_2"; case Size::Size_11_11_10: return "11_11_10"; + default: + UNREACHABLE(); + return {}; } - UNREACHABLE(); - return {}; } std::string TypeString() const { @@ -579,7 +589,18 @@ public: u32 bind; } macros; - INSERT_PADDING_WORDS(0x69); + INSERT_PADDING_WORDS(0x17); + + Upload::Registers upload; + struct { + union { + BitField<0, 1, u32> linear; + }; + } exec_upload; + + u32 data_upload; + + INSERT_PADDING_WORDS(0x44); struct { union { @@ -1088,6 +1109,7 @@ public: } regs{}; static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size"); + static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable"); struct State { struct ConstBufferInfo { @@ -1175,6 +1197,8 @@ private: /// Interpreter for the macro codes uploaded to the GPU. MacroInterpreter macro_interpreter; + Upload::State upload_state; + /// Retrieves information about a specific TIC entry from the TIC buffer. Texture::TICEntry GetTICEntry(u32 tic_index) const; @@ -1218,6 +1242,9 @@ private: "Field " #field_name " has invalid position") ASSERT_REG_POSITION(macros, 0x45); +ASSERT_REG_POSITION(upload, 0x60); +ASSERT_REG_POSITION(exec_upload, 0x6C); +ASSERT_REG_POSITION(data_upload, 0x6D); ASSERT_REG_POSITION(sync_info, 0xB2); ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(rt, 0x200); diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 2426d00678..3a5dfef0c6 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -83,57 +83,66 @@ void MaxwellDMA::HandleCopy() { ASSERT(regs.exec.enable_2d == 1); - const std::size_t copy_size = regs.x_count * regs.y_count; + if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { + ASSERT(regs.src_params.size_z == 1); + // If the input is tiled and the output is linear, deswizzle the input and copy it over. + const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x; + const std::size_t src_size = Texture::CalculateSize( + true, src_bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y, + regs.src_params.size_z, regs.src_params.BlockHeight(), regs.src_params.BlockDepth()); - auto source_ptr{memory_manager.GetPointer(source)}; - auto dst_ptr{memory_manager.GetPointer(dest)}; + const std::size_t dst_size = regs.dst_pitch * regs.y_count; - if (!source_ptr) { - LOG_ERROR(HW_GPU, "source_ptr is invalid"); - return; - } + if (read_buffer.size() < src_size) { + read_buffer.resize(src_size); + } - if (!dst_ptr) { - LOG_ERROR(HW_GPU, "dst_ptr is invalid"); - return; - } + if (write_buffer.size() < dst_size) { + write_buffer.resize(dst_size); + } - const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) { - // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated - // copying. - rasterizer.FlushRegion(ToCacheAddr(source_ptr), src_size); + memory_manager.ReadBlock(source, read_buffer.data(), src_size); + memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); - // We have to invalidate the destination region to evict any outdated surfaces from the - // cache. We do this before actually writing the new data because the destination address - // might contain a dirty surface that will have to be written back to memory. - rasterizer.InvalidateRegion(ToCacheAddr(dst_ptr), dst_size); - }; + Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, + regs.src_params.size_x, src_bytes_per_pixel, read_buffer.data(), + write_buffer.data(), regs.src_params.BlockHeight(), + regs.src_params.pos_x, regs.src_params.pos_y); - if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { - ASSERT(regs.src_params.size_z == 1); - // If the input is tiled and the output is linear, deswizzle the input and copy it over. + memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); + } else { + ASSERT(regs.dst_params.BlockDepth() == 1); - const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x; + const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count; - FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y, - copy_size * src_bytes_per_pixel); + const std::size_t dst_size = Texture::CalculateSize( + true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, + regs.dst_params.size_z, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); - Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, - regs.src_params.size_x, src_bytes_per_pixel, source_ptr, dst_ptr, - regs.src_params.BlockHeight(), regs.src_params.pos_x, - regs.src_params.pos_y); - } else { - ASSERT(regs.dst_params.size_z == 1); - ASSERT(regs.src_pitch == regs.x_count); + const std::size_t dst_layer_size = Texture::CalculateSize( + true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1, + regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); - const u32 src_bpp = regs.src_pitch / regs.x_count; + const std::size_t src_size = regs.src_pitch * regs.y_count; - FlushAndInvalidate(regs.src_pitch * regs.y_count, - regs.dst_params.size_x * regs.dst_params.size_y * src_bpp); + if (read_buffer.size() < src_size) { + read_buffer.resize(src_size); + } + + if (write_buffer.size() < dst_size) { + write_buffer.resize(dst_size); + } + + memory_manager.ReadBlock(source, read_buffer.data(), src_size); + memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); // If the input is linear and the output is tiled, swizzle the input and copy it over. Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, - src_bpp, dst_ptr, source_ptr, regs.dst_params.BlockHeight()); + src_bytes_per_pixel, + write_buffer.data() + dst_layer_size * regs.dst_params.pos_z, + read_buffer.data(), regs.dst_params.BlockHeight()); + + memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); } } diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h index c6b6498420..e5942f671c 100644 --- a/src/video_core/engines/maxwell_dma.h +++ b/src/video_core/engines/maxwell_dma.h @@ -6,6 +6,7 @@ #include <array> #include <cstddef> +#include <vector> #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" @@ -25,6 +26,11 @@ class RasterizerInterface; namespace Tegra::Engines { +/** + * This Engine is known as GK104_Copy. Documentation can be found in: + * https://github.com/envytools/envytools/blob/master/rnndb/fifo/gk104_copy.xml + */ + class MaxwellDMA final { public: explicit MaxwellDMA(Core::System& system, VideoCore::RasterizerInterface& rasterizer, @@ -63,6 +69,16 @@ public: static_assert(sizeof(Parameters) == 24, "Parameters has wrong size"); + enum class ComponentMode : u32 { + Src0 = 0, + Src1 = 1, + Src2 = 2, + Src3 = 3, + Const0 = 4, + Const1 = 5, + Zero = 6, + }; + enum class CopyMode : u32 { None = 0, Unk1 = 1, @@ -128,7 +144,26 @@ public: u32 x_count; u32 y_count; - INSERT_PADDING_WORDS(0xBB); + INSERT_PADDING_WORDS(0xB8); + + u32 const0; + u32 const1; + union { + BitField<0, 4, ComponentMode> component0; + BitField<4, 4, ComponentMode> component1; + BitField<8, 4, ComponentMode> component2; + BitField<12, 4, ComponentMode> component3; + BitField<16, 2, u32> component_size; + BitField<20, 3, u32> src_num_components; + BitField<24, 3, u32> dst_num_components; + + u32 SrcBytePerPixel() const { + return src_num_components.Value() * component_size.Value(); + } + u32 DstBytePerPixel() const { + return dst_num_components.Value() * component_size.Value(); + } + } swizzle_config; Parameters dst_params; @@ -149,6 +184,9 @@ private: MemoryManager& memory_manager; + std::vector<u8> read_buffer; + std::vector<u8> write_buffer; + /// Performs the copy from the source buffer to the destination buffer as configured in the /// registers. void HandleCopy(); @@ -165,6 +203,9 @@ ASSERT_REG_POSITION(src_pitch, 0x104); ASSERT_REG_POSITION(dst_pitch, 0x105); ASSERT_REG_POSITION(x_count, 0x106); ASSERT_REG_POSITION(y_count, 0x107); +ASSERT_REG_POSITION(const0, 0x1C0); +ASSERT_REG_POSITION(const1, 0x1C1); +ASSERT_REG_POSITION(swizzle_config, 0x1C2); ASSERT_REG_POSITION(dst_params, 0x1C3); ASSERT_REG_POSITION(src_params, 0x1CA); diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index e5b4eadea4..e83f25fa15 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -98,6 +98,10 @@ union Attribute { BitField<22, 2, u64> element; BitField<24, 6, Index> index; BitField<47, 3, AttributeSize> size; + + bool IsPhysical() const { + return element == 0 && static_cast<u64>(index.Value()) == 0; + } } fmt20; union { @@ -499,6 +503,11 @@ enum class SystemVariable : u64 { CircularQueueEntryAddressHigh = 0x63, }; +enum class PhysicalAttributeDirection : u64 { + Input = 0, + Output = 1, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -521,6 +530,11 @@ union Instruction { BitField<48, 16, u64> opcode; union { + BitField<8, 8, Register> gpr; + BitField<20, 24, s64> offset; + } gmem; + + union { BitField<20, 16, u64> imm20_16; BitField<20, 19, u64> imm20_19; BitField<20, 32, s64> imm20_32; @@ -587,6 +601,7 @@ union Instruction { } alu; union { + BitField<38, 1, u64> idx; BitField<51, 1, u64> saturate; BitField<52, 2, IpaSampleMode> sample_mode; BitField<54, 2, IpaInterpMode> interp_mode; @@ -802,16 +817,25 @@ union Instruction { union { BitField<48, 3, UniformType> type; BitField<46, 2, u64> cache_mode; - BitField<20, 24, s64> immediate_offset; } ldg; union { BitField<48, 3, UniformType> type; BitField<46, 2, u64> cache_mode; - BitField<20, 24, s64> immediate_offset; } stg; union { + BitField<32, 1, PhysicalAttributeDirection> direction; + BitField<47, 3, AttributeSize> size; + BitField<20, 11, u64> address; + } al2p; + + union { + BitField<53, 3, UniformType> type; + BitField<52, 1, u64> extended; + } generic; + + union { BitField<0, 3, u64> pred0; BitField<3, 3, u64> pred3; BitField<7, 1, u64> abs_a; @@ -1371,11 +1395,14 @@ public: LD_L, LD_S, LD_C, + LD, // Load from generic memory + LDG, // Load from global memory ST_A, ST_L, ST_S, - LDG, // Load from global memory - STG, // Store in global memory + ST, // Store in generic memory + STG, // Store in global memory + AL2P, // Transforms attribute memory into physical memory TEX, TEX_B, // Texture Load Bindless TXQ, // Texture Query @@ -1641,11 +1668,14 @@ private: INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"), INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"), INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"), + INST("100-------------", Id::LD, Type::Memory, "LD"), + INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"), INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"), INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"), - INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), + INST("101-------------", Id::ST, Type::Memory, "ST"), INST("1110111011011---", Id::STG, Type::Memory, "STG"), + INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"), INST("110000----111---", Id::TEX, Type::Texture, "TEX"), INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"), INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 4461083ffe..52706505b0 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -35,9 +35,9 @@ GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{ren dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager); fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager); - kepler_compute = std::make_unique<Engines::KeplerCompute>(*memory_manager); + kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager); maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, rasterizer, *memory_manager); - kepler_memory = std::make_unique<Engines::KeplerMemory>(system, rasterizer, *memory_manager); + kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager); } GPU::~GPU() = default; diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index c9a2077de4..1e2ff46b0e 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -44,7 +44,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p renderer.Rasterizer().FlushRegion(data->addr, data->size); } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { renderer.Rasterizer().InvalidateRegion(data->addr, data->size); - } else if (const auto data = std::get_if<EndProcessingCommand>(&next.data)) { + } else if (std::holds_alternative<EndProcessingCommand>(next.data)) { return; } else { UNREACHABLE(); @@ -118,7 +118,7 @@ void SynchState::WaitForSynchronization(u64 fence) { // Wait for the GPU to be idle (all commands to be executed) { MICROPROFILE_SCOPE(GPU_wait); - std::unique_lock<std::mutex> lock{synchronization_mutex}; + std::unique_lock lock{synchronization_mutex}; synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; }); } } diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index cc14527c79..05a168a726 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -81,12 +81,6 @@ struct CommandDataContainer { CommandDataContainer(CommandData&& data, u64 next_fence) : data{std::move(data)}, fence{next_fence} {} - CommandDataContainer& operator=(const CommandDataContainer& t) { - data = std::move(t.data); - fence = t.fence; - return *this; - } - CommandData data; u64 fence{}; }; @@ -109,7 +103,7 @@ struct SynchState final { void TrySynchronize() { if (IsSynchronized()) { - std::lock_guard<std::mutex> lock{synchronization_mutex}; + std::lock_guard lock{synchronization_mutex}; synchronization_condition.notify_one(); } } diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp index 524d9ea5a9..c766ed692b 100644 --- a/src/video_core/macro_interpreter.cpp +++ b/src/video_core/macro_interpreter.cpp @@ -118,10 +118,12 @@ bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) { static_cast<u32>(opcode.operation.Value())); } + // An instruction with the Exit flag will not actually + // cause an exit if it's executed inside a delay slot. + // TODO(Blinkhawk): Reversed to always exit. The behavior explained above requires further + // testing on the MME code. if (opcode.is_exit) { // Exit has a delay slot, execute the next instruction - // Note: Executing an exit during a branch delay slot will cause the instruction at the - // branch target to be executed before exiting. Step(offset, true); return false; } diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index 6c98c67012..5d8d126c18 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -25,6 +25,8 @@ MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : raste UpdatePageTableForVMA(initial_vma); } +MemoryManager::~MemoryManager() = default; + GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) { const u64 aligned_size{Common::AlignUp(size, page_size)}; const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)}; @@ -199,11 +201,11 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const { return {}; } -bool MemoryManager::IsBlockContinous(const GPUVAddr start, const std::size_t size) { +bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const { const GPUVAddr end = start + size; const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start)); const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end)); - const std::size_t range = static_cast<std::size_t>(host_ptr_end - host_ptr_start); + const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start); return range == size; } diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index e4f0c4bd6e..113f9d8f3e 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -47,7 +47,8 @@ struct VirtualMemoryArea { class MemoryManager final { public: - MemoryManager(VideoCore::RasterizerInterface& rasterizer); + explicit MemoryManager(VideoCore::RasterizerInterface& rasterizer); + ~MemoryManager(); GPUVAddr AllocateSpace(u64 size, u64 align); GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align); @@ -65,18 +66,18 @@ public: u8* GetPointer(GPUVAddr addr); const u8* GetPointer(GPUVAddr addr) const; - // Returns true if the block is continous in host memory, false otherwise - bool IsBlockContinous(const GPUVAddr start, const std::size_t size); + /// Returns true if the block is continuous in host memory, false otherwise + bool IsBlockContinuous(GPUVAddr start, std::size_t size) const; /** * ReadBlock and WriteBlock are full read and write operations over virtual - * GPU Memory. It's important to use these when GPU memory may not be continous + * GPU Memory. It's important to use these when GPU memory may not be continuous * in the Host Memory counterpart. Note: This functions cause Host GPU Memory * Flushes and Invalidations, respectively to each operation. */ - void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const; - void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size); - void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size); + void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const; + void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size); + void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size); /** * ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and @@ -88,9 +89,9 @@ public: * WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture * being flushed. */ - void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const; - void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size); - void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size); + void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const; + void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size); + void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size); private: using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>; @@ -111,10 +112,10 @@ private: /** * Maps an unmanaged host memory pointer at a given address. * - * @param target The guest address to start the mapping at. - * @param memory The memory to be mapped. - * @param size Size of the mapping. - * @param state MemoryState tag to attach to the VMA. + * @param target The guest address to start the mapping at. + * @param memory The memory to be mapped. + * @param size Size of the mapping in bytes. + * @param backing_addr The base address of the range to back this mapping. */ VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr); @@ -124,7 +125,7 @@ private: /// Converts a VMAHandle to a mutable VMAIter. VMAIter StripIterConstness(const VMAHandle& iter); - /// Marks as the specfied VMA as allocated. + /// Marks as the specified VMA as allocated. VMAIter Allocate(VMAIter vma); /** diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h index 291772186d..0c4ea14941 100644 --- a/src/video_core/rasterizer_cache.h +++ b/src/video_core/rasterizer_cache.h @@ -37,9 +37,6 @@ public: /// Gets the size of the shader in guest memory, required for cache management virtual std::size_t GetSizeInBytes() const = 0; - /// Wriets any cached resources back to memory - virtual void Flush() = 0; - /// Sets whether the cached object should be considered registered void SetIsRegistered(bool registered) { is_registered = registered; @@ -147,8 +144,9 @@ protected: object->SetIsRegistered(false); rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1); + const CacheAddr addr = object->GetCacheAddr(); interval_cache.subtract({GetInterval(object), ObjectSet{object}}); - map_cache.erase(object->GetCacheAddr()); + map_cache.erase(addr); } /// Returns a ticks counter used for tracking when cached objects were last modified @@ -158,6 +156,8 @@ protected: return ++modified_ticks; } + virtual void FlushObjectInner(const T& object) = 0; + /// Flushes the specified object, updating appropriate cache state as needed void FlushObject(const T& object) { std::lock_guard lock{mutex}; @@ -165,7 +165,7 @@ protected: if (!object->IsDirty()) { return; } - object->Flush(); + FlushObjectInner(object); object->MarkAsModified(false, *this); } diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index fc33aa4332..f9247a40e4 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -42,9 +42,6 @@ public: return alignment; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - private: VAddr cpu_addr{}; std::size_t size{}; @@ -75,6 +72,9 @@ public: protected: void AlignBuffer(std::size_t alignment); + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {} + private: OGLStreamBuffer stream_buffer; diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index b6d9e0ddbe..1d1581f490 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -21,11 +21,21 @@ T GetInteger(GLenum pname) { Device::Device() { uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); + max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); + max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); has_variable_aoffi = TestVariableAoffi(); } +Device::Device(std::nullptr_t) { + uniform_buffer_alignment = 0; + max_vertex_attributes = 16; + max_varyings = 15; + has_variable_aoffi = true; +} + bool Device::TestVariableAoffi() { const GLchar* AOFFI_TEST = R"(#version 430 core +// This is a unit test, please ignore me on apitrace bug reports. uniform sampler2D tex; uniform ivec2 variable_offset; void main() { diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 78ff5ee580..de8490682c 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -5,17 +5,27 @@ #pragma once #include <cstddef> +#include "common/common_types.h" namespace OpenGL { class Device { public: - Device(); + explicit Device(); + explicit Device(std::nullptr_t); std::size_t GetUniformBufferAlignment() const { return uniform_buffer_alignment; } + u32 GetMaxVertexAttributes() const { + return max_vertex_attributes; + } + + u32 GetMaxVaryings() const { + return max_varyings; + } + bool HasVariableAoffi() const { return has_variable_aoffi; } @@ -24,6 +34,8 @@ private: static bool TestVariableAoffi(); std::size_t uniform_buffer_alignment{}; + u32 max_vertex_attributes{}; + u32 max_varyings{}; bool has_variable_aoffi{}; }; diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h index 196e6e278f..2d467a2401 100644 --- a/src/video_core/renderer_opengl/gl_global_cache.h +++ b/src/video_core/renderer_opengl/gl_global_cache.h @@ -46,7 +46,7 @@ public: /// Reloads the global region from guest memory void Reload(u32 size_); - void Flush() override; + void Flush(); private: VAddr cpu_addr{}; @@ -65,6 +65,11 @@ public: GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage); +protected: + void FlushObjectInner(const GlobalRegion& object) override { + object->Flush(); + } + private: GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const; GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9a088a5032..f9b6dfeea4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -98,9 +98,11 @@ struct FramebufferCacheKey { } }; -RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, - screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { +RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info) + : res_cache{*this}, shader_cache{*this, system, emu_window, device}, + global_cache{*this}, system{system}, screen_info{info}, + buffer_cache(*this, STREAM_BUFFER_SIZE) { OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique<GLShader::ProgramManager>(); @@ -261,8 +263,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() { // MakeQuadArray always generates u32 indexes params.index_format = GL_UNSIGNED_INT; params.count = (regs.vertex_buffer.count / 4) * 6; - params.index_buffer_offset = - primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count); + params.index_buffer_offset = primitive_assembler.MakeQuadArray( + regs.vertex_buffer.first, regs.vertex_buffer.count); } return params; } @@ -305,6 +307,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + default: + break; } continue; } @@ -920,8 +924,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); viewport.height = viewport_rect.GetHeight(); - viewport.depth_range_far = regs.viewports[i].depth_range_far; - viewport.depth_range_near = regs.viewports[i].depth_range_near; + viewport.depth_range_far = src.depth_range_far; + viewport.depth_range_near = src.depth_range_near; } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; @@ -1133,7 +1137,9 @@ void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncPointState() { const auto& regs = system.GPU().Maxwell3D().regs; - state.point.size = regs.point_size; + // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid + // in OpenGL). + state.point.size = std::max(1.0f, regs.point_size); } void RasterizerOpenGL::SyncPolygonOffset() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 71b9c5ead9..d78094138c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -48,7 +48,8 @@ struct FramebufferCacheKey; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info); + explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, + ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5a25f5b379..a7681902ef 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); -void CachedSurface::LoadGLBuffer() { +void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); - gl_buffer.resize(params.max_mip_level); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + if (gl_buffer.size() < params.max_mip_level) + gl_buffer.resize(params.max_mip_level); for (u32 i = 0; i < params.max_mip_level; i++) gl_buffer[i].resize(params.GetMipmapSizeGL(i)); if (params.is_tiled) { @@ -671,13 +673,13 @@ void CachedSurface::LoadGLBuffer() { } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); -void CachedSurface::FlushGLBuffer() { +void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented"); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; // OpenGL temporary buffer needs to be big enough to store raw texture size - gl_buffer.resize(1); gl_buffer[0].resize(GetSizeInBytes()); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); @@ -713,10 +715,12 @@ void CachedSurface::FlushGLBuffer() { } } -void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, - GLuint draw_fb_handle) { +void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle) { const auto& rect{params.GetRect(mip_map)}; + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + // Load data from memory to the surface const auto x0 = static_cast<GLint>(rect.left); const auto y0 = static_cast<GLint>(rect.bottom); @@ -801,7 +805,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, tuple.type, &gl_buffer[mip_map][buffer_offset]); break; case SurfaceTarget::TextureCubemap: { - std::size_t start = buffer_offset; for (std::size_t face = 0; face < params.depth; ++face) { glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face), static_cast<GLsizei>(rect.GetWidth()), @@ -845,11 +848,12 @@ void CachedSurface::EnsureTextureDiscrepantView() { } MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); -void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { +void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, + GLuint read_fb_handle, GLuint draw_fb_handle) { MICROPROFILE_SCOPE(OpenGL_TextureUL); for (u32 i = 0; i < params.max_mip_level; i++) - UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle); + UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle); } void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, @@ -929,8 +933,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre } void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { - surface->LoadGLBuffer(); - surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); + surface->LoadGLBuffer(temporal_memory); + surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle); surface->MarkAsModified(false, *this); surface->MarkForReload(false); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index db280dbb38..6263ef3e75 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -355,6 +355,12 @@ namespace OpenGL { class RasterizerOpenGL; +// This is used to store temporary big buffers, +// instead of creating/destroying all the time +struct RasterizerTemporaryMemory { + std::vector<std::vector<u8>> gl_buffer; +}; + class CachedSurface final : public RasterizerCacheObject { public: explicit CachedSurface(const SurfaceParams& params); @@ -371,10 +377,6 @@ public: return memory_size; } - void Flush() override { - FlushGLBuffer(); - } - const OGLTexture& Texture() const { return texture; } @@ -397,11 +399,12 @@ public: } // Read/Write data in Switch memory to/from gl_buffer - void LoadGLBuffer(); - void FlushGLBuffer(); + void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); + void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); // Upload data in gl_buffer to this surface's texture - void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle, + GLuint draw_fb_handle); void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, Tegra::Texture::SwizzleSource swizzle_y, @@ -429,13 +432,13 @@ public: } private: - void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle); void EnsureTextureDiscrepantView(); OGLTexture texture; OGLTexture discrepant_view; - std::vector<std::vector<u8>> gl_buffer; SurfaceParams params{}; GLenum gl_target{}; GLenum gl_internal_format{}; @@ -473,6 +476,11 @@ public: void SignalPreDrawCall(); void SignalPostDrawCall(); +protected: + void FlushObjectInner(const Surface& object) override { + object->FlushGLBuffer(temporal_memory); + } + private: void LoadSurface(const Surface& surface); Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); @@ -519,6 +527,8 @@ private: std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers; Surface last_depth_buffer; + RasterizerTemporaryMemory temporal_memory; + using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>; using SurfaceInterval = typename SurfaceIntervalCache::interval_type; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2a81b11690..d662522241 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -2,10 +2,14 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <mutex> +#include <thread> #include <boost/functional/hash.hpp> #include "common/assert.h" #include "common/hash.h" +#include "common/scope_exit.h" #include "core/core.h" +#include "core/frontend/emu_window.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" @@ -166,7 +170,8 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries, Maxwell::ShaderProgram program_type, BaseBindings base_bindings, GLenum primitive_mode, bool hint_retrievable = false) { - std::string source = "#version 430 core\n"; + std::string source = "#version 430 core\n" + "#extension GL_ARB_separate_shader_objects : enable\n\n"; source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); for (const auto& cbuf : entries.const_buffers) { @@ -344,8 +349,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, } ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, - const Device& device) - : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {} + Core::Frontend::EmuWindow& emu_window, const Device& device) + : RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {} void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { @@ -353,60 +358,115 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (!transferable) { return; } - const auto [raws, usages] = *transferable; + const auto [raws, shader_usages] = *transferable; auto [decompiled, dumps] = disk_cache.LoadPrecompiled(); const auto supported_formats{GetSupportedFormats()}; - const auto unspecialized{ + const auto unspecialized_shaders{ GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)}; - if (stop_loading) + if (stop_loading) { return; + } - // Build shaders - if (callback) - callback(VideoCore::LoadCallbackStage::Build, 0, usages.size()); - for (std::size_t i = 0; i < usages.size(); ++i) { - if (stop_loading) - return; + // Track if precompiled cache was altered during loading to know if we have to serialize the + // virtual precompiled cache file back to the hard drive + bool precompiled_cache_altered = false; - const auto& usage{usages[i]}; - LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier, - i + 1, usages.size()); + // Inform the frontend about shader build initialization + if (callback) { + callback(VideoCore::LoadCallbackStage::Build, 0, shader_usages.size()); + } - const auto& unspec{unspecialized.at(usage.unique_identifier)}; - const auto dump_it = dumps.find(usage); + std::mutex mutex; + std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex + std::atomic_bool compilation_failed = false; - CachedProgram shader; - if (dump_it != dumps.end()) { - // If the shader is dumped, attempt to load it with - shader = GeneratePrecompiledProgram(dump_it->second, supported_formats); + const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, + std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages, + const ShaderDumpsMap& dumps) { + context->MakeCurrent(); + SCOPE_EXIT({ return context->DoneCurrent(); }); + + for (std::size_t i = begin; i < end; ++i) { + if (stop_loading || compilation_failed) { + return; + } + const auto& usage{shader_usages[i]}; + LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})", + usage.unique_identifier, i, shader_usages.size()); + + const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)}; + const auto dump{dumps.find(usage)}; + + CachedProgram shader; + if (dump != dumps.end()) { + // If the shader is dumped, attempt to load it with + shader = GeneratePrecompiledProgram(dump->second, supported_formats); + if (!shader) { + compilation_failed = true; + return; + } + } if (!shader) { - // Invalidate the precompiled cache if a shader dumped shader was rejected - disk_cache.InvalidatePrecompiled(); - dumps.clear(); + shader = SpecializeShader(unspecialized.code, unspecialized.entries, + unspecialized.program_type, usage.bindings, + usage.primitive, true); } + + std::scoped_lock lock(mutex); + if (callback) { + callback(VideoCore::LoadCallbackStage::Build, ++built_shaders, + shader_usages.size()); + } + + precompiled_programs.emplace(usage, std::move(shader)); } - if (!shader) { - shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type, - usage.bindings, usage.primitive, true); - } - precompiled_programs.insert({usage, std::move(shader)}); + }; + + const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)}; + const std::size_t bucket_size{shader_usages.size() / num_workers}; + std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers); + std::vector<std::thread> threads(num_workers); + for (std::size_t i = 0; i < num_workers; ++i) { + const bool is_last_worker = i + 1 == num_workers; + const std::size_t start{bucket_size * i}; + const std::size_t end{is_last_worker ? shader_usages.size() : start + bucket_size}; + + // On some platforms the shared context has to be created from the GUI thread + contexts[i] = emu_window.CreateSharedContext(); + threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps); + } + for (auto& thread : threads) { + thread.join(); + } - if (callback) - callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size()); + if (compilation_failed) { + // Invalidate the precompiled cache if a shader dumped shader was rejected + disk_cache.InvalidatePrecompiled(); + dumps.clear(); + precompiled_cache_altered = true; + return; + } + if (stop_loading) { + return; } // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before // precompiling them - for (std::size_t i = 0; i < usages.size(); ++i) { - const auto& usage{usages[i]}; + for (std::size_t i = 0; i < shader_usages.size(); ++i) { + const auto& usage{shader_usages[i]}; if (dumps.find(usage) == dumps.end()) { - const auto& program = precompiled_programs.at(usage); + const auto& program{precompiled_programs.at(usage)}; disk_cache.SaveDump(usage, program->handle); + precompiled_cache_altered = true; } } + + if (precompiled_cache_altered) { + disk_cache.SaveVirtualPrecompiledFile(); + } } CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index a332087f83..64e5a5594d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -22,7 +22,11 @@ namespace Core { class System; -} // namespace Core +} + +namespace Core::Frontend { +class EmuWindow; +} namespace OpenGL { @@ -57,9 +61,6 @@ public: return shader_length; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - /// Gets the shader entries for the shader const GLShader::ShaderEntries& GetShaderEntries() const { return entries; @@ -114,7 +115,7 @@ private: class ShaderCacheOpenGL final : public RasterizerCache<Shader> { public: explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, - const Device& device); + Core::Frontend::EmuWindow& emu_window, const Device& device); /// Loads disk cache for the current game void LoadDiskCache(const std::atomic_bool& stop_loading, @@ -123,6 +124,10 @@ public: /// Gets the current specified shader stage program Shader GetStageProgram(Maxwell::ShaderProgram program); +protected: + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const Shader& object) override {} + private: std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, @@ -132,13 +137,13 @@ private: CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats); + Core::Frontend::EmuWindow& emu_window; const Device& device; - - std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; - ShaderDiskCacheOpenGL disk_cache; + PrecompiledShaders precompiled_shaders; PrecompiledPrograms precompiled_programs; + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ef1a1995f4..e9f8d40dbb 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -31,6 +31,8 @@ using Tegra::Shader::IpaInterpMode; using Tegra::Shader::IpaMode; using Tegra::Shader::IpaSampleMode; using Tegra::Shader::Register; + +using namespace std::string_literals; using namespace VideoCommon::Shader; using Maxwell = Tegra::Engines::Maxwell3D::Regs; @@ -57,15 +59,14 @@ public: shader_source += text; } - void AddLine(std::string_view text) { - AddExpression(text); - AddNewLine(); - } - - void AddLine(char character) { - DEBUG_ASSERT(scope >= 0); - AppendIndentation(); - shader_source += character; + // Forwards all arguments directly to libfmt. + // Note that all formatting requirements for fmt must be + // obeyed when using this function. (e.g. {{ must be used + // printing the character '{' is desirable. Ditto for }} and '}', + // etc). + template <typename... Args> + void AddLine(std::string_view text, Args&&... args) { + AddExpression(fmt::format(text, std::forward<Args>(args)...)); AddNewLine(); } @@ -75,9 +76,7 @@ public: } std::string GenerateTemporary() { - std::string temporary = "tmp"; - temporary += std::to_string(temporary_index++); - return temporary; + return fmt::format("tmp{}", temporary_index++); } std::string GetResult() { @@ -96,11 +95,9 @@ private: }; /// Generates code to use for a swizzle operation. -std::string GetSwizzle(u32 elem) { - ASSERT(elem <= 3); - std::string swizzle = "."; - swizzle += "xyzw"[elem]; - return swizzle; +constexpr const char* GetSwizzle(u32 element) { + constexpr std::array<const char*, 4> swizzle = {".x", ".y", ".z", ".w"}; + return swizzle.at(element); } /// Translate topology @@ -134,6 +131,19 @@ bool IsPrecise(Node node) { return false; } +constexpr bool IsGenericAttribute(Attribute::Index index) { + return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31; +} + +constexpr Attribute::Index ToGenericAttribute(u32 value) { + return static_cast<Attribute::Index>(value + static_cast<u32>(Attribute::Index::Attribute_0)); +} + +u32 GetGenericAttributeIndex(Attribute::Index index) { + ASSERT(IsGenericAttribute(index)); + return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0); +} + class GLSLDecompiler final { public: explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage, @@ -152,42 +162,43 @@ public: DeclareConstantBuffers(); DeclareGlobalMemory(); DeclareSamplers(); + DeclarePhysicalAttributeReader(); - code.AddLine("void execute_" + suffix + "() {"); + code.AddLine("void execute_{}() {{", suffix); ++code.scope; // VM's program counter const auto first_address = ir.GetBasicBlocks().begin()->first; - code.AddLine("uint jmp_to = " + std::to_string(first_address) + "u;"); + code.AddLine("uint jmp_to = {}u;", first_address); // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems // unlikely that shaders will use 20 nested SSYs and PBKs. constexpr u32 FLOW_STACK_SIZE = 20; - code.AddLine(fmt::format("uint flow_stack[{}];", FLOW_STACK_SIZE)); + code.AddLine("uint flow_stack[{}];", FLOW_STACK_SIZE); code.AddLine("uint flow_stack_top = 0u;"); - code.AddLine("while (true) {"); + code.AddLine("while (true) {{"); ++code.scope; - code.AddLine("switch (jmp_to) {"); + code.AddLine("switch (jmp_to) {{"); for (const auto& pair : ir.GetBasicBlocks()) { const auto [address, bb] = pair; - code.AddLine(fmt::format("case 0x{:x}u: {{", address)); + code.AddLine("case 0x{:x}u: {{", address); ++code.scope; VisitBlock(bb); --code.scope; - code.AddLine('}'); + code.AddLine("}}"); } code.AddLine("default: return;"); - code.AddLine('}'); + code.AddLine("}}"); for (std::size_t i = 0; i < 2; ++i) { --code.scope; - code.AddLine('}'); + code.AddLine("}}"); } } @@ -227,12 +238,13 @@ private: } void DeclareGeometry() { - if (stage != ShaderStage::Geometry) + if (stage != ShaderStage::Geometry) { return; + } const auto topology = GetTopologyName(header.common3.output_topology); - const auto max_vertices = std::to_string(header.common4.max_output_vertices); - code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;"); + const auto max_vertices = header.common4.max_output_vertices.Value(); + code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_vertices); code.AddNewLine(); DeclareVertexRedeclarations(); @@ -241,7 +253,7 @@ private: void DeclareVertexRedeclarations() { bool clip_distances_declared = false; - code.AddLine("out gl_PerVertex {"); + code.AddLine("out gl_PerVertex {{"); ++code.scope; code.AddLine("vec4 gl_Position;"); @@ -257,122 +269,143 @@ private: } --code.scope; - code.AddLine("};"); + code.AddLine("}};"); code.AddNewLine(); } void DeclareRegisters() { const auto& registers = ir.GetRegisters(); for (const u32 gpr : registers) { - code.AddLine("float " + GetRegister(gpr) + " = 0;"); + code.AddLine("float {} = 0;", GetRegister(gpr)); } - if (!registers.empty()) + if (!registers.empty()) { code.AddNewLine(); + } } void DeclarePredicates() { const auto& predicates = ir.GetPredicates(); for (const auto pred : predicates) { - code.AddLine("bool " + GetPredicate(pred) + " = false;"); + code.AddLine("bool {} = false;", GetPredicate(pred)); } - if (!predicates.empty()) + if (!predicates.empty()) { code.AddNewLine(); + } } void DeclareLocalMemory() { if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) { const auto element_count = Common::AlignUp(local_memory_size, 4) / 4; - code.AddLine("float " + GetLocalMemory() + '[' + std::to_string(element_count) + "];"); + code.AddLine("float {}[{}];", GetLocalMemory(), element_count); code.AddNewLine(); } } void DeclareInternalFlags() { for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) { - const InternalFlag flag_code = static_cast<InternalFlag>(flag); - code.AddLine("bool " + GetInternalFlag(flag_code) + " = false;"); + const auto flag_code = static_cast<InternalFlag>(flag); + code.AddLine("bool {} = false;", GetInternalFlag(flag_code)); } code.AddNewLine(); } std::string GetInputFlags(AttributeUse attribute) { - std::string out; - switch (attribute) { - case AttributeUse::Constant: - out += "flat "; - break; - case AttributeUse::ScreenLinear: - out += "noperspective "; - break; case AttributeUse::Perspective: // Default, Smooth - break; + return {}; + case AttributeUse::Constant: + return "flat "; + case AttributeUse::ScreenLinear: + return "noperspective "; default: - LOG_CRITICAL(HW_GPU, "Unused attribute being fetched"); - UNREACHABLE(); + case AttributeUse::Unused: + UNREACHABLE_MSG("Unused attribute being fetched"); + return {}; + UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<u32>(attribute)); + return {}; } - return out; } void DeclareInputAttributes() { - const auto& attributes = ir.GetInputAttributes(); - for (const auto element : attributes) { - const Attribute::Index index = element.first; - if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) { - // Skip when it's not a generic attribute - continue; + if (ir.HasPhysicalAttributes()) { + const u32 num_inputs{GetNumPhysicalInputAttributes()}; + for (u32 i = 0; i < num_inputs; ++i) { + DeclareInputAttribute(ToGenericAttribute(i), true); } + code.AddNewLine(); + return; + } - // TODO(bunnei): Use proper number of elements for these - u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0); - if (stage != ShaderStage::Vertex) { - // If inputs are varyings, add an offset - idx += GENERIC_VARYING_START_LOCATION; + const auto& attributes = ir.GetInputAttributes(); + for (const auto index : attributes) { + if (IsGenericAttribute(index)) { + DeclareInputAttribute(index, false); } + } + if (!attributes.empty()) { + code.AddNewLine(); + } + } - std::string attr = GetInputAttribute(index); - if (stage == ShaderStage::Geometry) { - attr = "gs_" + attr + "[]"; - } - std::string suffix; - if (stage == ShaderStage::Fragment) { - const auto input_mode = - header.ps.GetAttributeUse(idx - GENERIC_VARYING_START_LOCATION); - suffix = GetInputFlags(input_mode); + void DeclareInputAttribute(Attribute::Index index, bool skip_unused) { + const u32 generic_index{GetGenericAttributeIndex(index)}; + + std::string name{GetInputAttribute(index)}; + if (stage == ShaderStage::Geometry) { + name = "gs_" + name + "[]"; + } + + std::string suffix; + if (stage == ShaderStage::Fragment) { + const auto input_mode{header.ps.GetAttributeUse(generic_index)}; + if (skip_unused && input_mode == AttributeUse::Unused) { + return; } - code.AddLine("layout (location = " + std::to_string(idx) + ") " + suffix + "in vec4 " + - attr + ';'); + suffix = GetInputFlags(input_mode); } - if (!attributes.empty()) - code.AddNewLine(); + + u32 location = generic_index; + if (stage != ShaderStage::Vertex) { + // If inputs are varyings, add an offset + location += GENERIC_VARYING_START_LOCATION; + } + + code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name); } void DeclareOutputAttributes() { + if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) { + for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) { + DeclareOutputAttribute(ToGenericAttribute(i)); + } + code.AddNewLine(); + return; + } + const auto& attributes = ir.GetOutputAttributes(); for (const auto index : attributes) { - if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) { - // Skip when it's not a generic attribute - continue; + if (IsGenericAttribute(index)) { + DeclareOutputAttribute(index); } - // TODO(bunnei): Use proper number of elements for these - const auto idx = static_cast<u32>(index) - - static_cast<u32>(Attribute::Index::Attribute_0) + - GENERIC_VARYING_START_LOCATION; - code.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " + - GetOutputAttribute(index) + ';'); - } - if (!attributes.empty()) + } + if (!attributes.empty()) { code.AddNewLine(); + } + } + + void DeclareOutputAttribute(Attribute::Index index) { + const u32 location{GetGenericAttributeIndex(index) + GENERIC_VARYING_START_LOCATION}; + code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index)); } void DeclareConstantBuffers() { for (const auto& entry : ir.GetConstantBuffers()) { const auto [index, size] = entry; - code.AddLine("layout (std140, binding = CBUF_BINDING_" + std::to_string(index) + - ") uniform " + GetConstBufferBlock(index) + " {"); - code.AddLine(" vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];"); - code.AddLine("};"); + code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index, + GetConstBufferBlock(index)); + code.AddLine(" vec4 {}[MAX_CONSTBUFFER_ELEMENTS];", GetConstBuffer(index)); + code.AddLine("}};"); code.AddNewLine(); } } @@ -384,17 +417,16 @@ private: // Since we don't know how the shader will use the shader, hint the driver to disable as // much optimizations as possible std::string qualifier = "coherent volatile"; - if (usage.is_read && !usage.is_written) + if (usage.is_read && !usage.is_written) { qualifier += " readonly"; - else if (usage.is_written && !usage.is_read) + } else if (usage.is_written && !usage.is_read) { qualifier += " writeonly"; + } - const std::string binding = - fmt::format("GMEM_BINDING_{}_{}", base.cbuf_index, base.cbuf_offset); - code.AddLine("layout (std430, binding = " + binding + ") " + qualifier + " buffer " + - GetGlobalMemoryBlock(base) + " {"); - code.AddLine(" float " + GetGlobalMemory(base) + "[];"); - code.AddLine("};"); + code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{", + base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base)); + code.AddLine(" float {}[];", GetGlobalMemory(base)); + code.AddLine("}};"); code.AddNewLine(); } } @@ -402,7 +434,7 @@ private: void DeclareSamplers() { const auto& samplers = ir.GetSamplers(); for (const auto& sampler : samplers) { - std::string sampler_type = [&]() { + std::string sampler_type = [&sampler] { switch (sampler.GetType()) { case Tegra::Shader::TextureType::Texture1D: return "sampler1D"; @@ -417,16 +449,52 @@ private: return "sampler2D"; } }(); - if (sampler.IsArray()) + if (sampler.IsArray()) { sampler_type += "Array"; - if (sampler.IsShadow()) + } + if (sampler.IsShadow()) { sampler_type += "Shadow"; + } - code.AddLine("layout (binding = SAMPLER_BINDING_" + std::to_string(sampler.GetIndex()) + - ") uniform " + sampler_type + ' ' + GetSampler(sampler) + ';'); + code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(), + sampler_type, GetSampler(sampler)); } - if (!samplers.empty()) + if (!samplers.empty()) { code.AddNewLine(); + } + } + + void DeclarePhysicalAttributeReader() { + if (!ir.HasPhysicalAttributes()) { + return; + } + code.AddLine("float readPhysicalAttribute(uint physical_address) {{"); + ++code.scope; + code.AddLine("switch (physical_address) {{"); + + // Just declare generic attributes for now. + const auto num_attributes{static_cast<u32>(GetNumPhysicalInputAttributes())}; + for (u32 index = 0; index < num_attributes; ++index) { + const auto attribute{ToGenericAttribute(index)}; + for (u32 element = 0; element < 4; ++element) { + constexpr u32 generic_base{0x80}; + constexpr u32 generic_stride{16}; + constexpr u32 element_stride{4}; + const u32 address{generic_base + index * generic_stride + element * element_stride}; + + const bool declared{stage != ShaderStage::Fragment || + header.ps.GetAttributeUse(index) != AttributeUse::Unused}; + const std::string value{declared ? ReadAttribute(attribute, element) : "0"}; + code.AddLine("case 0x{:x}: return {};", address, value); + } + } + + code.AddLine("default: return 0;"); + + code.AddLine("}}"); + --code.scope; + code.AddLine("}}"); + code.AddNewLine(); } void VisitBlock(const NodeBlock& bb) { @@ -450,23 +518,26 @@ private: return {}; } return (this->*decompiler)(*operation); + } - } else if (const auto gpr = std::get_if<GprNode>(node)) { + if (const auto gpr = std::get_if<GprNode>(node)) { const u32 index = gpr->GetIndex(); if (index == Register::ZeroIndex) { return "0"; } return GetRegister(index); + } - } else if (const auto immediate = std::get_if<ImmediateNode>(node)) { + if (const auto immediate = std::get_if<ImmediateNode>(node)) { const u32 value = immediate->GetValue(); if (value < 10) { // For eyecandy avoid using hex numbers on single digits return fmt::format("utof({}u)", immediate->GetValue()); } return fmt::format("utof(0x{:x}u)", immediate->GetValue()); + } - } else if (const auto predicate = std::get_if<PredicateNode>(node)) { + if (const auto predicate = std::get_if<PredicateNode>(node)) { const auto value = [&]() -> std::string { switch (const auto index = predicate->GetIndex(); index) { case Tegra::Shader::Pred::UnusedIndex: @@ -478,77 +549,22 @@ private: } }(); if (predicate->IsNegated()) { - return "!(" + value + ')'; + return fmt::format("!({})", value); } return value; + } - } else if (const auto abuf = std::get_if<AbufNode>(node)) { - const auto attribute = abuf->GetIndex(); - const auto element = abuf->GetElement(); - - const auto GeometryPass = [&](const std::string& name) { - if (stage == ShaderStage::Geometry && abuf->GetBuffer()) { - // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games - // set an 0x80000000 index for those and the shader fails to build. Find out why - // this happens and what's its intent. - return "gs_" + name + "[ftou(" + Visit(abuf->GetBuffer()) + - ") % MAX_VERTEX_INPUT]"; - } - return name; - }; - - switch (attribute) { - case Attribute::Index::Position: - if (stage != ShaderStage::Fragment) { - return GeometryPass("position") + GetSwizzle(element); - } else { - return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element); - } - case Attribute::Index::PointCoord: - switch (element) { - case 0: - return "gl_PointCoord.x"; - case 1: - return "gl_PointCoord.y"; - case 2: - case 3: - return "0"; - } - UNREACHABLE(); - return "0"; - case Attribute::Index::TessCoordInstanceIDVertexID: - // TODO(Subv): Find out what the values are for the first two elements when inside a - // vertex shader, and what's the value of the fourth element when inside a Tess Eval - // shader. - ASSERT(stage == ShaderStage::Vertex); - switch (element) { - case 2: - // Config pack's first value is instance_id. - return "uintBitsToFloat(config_pack[0])"; - case 3: - return "uintBitsToFloat(gl_VertexID)"; - } - UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element); - return "0"; - case Attribute::Index::FrontFacing: - // TODO(Subv): Find out what the values are for the other elements. - ASSERT(stage == ShaderStage::Fragment); - switch (element) { - case 3: - return "itof(gl_FrontFacing ? -1 : 0)"; - } - UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element); - return "0"; - default: - if (attribute >= Attribute::Index::Attribute_0 && - attribute <= Attribute::Index::Attribute_31) { - return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element); - } - break; + if (const auto abuf = std::get_if<AbufNode>(node)) { + UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry, + "Physical attributes in geometry shaders are not implemented"); + if (abuf->IsPhysicalBuffer()) { + return fmt::format("readPhysicalAttribute(ftou({}))", + Visit(abuf->GetPhysicalAddress())); } - UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute)); + return ReadAttribute(abuf->GetIndex(), abuf->GetElement(), abuf->GetBuffer()); + } - } else if (const auto cbuf = std::get_if<CbufNode>(node)) { + if (const auto cbuf = std::get_if<CbufNode>(node)) { const Node offset = cbuf->GetOffset(); if (const auto immediate = std::get_if<ImmediateNode>(offset)) { // Direct access @@ -556,48 +572,117 @@ private: ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access"); return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / (4 * 4), (offset_imm / 4) % 4); + } - } else if (std::holds_alternative<OperationNode>(*offset)) { + if (std::holds_alternative<OperationNode>(*offset)) { // Indirect access const std::string final_offset = code.GenerateTemporary(); - code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4);"); + code.AddLine("uint {} = (ftou({}) / 4);", final_offset, Visit(offset)); return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()), final_offset, final_offset); - - } else { - UNREACHABLE_MSG("Unmanaged offset node type"); } - } else if (const auto gmem = std::get_if<GmemNode>(node)) { + UNREACHABLE_MSG("Unmanaged offset node type"); + } + + if (const auto gmem = std::get_if<GmemNode>(node)) { const std::string real = Visit(gmem->GetRealAddress()); const std::string base = Visit(gmem->GetBaseAddress()); - const std::string final_offset = "(ftou(" + real + ") - ftou(" + base + ")) / 4"; + const std::string final_offset = fmt::format("(ftou({}) - ftou({})) / 4", real, base); return fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset); + } - } else if (const auto lmem = std::get_if<LmemNode>(node)) { + if (const auto lmem = std::get_if<LmemNode>(node)) { return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress())); + } - } else if (const auto internal_flag = std::get_if<InternalFlagNode>(node)) { + if (const auto internal_flag = std::get_if<InternalFlagNode>(node)) { return GetInternalFlag(internal_flag->GetFlag()); + } - } else if (const auto conditional = std::get_if<ConditionalNode>(node)) { + if (const auto conditional = std::get_if<ConditionalNode>(node)) { // It's invalid to call conditional on nested nodes, use an operation instead - code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {"); + code.AddLine("if ({}) {{", Visit(conditional->GetCondition())); ++code.scope; VisitBlock(conditional->GetCode()); --code.scope; - code.AddLine('}'); + code.AddLine("}}"); return {}; + } - } else if (const auto comment = std::get_if<CommentNode>(node)) { + if (const auto comment = std::get_if<CommentNode>(node)) { return "// " + comment->GetText(); } + UNREACHABLE(); return {}; } + std::string ReadAttribute(Attribute::Index attribute, u32 element, Node buffer = {}) { + const auto GeometryPass = [&](std::string_view name) { + if (stage == ShaderStage::Geometry && buffer) { + // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games + // set an 0x80000000 index for those and the shader fails to build. Find out why + // this happens and what's its intent. + return fmt::format("gs_{}[ftou({}) % MAX_VERTEX_INPUT]", name, Visit(buffer)); + } + return std::string(name); + }; + + switch (attribute) { + case Attribute::Index::Position: + if (stage != ShaderStage::Fragment) { + return GeometryPass("position") + GetSwizzle(element); + } else { + return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)); + } + case Attribute::Index::PointCoord: + switch (element) { + case 0: + return "gl_PointCoord.x"; + case 1: + return "gl_PointCoord.y"; + case 2: + case 3: + return "0"; + } + UNREACHABLE(); + return "0"; + case Attribute::Index::TessCoordInstanceIDVertexID: + // TODO(Subv): Find out what the values are for the first two elements when inside a + // vertex shader, and what's the value of the fourth element when inside a Tess Eval + // shader. + ASSERT(stage == ShaderStage::Vertex); + switch (element) { + case 2: + // Config pack's first value is instance_id. + return "uintBitsToFloat(config_pack[0])"; + case 3: + return "uintBitsToFloat(gl_VertexID)"; + } + UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element); + return "0"; + case Attribute::Index::FrontFacing: + // TODO(Subv): Find out what the values are for the other elements. + ASSERT(stage == ShaderStage::Fragment); + switch (element) { + case 3: + return "itof(gl_FrontFacing ? -1 : 0)"; + } + UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element); + return "0"; + default: + if (IsGenericAttribute(attribute)) { + return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element); + } + break; + } + UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute)); + return "0"; + } + std::string ApplyPrecise(Operation operation, const std::string& value) { if (!IsPrecise(operation)) { return value; @@ -606,7 +691,7 @@ private: const std::string precise = stage != ShaderStage::Fragment ? "precise " : ""; const std::string temporary = code.GenerateTemporary(); - code.AddLine(precise + "float " + temporary + " = " + value + ';'); + code.AddLine("{}float {} = {};", precise, temporary, value); return temporary; } @@ -620,7 +705,7 @@ private: } const std::string temporary = code.GenerateTemporary(); - code.AddLine("float " + temporary + " = " + Visit(operand) + ';'); + code.AddLine("float {} = {};", temporary, Visit(operand)); return temporary; } @@ -635,31 +720,32 @@ private: case Type::Float: return value; case Type::Int: - return "ftoi(" + value + ')'; + return fmt::format("ftoi({})", value); case Type::Uint: - return "ftou(" + value + ')'; + return fmt::format("ftou({})", value); case Type::HalfFloat: - return "toHalf2(" + value + ')'; + return fmt::format("toHalf2({})", value); } UNREACHABLE(); return value; } - std::string BitwiseCastResult(std::string value, Type type, bool needs_parenthesis = false) { + std::string BitwiseCastResult(const std::string& value, Type type, + bool needs_parenthesis = false) { switch (type) { case Type::Bool: case Type::Bool2: case Type::Float: if (needs_parenthesis) { - return '(' + value + ')'; + return fmt::format("({})", value); } return value; case Type::Int: - return "itof(" + value + ')'; + return fmt::format("itof({})", value); case Type::Uint: - return "utof(" + value + ')'; + return fmt::format("utof({})", value); case Type::HalfFloat: - return "fromHalf2(" + value + ')'; + return fmt::format("fromHalf2({})", value); } UNREACHABLE(); return value; @@ -667,27 +753,27 @@ private: std::string GenerateUnary(Operation operation, const std::string& func, Type result_type, Type type_a, bool needs_parenthesis = true) { - return ApplyPrecise(operation, - BitwiseCastResult(func + '(' + VisitOperand(operation, 0, type_a) + ')', - result_type, needs_parenthesis)); + const std::string op_str = fmt::format("{}({})", func, VisitOperand(operation, 0, type_a)); + + return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type, needs_parenthesis)); } std::string GenerateBinaryInfix(Operation operation, const std::string& func, Type result_type, Type type_a, Type type_b) { const std::string op_a = VisitOperand(operation, 0, type_a); const std::string op_b = VisitOperand(operation, 1, type_b); + const std::string op_str = fmt::format("({} {} {})", op_a, func, op_b); - return ApplyPrecise( - operation, BitwiseCastResult('(' + op_a + ' ' + func + ' ' + op_b + ')', result_type)); + return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type)); } std::string GenerateBinaryCall(Operation operation, const std::string& func, Type result_type, Type type_a, Type type_b) { const std::string op_a = VisitOperand(operation, 0, type_a); const std::string op_b = VisitOperand(operation, 1, type_b); + const std::string op_str = fmt::format("{}({}, {})", func, op_a, op_b); - return ApplyPrecise(operation, - BitwiseCastResult(func + '(' + op_a + ", " + op_b + ')', result_type)); + return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type)); } std::string GenerateTernary(Operation operation, const std::string& func, Type result_type, @@ -695,10 +781,9 @@ private: const std::string op_a = VisitOperand(operation, 0, type_a); const std::string op_b = VisitOperand(operation, 1, type_b); const std::string op_c = VisitOperand(operation, 2, type_c); + const std::string op_str = fmt::format("{}({}, {}, {})", func, op_a, op_b, op_c); - return ApplyPrecise( - operation, - BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + op_c + ')', result_type)); + return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type)); } std::string GenerateQuaternary(Operation operation, const std::string& func, Type result_type, @@ -707,10 +792,9 @@ private: const std::string op_b = VisitOperand(operation, 1, type_b); const std::string op_c = VisitOperand(operation, 2, type_c); const std::string op_d = VisitOperand(operation, 3, type_d); + const std::string op_str = fmt::format("{}({}, {}, {}, {})", func, op_a, op_b, op_c, op_d); - return ApplyPrecise(operation, BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + - op_c + ", " + op_d + ')', - result_type)); + return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type)); } std::string GenerateTexture(Operation operation, const std::string& function_suffix, @@ -773,7 +857,7 @@ private: // required to be constant) expr += std::to_string(static_cast<s32>(immediate->GetValue())); } else { - expr += "ftoi(" + Visit(operand) + ')'; + expr += fmt::format("ftoi({})", Visit(operand)); } break; case Type::Float: @@ -806,7 +890,7 @@ private: expr += std::to_string(static_cast<s32>(immediate->GetValue())); } else if (device.HasVariableAoffi()) { // Avoid using variable AOFFI on unsupported devices. - expr += "ftoi(" + Visit(operand) + ')'; + expr += fmt::format("ftoi({})", Visit(operand)); } else { // Insert 0 on devices not supporting variable AOFFI. expr += '0'; @@ -831,21 +915,21 @@ private: return {}; } target = GetRegister(gpr->GetIndex()); - } else if (const auto abuf = std::get_if<AbufNode>(dest)) { + UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer()); + target = [&]() -> std::string { switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) { case Attribute::Index::Position: - return "position" + GetSwizzle(abuf->GetElement()); + return "position"s + GetSwizzle(abuf->GetElement()); case Attribute::Index::PointSize: return "gl_PointSize"; case Attribute::Index::ClipDistances0123: - return "gl_ClipDistance[" + std::to_string(abuf->GetElement()) + ']'; + return fmt::format("gl_ClipDistance[{}]", abuf->GetElement()); case Attribute::Index::ClipDistances4567: - return "gl_ClipDistance[" + std::to_string(abuf->GetElement() + 4) + ']'; + return fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4); default: - if (attribute >= Attribute::Index::Attribute_0 && - attribute <= Attribute::Index::Attribute_31) { + if (IsGenericAttribute(attribute)) { return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()); } UNIMPLEMENTED_MSG("Unhandled output attribute: {}", @@ -853,35 +937,21 @@ private: return "0"; } }(); - } else if (const auto lmem = std::get_if<LmemNode>(dest)) { - target = GetLocalMemory() + "[ftou(" + Visit(lmem->GetAddress()) + ") / 4]"; - + target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress())); } else if (const auto gmem = std::get_if<GmemNode>(dest)) { const std::string real = Visit(gmem->GetRealAddress()); const std::string base = Visit(gmem->GetBaseAddress()); - const std::string final_offset = "(ftou(" + real + ") - ftou(" + base + ")) / 4"; + const std::string final_offset = fmt::format("(ftou({}) - ftou({})) / 4", real, base); target = fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset); - } else { UNREACHABLE_MSG("Assign called without a proper target"); } - code.AddLine(target + " = " + Visit(src) + ';'); + code.AddLine("{} = {};", target, Visit(src)); return {}; } - std::string Composite(Operation operation) { - std::string value = "vec4("; - for (std::size_t i = 0; i < 4; ++i) { - value += Visit(operation[i]); - if (i < 3) - value += ", "; - } - value += ')'; - return value; - } - template <Type type> std::string Add(Operation operation) { return GenerateBinaryInfix(operation, "+", type, type, type); @@ -931,8 +1001,9 @@ private: const std::string condition = Visit(operation[0]); const std::string true_case = Visit(operation[1]); const std::string false_case = Visit(operation[2]); - return ApplyPrecise(operation, - '(' + condition + " ? " + true_case + " : " + false_case + ')'); + const std::string op_str = fmt::format("({} ? {} : {})", condition, true_case, false_case); + + return ApplyPrecise(operation, op_str); } std::string FCos(Operation operation) { @@ -996,9 +1067,9 @@ private: std::string ILogicalShiftRight(Operation operation) { const std::string op_a = VisitOperand(operation, 0, Type::Uint); const std::string op_b = VisitOperand(operation, 1, Type::Uint); + const std::string op_str = fmt::format("int({} >> {})", op_a, op_b); - return ApplyPrecise(operation, - BitwiseCastResult("int(" + op_a + " >> " + op_b + ')', Type::Int)); + return ApplyPrecise(operation, BitwiseCastResult(op_str, Type::Int)); } std::string IArithmeticShiftRight(Operation operation) { @@ -1054,11 +1125,12 @@ private: } std::string HNegate(Operation operation) { - const auto GetNegate = [&](std::size_t index) -> std::string { + const auto GetNegate = [&](std::size_t index) { return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1"; }; - const std::string value = '(' + VisitOperand(operation, 0, Type::HalfFloat) + " * vec2(" + - GetNegate(1) + ", " + GetNegate(2) + "))"; + const std::string value = + fmt::format("({} * vec2({}, {}))", VisitOperand(operation, 0, Type::HalfFloat), + GetNegate(1), GetNegate(2)); return BitwiseCastResult(value, Type::HalfFloat); } @@ -1066,7 +1138,8 @@ private: const std::string value = VisitOperand(operation, 0, Type::HalfFloat); const std::string min = VisitOperand(operation, 1, Type::Float); const std::string max = VisitOperand(operation, 2, Type::Float); - const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))"; + const std::string clamped = fmt::format("clamp({}, vec2({}), vec2({}))", value, min, max); + return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat)); } @@ -1077,34 +1150,35 @@ private: case Tegra::Shader::HalfType::H0_H1: return operand; case Tegra::Shader::HalfType::F32: - return "vec2(fromHalf2(" + operand + "))"; + return fmt::format("vec2(fromHalf2({}))", operand); case Tegra::Shader::HalfType::H0_H0: - return "vec2(" + operand + "[0])"; + return fmt::format("vec2({}[0])", operand); case Tegra::Shader::HalfType::H1_H1: - return "vec2(" + operand + "[1])"; + return fmt::format("vec2({}[1])", operand); } UNREACHABLE(); return "0"; }(); - return "fromHalf2(" + value + ')'; + return fmt::format("fromHalf2({})", value); } std::string HMergeF32(Operation operation) { - return "float(toHalf2(" + Visit(operation[0]) + ")[0])"; + return fmt::format("float(toHalf2({})[0])", Visit(operation[0])); } std::string HMergeH0(Operation operation) { - return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" + - Visit(operation[0]) + ")[1]))"; + return fmt::format("fromHalf2(vec2(toHalf2({})[0], toHalf2({})[1]))", Visit(operation[1]), + Visit(operation[0])); } std::string HMergeH1(Operation operation) { - return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[0], toHalf2(" + - Visit(operation[1]) + ")[1]))"; + return fmt::format("fromHalf2(vec2(toHalf2({})[0], toHalf2({})[1]))", Visit(operation[0]), + Visit(operation[1])); } std::string HPack2(Operation operation) { - return "utof(packHalf2x16(vec2(" + Visit(operation[0]) + ", " + Visit(operation[1]) + ")))"; + return fmt::format("utof(packHalf2x16(vec2({}, {})))", Visit(operation[0]), + Visit(operation[1])); } template <Type type> @@ -1162,7 +1236,7 @@ private: target = GetInternalFlag(flag->GetFlag()); } - code.AddLine(target + " = " + Visit(src) + ';'); + code.AddLine("{} = {};", target, Visit(src)); return {}; } @@ -1184,7 +1258,7 @@ private: std::string LogicalPick2(Operation operation) { const std::string pair = VisitOperand(operation, 0, Type::Bool2); - return pair + '[' + VisitOperand(operation, 1, Type::Uint) + ']'; + return fmt::format("{}[{}]", pair, VisitOperand(operation, 1, Type::Uint)); } std::string LogicalAll2(Operation operation) { @@ -1196,15 +1270,15 @@ private: } template <bool with_nan> - std::string GenerateHalfComparison(Operation operation, std::string compare_op) { - std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2, - Type::HalfFloat, Type::HalfFloat)}; + std::string GenerateHalfComparison(Operation operation, const std::string& compare_op) { + const std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2, + Type::HalfFloat, Type::HalfFloat)}; if constexpr (!with_nan) { return comparison; } - return "halfFloatNanComparison(" + comparison + ", " + - VisitOperand(operation, 0, Type::HalfFloat) + ", " + - VisitOperand(operation, 1, Type::HalfFloat) + ')'; + return fmt::format("halfFloatNanComparison({}, {}, {})", comparison, + VisitOperand(operation, 0, Type::HalfFloat), + VisitOperand(operation, 1, Type::HalfFloat)); } template <bool with_nan> @@ -1281,12 +1355,12 @@ private: switch (meta->element) { case 0: case 1: - return "itof(int(textureSize(" + sampler + ", " + lod + ')' + - GetSwizzle(meta->element) + "))"; + return fmt::format("itof(int(textureSize({}, {}){}))", sampler, lod, + GetSwizzle(meta->element)); case 2: return "0"; case 3: - return "itof(textureQueryLevels(" + sampler + "))"; + return fmt::format("itof(textureQueryLevels({}))", sampler); } UNREACHABLE(); return "0"; @@ -1297,8 +1371,9 @@ private: ASSERT(meta); if (meta->element < 2) { - return "itof(int((" + GenerateTexture(operation, "QueryLod", {}) + " * vec2(256))" + - GetSwizzle(meta->element) + "))"; + return fmt::format("itof(int(({} * vec2(256)){}))", + GenerateTexture(operation, "QueryLod", {}), + GetSwizzle(meta->element)); } return "0"; } @@ -1337,7 +1412,7 @@ private: const auto target = std::get_if<ImmediateNode>(operation[0]); UNIMPLEMENTED_IF(!target); - code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target->GetValue())); + code.AddLine("jmp_to = 0x{:x}u;", target->GetValue()); code.AddLine("break;"); return {}; } @@ -1346,7 +1421,7 @@ private: const auto target = std::get_if<ImmediateNode>(operation[0]); UNIMPLEMENTED_IF(!target); - code.AddLine(fmt::format("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue())); + code.AddLine("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue()); return {}; } @@ -1372,7 +1447,7 @@ private: UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented"); - code.AddLine("if (alpha_test[0] != 0) {"); + code.AddLine("if (alpha_test[0] != 0) {{"); ++code.scope; // We start on the register containing the alpha value in the first RT. u32 current_reg = 3; @@ -1383,13 +1458,12 @@ private: header.ps.IsColorComponentOutputEnabled(render_target, 1) || header.ps.IsColorComponentOutputEnabled(render_target, 2) || header.ps.IsColorComponentOutputEnabled(render_target, 3)) { - code.AddLine( - fmt::format("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg))); + code.AddLine("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg)); current_reg += 4; } } --code.scope; - code.AddLine('}'); + code.AddLine("}}"); // Write the color outputs using the data in the shader registers, disabled // rendertargets/components are skipped in the register assignment. @@ -1398,8 +1472,8 @@ private: // TODO(Subv): Figure out how dual-source blending is configured in the Switch. for (u32 component = 0; component < 4; ++component) { if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { - code.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, - SafeGetRegister(current_reg))); + code.AddLine("FragColor{}[{}] = {};", render_target, component, + SafeGetRegister(current_reg)); ++current_reg; } } @@ -1408,7 +1482,7 @@ private: if (header.ps.omap.depth) { // The depth output is always 2 registers after the last color output, and current_reg // already contains one past the last color register. - code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';'); + code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1)); } code.AddLine("return;"); @@ -1418,11 +1492,11 @@ private: std::string Discard(Operation operation) { // Enclose "discard" in a conditional, so that GLSL compilation does not complain // about unexecuted instructions that may follow this. - code.AddLine("if (true) {"); + code.AddLine("if (true) {{"); ++code.scope; code.AddLine("discard;"); --code.scope; - code.AddLine("}"); + code.AddLine("}}"); return {}; } @@ -1452,6 +1526,16 @@ private: return "uintBitsToFloat(config_pack[2])"; } + template <u32 element> + std::string LocalInvocationId(Operation) { + return "utof(gl_LocalInvocationID"s + GetSwizzle(element) + ')'; + } + + template <u32 element> + std::string WorkGroupId(Operation) { + return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')'; + } + static constexpr OperationDecompilersArray operation_decompilers = { &GLSLDecompiler::Assign, @@ -1591,6 +1675,12 @@ private: &GLSLDecompiler::EndPrimitive, &GLSLDecompiler::YNegate, + &GLSLDecompiler::LocalInvocationId<0>, + &GLSLDecompiler::LocalInvocationId<1>, + &GLSLDecompiler::LocalInvocationId<2>, + &GLSLDecompiler::WorkGroupId<0>, + &GLSLDecompiler::WorkGroupId<1>, + &GLSLDecompiler::WorkGroupId<2>, }; std::string GetRegister(u32 index) const { @@ -1602,15 +1692,11 @@ private: } std::string GetInputAttribute(Attribute::Index attribute) const { - const auto index{static_cast<u32>(attribute) - - static_cast<u32>(Attribute::Index::Attribute_0)}; - return GetDeclarationWithSuffix(index, "input_attr"); + return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr"); } std::string GetOutputAttribute(Attribute::Index attribute) const { - const auto index{static_cast<u32>(attribute) - - static_cast<u32>(Attribute::Index::Attribute_0)}; - return GetDeclarationWithSuffix(index, "output_attr"); + return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr"); } std::string GetConstBuffer(u32 index) const { @@ -1640,7 +1726,7 @@ private: const auto index = static_cast<u32>(flag); ASSERT(index < static_cast<u32>(InternalFlag::Amount)); - return std::string(InternalFlagNames[index]) + '_' + suffix; + return fmt::format("{}_{}", InternalFlagNames[index], suffix); } std::string GetSampler(const Sampler& sampler) const { @@ -1648,7 +1734,20 @@ private: } std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const { - return name + '_' + std::to_string(index) + '_' + suffix; + return fmt::format("{}_{}_{}", name, index, suffix); + } + + u32 GetNumPhysicalInputAttributes() const { + return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings(); + } + + u32 GetNumPhysicalAttributes() const { + return std::min<u32>(device.GetMaxVertexAttributes(), Maxwell::NumVertexAttributes); + } + + u32 GetNumPhysicalVaryings() const { + return std::min<u32>(device.GetMaxVaryings() - GENERIC_VARYING_START_LOCATION, + Maxwell::NumVaryings); } const Device& device; @@ -1663,24 +1762,25 @@ private: } // Anonymous namespace std::string GetCommonDeclarations() { - const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); - return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" + - "#define ftoi floatBitsToInt\n" - "#define ftou floatBitsToUint\n" - "#define itof intBitsToFloat\n" - "#define utof uintBitsToFloat\n\n" - "float fromHalf2(vec2 pair) {\n" - " return utof(packHalf2x16(pair));\n" - "}\n\n" - "vec2 toHalf2(float value) {\n" - " return unpackHalf2x16(ftou(value));\n" - "}\n\n" - "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {\n" - " bvec2 is_nan1 = isnan(pair1);\n" - " bvec2 is_nan2 = isnan(pair2);\n" - " return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " - "is_nan2.y);\n" - "}\n"; + return fmt::format( + "#define MAX_CONSTBUFFER_ELEMENTS {}\n" + "#define ftoi floatBitsToInt\n" + "#define ftou floatBitsToUint\n" + "#define itof intBitsToFloat\n" + "#define utof uintBitsToFloat\n\n" + "float fromHalf2(vec2 pair) {{\n" + " return utof(packHalf2x16(pair));\n" + "}}\n\n" + "vec2 toHalf2(float value) {{\n" + " return unpackHalf2x16(ftou(value));\n" + "}}\n\n" + "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n" + " bvec2 is_nan1 = isnan(pair1);\n" + " bvec2 is_nan2 = isnan(pair2);\n" + " return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " + "is_nan2.y);\n" + "}}\n", + MAX_CONSTBUFFER_ELEMENTS); } ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 53752b38d1..ee4a45ca22 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -106,6 +106,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} +ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; + std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id @@ -177,11 +179,11 @@ ShaderDiskCacheOpenGL::LoadTransferable() { return {}; } } + return {{raws, usages}}; } -std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> +std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap> ShaderDiskCacheOpenGL::LoadPrecompiled() { if (!IsUsable()) return {}; @@ -205,62 +207,66 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { return *result; } -std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> +std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { + // Read compressed file from disk and decompress to virtual precompiled cache file + std::vector<u8> compressed(file.GetSize()); + file.ReadBytes(compressed.data(), compressed.size()); + const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); + SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); + precompiled_cache_virtual_file_offset = 0; + ShaderCacheVersionHash file_hash{}; - if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { + if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { + precompiled_cache_virtual_file_offset = 0; return {}; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); + precompiled_cache_virtual_file_offset = 0; return {}; } std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; - while (file.Tell() < file.GetSize()) { + ShaderDumpsMap dumps; + while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { PrecompiledEntryKind kind{}; - if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(kind)) { return {}; } switch (kind) { case PrecompiledEntryKind::Decompiled: { u64 unique_identifier{}; - if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(unique_identifier)) { return {}; + } - const auto entry = LoadDecompiledEntry(file); - if (!entry) + auto entry = LoadDecompiledEntry(); + if (!entry) { return {}; + } decompiled.insert({unique_identifier, std::move(*entry)}); break; } case PrecompiledEntryKind::Dump: { ShaderDiskCacheUsage usage; - if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) + if (!LoadObjectFromPrecompiled(usage)) { return {}; + } ShaderDiskCacheDump dump; - if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) - return {}; - - u32 binary_length{}; - u32 compressed_size{}; - if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(dump.binary_format)) { return {}; } - std::vector<u8> compressed_binary(compressed_size); - if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + u32 binary_length{}; + if (!LoadObjectFromPrecompiled(binary_length)) { return {}; } - dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); - if (dump.binary.empty()) { + dump.binary.resize(binary_length); + if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { return {}; } @@ -274,154 +280,151 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {{decompiled, dumps}}; } -std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( - FileUtil::IOFile& file) { +std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() { u32 code_size{}; - u32 compressed_code_size{}; - if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(code_size)) { return {}; } - std::vector<u8> compressed_code(compressed_code_size); - if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + std::string code(code_size, '\0'); + if (!LoadArrayFromPrecompiled(code.data(), code.size())) { return {}; } - const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); - if (code.empty()) { - return {}; - } ShaderDiskCacheDecompiled entry; - entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); + entry.code = std::move(code); u32 const_buffers_count{}; - if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(const_buffers_count)) { return {}; + } + for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; - u8 is_indirect{}; - if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { + bool is_indirect{}; + if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(is_indirect)) { return {}; } - entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); + entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index); } u32 samplers_count{}; - if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(samplers_count)) { return {}; + } + for (u32 i = 0; i < samplers_count; ++i) { u64 offset{}; u64 index{}; u32 type{}; - u8 is_array{}; - u8 is_shadow{}; - u8 is_bindless{}; - if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { + bool is_array{}; + bool is_shadow{}; + bool is_bindless{}; + if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || + !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } - entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), - static_cast<std::size_t>(index), - static_cast<Tegra::Shader::TextureType>(type), - is_array != 0, is_shadow != 0, is_bindless != 0); + entry.entries.samplers.emplace_back( + static_cast<std::size_t>(offset), static_cast<std::size_t>(index), + static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless); } u32 global_memory_count{}; - if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(global_memory_count)) { return {}; + } + for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; - u8 is_read{}; - u8 is_written{}; - if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) { + bool is_read{}; + bool is_written{}; + if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || + !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { return {}; } - entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, - is_written != 0); + entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read, + is_written); } for (auto& clip_distance : entry.entries.clip_distances) { - u8 clip_distance_raw{}; - if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) + if (!LoadObjectFromPrecompiled(clip_distance)) { return {}; - clip_distance = clip_distance_raw != 0; + } } u64 shader_length{}; - if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(shader_length)) { return {}; + } + entry.entries.shader_length = static_cast<std::size_t>(shader_length); return entry; } -bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, - const std::string& code, - const std::vector<u8>& compressed_code, +bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || - file.WriteObject(unique_identifier) != 1 || - file.WriteObject(static_cast<u32>(code.size())) != 1 || - file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || - file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) || + !SaveObjectToPrecompiled(unique_identifier) || + !SaveObjectToPrecompiled(static_cast<u32>(code.size())) || + !SaveArrayToPrecompiled(code.data(), code.size())) { return false; } - if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) { return false; + } for (const auto& cbuf : entries.const_buffers) { - if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || - file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || - file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || + !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || + !SaveObjectToPrecompiled(cbuf.IsIndirect())) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) { return false; + } for (const auto& sampler : entries.samplers) { - if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || - file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || - file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || + !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || + !SaveObjectToPrecompiled(sampler.IsArray()) || + !SaveObjectToPrecompiled(sampler.IsShadow()) || + !SaveObjectToPrecompiled(sampler.IsBindless())) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { return false; + } for (const auto& gmem : entries.global_memory_entries) { - if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || - file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || + !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) { return false; } } for (const bool clip_distance : entries.clip_distances) { - if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) + if (!SaveObjectToPrecompiled(clip_distance)) { return false; + } } - return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; + if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { + return false; + } + + return true; } -void ShaderDiskCacheOpenGL::InvalidateTransferable() const { +void ShaderDiskCacheOpenGL::InvalidateTransferable() { if (!FileUtil::Delete(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", GetTransferablePath()); @@ -429,7 +432,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const { InvalidatePrecompiled(); } -void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { +void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { + // Clear virtaul precompiled cache file + precompiled_cache_virtual_file.Resize(0); + if (!FileUtil::Delete(GetPrecompiledPath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); } @@ -465,7 +471,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); auto& usages{it->second}; - ASSERT(usages.find(usage) == usages.end()); + if (usages.find(usage) != usages.end()) { + // Skip this variant since the shader is already stored. + return; + } usages.insert(usage); FileUtil::IOFile file = AppendTransferableFile(); @@ -485,22 +494,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( - reinterpret_cast<const u8*>(code.data()), code.size())}; - if (compressed_code.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", - unique_identifier); - return; + if (precompiled_cache_virtual_file.GetSize() == 0) { + SavePrecompiledHeaderToVirtualPrecompiledCache(); } - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { + if (!SaveDecompiledFile(unique_identifier, code, entries)) { LOG_ERROR(Render_OpenGL, "Failed to save decompiled entry to the precompiled file - removing"); - file.Close(); InvalidatePrecompiled(); } } @@ -516,28 +516,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = - Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); - - if (compressed_binary.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", - usage.unique_identifier); - return; - } - - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || - file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || - file.WriteObject(static_cast<u32>(binary_length)) != 1 || - file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || - file.WriteArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) || + !SaveObjectToPrecompiled(usage) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || + !SaveArrayToPrecompiled(binary.data(), binary.size())) { LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", usage.unique_identifier); - file.Close(); InvalidatePrecompiled(); return; } @@ -570,28 +555,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { return file; } -FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { - if (!EnsureDirectories()) - return {}; +void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { + const auto hash{GetShaderCacheVersionHash()}; + if (!SaveArrayToPrecompiled(hash.data(), hash.size())) { + LOG_ERROR( + Render_OpenGL, + "Failed to write precompiled cache version hash to virtual precompiled cache file"); + } +} + +void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { + precompiled_cache_virtual_file_offset = 0; + const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); + const std::vector<u8>& compressed = + Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); const auto precompiled_path{GetPrecompiledPath()}; - const bool existed = FileUtil::Exists(precompiled_path); + FileUtil::IOFile file(precompiled_path, "wb"); - FileUtil::IOFile file(precompiled_path, "ab"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); - return {}; + return; } - - if (!existed || file.GetSize() == 0) { - const auto hash{GetShaderCacheVersionHash()}; - if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { - LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", - precompiled_path); - return {}; - } + if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { + LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", + precompiled_path); + return; } - return file; } bool ShaderDiskCacheOpenGL::EnsureDirectories() const { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 6be0c0547b..ecd72ba58e 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -16,6 +16,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "core/file_sys/vfs_vector.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" @@ -32,6 +33,11 @@ namespace OpenGL { using ProgramCode = std::vector<u64>; using Maxwell = Tegra::Engines::Maxwell3D::Regs; +struct ShaderDiskCacheUsage; +struct ShaderDiskCacheDump; + +using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>; + /// Allocated bindings used by an OpenGL shader program struct BaseBindings { u32 cbuf{}; @@ -69,14 +75,14 @@ namespace std { template <> struct hash<OpenGL::BaseBindings> { - std::size_t operator()(const OpenGL::BaseBindings& bindings) const { + std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept { return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16; } }; template <> struct hash<OpenGL::ShaderDiskCacheUsage> { - std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const { + std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept { return static_cast<std::size_t>(usage.unique_identifier) ^ std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16; } @@ -161,6 +167,7 @@ struct ShaderDiskCacheDump { class ShaderDiskCacheOpenGL { public: explicit ShaderDiskCacheOpenGL(Core::System& system); + ~ShaderDiskCacheOpenGL(); /// Loads transferable cache. If file has a old version or on failure, it deletes the file. std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> @@ -172,10 +179,10 @@ public: LoadPrecompiled(); /// Removes the transferable (and precompiled) cache file. - void InvalidateTransferable() const; + void InvalidateTransferable(); - /// Removes the precompiled cache file. - void InvalidatePrecompiled() const; + /// Removes the precompiled cache file and clears virtual precompiled cache file. + void InvalidatePrecompiled(); /// Saves a raw dump to the transferable file. Checks for collisions. void SaveRaw(const ShaderDiskCacheRaw& entry); @@ -190,18 +197,21 @@ public: /// Saves a dump entry to the precompiled file. Does not check for collisions. void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); + /// Serializes virtual precompiled shader cache file to real file + void SaveVirtualPrecompiledFile(); + private: /// Loads the transferable cache. Returns empty on failure. std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> LoadPrecompiledFile(FileUtil::IOFile& file); - /// Loads a decompiled cache entry from the passed file. Returns empty on failure. - std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file); + /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on + /// failure. + std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(); /// Saves a decompiled entry to the passed file. Returns true on success. - bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code, - const std::vector<u8>& compressed_code, + bool SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries); /// Returns if the cache can be used @@ -210,8 +220,8 @@ private: /// Opens current game's transferable file and write it's header if it doesn't exist FileUtil::IOFile AppendTransferableFile() const; - /// Opens current game's precompiled file and write it's header if it doesn't exist - FileUtil::IOFile AppendPrecompiledFile() const; + /// Save precompiled header to precompiled_cache_in_memory + void SavePrecompiledHeaderToVirtualPrecompiledCache(); /// Create shader disk cache directories. Returns true on success. bool EnsureDirectories() const; @@ -234,12 +244,59 @@ private: /// Get current game's title id std::string GetTitleID() const; - // Copre system + template <typename T> + bool SaveArrayToPrecompiled(const T* data, std::size_t length) { + const std::size_t write_length = precompiled_cache_virtual_file.WriteArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += write_length; + return write_length == sizeof(T) * length; + } + + template <typename T> + bool LoadArrayFromPrecompiled(T* data, std::size_t length) { + const std::size_t read_length = precompiled_cache_virtual_file.ReadArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += read_length; + return read_length == sizeof(T) * length; + } + + template <typename T> + bool SaveObjectToPrecompiled(const T& object) { + return SaveArrayToPrecompiled(&object, 1); + } + + bool SaveObjectToPrecompiled(bool object) { + const auto value = static_cast<u8>(object); + return SaveArrayToPrecompiled(&value, 1); + } + + template <typename T> + bool LoadObjectFromPrecompiled(T& object) { + return LoadArrayFromPrecompiled(&object, 1); + } + + bool LoadObjectFromPrecompiled(bool& object) { + u8 value; + const bool read_ok = LoadArrayFromPrecompiled(&value, 1); + if (!read_ok) { + return false; + } + + object = value != 0; + return true; + } + + // Core system Core::System& system; // Stored transferable shaders std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; + // Stores whole precompiled cache which will be read from/saved to the precompiled cache file + FileSys::VectorVfsFile precompiled_cache_virtual_file; + // Stores the current offset of the precompiled cache file for IO purposes + std::size_t precompiled_cache_virtual_file_offset = 0; + // The cache has been loaded at boot bool tried_to_load{}; }; -} // namespace OpenGL
\ No newline at end of file +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 6abf948f83..d2bb705a9f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -19,8 +19,7 @@ static constexpr u32 PROGRAM_OFFSET{10}; ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; - out += "// Shader Unique Id: VS" + id + "\n\n"; + std::string out = "// Shader Unique Id: VS" + id + "\n\n"; out += GetCommonDeclarations(); out += R"( @@ -33,14 +32,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); out += program.first; if (setup.IsDualProgram()) { - ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); + const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); ProgramResult program_b = Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); @@ -76,14 +75,13 @@ void main() { } })"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; - out += "// Shader Unique Id: GS" + id + "\n\n"; + std::string out = "// Shader Unique Id: GS" + id + "\n\n"; out += GetCommonDeclarations(); out += R"( @@ -97,7 +95,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); out += program.first; @@ -107,14 +105,13 @@ void main() { execute_geometry(); };)"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; - out += "// Shader Unique Id: FS" + id + "\n\n"; + std::string out = "// Shader Unique Id: FS" + id + "\n\n"; out += GetCommonDeclarations(); out += R"( @@ -160,7 +157,7 @@ bool AlphaFunc(in float value) { } )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); @@ -172,7 +169,7 @@ void main() { } )"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index a8833c06e7..ed7b5cff0f 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -27,8 +27,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedInt: - case Maxwell::VertexAttribute::Type::UnsignedNorm: { - + case Maxwell::VertexAttribute::Type::UnsignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -47,16 +46,13 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_UNSIGNED_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_UNSIGNED_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - case Maxwell::VertexAttribute::Type::SignedInt: - case Maxwell::VertexAttribute::Type::SignedNorm: { - + case Maxwell::VertexAttribute::Type::SignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -75,14 +71,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - - case Maxwell::VertexAttribute::Type::Float: { + case Maxwell::VertexAttribute::Type::Float: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: @@ -94,13 +88,16 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_FLOAT; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); + UNREACHABLE(); + return {}; } - } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); - UNREACHABLE(); - return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { @@ -129,10 +126,13 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; + case Maxwell::PrimitiveTopology::TriangleFan: + return GL_TRIANGLE_FAN; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); + UNREACHABLE(); + return {}; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); - UNREACHABLE(); - return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, @@ -186,9 +186,10 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { } else { return GL_MIRROR_CLAMP_TO_EDGE; } + default: + LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); + return GL_REPEAT; } - LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); - return GL_REPEAT; } inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index d69cba9c3b..3451d321d8 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -97,8 +97,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons return matrix; } -RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system) - : VideoCore::RendererBase{window}, system{system} {} +RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) + : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {} RendererOpenGL::~RendererOpenGL() = default; @@ -265,7 +265,7 @@ void RendererOpenGL::CreateRasterizer() { } // Initialize sRGB Usage OpenGLState::ClearsRGBUsed(); - rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info); + rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info); } void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 6cbf9d2cba..4aebf2321b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -45,7 +45,7 @@ struct ScreenInfo { class RendererOpenGL : public VideoCore::RendererBase { public: - explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system); + explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system); ~RendererOpenGL() override; /// Swap buffers (render frame) @@ -77,6 +77,7 @@ private: void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); + Core::Frontend::EmuWindow& emu_window; Core::System& system; OpenGLState state; diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index 84a9873715..f23fc9f9d0 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const { sizes.data()); } -void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) { +void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { - return; // We don't need to throw an error as this is just for debugging + // We don't need to throw an error as this is just for debugging + return; } - const std::string nice_addr = fmt::format("0x{:016x}", addr); - std::string object_label; + std::string object_label; if (extra_info.empty()) { switch (identifier) { case GL_TEXTURE: - object_label = "Texture@" + nice_addr; + object_label = fmt::format("Texture@0x{:016X}", addr); break; case GL_PROGRAM: - object_label = "Shader@" + nice_addr; + object_label = fmt::format("Shader@0x{:016X}", addr); break; default: - object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); + object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr); break; } } else { - object_label = extra_info + '@' + nice_addr; + object_label = fmt::format("{}@0x{:016X}", extra_info, addr); } glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str())); } diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index aef45c9dce..b3e9fc499a 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -4,7 +4,7 @@ #pragma once -#include <string> +#include <string_view> #include <vector> #include <glad/glad.h> #include "common/common_types.h" @@ -30,6 +30,6 @@ private: std::vector<GLsizeiptr> sizes; }; -void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = ""); +void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {}); } // namespace OpenGL
\ No newline at end of file diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 34bf26ff2e..9fe1e3280c 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -62,9 +62,10 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { case Tegra::Texture::WrapMode::MirrorOnceBorder: UNIMPLEMENTED(); return vk::SamplerAddressMode::eMirrorClampToEdge; + default: + UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode)); + return {}; } - UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode)); - return {}; } vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func) { @@ -225,9 +226,10 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return vk::PrimitiveTopology::eTriangleList; case Maxwell::PrimitiveTopology::TriangleStrip: return vk::PrimitiveTopology::eTriangleStrip; + default: + UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); + return {}; } - UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); - return {}; } vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) { diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index 08b786aade..3edf460df7 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -49,9 +49,6 @@ public: return alignment; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - private: VAddr cpu_addr{}; std::size_t size{}; @@ -87,6 +84,10 @@ public: return buffer_handle; } +protected: + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {} + private: void AlignBuffer(std::size_t alignment); diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 23d9b10db7..a5b25aeffb 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -194,8 +194,8 @@ public: for (const auto& sampler : ir.GetSamplers()) { entries.samplers.emplace_back(sampler); } - for (const auto& attr : ir.GetInputAttributes()) { - entries.attributes.insert(GetGenericAttributeLocation(attr.first)); + for (const auto& attribute : ir.GetInputAttributes()) { + entries.attributes.insert(GetGenericAttributeLocation(attribute)); } entries.clip_distances = ir.GetClipDistances(); entries.shader_length = ir.GetLength(); @@ -315,15 +315,13 @@ private: constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry", "overflow"}; for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) { - const auto flag_code = static_cast<InternalFlag>(flag); const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false); internal_flags[flag] = AddGlobalVariable(Name(id, names[flag])); } } void DeclareInputAttributes() { - for (const auto element : ir.GetInputAttributes()) { - const Attribute::Index index = element.first; + for (const auto index : ir.GetInputAttributes()) { if (!IsGenericAttribute(index)) { continue; } @@ -1037,6 +1035,18 @@ private: return {}; } + template <u32 element> + Id LocalInvocationId(Operation) { + UNIMPLEMENTED(); + return {}; + } + + template <u32 element> + Id WorkGroupId(Operation) { + UNIMPLEMENTED(); + return {}; + } + Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type, const std::string& name) { const Id id = OpVariable(type, storage); @@ -1293,6 +1303,12 @@ private: &SPIRVDecompiler::EndPrimitive, &SPIRVDecompiler::YNegate, + &SPIRVDecompiler::LocalInvocationId<0>, + &SPIRVDecompiler::LocalInvocationId<1>, + &SPIRVDecompiler::LocalInvocationId<2>, + &SPIRVDecompiler::WorkGroupId<0>, + &SPIRVDecompiler::WorkGroupId<1>, + &SPIRVDecompiler::WorkGroupId<2>, }; const ShaderIR& ir; diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index e4c4387929..2da595c0d1 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -116,6 +116,8 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) { // Continue scanning for an exit method. break; } + default: + break; } } return exit_method = ExitMethod::AlwaysReturn; @@ -206,4 +208,4 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { return pc + 1; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 3190e2d7c1..b4859bc1e5 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -152,4 +153,4 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index 9467f9417d..3a29c4a466 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -4,11 +4,13 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { +using Tegra::Shader::HalfType; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; @@ -22,7 +24,6 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); } } - UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); const bool negate_a = opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; @@ -32,35 +33,37 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a); - Node op_b = [&]() { + auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HMUL2_C: - return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HADD2_R: case OpCode::Id::HMUL2_R: - return GetRegister(instr.gpr20); + return {instr.alu_half.type_b, GetRegister(instr.gpr20)}; default: UNREACHABLE(); - return Immediate(0); + return {HalfType::F32, Immediate(0)}; } }(); - op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b); - op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); + op_b = UnpackHalfFloat(op_b, type_b); + // redeclaration to avoid a bug in clang with reusing local bindings in lambdas + Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); Node value = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HADD2_R: - return Operation(OperationCode::HAdd, PRECISE, op_a, op_b); + return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt); case OpCode::Id::HMUL2_C: case OpCode::Id::HMUL2_R: - return Operation(OperationCode::HMul, PRECISE, op_a, op_b); + return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt); default: UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName()); return Immediate(0); } }(); + value = GetSaturatedHalfFloat(value, instr.alu_half.saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge); SetRegister(bb, instr.gpr0, value); @@ -68,4 +71,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp index fbcd35b18b..5341e460f7 100644 --- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp +++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -47,4 +48,4 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp index 0d139c0d2f..3095f2fd4c 100644 --- a/src/video_core/shader/decode/arithmetic_immediate.cpp +++ b/src/video_core/shader/decode/arithmetic_immediate.cpp @@ -49,4 +49,4 @@ u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp index 3ed5ccc5a9..679ac0d4e9 100644 --- a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp +++ b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp @@ -93,4 +93,4 @@ void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation } } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp index 6a95dc9281..1ae192c6a2 100644 --- a/src/video_core/shader/decode/bfe.cpp +++ b/src/video_core/shader/decode/bfe.cpp @@ -46,4 +46,4 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp index 601d66f1f9..0b12a0d081 100644 --- a/src/video_core/shader/decode/bfi.cpp +++ b/src/video_core/shader/decode/bfi.cpp @@ -38,4 +38,4 @@ u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index ba15b11158..b5ec9a6f55 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -120,10 +120,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { return Operation(OperationCode::FCeil, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Trunc: return Operation(OperationCode::FTrunc, PRECISE, value); + default: + UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", + static_cast<u32>(instr.conversion.f2f.rounding.Value())); + return Immediate(0); } - UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", - static_cast<u32>(instr.conversion.f2f.rounding.Value())); - return Immediate(0); }(); value = GetSaturatedFloat(value, instr.alu.saturate_d); diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index 0559cc8dea..a1d04c6e55 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -56,4 +56,4 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp index 1bd6755ddb..cc522f1dec 100644 --- a/src/video_core/shader/decode/float_set.cpp +++ b/src/video_core/shader/decode/float_set.cpp @@ -55,4 +55,4 @@ u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp index 9285b8d05e..9d2322a1d8 100644 --- a/src/video_core/shader/decode/float_set_predicate.cpp +++ b/src/video_core/shader/decode/float_set_predicate.cpp @@ -53,4 +53,4 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp index 1dd94bf9df..755f2ec44d 100644 --- a/src/video_core/shader/decode/half_set.cpp +++ b/src/video_core/shader/decode/half_set.cpp @@ -6,6 +6,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -64,4 +65,4 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp index 6e59eb6503..fba44d7141 100644 --- a/src/video_core/shader/decode/half_set_predicate.cpp +++ b/src/video_core/shader/decode/half_set_predicate.cpp @@ -59,4 +59,4 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp index 5c1becce54..a425f9eb73 100644 --- a/src/video_core/shader/decode/hfma2.cpp +++ b/src/video_core/shader/decode/hfma2.cpp @@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { case OpCode::Id::HFMA2_CR: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; - return {instr.hfma2.saturate, instr.hfma2.type_b, + return {instr.hfma2.saturate, HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()), instr.hfma2.type_reg39, GetRegister(instr.gpr39)}; case OpCode::Id::HFMA2_RC: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39), - instr.hfma2.type_b, - GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; + HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HFMA2_RR: neg_b = instr.hfma2.rr.negate_b; neg_c = instr.hfma2.rr.negate_c; @@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return {false, identity, Immediate(0), identity, Immediate(0)}; } }(); - UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented"); const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a); op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b); op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c); Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c); + value = GetSaturatedHalfFloat(value, saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge); SetRegister(bb, instr.gpr0, value); @@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp index a3bf17eba5..a4cdaf74de 100644 --- a/src/video_core/shader/decode/integer_set.cpp +++ b/src/video_core/shader/decode/integer_set.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -47,4 +46,4 @@ u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/integer_set_predicate.cpp b/src/video_core/shader/decode/integer_set_predicate.cpp index aad836d244..a6a1fb6327 100644 --- a/src/video_core/shader/decode/integer_set_predicate.cpp +++ b/src/video_core/shader/decode/integer_set_predicate.cpp @@ -50,4 +50,4 @@ u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index ea1092db15..e6a010a7dd 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -47,17 +47,20 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { "Indirect attribute loads are not supported"); UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, "Unaligned attribute loads are not supported"); + UNIMPLEMENTED_IF_MSG(instr.attribute.fmt20.IsPhysical() && + instr.attribute.fmt20.size != Tegra::Shader::AttributeSize::Word, + "Non-32 bits PHYS reads are not implemented"); - Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Pass, - Tegra::Shader::IpaSampleMode::Default}; + const Node buffer{GetRegister(instr.gpr39)}; u64 next_element = instr.attribute.fmt20.element; auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); const auto LoadNextElement = [&](u32 reg_offset) { - const Node buffer = GetRegister(instr.gpr39); - const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index), - next_element, input_mode, buffer); + const Node attribute{instr.attribute.fmt20.IsPhysical() + ? GetPhysicalInputAttribute(instr.gpr8, buffer) + : GetInputAttribute(static_cast<Attribute::Index>(next_index), + next_element, buffer)}; SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute); @@ -143,12 +146,25 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } break; } + case OpCode::Id::LD: case OpCode::Id::LDG: { + const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType { + switch (opcode->get().GetId()) { + case OpCode::Id::LD: + UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented"); + return instr.generic.type; + case OpCode::Id::LDG: + return instr.ldg.type; + default: + UNREACHABLE(); + return {}; + } + }(); + const auto [real_address_base, base_address, descriptor] = - TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8), - static_cast<u32>(instr.ldg.immediate_offset.Value()), false); + TrackAndGetGlobalMemory(bb, instr, false); - const u32 count = GetUniformTypeElementsCount(instr.ldg.type); + const u32 count = GetUniformTypeElementsCount(type); for (u32 i = 0; i < count; ++i) { const Node it_offset = Immediate(i * 4); const Node real_address = @@ -162,28 +178,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } break; } - case OpCode::Id::STG: { - const auto [real_address_base, base_address, descriptor] = - TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8), - static_cast<u32>(instr.stg.immediate_offset.Value()), true); - - // Encode in temporary registers like this: real_base_address, {registers_to_be_written...} - SetTemporal(bb, 0, real_address_base); - - const u32 count = GetUniformTypeElementsCount(instr.stg.type); - for (u32 i = 0; i < count; ++i) { - SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i)); - } - for (u32 i = 0; i < count; ++i) { - const Node it_offset = Immediate(i * 4); - const Node real_address = - Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset); - const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor)); - - bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1))); - } - break; - } case OpCode::Id::ST_A: { UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, "Indirect attribute loads are not supported"); @@ -239,6 +233,56 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } break; } + case OpCode::Id::ST: + case OpCode::Id::STG: { + const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType { + switch (opcode->get().GetId()) { + case OpCode::Id::ST: + UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented"); + return instr.generic.type; + case OpCode::Id::STG: + return instr.stg.type; + default: + UNREACHABLE(); + return {}; + } + }(); + + const auto [real_address_base, base_address, descriptor] = + TrackAndGetGlobalMemory(bb, instr, true); + + // Encode in temporary registers like this: real_base_address, {registers_to_be_written...} + SetTemporal(bb, 0, real_address_base); + + const u32 count = GetUniformTypeElementsCount(type); + for (u32 i = 0; i < count; ++i) { + SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i)); + } + for (u32 i = 0; i < count; ++i) { + const Node it_offset = Immediate(i * 4); + const Node real_address = + Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset); + const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor)); + + bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1))); + } + break; + } + case OpCode::Id::AL2P: { + // Ignore al2p.direction since we don't care about it. + + // Calculate emulation fake physical address. + const Node fixed_address{Immediate(static_cast<u32>(instr.al2p.address))}; + const Node reg{GetRegister(instr.gpr8)}; + const Node fake_address{Operation(OperationCode::IAdd, NO_PRECISE, reg, fixed_address)}; + + // Set the fake address to target register. + SetRegister(bb, instr.gpr0, fake_address); + + // Signal the shader IR to declare all possible attributes and varyings + uses_physical_attributes = true; + break; + } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -247,9 +291,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb, - Node addr_register, - u32 immediate_offset, + Instruction instr, bool is_write) { + const auto addr_register{GetRegister(instr.gmem.gpr)}; + const auto immediate_offset{static_cast<u32>(instr.gmem.offset)}; + const Node base_address{ TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))}; const auto cbuf = std::get_if<CbufNode>(base_address); diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index d750a2936c..a6c1235730 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -13,6 +14,7 @@ using Tegra::Shader::ConditionCode; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Register; +using Tegra::Shader::SystemVariable; u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; @@ -58,20 +60,33 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::MOV_SYS: { - switch (instr.sys20) { - case Tegra::Shader::SystemVariable::InvocationInfo: { - LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); - SetRegister(bb, instr.gpr0, Immediate(0u)); - break; - } - case Tegra::Shader::SystemVariable::Ydirection: { - // Config pack's third value is Y_NEGATE's state. - SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate)); - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value())); - } + const Node value = [&]() { + switch (instr.sys20) { + case SystemVariable::Ydirection: + return Operation(OperationCode::YNegate); + case SystemVariable::InvocationInfo: + LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); + return Immediate(0u); + case SystemVariable::TidX: + return Operation(OperationCode::LocalInvocationIdX); + case SystemVariable::TidY: + return Operation(OperationCode::LocalInvocationIdY); + case SystemVariable::TidZ: + return Operation(OperationCode::LocalInvocationIdZ); + case SystemVariable::CtaIdX: + return Operation(OperationCode::WorkGroupIdX); + case SystemVariable::CtaIdY: + return Operation(OperationCode::WorkGroupIdY); + case SystemVariable::CtaIdZ: + return Operation(OperationCode::WorkGroupIdZ); + default: + UNIMPLEMENTED_MSG("Unhandled system move: {}", + static_cast<u32>(instr.sys20.Value())); + return Immediate(0u); + } + }(); + SetRegister(bb, instr.gpr0, value); + break; } case OpCode::Id::BRA: { @@ -130,15 +145,18 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::IPA: { - const auto& attribute = instr.attribute.fmt28; + const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff; + + const auto attribute = instr.attribute.fmt28; const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(), instr.ipa.sample_mode.Value()}; - const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode); - Node value = attr; + Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8) + : GetInputAttribute(attribute.index, attribute.element); const Tegra::Shader::Attribute::Index index = attribute.index.Value(); - if (index >= Tegra::Shader::Attribute::Index::Attribute_0 && - index <= Tegra::Shader::Attribute::Index::Attribute_31) { + const bool is_generic = index >= Tegra::Shader::Attribute::Index::Attribute_0 && + index <= Tegra::Shader::Attribute::Index::Attribute_31; + if (is_generic || is_physical) { // TODO(Blinkhawk): There are cases where a perspective attribute use PASS. // In theory by setting them as perspective, OpenGL does the perspective correction. // A way must figured to reverse the last step of it. diff --git a/src/video_core/shader/decode/predicate_set_predicate.cpp b/src/video_core/shader/decode/predicate_set_predicate.cpp index 83c61680ed..71844c42b7 100644 --- a/src/video_core/shader/decode/predicate_set_predicate.cpp +++ b/src/video_core/shader/decode/predicate_set_predicate.cpp @@ -64,4 +64,4 @@ u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp index d0495995da..387491bd38 100644 --- a/src/video_core/shader/decode/predicate_set_register.cpp +++ b/src/video_core/shader/decode/predicate_set_register.cpp @@ -43,4 +43,4 @@ u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp index f070e89125..f8659e48e9 100644 --- a/src/video_core/shader/decode/register_set_predicate.cpp +++ b/src/video_core/shader/decode/register_set_predicate.cpp @@ -48,4 +48,4 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp index 951e85f44a..44ae87ece5 100644 --- a/src/video_core/shader/decode/shift.cpp +++ b/src/video_core/shader/decode/shift.cpp @@ -52,4 +52,4 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index fa65ac9a9d..5b033126d8 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, ASSERT(cbuf_offset_imm != nullptr); const auto cbuf_offset = cbuf_offset_imm->GetValue(); const auto cbuf_index = cbuf->GetIndex(); - const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; + const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); // If this sampler has already been used, return the existing mapping. const auto itr = @@ -540,8 +540,6 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); - const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value(); diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp index 956c01d9b0..cb9ab72b12 100644 --- a/src/video_core/shader/decode/video.cpp +++ b/src/video_core/shader/decode/video.cpp @@ -108,4 +108,4 @@ Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed, } } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp index db15c0718f..04a7763982 100644 --- a/src/video_core/shader/decode/xmad.cpp +++ b/src/video_core/shader/decode/xmad.cpp @@ -56,9 +56,10 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) { instr.xmad.mode, Immediate(static_cast<u32>(instr.xmad.imm20_16)), GetRegister(instr.gpr39)}; + default: + UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); + return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; } - UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); - return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; }(); op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16); diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 17f2f711c3..8a6ee5cf5d 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -21,6 +21,13 @@ using Tegra::Shader::PredCondition; using Tegra::Shader::PredOperation; using Tegra::Shader::Register; +ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset) + : program_code{program_code}, main_offset{main_offset} { + Decode(); +} + +ShaderIR::~ShaderIR() = default; + Node ShaderIR::StoreNode(NodeData&& node_data) { auto store = std::make_unique<NodeData>(node_data); const Node node = store.get(); @@ -32,8 +39,8 @@ Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) { return StoreNode(ConditionalNode(condition, std::move(code))); } -Node ShaderIR::Comment(const std::string& text) { - return StoreNode(CommentNode(text)); +Node ShaderIR::Comment(std::string text) { + return StoreNode(CommentNode(std::move(text))); } Node ShaderIR::Immediate(u32 value) { @@ -89,13 +96,14 @@ Node ShaderIR::GetPredicate(bool immediate) { return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute)); } -Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, - const Tegra::Shader::IpaMode& input_mode, Node buffer) { - const auto [entry, is_new] = - used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{})); - entry->second.insert(input_mode); +Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) { + used_input_attributes.emplace(index); + return StoreNode(AbufNode(index, static_cast<u32>(element), buffer)); +} - return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer)); +Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) { + uses_physical_attributes = true; + return StoreNode(AbufNode(GetRegister(physical_address), buffer)); } Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) { @@ -439,11 +447,14 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { return OperationCode::LogicalUGreaterEqual; case OperationCode::INegate: UNREACHABLE_MSG("Can't negate an unsigned integer"); + return {}; case OperationCode::IAbsolute: UNREACHABLE_MSG("Can't apply absolute to an unsigned integer"); + return {}; + default: + UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); + return {}; } - UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); - return {}; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 81278fb33e..ff7472e30a 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -181,7 +181,13 @@ enum class OperationCode { EmitVertex, /// () -> void EndPrimitive, /// () -> void - YNegate, /// () -> float + YNegate, /// () -> float + LocalInvocationIdX, /// () -> uint + LocalInvocationIdY, /// () -> uint + LocalInvocationIdZ, /// () -> uint + WorkGroupIdX, /// () -> uint + WorkGroupIdY, /// () -> uint + WorkGroupIdZ, /// () -> uint Amount, }; @@ -251,8 +257,9 @@ public: } bool operator<(const Sampler& rhs) const { - return std::tie(offset, index, type, is_array, is_shadow) < - std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); + return std::tie(index, offset, type, is_array, is_shadow, is_bindless) < + std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow, + rhs.is_bindless); } private: @@ -327,40 +334,31 @@ struct MetaTexture { u32 element{}; }; -inline constexpr MetaArithmetic PRECISE = {true}; -inline constexpr MetaArithmetic NO_PRECISE = {false}; +constexpr MetaArithmetic PRECISE = {true}; +constexpr MetaArithmetic NO_PRECISE = {false}; using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>; /// Holds any kind of operation that can be done in the IR class OperationNode final { public: - template <typename... T> - explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {} + explicit OperationNode(OperationCode code) : code{code} {} - template <typename... T> - explicit constexpr OperationNode(OperationCode code, Meta&& meta) - : code{code}, meta{std::move(meta)} {} + explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {} template <typename... T> - explicit constexpr OperationNode(OperationCode code, const T*... operands) + explicit OperationNode(OperationCode code, const T*... operands) : OperationNode(code, {}, operands...) {} template <typename... T> - explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_) - : code{code}, meta{std::move(meta)} { - - auto operands_list = {operands_...}; - for (auto& operand : operands_list) { - operands.push_back(operand); - } - } + explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_) + : code{code}, meta{std::move(meta)}, operands{operands_...} {} explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands) : code{code}, meta{meta}, operands{std::move(operands)} {} explicit OperationNode(OperationCode code, std::vector<Node>&& operands) - : code{code}, meta{}, operands{std::move(operands)} {} + : code{code}, operands{std::move(operands)} {} OperationCode GetCode() const { return code; @@ -464,17 +462,14 @@ private: /// Attribute buffer memory (known as attributes or varyings in GLSL terms) class AbufNode final { public: - explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, - const Tegra::Shader::IpaMode& input_mode, Node buffer = {}) - : input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {} - + // Initialize for standard attributes (index is explicit). explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {}) - : input_mode{}, buffer{buffer}, index{index}, element{element} {} + : buffer{buffer}, index{index}, element{element} {} - Tegra::Shader::IpaMode GetInputMode() const { - return input_mode; - } + // Initialize for physical attributes (index is a variable value). + explicit constexpr AbufNode(Node physical_address, Node buffer = {}) + : physical_address{physical_address}, buffer{buffer} {} Tegra::Shader::Attribute::Index GetIndex() const { return index; @@ -488,11 +483,19 @@ public: return buffer; } + bool IsPhysicalBuffer() const { + return physical_address != nullptr; + } + + Node GetPhysicalAddress() const { + return physical_address; + } + private: - const Tegra::Shader::IpaMode input_mode; - const Node buffer; - const Tegra::Shader::Attribute::Index index; - const u32 element; + Node physical_address{}; + Node buffer{}; + Tegra::Shader::Attribute::Index index{}; + u32 element{}; }; /// Constant buffer node, usually mapped to uniform buffers in GLSL @@ -566,11 +569,8 @@ private: class ShaderIR final { public: - explicit ShaderIR(const ProgramCode& program_code, u32 main_offset) - : program_code{program_code}, main_offset{main_offset} { - - Decode(); - } + explicit ShaderIR(const ProgramCode& program_code, u32 main_offset); + ~ShaderIR(); const std::map<u32, NodeBlock>& GetBasicBlocks() const { return basic_blocks; @@ -584,8 +584,7 @@ public: return used_predicates; } - const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>& - GetInputAttributes() const { + const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const { return used_input_attributes; } @@ -614,6 +613,10 @@ public: return static_cast<std::size_t>(coverage_end * sizeof(u64)); } + bool HasPhysicalAttributes() const { + return uses_physical_attributes; + } + const Tegra::Shader::Header& GetHeader() const { return header; } @@ -666,7 +669,7 @@ private: /// Creates a conditional node Node Conditional(Node condition, std::vector<Node>&& code); /// Creates a commentary - Node Comment(const std::string& text); + Node Comment(std::string text); /// Creates an u32 immediate Node Immediate(u32 value); /// Creates a s32 immediate @@ -695,8 +698,9 @@ private: /// Generates a predicate node for an immediate true or false value Node GetPredicate(bool immediate); /// Generates a node representing an input attribute. Keeps track of used attributes. - Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, - const Tegra::Shader::IpaMode& input_mode, Node buffer = {}); + Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {}); + /// Generates a node representing a physical input attribute. + Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {}); /// Generates a node representing an output attribute. Keeps track of used attributes. Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); /// Generates a node representing an internal flag @@ -813,16 +817,15 @@ private: void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b, Node op_c, Node imm_lut, bool sets_cc); - Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor); + Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const; - std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor); + std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const; - std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor); + std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, + s64 cursor) const; - std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb, - Node addr_register, - u32 immediate_offset, - bool is_write); + std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory( + NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write); template <typename... T> Node Operation(OperationCode code, const T*... operands) { @@ -834,12 +837,10 @@ private: return StoreNode(OperationNode(code, std::move(meta), operands...)); } - template <typename... T> Node Operation(OperationCode code, std::vector<Node>&& operands) { return StoreNode(OperationNode(code, std::move(operands))); } - template <typename... T> Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) { return StoreNode(OperationNode(code, std::move(meta), std::move(operands))); } @@ -871,13 +872,13 @@ private: std::set<u32> used_registers; std::set<Tegra::Shader::Pred> used_predicates; - std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>> - used_input_attributes; + std::set<Tegra::Shader::Attribute::Index> used_input_attributes; std::set<Tegra::Shader::Attribute::Index> used_output_attributes; std::map<u32, ConstBuffer> used_cbufs; std::set<Sampler> used_samplers; std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; + bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes Tegra::Shader::Header header; }; diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index 4505667ff8..19ede1eb94 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -17,22 +17,24 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor, for (; cursor >= 0; --cursor) { const Node node = code.at(cursor); if (const auto operation = std::get_if<OperationNode>(node)) { - if (operation->GetCode() == operation_code) + if (operation->GetCode() == operation_code) { return {node, cursor}; + } } if (const auto conditional = std::get_if<ConditionalNode>(node)) { const auto& conditional_code = conditional->GetCode(); const auto [found, internal_cursor] = FindOperation( conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code); - if (found) + if (found) { return {found, cursor}; + } } } return {}; } } // namespace -Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) { +Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const { if (const auto cbuf = std::get_if<CbufNode>(tracked)) { // Cbuf found, but it has to be immediate return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr; @@ -65,7 +67,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) { return nullptr; } -std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) { +std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const { // Reduce the cursor in one to avoid infinite loops when the instruction sets the same register // that it uses as operand const auto [found, found_cursor] = @@ -80,7 +82,7 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, } std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code, - s64 cursor) { + s64 cursor) const { for (; cursor >= 0; --cursor) { const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign); if (!found_node) { diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 3b022a4566..6384fa8d2c 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -178,39 +178,44 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::ABGR8S; case Tegra::Texture::ComponentType::UINT: return PixelFormat::ABGR8UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::B5G6R5: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::B5G6R5U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::A2B10G10R10: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::A2B10G10R10U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::A1B5G5R5: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::A1B5G5R5U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R8: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::R8U; case Tegra::Texture::ComponentType::UINT: return PixelFormat::R8UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::G8R8: // TextureFormat::G8R8 is actually ordered red then green, as such we can use // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath @@ -220,50 +225,55 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: return PixelFormat::RG8S; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R16_G16_B16_A16: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::RGBA16U; case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGBA16F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::BF10GF11RF11: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::R11FG11FB10F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); case Tegra::Texture::TextureFormat::R32_G32_B32_A32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGBA32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::RGBA32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32_G32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RG32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::RG32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32_G32_B32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGB32F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R16: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: @@ -276,18 +286,20 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::R16UI; case Tegra::Texture::ComponentType::SINT: return PixelFormat::R16I; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::R32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::R32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::ZF32: return PixelFormat::Z32F; case Tegra::Texture::TextureFormat::Z16: @@ -310,9 +322,10 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::DXN2UNORM; case Tegra::Texture::ComponentType::SNORM: return PixelFormat::DXN2SNORM; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::BC7U: return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U; case Tegra::Texture::TextureFormat::BC6H_UF16: @@ -343,15 +356,17 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::RG16UI; case Tegra::Texture::ComponentType::SINT: return PixelFormat::RG16I; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; default: - LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format), - static_cast<u32>(component_type)); - UNREACHABLE(); - return PixelFormat::ABGR8U; + break; } + LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format), + static_cast<u32>(component_type)); + UNREACHABLE(); + return PixelFormat::ABGR8U; } ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { @@ -513,8 +528,9 @@ bool IsFormatBCn(PixelFormat format) { case PixelFormat::DXT45_SRGB: case PixelFormat::BC7U_SRGB: return true; + default: + return false; } - return false; } } // namespace VideoCore::Surface diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index b508d64e92..a9b8f69af1 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -25,8 +25,8 @@ class InputBitStream { public: - explicit InputBitStream(const unsigned char* ptr, int nBits = 0, int start_offset = 0) - : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} + explicit InputBitStream(const unsigned char* ptr, int start_offset = 0) + : m_CurByte(ptr), m_NextBit(start_offset % 8) {} ~InputBitStream() = default; @@ -55,12 +55,9 @@ public: } private: - const int m_NumBits; const unsigned char* m_CurByte; int m_NextBit = 0; int m_BitsRead = 0; - - bool done = false; }; class OutputBitStream { @@ -114,7 +111,6 @@ private: const int m_NumBits; unsigned char* m_CurByte; int m_NextBit = 0; - int m_BitsRead = 0; bool done = false; }; @@ -1616,6 +1612,7 @@ namespace Tegra::Texture::ASTC { std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height) { uint32_t blockIdx = 0; + std::size_t depth_offset = 0; std::vector<uint8_t> outData(height * width * depth * 4); for (uint32_t k = 0; k < depth; k++) { for (uint32_t j = 0; j < height; j += block_height) { @@ -1630,7 +1627,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he uint32_t decompWidth = std::min(block_width, width - i); uint32_t decompHeight = std::min(block_height, height - j); - uint8_t* outRow = outData.data() + (j * width + i) * 4; + uint8_t* outRow = depth_offset + outData.data() + (j * width + i) * 4; for (uint32_t jj = 0; jj < decompHeight; jj++) { memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4); } @@ -1638,6 +1635,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he blockIdx++; } } + depth_offset += height * width * 4; } return outData; diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 5138bd9a3f..3ea7b55d0d 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -82,8 +82,6 @@ add_executable(yuzu util/limitable_input_dialog.h util/sequence_dialog/sequence_dialog.cpp util/sequence_dialog/sequence_dialog.h - util/spinbox.cpp - util/spinbox.h util/util.cpp util/util.h compatdb.cpp @@ -157,6 +155,10 @@ target_compile_definitions(yuzu PRIVATE # Use QStringBuilder for string concatenation to reduce # the overall number of temporary strings created. -DQT_USE_QSTRINGBUILDER + + # Disable implicit conversions from/to C strings + -DQT_NO_CAST_FROM_ASCII + -DQT_NO_CAST_TO_ASCII ) if (YUZU_ENABLE_COMPATIBILITY_REPORTING) diff --git a/src/yuzu/about_dialog.cpp b/src/yuzu/about_dialog.cpp index 3efa65a381..d39b3f07ae 100644 --- a/src/yuzu/about_dialog.cpp +++ b/src/yuzu/about_dialog.cpp @@ -9,10 +9,10 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) { ui->setupUi(this); - ui->labelLogo->setPixmap(QIcon::fromTheme("yuzu").pixmap(200)); - ui->labelBuildInfo->setText( - ui->labelBuildInfo->text().arg(Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc, QString(Common::g_build_date).left(10))); + ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("yuzu")).pixmap(200)); + ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg( + QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch), + QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10))); } AboutDialog::~AboutDialog() = default; diff --git a/src/yuzu/applets/error.cpp b/src/yuzu/applets/error.cpp index 1fb2fe277a..08ed573556 100644 --- a/src/yuzu/applets/error.cpp +++ b/src/yuzu/applets/error.cpp @@ -29,11 +29,13 @@ void QtErrorDisplay::ShowError(ResultCode error, std::function<void()> finished) void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, std::function<void()> finished) const { this->callback = std::move(finished); + + const QDateTime date_time = QDateTime::fromSecsSinceEpoch(time.count()); emit MainWindowDisplayError( tr("An error occured on %1 at %2.\nPlease try again or contact the " "developer of the software.\n\nError Code: %3-%4 (0x%5)") - .arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("dddd, MMMM d, yyyy")) - .arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("h:mm:ss A")) + .arg(date_time.toString(QStringLiteral("dddd, MMMM d, yyyy"))) + .arg(date_time.toString(QStringLiteral("h:mm:ss A"))) .arg(static_cast<u32>(error.module.Value()) + 2000, 4, 10, QChar::fromLatin1('0')) .arg(error.description, 4, 10, QChar::fromLatin1('0')) .arg(error.raw, 8, 16, QChar::fromLatin1('0'))); @@ -54,6 +56,6 @@ void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_te void QtErrorDisplay::MainWindowFinishedError() { // Acquire the HLE mutex - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); + std::lock_guard lock{HLE::g_hle_lock}; callback(); } diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp index 812b0142f7..42e26b978b 100644 --- a/src/yuzu/applets/profile_select.cpp +++ b/src/yuzu/applets/profile_select.cpp @@ -84,10 +84,10 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) tree_view->setContextMenuPolicy(Qt::NoContextMenu); item_model->insertColumns(0, 1); - item_model->setHeaderData(0, Qt::Horizontal, "Users"); + item_model->setHeaderData(0, Qt::Horizontal, tr("Users")); // We must register all custom types with the Qt Automoc system so that we are able to use it - // with signals/slots. In this case, QList falls under the umbrells of custom types. + // with signals/slots. In this case, QList falls under the umbrella of custom types. qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); layout->setContentsMargins(0, 0, 0, 0); diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp index f3eb29b25f..5223ec9776 100644 --- a/src/yuzu/applets/software_keyboard.cpp +++ b/src/yuzu/applets/software_keyboard.cpp @@ -18,23 +18,30 @@ QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator( : parameters(std::move(parameters)) {} QValidator::State QtSoftwareKeyboardValidator::validate(QString& input, int& pos) const { - if (input.size() > parameters.max_length) + if (input.size() > static_cast<s64>(parameters.max_length)) { return Invalid; - if (parameters.disable_space && input.contains(' ')) + } + if (parameters.disable_space && input.contains(QLatin1Char{' '})) { return Invalid; - if (parameters.disable_address && input.contains('@')) + } + if (parameters.disable_address && input.contains(QLatin1Char{'@'})) { return Invalid; - if (parameters.disable_percent && input.contains('%')) + } + if (parameters.disable_percent && input.contains(QLatin1Char{'%'})) { return Invalid; - if (parameters.disable_slash && (input.contains('/') || input.contains('\\'))) + } + if (parameters.disable_slash && + (input.contains(QLatin1Char{'/'}) || input.contains(QLatin1Char{'\\'}))) { return Invalid; + } if (parameters.disable_number && std::any_of(input.begin(), input.end(), [](QChar c) { return c.isDigit(); })) { return Invalid; } - if (parameters.disable_download_code && - std::any_of(input.begin(), input.end(), [](QChar c) { return c == 'O' || c == 'I'; })) { + if (parameters.disable_download_code && std::any_of(input.begin(), input.end(), [](QChar c) { + return c == QLatin1Char{'O'} || c == QLatin1Char{'I'}; + })) { return Invalid; } @@ -142,7 +149,7 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message, void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) { // Acquire the HLE mutex std::lock_guard lock{HLE::g_hle_lock}; - text_output(text); + text_output(std::move(text)); } void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() { diff --git a/src/yuzu/applets/software_keyboard.h b/src/yuzu/applets/software_keyboard.h index c63720ba4f..78c5a042b8 100644 --- a/src/yuzu/applets/software_keyboard.h +++ b/src/yuzu/applets/software_keyboard.h @@ -6,7 +6,6 @@ #include <QDialog> #include <QValidator> -#include "common/assert.h" #include "core/frontend/applets/software_keyboard.h" class GMainWindow; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 5c98636c5b..9e420b3591 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -91,25 +91,25 @@ void EmuThread::run() { class GGLContext : public Core::Frontend::GraphicsContext { public: - explicit GGLContext(QOpenGLContext* shared_context) - : context{std::make_unique<QOpenGLContext>(shared_context)} { - surface.setFormat(shared_context->format()); - surface.create(); + explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} { + context.setFormat(shared_context->format()); + context.setShareContext(shared_context); + context.create(); } void MakeCurrent() override { - context->makeCurrent(&surface); + context.makeCurrent(shared_context->surface()); } void DoneCurrent() override { - context->doneCurrent(); + context.doneCurrent(); } void SwapBuffers() override {} private: - std::unique_ptr<QOpenGLContext> context; - QOffscreenSurface surface; + QOpenGLContext* shared_context; + QOpenGLContext context; }; // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL @@ -188,7 +188,9 @@ private: GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QWidget(parent), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") - .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); + .arg(QString::fromUtf8(Common::g_build_name), + QString::fromUtf8(Common::g_scm_branch), + QString::fromUtf8(Common::g_scm_desc))); setAttribute(Qt::WA_AcceptTouchEvents); InputCommon::Init(); @@ -217,7 +219,7 @@ void GRenderWindow::SwapBuffers() { // However: // - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called // since the last time `swapBuffers` was executed; - // - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks. + // - On macOS, if `makeCurrent` isn't called explicitly, resizing the buffer breaks. context->makeCurrent(child); context->swapBuffers(child); @@ -356,7 +358,7 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) { } std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { - return std::make_unique<GGLContext>(shared_context.get()); + return std::make_unique<GGLContext>(context.get()); } void GRenderWindow::InitRenderTarget() { @@ -379,6 +381,7 @@ void GRenderWindow::InitRenderTarget() { fmt.setVersion(4, 3); if (Settings::values.use_compatibility_profile) { fmt.setProfile(QSurfaceFormat::CompatibilityProfile); + fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); } else { fmt.setProfile(QSurfaceFormat::CoreProfile); } @@ -437,8 +440,7 @@ void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_p layout); } -void GRenderWindow::OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) { +void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 3df33aca1c..7f9f8e8e34 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -162,8 +162,7 @@ private: void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); - void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) override; + void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override; QWidget* container = nullptr; GGLWidgetInternal* child = nullptr; diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index c8b0a5ec08..5477f050ca 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -58,7 +58,7 @@ void CompatDB::Submit() { button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); - button(QWizard::CancelButton)->setVisible(false); + button(CancelButton)->setVisible(false); testcase_watcher.setFuture(QtConcurrent::run( [] { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); })); @@ -74,12 +74,12 @@ void CompatDB::OnTestcaseSubmitted() { tr("An error occured while sending the Testcase")); button(NextButton)->setEnabled(true); button(NextButton)->setText(tr("Next")); - button(QWizard::CancelButton)->setVisible(true); + button(CancelButton)->setVisible(true); } else { next(); // older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a // workaround - button(QWizard::CancelButton)->setVisible(false); + button(CancelButton)->setVisible(false); } } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 6c6f047d8a..b1942bedc2 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -11,6 +11,7 @@ #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" #include "yuzu/configuration/config.h" +#include "yuzu/ui_settings.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. @@ -206,79 +207,91 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default }; // This shouldn't have anything except static initializers (no functions). So -// QKeySequnce(...).toString() is NOT ALLOWED HERE. +// QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. -const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{ - {{"Capture Screenshot", "Main Window", {"Ctrl+P", Qt::ApplicationShortcut}}, - {"Continue/Pause Emulation", "Main Window", {"F4", Qt::WindowShortcut}}, - {"Decrease Speed Limit", "Main Window", {"-", Qt::ApplicationShortcut}}, - {"Exit yuzu", "Main Window", {"Ctrl+Q", Qt::WindowShortcut}}, - {"Exit Fullscreen", "Main Window", {"Esc", Qt::WindowShortcut}}, - {"Fullscreen", "Main Window", {"F11", Qt::WindowShortcut}}, - {"Increase Speed Limit", "Main Window", {"+", Qt::ApplicationShortcut}}, - {"Load Amiibo", "Main Window", {"F2", Qt::ApplicationShortcut}}, - {"Load File", "Main Window", {"Ctrl+O", Qt::WindowShortcut}}, - {"Restart Emulation", "Main Window", {"F6", Qt::WindowShortcut}}, - {"Stop Emulation", "Main Window", {"F5", Qt::WindowShortcut}}, - {"Toggle Filter Bar", "Main Window", {"Ctrl+F", Qt::WindowShortcut}}, - {"Toggle Speed Limit", "Main Window", {"Ctrl+Z", Qt::ApplicationShortcut}}, - {"Toggle Status Bar", "Main Window", {"Ctrl+S", Qt::WindowShortcut}}, - {"Change Docked Mode", "Main Window", {"F10", Qt::ApplicationShortcut}}}}; +// clang-format off +const std::array<UISettings::Shortcut, 15> default_hotkeys{{ + {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, + {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, + {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, + {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}}, + {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}}, + {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}}, + {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, + {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, + {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}}, + {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, + {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, + {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, + {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, + {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, + {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, +}}; +// clang-format on void Config::ReadPlayerValues() { for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { auto& player = Settings::values.players[p]; - player.connected = ReadSetting(QString("player_%1_connected").arg(p), false).toBool(); + player.connected = + ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool(); player.type = static_cast<Settings::ControllerType>( qt_config - ->value(QString("player_%1_type").arg(p), + ->value(QStringLiteral("player_%1_type").arg(p), static_cast<u8>(Settings::ControllerType::DualJoycon)) .toUInt()); player.body_color_left = qt_config - ->value(QString("player_%1_body_color_left").arg(p), + ->value(QStringLiteral("player_%1_body_color_left").arg(p), Settings::JOYCON_BODY_NEON_BLUE) .toUInt(); player.body_color_right = qt_config - ->value(QString("player_%1_body_color_right").arg(p), + ->value(QStringLiteral("player_%1_body_color_right").arg(p), Settings::JOYCON_BODY_NEON_RED) .toUInt(); player.button_color_left = qt_config - ->value(QString("player_%1_button_color_left").arg(p), + ->value(QStringLiteral("player_%1_button_color_left").arg(p), Settings::JOYCON_BUTTONS_NEON_BLUE) .toUInt(); - player.button_color_right = qt_config - ->value(QString("player_%1_button_color_right").arg(p), - Settings::JOYCON_BUTTONS_NEON_RED) - .toUInt(); + player.button_color_right = + qt_config + ->value(QStringLiteral("player_%1_button_color_right").arg(p), + Settings::JOYCON_BUTTONS_NEON_RED) + .toUInt(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - player.buttons[i] = - qt_config - ->value(QString("player_%1_").arg(p) + Settings::NativeButton::mapping[i], - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (player.buttons[i].empty()) - player.buttons[i] = default_param; + const std::string default_param = + InputCommon::GenerateKeyboardParam(default_buttons[i]); + auto& player_buttons = player.buttons[i]; + + player_buttons = qt_config + ->value(QStringLiteral("player_%1_").arg(p) + + QString::fromUtf8(Settings::NativeButton::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (player_buttons.empty()) { + player_buttons = default_param; + } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - std::string default_param = InputCommon::GenerateAnalogParamFromKeys( + const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - player.analogs[i] = - qt_config - ->value(QString("player_%1_").arg(p) + Settings::NativeAnalog::mapping[i], - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (player.analogs[i].empty()) - player.analogs[i] = default_param; + auto& player_analogs = player.analogs[i]; + + player_analogs = qt_config + ->value(QStringLiteral("player_%1_").arg(p) + + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (player_analogs.empty()) { + player_analogs = default_param; + } } } @@ -290,36 +303,45 @@ void Config::ReadPlayerValues() { } void Config::ReadDebugValues() { - Settings::values.debug_pad_enabled = ReadSetting("debug_pad_enabled", false).toBool(); + Settings::values.debug_pad_enabled = + ReadSetting(QStringLiteral("debug_pad_enabled"), false).toBool(); + for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - Settings::values.debug_pad_buttons[i] = - qt_config - ->value(QString("debug_pad_") + Settings::NativeButton::mapping[i], - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (Settings::values.debug_pad_buttons[i].empty()) - Settings::values.debug_pad_buttons[i] = default_param; + const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); + auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i]; + + debug_pad_buttons = qt_config + ->value(QStringLiteral("debug_pad_") + + QString::fromUtf8(Settings::NativeButton::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (debug_pad_buttons.empty()) { + debug_pad_buttons = default_param; + } } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - std::string default_param = InputCommon::GenerateAnalogParamFromKeys( + const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - Settings::values.debug_pad_analogs[i] = - qt_config - ->value(QString("debug_pad_") + Settings::NativeAnalog::mapping[i], - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (Settings::values.debug_pad_analogs[i].empty()) - Settings::values.debug_pad_analogs[i] = default_param; + auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i]; + + debug_pad_analogs = qt_config + ->value(QStringLiteral("debug_pad_") + + QString::fromUtf8(Settings::NativeAnalog::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (debug_pad_analogs.empty()) { + debug_pad_analogs = default_param; + } } } void Config::ReadKeyboardValues() { - Settings::values.keyboard_enabled = ReadSetting("keyboard_enabled", false).toBool(); + Settings::values.keyboard_enabled = + ReadSetting(QStringLiteral("keyboard_enabled"), false).toBool(); std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); @@ -332,31 +354,41 @@ void Config::ReadKeyboardValues() { } void Config::ReadMouseValues() { - Settings::values.mouse_enabled = ReadSetting("mouse_enabled", false).toBool(); + Settings::values.mouse_enabled = ReadSetting(QStringLiteral("mouse_enabled"), false).toBool(); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); - Settings::values.mouse_buttons[i] = - qt_config - ->value(QString("mouse_") + Settings::NativeMouseButton::mapping[i], - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (Settings::values.mouse_buttons[i].empty()) - Settings::values.mouse_buttons[i] = default_param; + const std::string default_param = + InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); + auto& mouse_buttons = Settings::values.mouse_buttons[i]; + + mouse_buttons = qt_config + ->value(QStringLiteral("mouse_") + + QString::fromUtf8(Settings::NativeMouseButton::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (mouse_buttons.empty()) { + mouse_buttons = default_param; + } } } void Config::ReadTouchscreenValues() { - Settings::values.touchscreen.enabled = ReadSetting("touchscreen_enabled", true).toBool(); + Settings::values.touchscreen.enabled = + ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); Settings::values.touchscreen.device = - ReadSetting("touchscreen_device", "engine:emu_window").toString().toStdString(); + ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window")) + .toString() + .toStdString(); - Settings::values.touchscreen.finger = ReadSetting("touchscreen_finger", 0).toUInt(); - Settings::values.touchscreen.rotation_angle = ReadSetting("touchscreen_angle", 0).toUInt(); - Settings::values.touchscreen.diameter_x = ReadSetting("touchscreen_diameter_x", 15).toUInt(); - Settings::values.touchscreen.diameter_y = ReadSetting("touchscreen_diameter_y", 15).toUInt(); - qt_config->endGroup(); + Settings::values.touchscreen.finger = + ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt(); + Settings::values.touchscreen.rotation_angle = + ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); + Settings::values.touchscreen.diameter_x = + ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt(); + Settings::values.touchscreen.diameter_y = + ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt(); } void Config::ApplyDefaultProfileIfInputInvalid() { @@ -366,8 +398,25 @@ void Config::ApplyDefaultProfileIfInputInvalid() { } } -void Config::ReadValues() { - qt_config->beginGroup("Controls"); +void Config::ReadAudioValues() { + qt_config->beginGroup(QStringLiteral("Audio")); + + Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) + .toString() + .toStdString(); + Settings::values.enable_audio_stretching = + ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool(); + Settings::values.audio_device_id = + ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) + .toString() + .toStdString(); + Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat(); + + qt_config->endGroup(); +} + +void Config::ReadControlValues() { + qt_config->beginGroup(QStringLiteral("Controls")); ReadPlayerValues(); ReadDebugValues(); @@ -376,220 +425,310 @@ void Config::ReadValues() { ReadTouchscreenValues(); Settings::values.motion_device = - ReadSetting("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01") + ReadSetting(QStringLiteral("motion_device"), + QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")) .toString() .toStdString(); - qt_config->beginGroup("Core"); - Settings::values.use_cpu_jit = ReadSetting("use_cpu_jit", true).toBool(); - Settings::values.use_multi_core = ReadSetting("use_multi_core", false).toBool(); qt_config->endGroup(); +} - qt_config->beginGroup("Renderer"); - Settings::values.resolution_factor = ReadSetting("resolution_factor", 1.0).toFloat(); - Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool(); - Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt(); - Settings::values.use_compatibility_profile = - ReadSetting("use_compatibility_profile", true).toBool(); - Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool(); - Settings::values.use_accurate_gpu_emulation = - ReadSetting("use_accurate_gpu_emulation", false).toBool(); - Settings::values.use_asynchronous_gpu_emulation = - ReadSetting("use_asynchronous_gpu_emulation", false).toBool(); - Settings::values.force_30fps_mode = ReadSetting("force_30fps_mode", false).toBool(); +void Config::ReadCoreValues() { + qt_config->beginGroup(QStringLiteral("Core")); - Settings::values.bg_red = ReadSetting("bg_red", 0.0).toFloat(); - Settings::values.bg_green = ReadSetting("bg_green", 0.0).toFloat(); - Settings::values.bg_blue = ReadSetting("bg_blue", 0.0).toFloat(); - qt_config->endGroup(); + Settings::values.use_cpu_jit = ReadSetting(QStringLiteral("use_cpu_jit"), true).toBool(); + Settings::values.use_multi_core = ReadSetting(QStringLiteral("use_multi_core"), false).toBool(); - qt_config->beginGroup("Audio"); - Settings::values.sink_id = ReadSetting("output_engine", "auto").toString().toStdString(); - Settings::values.enable_audio_stretching = - ReadSetting("enable_audio_stretching", true).toBool(); - Settings::values.audio_device_id = - ReadSetting("output_device", "auto").toString().toStdString(); - Settings::values.volume = ReadSetting("volume", 1).toFloat(); qt_config->endGroup(); +} + +void Config::ReadDataStorageValues() { + qt_config->beginGroup(QStringLiteral("Data Storage")); - qt_config->beginGroup("Data Storage"); - Settings::values.use_virtual_sd = ReadSetting("use_virtual_sd", true).toBool(); + Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); FileUtil::GetUserPath( FileUtil::UserPath::NANDDir, qt_config - ->value("nand_directory", + ->value(QStringLiteral("nand_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))) .toString() .toStdString()); FileUtil::GetUserPath( FileUtil::UserPath::SDMCDir, qt_config - ->value("sdmc_directory", + ->value(QStringLiteral("sdmc_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))) .toString() .toStdString()); - qt_config->endGroup(); - qt_config->beginGroup("Core"); - Settings::values.use_cpu_jit = ReadSetting("use_cpu_jit", true).toBool(); - Settings::values.use_multi_core = ReadSetting("use_multi_core", false).toBool(); qt_config->endGroup(); +} - qt_config->beginGroup("System"); - Settings::values.use_docked_mode = ReadSetting("use_docked_mode", false).toBool(); - - Settings::values.current_user = - std::clamp<int>(ReadSetting("current_user", 0).toInt(), 0, Service::Account::MAX_USERS - 1); - - Settings::values.language_index = ReadSetting("language_index", 1).toInt(); - - const auto rng_seed_enabled = ReadSetting("rng_seed_enabled", false).toBool(); - if (rng_seed_enabled) { - Settings::values.rng_seed = ReadSetting("rng_seed", 0).toULongLong(); - } else { - Settings::values.rng_seed = std::nullopt; - } - - const auto custom_rtc_enabled = ReadSetting("custom_rtc_enabled", false).toBool(); - if (custom_rtc_enabled) { - Settings::values.custom_rtc = - std::chrono::seconds(ReadSetting("custom_rtc", 0).toULongLong()); - } else { - Settings::values.custom_rtc = std::nullopt; - } - - qt_config->endGroup(); +void Config::ReadDebuggingValues() { + qt_config->beginGroup(QStringLiteral("Debugging")); - qt_config->beginGroup("Miscellaneous"); - Settings::values.log_filter = ReadSetting("log_filter", "*:Info").toString().toStdString(); - Settings::values.use_dev_keys = ReadSetting("use_dev_keys", false).toBool(); - qt_config->endGroup(); + Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool(); + Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt(); + Settings::values.program_args = + ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString(); + Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool(); + Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool(); - qt_config->beginGroup("Debugging"); - Settings::values.use_gdbstub = ReadSetting("use_gdbstub", false).toBool(); - Settings::values.gdbstub_port = ReadSetting("gdbstub_port", 24689).toInt(); - Settings::values.program_args = ReadSetting("program_args", "").toString().toStdString(); - Settings::values.dump_exefs = ReadSetting("dump_exefs", false).toBool(); - Settings::values.dump_nso = ReadSetting("dump_nso", false).toBool(); qt_config->endGroup(); +} - qt_config->beginGroup("WebService"); - Settings::values.enable_telemetry = ReadSetting("enable_telemetry", true).toBool(); - Settings::values.web_api_url = - ReadSetting("web_api_url", "https://api.yuzu-emu.org").toString().toStdString(); - Settings::values.yuzu_username = ReadSetting("yuzu_username").toString().toStdString(); - Settings::values.yuzu_token = ReadSetting("yuzu_token").toString().toStdString(); - qt_config->endGroup(); +void Config::ReadDisabledAddOnValues() { + const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns")); - const auto size = qt_config->beginReadArray("DisabledAddOns"); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); - const auto title_id = ReadSetting("title_id", 0).toULongLong(); + const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong(); std::vector<std::string> out; - const auto d_size = qt_config->beginReadArray("disabled"); + const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled")); for (int j = 0; j < d_size; ++j) { qt_config->setArrayIndex(j); - out.push_back(ReadSetting("d", "").toString().toStdString()); + out.push_back( + ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString()); } qt_config->endArray(); Settings::values.disabled_addons.insert_or_assign(title_id, out); } + qt_config->endArray(); +} + +void Config::ReadMiscellaneousValues() { + qt_config->beginGroup(QStringLiteral("Miscellaneous")); + + Settings::values.log_filter = + ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info")) + .toString() + .toStdString(); + Settings::values.use_dev_keys = ReadSetting(QStringLiteral("use_dev_keys"), false).toBool(); - qt_config->beginGroup("UI"); - UISettings::values.theme = ReadSetting("theme", UISettings::themes[0].second).toString(); - UISettings::values.enable_discord_presence = - ReadSetting("enable_discord_presence", true).toBool(); - UISettings::values.screenshot_resolution_factor = - static_cast<u16>(ReadSetting("screenshot_resolution_factor", 0).toUInt()); - UISettings::values.select_user_on_boot = ReadSetting("select_user_on_boot", false).toBool(); - - qt_config->beginGroup("UIGameList"); - UISettings::values.show_unknown = ReadSetting("show_unknown", true).toBool(); - UISettings::values.show_add_ons = ReadSetting("show_add_ons", true).toBool(); - UISettings::values.icon_size = ReadSetting("icon_size", 64).toUInt(); - UISettings::values.row_1_text_id = ReadSetting("row_1_text_id", 3).toUInt(); - UISettings::values.row_2_text_id = ReadSetting("row_2_text_id", 2).toUInt(); qt_config->endGroup(); +} + +void Config::ReadPathValues() { + qt_config->beginGroup(QStringLiteral("Paths")); + + UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); + UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); + UISettings::values.game_directory_path = + ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); + UISettings::values.game_directory_deepscan = + ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); + UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); - qt_config->beginGroup("UILayout"); - UISettings::values.geometry = ReadSetting("geometry").toByteArray(); - UISettings::values.state = ReadSetting("state").toByteArray(); - UISettings::values.renderwindow_geometry = ReadSetting("geometryRenderWindow").toByteArray(); - UISettings::values.gamelist_header_state = ReadSetting("gameListHeaderState").toByteArray(); - UISettings::values.microprofile_geometry = - ReadSetting("microProfileDialogGeometry").toByteArray(); - UISettings::values.microprofile_visible = - ReadSetting("microProfileDialogVisible", false).toBool(); qt_config->endGroup(); +} + +void Config::ReadRendererValues() { + qt_config->beginGroup(QStringLiteral("Renderer")); + + Settings::values.resolution_factor = + ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat(); + Settings::values.use_frame_limit = + ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); + Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); + Settings::values.use_compatibility_profile = + ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool(); + Settings::values.use_disk_shader_cache = + ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); + Settings::values.use_accurate_gpu_emulation = + ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool(); + Settings::values.use_asynchronous_gpu_emulation = + ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); + Settings::values.force_30fps_mode = + ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool(); + + Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat(); + Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat(); + Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat(); - qt_config->beginGroup("Paths"); - UISettings::values.roms_path = ReadSetting("romsPath").toString(); - UISettings::values.symbols_path = ReadSetting("symbolsPath").toString(); - UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString(); - UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool(); - UISettings::values.recent_files = ReadSetting("recentFiles").toStringList(); qt_config->endGroup(); +} + +void Config::ReadShortcutValues() { + qt_config->beginGroup(QStringLiteral("Shortcuts")); - qt_config->beginGroup("Shortcuts"); - for (auto [name, group, shortcut] : default_hotkeys) { - auto [keyseq, context] = shortcut; + for (const auto& [name, group, shortcut] : default_hotkeys) { + const auto& [keyseq, context] = shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); UISettings::values.shortcuts.push_back( {name, group, - {ReadSetting("KeySeq", keyseq).toString(), ReadSetting("Context", context).toInt()}}); + {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), + ReadSetting(QStringLiteral("Context"), context).toInt()}}); qt_config->endGroup(); qt_config->endGroup(); } + + qt_config->endGroup(); +} + +void Config::ReadSystemValues() { + qt_config->beginGroup(QStringLiteral("System")); + + Settings::values.use_docked_mode = + ReadSetting(QStringLiteral("use_docked_mode"), false).toBool(); + + Settings::values.current_user = std::clamp<int>( + ReadSetting(QStringLiteral("current_user"), 0).toInt(), 0, Service::Account::MAX_USERS - 1); + + Settings::values.language_index = ReadSetting(QStringLiteral("language_index"), 1).toInt(); + + const auto rng_seed_enabled = ReadSetting(QStringLiteral("rng_seed_enabled"), false).toBool(); + if (rng_seed_enabled) { + Settings::values.rng_seed = ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong(); + } else { + Settings::values.rng_seed = std::nullopt; + } + + const auto custom_rtc_enabled = + ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool(); + if (custom_rtc_enabled) { + Settings::values.custom_rtc = + std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()); + } else { + Settings::values.custom_rtc = std::nullopt; + } + qt_config->endGroup(); +} + +void Config::ReadUIValues() { + qt_config->beginGroup(QStringLiteral("UI")); - UISettings::values.single_window_mode = ReadSetting("singleWindowMode", true).toBool(); - UISettings::values.fullscreen = ReadSetting("fullscreen", false).toBool(); - UISettings::values.display_titlebar = ReadSetting("displayTitleBars", true).toBool(); - UISettings::values.show_filter_bar = ReadSetting("showFilterBar", true).toBool(); - UISettings::values.show_status_bar = ReadSetting("showStatusBar", true).toBool(); - UISettings::values.confirm_before_closing = ReadSetting("confirmClose", true).toBool(); - UISettings::values.first_start = ReadSetting("firstStart", true).toBool(); - UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt(); - UISettings::values.show_console = ReadSetting("showConsole", false).toBool(); - UISettings::values.profile_index = ReadSetting("profileIndex", 0).toUInt(); + UISettings::values.theme = + ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) + .toString(); + UISettings::values.enable_discord_presence = + ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); + UISettings::values.screenshot_resolution_factor = + static_cast<u16>(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt()); + UISettings::values.select_user_on_boot = + ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool(); + + ReadUIGamelistValues(); + ReadUILayoutValues(); + ReadPathValues(); + ReadShortcutValues(); + + UISettings::values.single_window_mode = + ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); + UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); + UISettings::values.display_titlebar = + ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); + UISettings::values.show_filter_bar = + ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); + UISettings::values.show_status_bar = + ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); + UISettings::values.confirm_before_closing = + ReadSetting(QStringLiteral("confirmClose"), true).toBool(); + UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); + UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); + UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); + UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt(); ApplyDefaultProfileIfInputInvalid(); qt_config->endGroup(); } +void Config::ReadUIGamelistValues() { + qt_config->beginGroup(QStringLiteral("UIGameList")); + + UISettings::values.show_unknown = ReadSetting(QStringLiteral("show_unknown"), true).toBool(); + UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool(); + UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt(); + UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt(); + UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); + UISettings::values.cache_game_list = + ReadSetting(QStringLiteral("cache_game_list"), true).toBool(); + + qt_config->endGroup(); +} + +void Config::ReadUILayoutValues() { + qt_config->beginGroup(QStringLiteral("UILayout")); + + UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray(); + UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray(); + UISettings::values.renderwindow_geometry = + ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray(); + UISettings::values.gamelist_header_state = + ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); + UISettings::values.microprofile_geometry = + ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); + UISettings::values.microprofile_visible = + ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool(); + + qt_config->endGroup(); +} + +void Config::ReadWebServiceValues() { + qt_config->beginGroup(QStringLiteral("WebService")); + + Settings::values.enable_telemetry = + ReadSetting(QStringLiteral("enable_telemetry"), true).toBool(); + Settings::values.web_api_url = + ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.yuzu-emu.org")) + .toString() + .toStdString(); + Settings::values.yuzu_username = + ReadSetting(QStringLiteral("yuzu_username")).toString().toStdString(); + Settings::values.yuzu_token = + ReadSetting(QStringLiteral("yuzu_token")).toString().toStdString(); + + qt_config->endGroup(); +} + +void Config::ReadValues() { + ReadControlValues(); + ReadCoreValues(); + ReadRendererValues(); + ReadAudioValues(); + ReadDataStorageValues(); + ReadSystemValues(); + ReadMiscellaneousValues(); + ReadDebugValues(); + ReadWebServiceValues(); + ReadDisabledAddOnValues(); + ReadUIValues(); +} + void Config::SavePlayerValues() { for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { const auto& player = Settings::values.players[p]; - WriteSetting(QString("player_%1_connected").arg(p), player.connected, false); - WriteSetting(QString("player_%1_type").arg(p), static_cast<u8>(player.type), + WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false); + WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast<u8>(player.type), static_cast<u8>(Settings::ControllerType::DualJoycon)); - WriteSetting(QString("player_%1_body_color_left").arg(p), player.body_color_left, + WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); - WriteSetting(QString("player_%1_body_color_right").arg(p), player.body_color_right, + WriteSetting(QStringLiteral("player_%1_body_color_right").arg(p), player.body_color_right, Settings::JOYCON_BODY_NEON_RED); - WriteSetting(QString("player_%1_button_color_left").arg(p), player.button_color_left, + WriteSetting(QStringLiteral("player_%1_button_color_left").arg(p), player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE); - WriteSetting(QString("player_%1_button_color_right").arg(p), player.button_color_right, - Settings::JOYCON_BUTTONS_NEON_RED); + WriteSetting(QStringLiteral("player_%1_button_color_right").arg(p), + player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(QString("player_%1_").arg(p) + + const std::string default_param = + InputCommon::GenerateKeyboardParam(default_buttons[i]); + WriteSetting(QStringLiteral("player_%1_").arg(p) + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(player.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - std::string default_param = InputCommon::GenerateAnalogParamFromKeys( + const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - WriteSetting(QString("player_%1_").arg(p) + + WriteSetting(QStringLiteral("player_%1_").arg(p) + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); @@ -598,19 +737,19 @@ void Config::SavePlayerValues() { } void Config::SaveDebugValues() { - WriteSetting("debug_pad_enabled", Settings::values.debug_pad_enabled, false); + WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(QString("debug_pad_") + + const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); + WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.debug_pad_buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - std::string default_param = InputCommon::GenerateAnalogParamFromKeys( + const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - WriteSetting(QString("debug_pad_") + + WriteSetting(QStringLiteral("debug_pad_") + QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.debug_pad_analogs[i]), QString::fromStdString(default_param)); @@ -618,11 +757,12 @@ void Config::SaveDebugValues() { } void Config::SaveMouseValues() { - WriteSetting("mouse_enabled", Settings::values.mouse_enabled, false); + WriteSetting(QStringLiteral("mouse_enabled"), Settings::values.mouse_enabled, false); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); - WriteSetting(QString("mouse_") + + const std::string default_param = + InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); + WriteSetting(QStringLiteral("mouse_") + QString::fromStdString(Settings::NativeMouseButton::mapping[i]), QString::fromStdString(Settings::values.mouse_buttons[i]), QString::fromStdString(default_param)); @@ -630,178 +770,278 @@ void Config::SaveMouseValues() { } void Config::SaveTouchscreenValues() { - WriteSetting("touchscreen_enabled", Settings::values.touchscreen.enabled, true); - WriteSetting("touchscreen_device", QString::fromStdString(Settings::values.touchscreen.device), - "engine:emu_window"); + const auto& touchscreen = Settings::values.touchscreen; + + WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); + WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device), + QStringLiteral("engine:emu_window")); - WriteSetting("touchscreen_finger", Settings::values.touchscreen.finger, 0); - WriteSetting("touchscreen_angle", Settings::values.touchscreen.rotation_angle, 0); - WriteSetting("touchscreen_diameter_x", Settings::values.touchscreen.diameter_x, 15); - WriteSetting("touchscreen_diameter_y", Settings::values.touchscreen.diameter_y, 15); + WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0); + WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); + WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); + WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); } void Config::SaveValues() { - qt_config->beginGroup("Controls"); + SaveControlValues(); + SaveCoreValues(); + SaveRendererValues(); + SaveAudioValues(); + SaveDataStorageValues(); + SaveSystemValues(); + SaveMiscellaneousValues(); + SaveDebuggingValues(); + SaveWebServiceValues(); + SaveDisabledAddOnValues(); + SaveUIValues(); +} + +void Config::SaveAudioValues() { + qt_config->beginGroup(QStringLiteral("Audio")); + + WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id), + QStringLiteral("auto")); + WriteSetting(QStringLiteral("enable_audio_stretching"), + Settings::values.enable_audio_stretching, true); + WriteSetting(QStringLiteral("output_device"), + QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto")); + WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f); + + qt_config->endGroup(); +} + +void Config::SaveControlValues() { + qt_config->beginGroup(QStringLiteral("Controls")); SavePlayerValues(); SaveDebugValues(); SaveMouseValues(); SaveTouchscreenValues(); - WriteSetting("motion_device", QString::fromStdString(Settings::values.motion_device), - "engine:motion_emu,update_period:100,sensitivity:0.01"); - WriteSetting("keyboard_enabled", Settings::values.keyboard_enabled, false); + WriteSetting(QStringLiteral("motion_device"), + QString::fromStdString(Settings::values.motion_device), + QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); + WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); qt_config->endGroup(); +} - qt_config->beginGroup("Core"); - WriteSetting("use_cpu_jit", Settings::values.use_cpu_jit, true); - WriteSetting("use_multi_core", Settings::values.use_multi_core, false); - qt_config->endGroup(); +void Config::SaveCoreValues() { + qt_config->beginGroup(QStringLiteral("Core")); - qt_config->beginGroup("Renderer"); - WriteSetting("resolution_factor", (double)Settings::values.resolution_factor, 1.0); - WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true); - WriteSetting("frame_limit", Settings::values.frame_limit, 100); - WriteSetting("use_compatibility_profile", Settings::values.use_compatibility_profile, true); - WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true); - WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false); - WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation, - false); - WriteSetting("force_30fps_mode", Settings::values.force_30fps_mode, false); + WriteSetting(QStringLiteral("use_cpu_jit"), Settings::values.use_cpu_jit, true); + WriteSetting(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); - // Cast to double because Qt's written float values are not human-readable - WriteSetting("bg_red", (double)Settings::values.bg_red, 0.0); - WriteSetting("bg_green", (double)Settings::values.bg_green, 0.0); - WriteSetting("bg_blue", (double)Settings::values.bg_blue, 0.0); qt_config->endGroup(); +} - qt_config->beginGroup("Audio"); - WriteSetting("output_engine", QString::fromStdString(Settings::values.sink_id), "auto"); - WriteSetting("enable_audio_stretching", Settings::values.enable_audio_stretching, true); - WriteSetting("output_device", QString::fromStdString(Settings::values.audio_device_id), "auto"); - WriteSetting("volume", Settings::values.volume, 1.0f); - qt_config->endGroup(); +void Config::SaveDataStorageValues() { + qt_config->beginGroup(QStringLiteral("Data Storage")); - qt_config->beginGroup("Data Storage"); - WriteSetting("use_virtual_sd", Settings::values.use_virtual_sd, true); - WriteSetting("nand_directory", + WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); + WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); - WriteSetting("sdmc_directory", + WriteSetting(QStringLiteral("sdmc_directory"), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)), QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); - qt_config->endGroup(); - - qt_config->beginGroup("System"); - WriteSetting("use_docked_mode", Settings::values.use_docked_mode, false); - WriteSetting("current_user", Settings::values.current_user, 0); - WriteSetting("language_index", Settings::values.language_index, 1); - - WriteSetting("rng_seed_enabled", Settings::values.rng_seed.has_value(), false); - WriteSetting("rng_seed", Settings::values.rng_seed.value_or(0), 0); - - WriteSetting("custom_rtc_enabled", Settings::values.custom_rtc.has_value(), false); - WriteSetting("custom_rtc", - QVariant::fromValue<long long>( - Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()), - 0); qt_config->endGroup(); +} - qt_config->beginGroup("Miscellaneous"); - WriteSetting("log_filter", QString::fromStdString(Settings::values.log_filter), "*:Info"); - WriteSetting("use_dev_keys", Settings::values.use_dev_keys, false); - qt_config->endGroup(); +void Config::SaveDebuggingValues() { + qt_config->beginGroup(QStringLiteral("Debugging")); - qt_config->beginGroup("Debugging"); - WriteSetting("use_gdbstub", Settings::values.use_gdbstub, false); - WriteSetting("gdbstub_port", Settings::values.gdbstub_port, 24689); - WriteSetting("program_args", QString::fromStdString(Settings::values.program_args), ""); - WriteSetting("dump_exefs", Settings::values.dump_exefs, false); - WriteSetting("dump_nso", Settings::values.dump_nso, false); - qt_config->endGroup(); + WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false); + WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689); + WriteSetting(QStringLiteral("program_args"), + QString::fromStdString(Settings::values.program_args), QStringLiteral("")); + WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false); + WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); - qt_config->beginGroup("WebService"); - WriteSetting("enable_telemetry", Settings::values.enable_telemetry, true); - WriteSetting("web_api_url", QString::fromStdString(Settings::values.web_api_url), - "https://api.yuzu-emu.org"); - WriteSetting("yuzu_username", QString::fromStdString(Settings::values.yuzu_username)); - WriteSetting("yuzu_token", QString::fromStdString(Settings::values.yuzu_token)); qt_config->endGroup(); +} + +void Config::SaveDisabledAddOnValues() { + qt_config->beginWriteArray(QStringLiteral("DisabledAddOns")); - qt_config->beginWriteArray("DisabledAddOns"); int i = 0; for (const auto& elem : Settings::values.disabled_addons) { qt_config->setArrayIndex(i); - WriteSetting("title_id", QVariant::fromValue<u64>(elem.first), 0); - qt_config->beginWriteArray("disabled"); + WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0); + qt_config->beginWriteArray(QStringLiteral("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { qt_config->setArrayIndex(static_cast<int>(j)); - WriteSetting("d", QString::fromStdString(elem.second[j]), ""); + WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), + QStringLiteral("")); } qt_config->endArray(); ++i; } + qt_config->endArray(); +} + +void Config::SaveMiscellaneousValues() { + qt_config->beginGroup(QStringLiteral("Miscellaneous")); + + WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter), + QStringLiteral("*:Info")); + WriteSetting(QStringLiteral("use_dev_keys"), Settings::values.use_dev_keys, false); - qt_config->beginGroup("UI"); - WriteSetting("theme", UISettings::values.theme, UISettings::themes[0].second); - WriteSetting("enable_discord_presence", UISettings::values.enable_discord_presence, true); - WriteSetting("screenshot_resolution_factor", UISettings::values.screenshot_resolution_factor, - 0); - WriteSetting("select_user_on_boot", UISettings::values.select_user_on_boot, false); - - qt_config->beginGroup("UIGameList"); - WriteSetting("show_unknown", UISettings::values.show_unknown, true); - WriteSetting("show_add_ons", UISettings::values.show_add_ons, true); - WriteSetting("icon_size", UISettings::values.icon_size, 64); - WriteSetting("row_1_text_id", UISettings::values.row_1_text_id, 3); - WriteSetting("row_2_text_id", UISettings::values.row_2_text_id, 2); qt_config->endGroup(); +} + +void Config::SavePathValues() { + qt_config->beginGroup(QStringLiteral("Paths")); + + WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); + WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); + WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path); + WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path, + QStringLiteral(".")); + WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan, + false); + WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); - qt_config->beginGroup("UILayout"); - WriteSetting("geometry", UISettings::values.geometry); - WriteSetting("state", UISettings::values.state); - WriteSetting("geometryRenderWindow", UISettings::values.renderwindow_geometry); - WriteSetting("gameListHeaderState", UISettings::values.gamelist_header_state); - WriteSetting("microProfileDialogGeometry", UISettings::values.microprofile_geometry); - WriteSetting("microProfileDialogVisible", UISettings::values.microprofile_visible, false); qt_config->endGroup(); +} + +void Config::SaveRendererValues() { + qt_config->beginGroup(QStringLiteral("Renderer")); + + WriteSetting(QStringLiteral("resolution_factor"), + static_cast<double>(Settings::values.resolution_factor), 1.0); + WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); + WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); + WriteSetting(QStringLiteral("use_compatibility_profile"), + Settings::values.use_compatibility_profile, true); + WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, + true); + WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), + Settings::values.use_accurate_gpu_emulation, false); + WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), + Settings::values.use_asynchronous_gpu_emulation, false); + WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); + + // Cast to double because Qt's written float values are not human-readable + WriteSetting(QStringLiteral("bg_red"), static_cast<double>(Settings::values.bg_red), 0.0); + WriteSetting(QStringLiteral("bg_green"), static_cast<double>(Settings::values.bg_green), 0.0); + WriteSetting(QStringLiteral("bg_blue"), static_cast<double>(Settings::values.bg_blue), 0.0); - qt_config->beginGroup("Paths"); - WriteSetting("romsPath", UISettings::values.roms_path); - WriteSetting("symbolsPath", UISettings::values.symbols_path); - WriteSetting("screenshotPath", UISettings::values.screenshot_path); - WriteSetting("gameListRootDir", UISettings::values.game_directory_path, "."); - WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false); - WriteSetting("recentFiles", UISettings::values.recent_files); qt_config->endGroup(); +} + +void Config::SaveShortcutValues() { + qt_config->beginGroup(QStringLiteral("Shortcuts")); - qt_config->beginGroup("Shortcuts"); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { - auto [name, group, shortcut] = UISettings::values.shortcuts[i]; + const auto& [name, group, shortcut] = UISettings::values.shortcuts[i]; + const auto& default_hotkey = default_hotkeys[i].shortcut; + qt_config->beginGroup(group); qt_config->beginGroup(name); - WriteSetting("KeySeq", shortcut.first, default_hotkeys[i].shortcut.first); - WriteSetting("Context", shortcut.second, default_hotkeys[i].shortcut.second); + WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first); + WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second); qt_config->endGroup(); qt_config->endGroup(); } + + qt_config->endGroup(); +} + +void Config::SaveSystemValues() { + qt_config->beginGroup(QStringLiteral("System")); + + WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); + WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0); + WriteSetting(QStringLiteral("language_index"), Settings::values.language_index, 1); + + WriteSetting(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.has_value(), false); + WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.value_or(0), 0); + + WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), + false); + WriteSetting(QStringLiteral("custom_rtc"), + QVariant::fromValue<long long>( + Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()), + 0); + + qt_config->endGroup(); +} + +void Config::SaveUIValues() { + qt_config->beginGroup(QStringLiteral("UI")); + + WriteSetting(QStringLiteral("theme"), UISettings::values.theme, + QString::fromUtf8(UISettings::themes[0].second)); + WriteSetting(QStringLiteral("enable_discord_presence"), + UISettings::values.enable_discord_presence, true); + WriteSetting(QStringLiteral("screenshot_resolution_factor"), + UISettings::values.screenshot_resolution_factor, 0); + WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, + false); + + SaveUIGamelistValues(); + SaveUILayoutValues(); + SavePathValues(); + SaveShortcutValues(); + + WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); + WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); + WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); + WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); + WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); + WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); + WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); + WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); + WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); + WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0); + + qt_config->endGroup(); +} + +void Config::SaveUIGamelistValues() { + qt_config->beginGroup(QStringLiteral("UIGameList")); + + WriteSetting(QStringLiteral("show_unknown"), UISettings::values.show_unknown, true); + WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true); + WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64); + WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); + WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); + WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); + + qt_config->endGroup(); +} + +void Config::SaveUILayoutValues() { + qt_config->beginGroup(QStringLiteral("UILayout")); + + WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry); + WriteSetting(QStringLiteral("state"), UISettings::values.state); + WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry); + WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); + WriteSetting(QStringLiteral("microProfileDialogGeometry"), + UISettings::values.microprofile_geometry); + WriteSetting(QStringLiteral("microProfileDialogVisible"), + UISettings::values.microprofile_visible, false); + qt_config->endGroup(); +} + +void Config::SaveWebServiceValues() { + qt_config->beginGroup(QStringLiteral("WebService")); + + WriteSetting(QStringLiteral("enable_telemetry"), Settings::values.enable_telemetry, true); + WriteSetting(QStringLiteral("web_api_url"), + QString::fromStdString(Settings::values.web_api_url), + QStringLiteral("https://api.yuzu-emu.org")); + WriteSetting(QStringLiteral("yuzu_username"), + QString::fromStdString(Settings::values.yuzu_username)); + WriteSetting(QStringLiteral("yuzu_token"), QString::fromStdString(Settings::values.yuzu_token)); - WriteSetting("singleWindowMode", UISettings::values.single_window_mode, true); - WriteSetting("fullscreen", UISettings::values.fullscreen, false); - WriteSetting("displayTitleBars", UISettings::values.display_titlebar, true); - WriteSetting("showFilterBar", UISettings::values.show_filter_bar, true); - WriteSetting("showStatusBar", UISettings::values.show_status_bar, true); - WriteSetting("confirmClose", UISettings::values.confirm_before_closing, true); - WriteSetting("firstStart", UISettings::values.first_start, true); - WriteSetting("calloutFlags", UISettings::values.callout_flags, 0); - WriteSetting("showConsole", UISettings::values.show_console, false); - WriteSetting("profileIndex", UISettings::values.profile_index, 0); qt_config->endGroup(); } @@ -811,7 +1051,7 @@ QVariant Config::ReadSetting(const QString& name) const { QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; - if (qt_config->value(name + "/default", false).toBool()) { + if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); @@ -825,7 +1065,7 @@ void Config::WriteSetting(const QString& name, const QVariant& value) { void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { - qt_config->setValue(name + "/default", value == default_value); + qt_config->setValue(name + QStringLiteral("/default"), value == default_value); qt_config->setValue(name, value); } diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 221d2364c0..6b523ecdde 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -9,7 +9,6 @@ #include <string> #include <QVariant> #include "core/settings.h" -#include "yuzu/ui_settings.h" class QSettings; @@ -37,19 +36,51 @@ private: void ReadTouchscreenValues(); void ApplyDefaultProfileIfInputInvalid(); + // Read functions bases off the respective config section names. + void ReadAudioValues(); + void ReadControlValues(); + void ReadCoreValues(); + void ReadDataStorageValues(); + void ReadDebuggingValues(); + void ReadDisabledAddOnValues(); + void ReadMiscellaneousValues(); + void ReadPathValues(); + void ReadRendererValues(); + void ReadShortcutValues(); + void ReadSystemValues(); + void ReadUIValues(); + void ReadUIGamelistValues(); + void ReadUILayoutValues(); + void ReadWebServiceValues(); + void SaveValues(); void SavePlayerValues(); void SaveDebugValues(); void SaveMouseValues(); void SaveTouchscreenValues(); + // Save functions based off the respective config section names. + void SaveAudioValues(); + void SaveControlValues(); + void SaveCoreValues(); + void SaveDataStorageValues(); + void SaveDebuggingValues(); + void SaveDisabledAddOnValues(); + void SaveMiscellaneousValues(); + void SavePathValues(); + void SaveRendererValues(); + void SaveShortcutValues(); + void SaveSystemValues(); + void SaveUIValues(); + void SaveUIGamelistValues(); + void SaveUILayoutValues(); + void SaveWebServiceValues(); + QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const; void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); - static const std::array<UISettings::Shortcut, 15> default_hotkeys; - std::unique_ptr<QSettings> qt_config; std::string qt_config_loc; }; diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index 5d9ccc6e80..b0f9b814d1 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -16,21 +16,21 @@ ConfigureAudio::ConfigureAudio(QWidget* parent) ui->setupUi(this); ui->output_sink_combo_box->clear(); - ui->output_sink_combo_box->addItem("auto"); + ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); for (const char* id : AudioCore::GetSinkIDs()) { - ui->output_sink_combo_box->addItem(id); + ui->output_sink_combo_box->addItem(QString::fromUtf8(id)); } connect(ui->volume_slider, &QSlider::valueChanged, this, &ConfigureAudio::setVolumeIndicatorText); this->setConfiguration(); - connect(ui->output_sink_combo_box, - static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, + connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this, &ConfigureAudio::updateAudioDevices); - ui->output_sink_combo_box->setEnabled(!Core::System::GetInstance().IsPoweredOn()); - ui->audio_device_combo_box->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + const bool is_powered_on = Core::System::GetInstance().IsPoweredOn(); + ui->output_sink_combo_box->setEnabled(!is_powered_on); + ui->audio_device_combo_box->setEnabled(!is_powered_on); } ConfigureAudio::~ConfigureAudio() = default; @@ -94,7 +94,7 @@ void ConfigureAudio::applyConfiguration() { void ConfigureAudio::updateAudioDevices(int sink_index) { ui->audio_device_combo_box->clear(); - ui->audio_device_combo_box->addItem(AudioCore::auto_device_name); + ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) { diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index a5218b0517..8086f9d6bd 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -17,13 +17,14 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry) ui->hotkeysTab->Populate(registry); this->setConfiguration(); this->PopulateSelectionList(); + + setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); + connect(ui->selectorList, &QListWidget::itemSelectionChanged, this, &ConfigureDialog::UpdateVisibleTabs); + adjustSize(); ui->selectorList->setCurrentRow(0); - - // Synchronise lists upon initialisation - ui->hotkeysTab->EmitHotkeysChanged(); } ConfigureDialog::~ConfigureDialog() = default; diff --git a/src/yuzu/configuration/configure_gamelist.cpp b/src/yuzu/configuration/configure_gamelist.cpp index ae8cac243d..6f0d756053 100644 --- a/src/yuzu/configuration/configure_gamelist.cpp +++ b/src/yuzu/configuration/configure_gamelist.cpp @@ -100,13 +100,15 @@ void ConfigureGameList::RetranslateUI() { void ConfigureGameList::InitializeIconSizeComboBox() { for (const auto& size : default_icon_sizes) { - ui->icon_size_combobox->addItem(size.second, size.first); + ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first); } } void ConfigureGameList::InitializeRowComboBoxes() { for (std::size_t i = 0; i < row_text_names.size(); ++i) { - ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i)); - ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i)); + const QString row_text_name = QString::fromUtf8(row_text_names[i]); + + ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i)); + ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i)); } } diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index e48f4f5a3d..dd25dc6e19 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -14,7 +14,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) ui->setupUi(this); for (const auto& theme : UISettings::themes) { - ui->theme_combobox->addItem(theme.first, theme.second); + ui->theme_combobox->addItem(QString::fromUtf8(theme.first), + QString::fromUtf8(theme.second)); } this->setConfiguration(); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index c299c0b5ba..08ea41b0ff 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::setConfiguration() { + const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); + ui->resolution_factor_combobox->setCurrentIndex( static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); + ui->use_compatibility_profile->setEnabled(runtime_lock); ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); + ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); - ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); - ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue)); diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp index a7a8752e59..9fb970c212 100644 --- a/src/yuzu/configuration/configure_hotkeys.cpp +++ b/src/yuzu/configuration/configure_hotkeys.cpp @@ -31,22 +31,6 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent) ConfigureHotkeys::~ConfigureHotkeys() = default; -void ConfigureHotkeys::EmitHotkeysChanged() { - emit HotkeysChanged(GetUsedKeyList()); -} - -QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const { - QList<QKeySequence> list; - for (int r = 0; r < model->rowCount(); r++) { - const QStandardItem* parent = model->item(r, 0); - for (int r2 = 0; r2 < parent->rowCount(); r2++) { - const QStandardItem* keyseq = parent->child(r2, 1); - list << QKeySequence::fromString(keyseq->text(), QKeySequence::NativeText); - } - } - return list; -} - void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) { for (const auto& group : registry.hotkey_groups) { auto* parent_item = new QStandardItem(group.first); @@ -83,16 +67,29 @@ void ConfigureHotkeys::Configure(QModelIndex index) { } if (IsUsedKey(key_sequence) && key_sequence != QKeySequence(previous_key.toString())) { - QMessageBox::critical(this, tr("Error in inputted key"), - tr("You're using a key that's already bound.")); + QMessageBox::warning(this, tr("Conflicting Key Sequence"), + tr("The entered key sequence is already assigned to another hotkey.")); } else { model->setData(index, key_sequence.toString(QKeySequence::NativeText)); - EmitHotkeysChanged(); } } bool ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const { - return GetUsedKeyList().contains(key_sequence); + for (int r = 0; r < model->rowCount(); r++) { + const QStandardItem* const parent = model->item(r, 0); + + for (int r2 = 0; r2 < parent->rowCount(); r2++) { + const QStandardItem* const key_seq_item = parent->child(r2, 1); + const auto key_seq_str = key_seq_item->text(); + const auto key_seq = QKeySequence::fromString(key_seq_str, QKeySequence::NativeText); + + if (key_sequence == key_seq) { + return true; + } + } + } + + return false; } void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) { @@ -114,7 +111,6 @@ void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) { } registry.SaveHotkeys(); - Settings::Apply(); } void ConfigureHotkeys::retranslateUi() { diff --git a/src/yuzu/configuration/configure_hotkeys.h b/src/yuzu/configuration/configure_hotkeys.h index 73fb8a175a..e77d73c35a 100644 --- a/src/yuzu/configuration/configure_hotkeys.h +++ b/src/yuzu/configuration/configure_hotkeys.h @@ -24,8 +24,6 @@ public: void applyConfiguration(HotkeyRegistry& registry); void retranslateUi(); - void EmitHotkeysChanged(); - /** * Populates the hotkey list widget using data from the provided registry. * Called everytime the Configure dialog is opened. @@ -33,13 +31,9 @@ public: */ void Populate(const HotkeyRegistry& registry); -signals: - void HotkeysChanged(QList<QKeySequence> new_key_list); - private: void Configure(QModelIndex index); bool IsUsedKey(QKeySequence key_sequence) const; - QList<QKeySequence> GetUsedKeyList() const; std::unique_ptr<Ui::ConfigureHotkeys> ui; diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index f39d57998a..87e4597140 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -75,8 +75,8 @@ ConfigureInput::ConfigureInput(QWidget* parent) }; for (auto* controller_box : players_controller) { - controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon", - "Single Left Joycon"}); + controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"), + tr("Single Right Joycon"), tr("Single Left Joycon")}); } this->loadConfiguration(); @@ -85,9 +85,10 @@ ConfigureInput::ConfigureInput(QWidget* parent) connect(ui->restore_defaults_button, &QPushButton::pressed, this, &ConfigureInput::restoreDefaults); - for (auto* enabled : players_controller) + for (auto* enabled : players_controller) { connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ConfigureInput::updateUIEnabled); + } connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->handheld_connected, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); @@ -147,10 +148,12 @@ void ConfigureInput::updateUIEnabled() { bool hit_disabled = false; for (auto* player : players_controller) { player->setDisabled(hit_disabled); - if (hit_disabled) + if (hit_disabled) { player->setCurrentIndex(0); - if (!hit_disabled && player->currentIndex() == 0) + } + if (!hit_disabled && player->currentIndex() == 0) { hit_disabled = true; + } } for (std::size_t i = 0; i < players_controller.size(); ++i) { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index c5a245ebed..95b0a656a0 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -45,7 +45,7 @@ static QString GetKeyName(int key_code) { case Qt::Key_Alt: return QObject::tr("Alt"); case Qt::Key_Meta: - return ""; + return {}; default: return QKeySequence(key_code).toString(); } @@ -65,46 +65,70 @@ static void SetAnalogButton(const Common::ParamPackage& input_param, static QString ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); - } else if (param.Get("engine", "") == "keyboard") { + } + + if (param.Get("engine", "") == "keyboard") { return GetKeyName(param.Get("code", 0)); - } else if (param.Get("engine", "") == "sdl") { + } + + if (param.Get("engine", "") == "sdl") { if (param.Has("hat")) { - return QString(QObject::tr("Hat %1 %2")) - .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str()); + const QString hat_str = QString::fromStdString(param.Get("hat", "")); + const QString direction_str = QString::fromStdString(param.Get("direction", "")); + + return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); } + if (param.Has("axis")) { - return QString(QObject::tr("Axis %1%2")) - .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str()); + const QString axis_str = QString::fromStdString(param.Get("axis", "")); + const QString direction_str = QString::fromStdString(param.Get("direction", "")); + + return QObject::tr("Axis %1%2").arg(axis_str, direction_str); } + if (param.Has("button")) { - return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str()); + const QString button_str = QString::fromStdString(param.Get("button", "")); + + return QObject::tr("Button %1").arg(button_str); } - return QString(); - } else { - return QObject::tr("[unknown]"); + + return {}; } -}; + + return QObject::tr("[unknown]"); +} static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); - } else if (param.Get("engine", "") == "analog_from_button") { + } + + if (param.Get("engine", "") == "analog_from_button") { return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); - } else if (param.Get("engine", "") == "sdl") { + } + + if (param.Get("engine", "") == "sdl") { if (dir == "modifier") { - return QString(QObject::tr("[unused]")); + return QObject::tr("[unused]"); } if (dir == "left" || dir == "right") { - return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str()); - } else if (dir == "up" || dir == "down") { - return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str()); + const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); + + return QObject::tr("Axis %1").arg(axis_x_str); } - return QString(); - } else { - return QObject::tr("[unknown]"); + + if (dir == "up" || dir == "down") { + const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); + + return QObject::tr("Axis %1").arg(axis_y_str); + } + + return {}; } -}; + + return QObject::tr("[unknown]"); +} ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug) : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index), @@ -214,38 +238,42 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog}; for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { - if (!button_map[button_id]) + auto* const button = button_map[button_id]; + if (button == nullptr) { continue; - button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu); - connect(button_map[button_id], &QPushButton::released, [=]() { + } + + button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(button, &QPushButton::released, [=] { handleClick( button_map[button_id], [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, InputCommon::Polling::DeviceType::Button); }); - connect(button_map[button_id], &QPushButton::customContextMenuRequested, - [=](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - buttons_param[button_id].Clear(); - button_map[button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Restore Default"), [&] { - buttons_param[button_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); - context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); - }); + connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction(tr("Clear"), [&] { + buttons_param[button_id].Clear(); + button_map[button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Restore Default"), [&] { + buttons_param[button_id] = Common::ParamPackage{ + InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; + button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + }); + context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); + }); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { - if (!analog_map_buttons[analog_id][sub_button_id]) + auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr) { continue; - analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy( - Qt::CustomContextMenu); - connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() { + } + + analog_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(analog_button, &QPushButton::released, [=]() { handleClick(analog_map_buttons[analog_id][sub_button_id], [=](const Common::ParamPackage& params) { SetAnalogButton(params, analogs_param[analog_id], @@ -253,8 +281,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i }, InputCommon::Polling::DeviceType::Button); }); - connect(analog_map_buttons[analog_id][sub_button_id], - &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { + connect(analog_button, &QPushButton::customContextMenuRequested, + [=](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); @@ -272,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i menu_location)); }); } - connect(analog_map_stick[analog_id], &QPushButton::released, [=]() { + connect(analog_map_stick[analog_id], &QPushButton::released, [=] { QMessageBox::information(this, tr("Information"), tr("After pressing OK, first move your joystick horizontally, " "and then vertically.")); @@ -351,7 +379,7 @@ void ConfigureInputPlayer::OnControllerButtonClick(int i) { return; controller_colors[i] = new_bg_color; controller_color_buttons[i]->setStyleSheet( - QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); + QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); } void ConfigureInputPlayer::loadConfiguration() { @@ -388,7 +416,8 @@ void ConfigureInputPlayer::loadConfiguration() { for (std::size_t i = 0; i < colors.size(); ++i) { controller_color_buttons[i]->setStyleSheet( - QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name())); + QStringLiteral("QPushButton { background-color: %1 }") + .arg(controller_colors[i].name())); } } @@ -410,14 +439,22 @@ void ConfigureInputPlayer::restoreDefaults() { void ConfigureInputPlayer::ClearAll() { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) { - if (button_map[button_id] && button_map[button_id]->isEnabled()) - buttons_param[button_id].Clear(); + const auto* const button = button_map[button_id]; + if (button == nullptr || !button->isEnabled()) { + continue; + } + + buttons_param[button_id].Clear(); } + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { - if (analog_map_buttons[analog_id][sub_button_id] && - analog_map_buttons[analog_id][sub_button_id]->isEnabled()) - analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); + const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr || !analog_button->isEnabled()) { + continue; + } + + analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]); } } @@ -431,10 +468,14 @@ void ConfigureInputPlayer::updateButtonLabels() { for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) { - if (analog_map_buttons[analog_id][sub_button_id]) { - analog_map_buttons[analog_id][sub_button_id]->setText( - AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); + auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + + if (analog_button == nullptr) { + continue; } + + analog_button->setText( + AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); } analog_map_stick[analog_id]->setText(tr("Set Analog Stick")); } diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp index ef857035e0..a14bb14758 100644 --- a/src/yuzu/configuration/configure_mouse_advanced.cpp +++ b/src/yuzu/configuration/configure_mouse_advanced.cpp @@ -25,7 +25,7 @@ static QString GetKeyName(int key_code) { case Qt::Key_Alt: return QObject::tr("Alt"); case Qt::Key_Meta: - return ""; + return {}; default: return QKeySequence(key_code).toString(); } @@ -34,24 +34,36 @@ static QString GetKeyName(int key_code) { static QString ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); - } else if (param.Get("engine", "") == "keyboard") { + } + + if (param.Get("engine", "") == "keyboard") { return GetKeyName(param.Get("code", 0)); - } else if (param.Get("engine", "") == "sdl") { + } + + if (param.Get("engine", "") == "sdl") { if (param.Has("hat")) { - return QString(QObject::tr("Hat %1 %2")) - .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str()); + const QString hat_str = QString::fromStdString(param.Get("hat", "")); + const QString direction_str = QString::fromStdString(param.Get("direction", "")); + + return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); } + if (param.Has("axis")) { - return QString(QObject::tr("Axis %1%2")) - .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str()); + const QString axis_str = QString::fromStdString(param.Get("axis", "")); + const QString direction_str = QString::fromStdString(param.Get("direction", "")); + + return QObject::tr("Axis %1%2").arg(axis_str, direction_str); } + if (param.Has("button")) { - return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str()); + const QString button_str = QString::fromStdString(param.Get("button", "")); + + return QObject::tr("Button %1").arg(button_str); } - return QString(); - } else { - return QObject::tr("[unknown]"); + return {}; } + + return QObject::tr("[unknown]"); } ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent) @@ -65,30 +77,31 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent) }; for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) { - if (!button_map[button_id]) + auto* const button = button_map[button_id]; + if (button == nullptr) { continue; - button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu); - connect(button_map[button_id], &QPushButton::released, [=]() { + } + + button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(button, &QPushButton::released, [=] { handleClick( button_map[button_id], [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, InputCommon::Polling::DeviceType::Button); }); - connect(button_map[button_id], &QPushButton::customContextMenuRequested, - [=](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - buttons_param[button_id].Clear(); - button_map[button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Restore Default"), [&] { - buttons_param[button_id] = - Common::ParamPackage{InputCommon::GenerateKeyboardParam( - Config::default_mouse_buttons[button_id])}; - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); - context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); - }); + connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction(tr("Clear"), [&] { + buttons_param[button_id].Clear(); + button_map[button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Restore Default"), [&] { + buttons_param[button_id] = Common::ParamPackage{ + InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])}; + button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + }); + context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); + }); } connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); }); @@ -138,8 +151,10 @@ void ConfigureMouseAdvanced::restoreDefaults() { void ConfigureMouseAdvanced::ClearAll() { for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - if (button_map[i] && button_map[i]->isEnabled()) + const auto* const button = button_map[i]; + if (button != nullptr && button->isEnabled()) { buttons_param[i].Clear(); + } } updateButtonLabels(); diff --git a/src/yuzu/configuration/configure_per_general.cpp b/src/yuzu/configuration/configure_per_general.cpp index 022b946094..c3e68fdf5e 100644 --- a/src/yuzu/configuration/configure_per_general.cpp +++ b/src/yuzu/configuration/configure_per_general.cpp @@ -13,6 +13,8 @@ #include <QTimer> #include <QTreeView> +#include "common/common_paths.h" +#include "common/file_util.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" @@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() { disabled_addons.push_back(item.front()->text().toStdString()); } + auto current = Settings::values.disabled_addons[title_id]; + std::sort(disabled_addons.begin(), disabled_addons.end()); + std::sort(current.begin(), current.end()); + if (disabled_addons != current) { + FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id)); + } + Settings::values.disabled_addons[title_id] = disabled_addons; } @@ -88,15 +98,15 @@ void ConfigurePerGameGeneral::loadFromFile(FileSys::VirtualFile file) { } void ConfigurePerGameGeneral::loadConfiguration() { - if (file == nullptr) + if (file == nullptr) { return; + } - const auto loader = Loader::GetLoader(file); - - ui->display_title_id->setText(fmt::format("{:016X}", title_id).c_str()); + ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id))); FileSys::PatchManager pm{title_id}; const auto control = pm.GetControlMetadata(); + const auto loader = Loader::GetLoader(file); if (control.first != nullptr) { ui->display_version->setText(QString::fromStdString(control.first->GetVersionString())); @@ -142,8 +152,10 @@ void ConfigurePerGameGeneral::loadConfiguration() { const auto& disabled = Settings::values.disabled_addons[title_id]; for (const auto& patch : pm.GetPatchVersionNames(update_raw)) { - QStandardItem* first_item = new QStandardItem; - const auto name = QString::fromStdString(patch.first).replace("[D] ", ""); + const auto name = + QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{}); + + auto* const first_item = new QStandardItem; first_item->setText(name); first_item->setCheckable(true); diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index 10f8ba0418..6d7d04c98e 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -97,7 +97,7 @@ ConfigureProfileManager ::ConfigureProfileManager(QWidget* parent) tree_view->setContextMenuPolicy(Qt::NoContextMenu); item_model->insertColumns(0, 1); - item_model->setHeaderData(0, Qt::Horizontal, "Users"); + item_model->setHeaderData(0, Qt::Horizontal, tr("Users")); // We must register all custom types with the Qt Automoc system so that we are able to use it // with signals/slots. In this case, QList falls under the umbrells of custom types. diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp index 10645a2b3b..ff18ace407 100644 --- a/src/yuzu/configuration/configure_system.cpp +++ b/src/yuzu/configuration/configure_system.cpp @@ -66,8 +66,9 @@ void ConfigureSystem::setConfiguration() { ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value()); ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value()); - const auto rng_seed = - QString("%1").arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'}).toUpper(); + const auto rng_seed = QStringLiteral("%1") + .arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'}) + .toUpper(); ui->rng_seed_edit->setText(rng_seed); ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value()); diff --git a/src/yuzu/configuration/configure_web.cpp b/src/yuzu/configuration/configure_web.cpp index 18566d0289..9dc34412d6 100644 --- a/src/yuzu/configuration/configure_web.cpp +++ b/src/yuzu/configuration/configure_web.cpp @@ -78,12 +78,16 @@ void ConfigureWeb::RefreshTelemetryID() { void ConfigureWeb::OnLoginChanged() { if (ui->edit_username->text().isEmpty() && ui->edit_token->text().isEmpty()) { user_verified = true; - ui->label_username_verified->setPixmap(QIcon::fromTheme("checked").pixmap(16)); - ui->label_token_verified->setPixmap(QIcon::fromTheme("checked").pixmap(16)); + + const QPixmap pixmap = QIcon::fromTheme(QStringLiteral("checked")).pixmap(16); + ui->label_username_verified->setPixmap(pixmap); + ui->label_token_verified->setPixmap(pixmap); } else { user_verified = false; - ui->label_username_verified->setPixmap(QIcon::fromTheme("failed").pixmap(16)); - ui->label_token_verified->setPixmap(QIcon::fromTheme("failed").pixmap(16)); + + const QPixmap pixmap = QIcon::fromTheme(QStringLiteral("failed")).pixmap(16); + ui->label_username_verified->setPixmap(pixmap); + ui->label_token_verified->setPixmap(pixmap); } } @@ -101,11 +105,15 @@ void ConfigureWeb::OnLoginVerified() { ui->button_verify_login->setText(tr("Verify")); if (verify_watcher.result()) { user_verified = true; - ui->label_username_verified->setPixmap(QIcon::fromTheme("checked").pixmap(16)); - ui->label_token_verified->setPixmap(QIcon::fromTheme("checked").pixmap(16)); + + const QPixmap pixmap = QIcon::fromTheme(QStringLiteral("checked")).pixmap(16); + ui->label_username_verified->setPixmap(pixmap); + ui->label_token_verified->setPixmap(pixmap); } else { - ui->label_username_verified->setPixmap(QIcon::fromTheme("failed").pixmap(16)); - ui->label_token_verified->setPixmap(QIcon::fromTheme("failed").pixmap(16)); + const QPixmap pixmap = QIcon::fromTheme(QStringLiteral("failed")).pixmap(16); + ui->label_username_verified->setPixmap(pixmap); + ui->label_token_verified->setPixmap(pixmap); + QMessageBox::critical( this, tr("Verification failed"), tr("Verification failed. Check that you have entered your username and token " diff --git a/src/yuzu/debugger/graphics/graphics_breakpoints.cpp b/src/yuzu/debugger/graphics/graphics_breakpoints.cpp index 67ed0ba6d5..1c80082a4f 100644 --- a/src/yuzu/debugger/graphics/graphics_breakpoints.cpp +++ b/src/yuzu/debugger/graphics/graphics_breakpoints.cpp @@ -135,7 +135,7 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget( std::shared_ptr<Tegra::DebugContext> debug_context, QWidget* parent) : QDockWidget(tr("Maxwell Breakpoints"), parent), Tegra::DebugContext::BreakPointObserver( debug_context) { - setObjectName("TegraBreakPointsWidget"); + setObjectName(QStringLiteral("TegraBreakPointsWidget")); status_text = new QLabel(tr("Emulation running")); resume_button = new QPushButton(tr("Resume")); diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp index 86e03e46d3..f594ef0769 100644 --- a/src/yuzu/debugger/profiler.cpp +++ b/src/yuzu/debugger/profiler.cpp @@ -47,7 +47,7 @@ private: #endif MicroProfileDialog::MicroProfileDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) { - setObjectName("MicroProfile"); + setObjectName(QStringLiteral("MicroProfile")); setWindowTitle(tr("MicroProfile")); resize(1000, 600); // Remove the "?" button from the titlebar and enable the maximize button @@ -191,7 +191,7 @@ void MicroProfileDrawText(int x, int y, u32 hex_color, const char* text, u32 tex for (u32 i = 0; i < text_length; ++i) { // Position the text baseline 1 pixel above the bottom of the text cell, this gives nice // vertical alignment of text for a wide range of tested fonts. - mp_painter->drawText(x, y + MICROPROFILE_TEXT_HEIGHT - 2, QChar(text[i])); + mp_painter->drawText(x, y + MICROPROFILE_TEXT_HEIGHT - 2, QString{QLatin1Char{text[i]}}); x += MICROPROFILE_TEXT_WIDTH + 1; } } diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp index 85b095688a..cd8180f8bc 100644 --- a/src/yuzu/debugger/wait_tree.cpp +++ b/src/yuzu/debugger/wait_tree.cpp @@ -91,19 +91,19 @@ WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTa WaitTreeMutexInfo::~WaitTreeMutexInfo() = default; QString WaitTreeMutexInfo::GetText() const { - return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0')); + return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char{'0'}); } std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const { - std::vector<std::unique_ptr<WaitTreeItem>> list; - - bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0; + const bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0; + std::vector<std::unique_ptr<WaitTreeItem>> list; list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters))); list.push_back(std::make_unique<WaitTreeText>( - tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char('0')))); - if (owner != nullptr) + tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char{'0'}))); + if (owner != nullptr) { list.push_back(std::make_unique<WaitTreeThread>(*owner)); + } return list; } @@ -121,11 +121,14 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister]; while (base_pointer != 0) { - u64 lr = Memory::Read64(base_pointer + sizeof(u64)); - if (lr == 0) + const u64 lr = Memory::Read64(base_pointer + sizeof(u64)); + if (lr == 0) { break; - list.push_back( - std::make_unique<WaitTreeText>(tr("0x%1").arg(lr - sizeof(u32), 16, 16, QChar('0')))); + } + + list.push_back(std::make_unique<WaitTreeText>( + tr("0x%1").arg(lr - sizeof(u32), 16, 16, QLatin1Char{'0'}))); + base_pointer = Memory::Read64(base_pointer); } @@ -174,10 +177,10 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() con QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) { switch (reset_type) { - case Kernel::ResetType::OneShot: - return tr("one shot"); - case Kernel::ResetType::Sticky: - return tr("sticky"); + case Kernel::ResetType::Automatic: + return tr("automatic reset"); + case Kernel::ResetType::Manual: + return tr("manual reset"); } UNREACHABLE(); return {}; @@ -249,9 +252,9 @@ QString WaitTreeThread::GetText() const { const auto& context = thread.GetContext(); const QString pc_info = tr(" PC = 0x%1 LR = 0x%2") - .arg(context.pc, 8, 16, QLatin1Char('0')) - .arg(context.cpu_registers[30], 8, 16, QLatin1Char('0')); - return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") "; + .arg(context.pc, 8, 16, QLatin1Char{'0'}) + .arg(context.cpu_registers[30], 8, 16, QLatin1Char{'0'}); + return QStringLiteral("%1%2 (%3) ").arg(WaitTreeWaitObject::GetText(), pc_info, status); } QColor WaitTreeThread::GetColor() const { @@ -424,7 +427,7 @@ void WaitTreeModel::InitItems() { } WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) { - setObjectName("WaitTreeWidget"); + setObjectName(QStringLiteral("WaitTreeWidget")); view = new QTreeView(this); view->setHeaderHidden(true); setWidget(view); diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index b0ca766ec1..83d6757733 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -14,7 +14,6 @@ #include <QMenu> #include <QThreadPool> #include <fmt/format.h> -#include "common/common_paths.h" #include "common/common_types.h" #include "common/logging/log.h" #include "core/file_sys/patch_manager.h" @@ -48,7 +47,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve return QObject::eventFilter(obj, event); } else { gamelist->search_field->edit_filter->clear(); - edit_filter_text = ""; + edit_filter_text.clear(); } break; } @@ -71,9 +70,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve } if (resultCount == 1) { // To avoid loading error dialog loops while confirming them using enter - // Also users usually want to run a diffrent game after closing one - gamelist->search_field->edit_filter->setText(""); - edit_filter_text = ""; + // Also users usually want to run a different game after closing one + gamelist->search_field->edit_filter->clear(); + edit_filter_text.clear(); emit gamelist->GameChosen(file_path); } else { return QObject::eventFilter(obj, event); @@ -93,7 +92,7 @@ void GameListSearchField::setFilterResult(int visible, int total) { } void GameListSearchField::clear() { - edit_filter->setText(""); + edit_filter->clear(); } void GameListSearchField::setFocus() { @@ -103,25 +102,26 @@ void GameListSearchField::setFocus() { } GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { - KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent); + auto* const key_release_eater = new KeyReleaseEater(parent); layout_filter = new QHBoxLayout; layout_filter->setMargin(8); label_filter = new QLabel; label_filter->setText(tr("Filter:")); edit_filter = new QLineEdit; - edit_filter->setText(""); + edit_filter->clear(); edit_filter->setPlaceholderText(tr("Enter pattern to filter")); - edit_filter->installEventFilter(keyReleaseEater); + edit_filter->installEventFilter(key_release_eater); edit_filter->setClearButtonEnabled(true); connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); label_filter_result = new QLabel; button_filter_close = new QToolButton(this); - button_filter_close->setText("X"); + button_filter_close->setText(QStringLiteral("X")); button_filter_close->setCursor(Qt::ArrowCursor); - button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: " - "#000000; font-weight: bold; background: #F0F0F0; }" - "QToolButton:hover{ border: none; padding: 0px; color: " - "#EEEEEE; font-weight: bold; background: #E81123}"); + button_filter_close->setStyleSheet( + QStringLiteral("QToolButton{ border: none; padding: 0px; color: " + "#000000; font-weight: bold; background: #F0F0F0; }" + "QToolButton:hover{ border: none; padding: 0px; color: " + "#EEEEEE; font-weight: bold; background: #E81123}")); connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); layout_filter->setSpacing(10); layout_filter->addWidget(label_filter); @@ -141,36 +141,34 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { */ static bool ContainsAllWords(const QString& haystack, const QString& userinput) { const QStringList userinput_split = - userinput.split(' ', QString::SplitBehavior::SkipEmptyParts); + userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts); return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) { return haystack.contains(s); }); } // Event in order to filter the gamelist after editing the searchfield -void GameList::onTextChanged(const QString& newText) { - int rowCount = tree_view->model()->rowCount(); - QString edit_filter_text = newText.toLower(); - - QModelIndex root_index = item_model->invisibleRootItem()->index(); +void GameList::onTextChanged(const QString& new_text) { + const int row_count = tree_view->model()->rowCount(); + const QString edit_filter_text = new_text.toLower(); + const QModelIndex root_index = item_model->invisibleRootItem()->index(); // If the searchfield is empty every item is visible // Otherwise the filter gets applied if (edit_filter_text.isEmpty()) { - for (int i = 0; i < rowCount; ++i) { + for (int i = 0; i < row_count; ++i) { tree_view->setRowHidden(i, root_index, false); } - search_field->setFilterResult(rowCount, rowCount); + search_field->setFilterResult(row_count, row_count); } else { int result_count = 0; - for (int i = 0; i < rowCount; ++i) { + for (int i = 0; i < row_count; ++i) { const QStandardItem* child_file = item_model->item(i, 0); const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower(); - QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1); const QString file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower(); - const QString file_programmid = + const QString file_program_id = child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); // Only items which filename in combination with its title contains all words @@ -178,14 +176,16 @@ void GameList::onTextChanged(const QString& newText) { // The search is case insensitive because of toLower() // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent // multiple conversions of edit_filter_text for each game in the gamelist - if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) || - (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { + const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + + QLatin1Char{' '} + file_title; + if (ContainsAllWords(file_name, edit_filter_text) || + (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { tree_view->setRowHidden(i, root_index, false); ++result_count; } else { tree_view->setRowHidden(i, root_index, true); } - search_field->setFilterResult(result_count, rowCount); + search_field->setFilterResult(result_count, row_count); } } } @@ -216,7 +216,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setUniformRowHeights(true); tree_view->setContextMenuPolicy(Qt::CustomContextMenu); - tree_view->setStyleSheet("QTreeView{ border: none; }"); + tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); @@ -282,9 +282,9 @@ void GameList::ValidateEntry(const QModelIndex& item) { const QFileInfo file_info{file_path}; if (file_info.isDir()) { const QDir dir{file_path}; - const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { - emit GameChosen(dir.path() + DIR_SEP + matching_main[0]); + emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); } return; } @@ -360,7 +360,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { } void GameList::LoadCompatibilityList() { - QFile compat_list{":compatibility_list/compatibility_list.json"}; + QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { LOG_ERROR(Frontend, "Unable to open game compatibility list"); @@ -378,25 +378,27 @@ void GameList::LoadCompatibilityList() { return; } - const QString string_content = content; - QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); - QJsonArray arr = json.array(); + const QJsonDocument json = QJsonDocument::fromJson(content); + const QJsonArray arr = json.array(); - for (const QJsonValueRef value : arr) { - QJsonObject game = value.toObject(); + for (const QJsonValue value : arr) { + const QJsonObject game = value.toObject(); + const QString compatibility_key = QStringLiteral("compatibility"); - if (game.contains("compatibility") && game["compatibility"].isDouble()) { - int compatibility = game["compatibility"].toInt(); - QString directory = game["directory"].toString(); - QJsonArray ids = game["releases"].toArray(); + if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { + continue; + } - for (const QJsonValueRef id_ref : ids) { - QJsonObject id_object = id_ref.toObject(); - QString id = id_object["id"].toString(); - compatibility_list.emplace( - id.toUpper().toStdString(), - std::make_pair(QString::number(compatibility), directory)); - } + const int compatibility = game[compatibility_key].toInt(); + const QString directory = game[QStringLiteral("directory")].toString(); + const QJsonArray ids = game[QStringLiteral("releases")].toArray(); + + for (const QJsonValue id_ref : ids) { + const QJsonObject id_object = id_ref.toObject(); + const QString id = id_object[QStringLiteral("id")].toString(); + + compatibility_list.emplace(id.toUpper().toStdString(), + std::make_pair(QString::number(compatibility), directory)); } } } @@ -464,7 +466,10 @@ void GameList::LoadInterfaceLayout() { item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } -const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"}; +const QStringList GameList::supported_file_extensions = { + QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"), + QStringLiteral("xci"), QStringLiteral("nsp"), +}; void GameList::RefreshGameDirectory() { if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 56007eef84..f8f8bd6c5f 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -76,7 +76,7 @@ signals: void OpenPerGameGeneralRequested(const std::string& file); private slots: - void onTextChanged(const QString& newText); + void onTextChanged(const QString& new_text); void onFilterCloseClicked(); private: diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 2cf5c58a0f..0b458ef487 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -4,11 +4,9 @@ #pragma once -#include <algorithm> #include <array> #include <map> #include <string> -#include <unordered_map> #include <utility> #include <QCoreApplication> @@ -25,8 +23,8 @@ #include "yuzu/util/util.h" /** - * Gets the default icon (for games without valid SMDH) - * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) + * Gets the default icon (for games without valid title metadata) + * @param size The desired width and height of the default icon. * @return QPixmap default icon */ static QPixmap GetDefaultIcon(u32 size) { @@ -46,7 +44,7 @@ public: * A specialization of GameListItem for path values. * This class ensures that for every full path value it holds, a correct string representation * of just the filename (with no extension) will be displayed to the user. - * If this class receives valid SMDH data, it will also display game icons and titles. + * If this class receives valid title metadata, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { public: @@ -95,7 +93,7 @@ public: if (row2.isEmpty()) return row1; - return QString(row1 + "\n " + row2); + return QString(row1 + QStringLiteral("\n ") + row2); } return GameListItem::data(role); @@ -115,13 +113,14 @@ public: }; // clang-format off static const std::map<QString, CompatStatus> status_data = { - {"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, - {"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, - {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, + {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, + {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, + {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, + }; // clang-format on auto iterator = status_data.find(compatibility); diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 8687e7c5a7..4d951a4e78 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -9,6 +9,7 @@ #include <QDir> #include <QFileInfo> +#include <QSettings> #include "common/common_paths.h" #include "common/file_util.h" @@ -30,13 +31,119 @@ #include "yuzu/ui_settings.h" namespace { + +template <typename T> +T GetGameListCachedObject(const std::string& filename, const std::string& ext, + const std::function<T()>& generator); + +template <> +QString GetGameListCachedObject(const std::string& filename, const std::string& ext, + const std::function<QString()>& generator) { + if (!UISettings::values.cache_game_list || filename == "0000000000000000") { + return generator(); + } + + const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + + DIR_SEP + filename + '.' + ext; + + FileUtil::CreateFullPath(path); + + if (!FileUtil::Exists(path)) { + const auto str = generator(); + + std::ofstream stream(path); + if (stream) { + stream << str.toStdString(); + } + + return str; + } + + std::ifstream stream(path); + + if (stream) { + const std::string out(std::istreambuf_iterator<char>{stream}, + std::istreambuf_iterator<char>{}); + return QString::fromStdString(out); + } + + return generator(); +} + +template <> +std::pair<std::vector<u8>, std::string> GetGameListCachedObject( + const std::string& filename, const std::string& ext, + const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { + if (!UISettings::values.cache_game_list || filename == "0000000000000000") { + return generator(); + } + + const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + + DIR_SEP + filename + ".jpeg"; + const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + + DIR_SEP + filename + ".appname.txt"; + + FileUtil::CreateFullPath(path1); + + if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) { + const auto [icon, nacp] = generator(); + + FileUtil::IOFile file1(path1, "wb"); + if (!file1.IsOpen()) { + LOG_ERROR(Frontend, "Failed to open cache file."); + return generator(); + } + + if (!file1.Resize(icon.size())) { + LOG_ERROR(Frontend, "Failed to resize cache file to necessary size."); + return generator(); + } + + if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) { + LOG_ERROR(Frontend, "Failed to write data to cache file."); + return generator(); + } + + std::ofstream stream2(path2, std::ios::out); + if (stream2) { + stream2 << nacp; + } + + return std::make_pair(icon, nacp); + } + + FileUtil::IOFile file1(path1, "rb"); + std::ifstream stream2(path2); + + if (!file1.IsOpen()) { + LOG_ERROR(Frontend, "Failed to open cache file for reading."); + return generator(); + } + + if (!stream2) { + LOG_ERROR(Frontend, "Failed to open cache file for reading."); + return generator(); + } + + std::vector<u8> vec(file1.GetSize()); + file1.ReadBytes(vec.data(), vec.size()); + + if (stream2 && !vec.empty()) { + const std::string out(std::istreambuf_iterator<char>{stream2}, + std::istreambuf_iterator<char>{}); + return std::make_pair(vec, out); + } + + return generator(); +} + void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, std::vector<u8>& icon, std::string& name) { - auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca); - if (icon_file != nullptr) - icon = icon_file->ReadAllBytes(); - if (nacp != nullptr) - name = nacp->GetApplicationName(); + std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>( + fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { + const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); + return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); + }); } bool HasSupportedFileExtension(const std::string& file_name) { @@ -45,7 +152,7 @@ bool HasSupportedFileExtension(const std::string& file_name) { } bool IsExtractedNCAMain(const std::string& file_name) { - return QFileInfo(QString::fromStdString(file_name)).fileName() == "main"; + return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main"); } QString FormatGameName(const std::string& physical_name) { @@ -97,7 +204,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); // The game list uses this as compatibility number for untested games - QString compatibility{"99"}; + QString compatibility{QStringLiteral("99")}; if (it != compatibility_list.end()) { compatibility = it->second.first; } @@ -114,8 +221,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri }; if (UISettings::values.show_add_ons) { - list.insert( - 2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()))); + const auto patch_versions = GetGameListCachedObject<QString>( + fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { + return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); + }); + list.insert(2, new GameListItem(patch_versions)); } return list; diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h index 4f526dc7e8..248fadaf38 100644 --- a/src/yuzu/hotkeys.h +++ b/src/yuzu/hotkeys.h @@ -67,8 +67,6 @@ public: private: struct Hotkey { - Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {} - QKeySequence keyseq; QShortcut* shortcut = nullptr; Qt::ShortcutContext context = Qt::WindowShortcut; diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index 4e2d988cd7..4f2bfab48f 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -30,11 +30,11 @@ #include <QMovie> #endif -constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"( +constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"( QProgressBar {} QProgressBar::chunk {})"; -constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"( +constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"( QProgressBar { background-color: black; border: 2px solid white; @@ -46,7 +46,7 @@ QProgressBar::chunk { width: 1px; })"; -constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"( +constexpr char PROGRESSBAR_STYLE_BUILD[] = R"( QProgressBar { background-color: black; border: 2px solid white; @@ -58,7 +58,7 @@ QProgressBar::chunk { width: 1px; })"; -constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"( +constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"( QProgressBar { background-color: #0ab9e6; border: 2px solid white; @@ -149,10 +149,10 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - auto now = high_resolution_clock::now(); + const auto now = high_resolution_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { - ui->progress_bar->setStyleSheet(progressbar_style[stage]); + ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); // Hide the progress bar during the prepare stage if (stage == VideoCore::LoadCallbackStage::Prepare) { ui->progress_bar->hide(); @@ -178,16 +178,16 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size slow_shader_first_value = value; } // only calculate an estimate time after a second has passed since stage change - auto diff = duration_cast<milliseconds>(now - slow_shader_start); + const auto diff = duration_cast<milliseconds>(now - slow_shader_start); if (diff > seconds{1}) { - auto eta_mseconds = + const auto eta_mseconds = static_cast<long>(static_cast<double>(total - slow_shader_first_value) / (value - slow_shader_first_value) * diff.count()); estimate = tr("Estimated Time %1") .arg(QTime(0, 0, 0, 0) .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000)) - .toString("mm:ss")); + .toString(QStringLiteral("mm:ss"))); } } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e33e3aaaf5..f8a0daebd1 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -198,11 +198,11 @@ GMainWindow::GMainWindow() ConnectMenuEvents(); ConnectWidgetEvents(); + LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); + UpdateWindowTitle(); - setWindowTitle(QString("yuzu %1| %2-%3") - .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); show(); Core::System::GetInstance().SetContentProvider( @@ -281,7 +281,7 @@ void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) { NXInputWebEngineView web_browser_view(this); - // Scope to contain the QProgressDialog for initalization + // Scope to contain the QProgressDialog for initialization { QProgressDialog progress(this); progress.setMinimumDuration(200); @@ -301,7 +301,7 @@ void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view QWebEngineScript nx_shim; nx_shim.setSourceCode(GetNXShimInjectionScript()); nx_shim.setWorldId(QWebEngineScript::MainWorld); - nx_shim.setName("nx_inject.js"); + nx_shim.setName(QStringLiteral("nx_inject.js")); nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation); nx_shim.setRunsOnSubFrames(true); web_browser_view.page()->profile()->scripts()->insert(nx_shim); @@ -347,7 +347,7 @@ void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view const auto fire_js_keypress = [&web_browser_view](u32 key_code) { web_browser_view.page()->runJavaScript( QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));") - .arg(QString::fromStdString(std::to_string(key_code)))); + .arg(key_code)); }; QMessageBox::information( @@ -468,7 +468,7 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label, 0); } statusBar()->setVisible(true); - setStyleSheet("QStatusBar::item{border: none;}"); + setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); } void GMainWindow::InitializeDebugWidgets() { @@ -518,58 +518,67 @@ void GMainWindow::InitializeRecentFileMenuActions() { void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); - ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Load File")); + const QString main_window = QStringLiteral("Main Window"); + const QString load_file = QStringLiteral("Load File"); + const QString exit_yuzu = QStringLiteral("Exit yuzu"); + const QString stop_emulation = QStringLiteral("Stop Emulation"); + const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar"); + const QString toggle_status_bar = QStringLiteral("Toggle Status Bar"); + const QString fullscreen = QStringLiteral("Fullscreen"); + + ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); ui.action_Load_File->setShortcutContext( - hotkey_registry.GetShortcutContext("Main Window", "Load File")); + hotkey_registry.GetShortcutContext(main_window, load_file)); - ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Exit yuzu")); - ui.action_Exit->setShortcutContext( - hotkey_registry.GetShortcutContext("Main Window", "Exit yuzu")); + ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); + ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); - ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Stop Emulation")); + ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); ui.action_Stop->setShortcutContext( - hotkey_registry.GetShortcutContext("Main Window", "Stop Emulation")); + hotkey_registry.GetShortcutContext(main_window, stop_emulation)); ui.action_Show_Filter_Bar->setShortcut( - hotkey_registry.GetKeySequence("Main Window", "Toggle Filter Bar")); + hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); ui.action_Show_Filter_Bar->setShortcutContext( - hotkey_registry.GetShortcutContext("Main Window", "Toggle Filter Bar")); + hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); ui.action_Show_Status_Bar->setShortcut( - hotkey_registry.GetKeySequence("Main Window", "Toggle Status Bar")); + hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); ui.action_Show_Status_Bar->setShortcutContext( - hotkey_registry.GetShortcutContext("Main Window", "Toggle Status Bar")); - - connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated, - this, &GMainWindow::OnMenuLoadFile); - connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause Emulation", this), - &QShortcut::activated, this, [&] { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } + hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); + + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), + &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); + connect( + hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this), + &QShortcut::activated, this, [&] { + if (emulation_running) { + if (emu_thread->IsRunning()) { + OnPauseGame(); + } else { + OnStartGame(); } - }); - connect(hotkey_registry.GetHotkey("Main Window", "Restart Emulation", this), + } + }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this), &QShortcut::activated, this, [this] { - if (!Core::System::GetInstance().IsPoweredOn()) + if (!Core::System::GetInstance().IsPoweredOn()) { return; - BootGame(QString(game_path)); + } + BootGame(game_path); }); - connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window), + connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); - connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window), + connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); - connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), &QShortcut::activated, this, [&] { if (emulation_running) { ui.action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); - connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), &QShortcut::activated, this, [&] { Settings::values.use_frame_limit = !Settings::values.use_frame_limit; UpdateStatusBar(); @@ -578,33 +587,33 @@ void GMainWindow::InitializeHotkeys() { // MSVC occurs and we make it a requirement (see: // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html) static constexpr u16 SPEED_LIMIT_STEP = 5; - connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { Settings::values.frame_limit += SPEED_LIMIT_STEP; UpdateStatusBar(); } }); - connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { Settings::values.frame_limit -= SPEED_LIMIT_STEP; UpdateStatusBar(); } }); - connect(hotkey_registry.GetHotkey("Main Window", "Load Amiibo", this), &QShortcut::activated, - this, [&] { + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), + &QShortcut::activated, this, [&] { if (ui.action_Load_Amiibo->isEnabled()) { OnLoadAmiibo(); } }); - connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this), &QShortcut::activated, this, [&] { if (emu_thread->IsRunning()) { OnCaptureScreenshot(); } }); - connect(hotkey_registry.GetHotkey("Main Window", "Change Docked Mode", this), + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this), &QShortcut::activated, this, [&] { Settings::values.use_docked_mode = !Settings::values.use_docked_mode; OnDockedModeChanged(!Settings::values.use_docked_mode, @@ -705,7 +714,9 @@ void GMainWindow::ConnectMenuEvents() { // Fullscreen ui.action_Fullscreen->setShortcut( - hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key()); + hotkey_registry + .GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this) + ->key()); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Movie @@ -742,25 +753,33 @@ void GMainWindow::OnDisplayTitleBars(bool show) { QStringList GMainWindow::GetUnsupportedGLExtensions() { QStringList unsupported_ext; - if (!GLAD_GL_ARB_direct_state_access) - unsupported_ext.append("ARB_direct_state_access"); - if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) - unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev"); - if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) - unsupported_ext.append("ARB_texture_mirror_clamp_to_edge"); - if (!GLAD_GL_ARB_multi_bind) - unsupported_ext.append("ARB_multi_bind"); + if (!GLAD_GL_ARB_direct_state_access) { + unsupported_ext.append(QStringLiteral("ARB_direct_state_access")); + } + if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) { + unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev")); + } + if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) { + unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge")); + } + if (!GLAD_GL_ARB_multi_bind) { + unsupported_ext.append(QStringLiteral("ARB_multi_bind")); + } // Extensions required to support some texture formats. - if (!GLAD_GL_EXT_texture_compression_s3tc) - unsupported_ext.append("EXT_texture_compression_s3tc"); - if (!GLAD_GL_ARB_texture_compression_rgtc) - unsupported_ext.append("ARB_texture_compression_rgtc"); - if (!GLAD_GL_ARB_depth_buffer_float) - unsupported_ext.append("ARB_depth_buffer_float"); - - for (const QString& ext : unsupported_ext) + if (!GLAD_GL_EXT_texture_compression_s3tc) { + unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc")); + } + if (!GLAD_GL_ARB_texture_compression_rgtc) { + unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc")); + } + if (!GLAD_GL_ARB_depth_buffer_float) { + unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float")); + } + + for (const QString& ext : unsupported_ext) { LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString()); + } return unsupported_ext; } @@ -782,13 +801,13 @@ bool GMainWindow::LoadROM(const QString& filename) { } } - QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions(); + const QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions(); if (!unsupported_gl_extensions.empty()) { QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"), tr("Your GPU may not support one or more required OpenGL" "extensions. Please ensure you have the latest graphics " "driver.<br><br>Unsupported extensions:<br>") + - unsupported_gl_extensions.join("<br>")); + unsupported_gl_extensions.join(QStringLiteral("<br>"))); return false; } @@ -936,9 +955,7 @@ void GMainWindow::BootGame(const QString& filename) { title_name = FileUtil::GetFilename(filename.toStdString()); } - setWindowTitle(QString("yuzu %1| %4 | %2-%3") - .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, - QString::fromStdString(title_name))); + UpdateWindowTitle(QString::fromStdString(title_name)); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->show(); @@ -979,8 +996,8 @@ void GMainWindow::ShutdownGame() { loading_screen->Clear(); game_list->show(); game_list->setFilterFocus(); - setWindowTitle(QString("yuzu %1| %2-%3") - .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); + + UpdateWindowTitle(); // Disable status bar updates status_bar_update_timer.stop(); @@ -1009,7 +1026,7 @@ void GMainWindow::UpdateRecentFiles() { std::min(UISettings::values.recent_files.size(), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { - const QString text = QString("&%1. %2").arg(i + 1).arg( + const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); @@ -1031,10 +1048,10 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { std::string path; - std::string open_target; + QString open_target; switch (target) { case GameListOpenTarget::SaveData: { - open_target = "Save Data"; + open_target = tr("Save Data"); const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); ASSERT(program_id != 0); @@ -1071,7 +1088,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target break; } case GameListOpenTarget::ModData: { - open_target = "Mod Data"; + open_target = tr("Mod Data"); const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir); path = fmt::format("{}{:016X}", load_dir, program_id); break; @@ -1081,27 +1098,26 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target } const QString qpath = QString::fromStdString(path); - const QDir dir(qpath); if (!dir.exists()) { - QMessageBox::warning(this, - tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), + QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), tr("Folder does not exist!")); return; } - LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); + LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(), + program_id); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); + const QString shader_dir = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); const QString tranferable_shader_cache_folder_path = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + - DIR_SEP + "transferable"; - + shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = - tranferable_shader_cache_folder_path + DIR_SEP + + tranferable_shader_cache_folder_path + QDir::separator() + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { @@ -1218,20 +1234,21 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - bool ok; + bool ok = false; + const QStringList selections{tr("Full"), tr("Skeleton")}; const auto res = QInputDialog::getItem( this, tr("Select RomFS Dump Mode"), tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the " "files into the new directory while <br>skeleton will only create the directory " "structure."), - {"Full", "Skeleton"}, 0, false, &ok); + selections, 0, false, &ok); if (!ok) { failed(); vfs->DeleteDirectory(path); return; } - const auto full = res == "Full"; + const auto full = res == selections.constFirst(); const auto entry_size = CalculateRomFSEntrySize(extracted, full); QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, @@ -1261,10 +1278,11 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; - if (it != compatibility_list.end()) + if (it != compatibility_list.end()) { directory = it->second.second; + } - QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory)); + QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { @@ -1295,7 +1313,9 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { void GMainWindow::OnMenuLoadFile() { const QString extensions = - QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main"); + QStringLiteral("*.") + .append(GameList::supported_file_extensions.join(QStringLiteral(" *."))) + .append(QStringLiteral(" main")); const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", "%1 is an identifier for the Switch executable file extensions.") .arg(extensions); @@ -1319,9 +1339,9 @@ void GMainWindow::OnMenuLoadFolder() { } const QDir dir{dir_path}; - const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { - BootGame(dir.path() + DIR_SEP + matching_main[0]); + BootGame(dir.path() + QDir::separator() + matching_main[0]); } else { QMessageBox::warning(this, tr("Invalid Directory Selected"), tr("The directory you have selected does not contain a 'main' file.")); @@ -1376,6 +1396,8 @@ void GMainWindow::OnMenuInstallToNAND() { tr("The file was successfully installed.")); game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); + FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + + DIR_SEP + "game_list"); }; const auto failed = [this]() { @@ -1393,11 +1415,10 @@ void GMainWindow::OnMenuInstallToNAND() { QMessageBox::Yes; }; - if (filename.endsWith("xci", Qt::CaseInsensitive) || - filename.endsWith("nsp", Qt::CaseInsensitive)) { - + if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) || + filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { std::shared_ptr<FileSys::NSP> nsp; - if (filename.endsWith("nsp", Qt::CaseInsensitive)) { + if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { nsp = std::make_shared<FileSys::NSP>( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); if (nsp->IsExtractedType()) @@ -1692,9 +1713,9 @@ void GMainWindow::OnConfigure() { } void GMainWindow::OnLoadAmiibo() { - const QString extensions{"*.bin"}; + const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), "", file_filter); + const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); if (filename.isEmpty()) { return; @@ -1756,7 +1777,7 @@ void GMainWindow::OnCaptureScreenshot() { QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path, tr("PNG Image (*.png)")); png_dialog.setAcceptMode(QFileDialog::AcceptSave); - png_dialog.setDefaultSuffix("png"); + png_dialog.setDefaultSuffix(QStringLiteral("png")); if (png_dialog.exec()) { const QString path = png_dialog.selectedFiles().first(); if (!path.isEmpty()) { @@ -1767,6 +1788,19 @@ void GMainWindow::OnCaptureScreenshot() { OnStartGame(); } +void GMainWindow::UpdateWindowTitle(const QString& title_name) { + const QString full_name = QString::fromUtf8(Common::g_build_fullname); + const QString branch_name = QString::fromUtf8(Common::g_scm_branch); + const QString description = QString::fromUtf8(Common::g_scm_desc); + + if (title_name.isEmpty()) { + setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description)); + } else { + setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3") + .arg(full_name, branch_name, description, title_name)); + } +} + void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); @@ -1806,17 +1840,17 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det "data, or other bugs."); switch (result) { case Core::System::ResultStatus::ErrorSystemFiles: { - QString message = "yuzu was unable to locate a Switch system archive"; + QString message = tr("yuzu was unable to locate a Switch system archive"); if (!details.empty()) { - message.append(tr(": %1. ").arg(details.c_str())); + message.append(tr(": %1. ").arg(QString::fromStdString(details))); } else { - message.append(". "); + message.append(tr(". ")); } message.append(common_message); answer = QMessageBox::question(this, tr("System Archive Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - status_message = "System Archive Missing"; + status_message = tr("System Archive Missing"); break; } @@ -1825,7 +1859,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det message.append(common_message); answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - status_message = "Shared Font Missing"; + status_message = tr("Shared Font Missing"); break; } @@ -1841,7 +1875,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det "Continuing emulation may result in crashes, corrupted save data, or other " "bugs."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - status_message = "Fatal Error encountered"; + status_message = tr("Fatal Error encountered"); break; } @@ -1892,18 +1926,19 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { }; QString errors; - - if (!pdm.HasFuses()) + if (!pdm.HasFuses()) { errors += tr("- Missing fuses - Cannot derive SBK\n"); - if (!pdm.HasBoot0()) + } + if (!pdm.HasBoot0()) { errors += tr("- Missing BOOT0 - Cannot derive master keys\n"); - if (!pdm.HasPackage2()) + } + if (!pdm.HasPackage2()) { errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n"); - if (!pdm.HasProdInfo()) + } + if (!pdm.HasProdInfo()) { errors += tr("- Missing PRODINFO - Cannot derive title keys\n"); - + } if (!errors.isEmpty()) { - QMessageBox::warning( this, tr("Warning Missing Derivation Components"), tr("The following are missing from your configuration that may hinder key " @@ -1953,13 +1988,15 @@ std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProv std::vector<u64> romfs_tids; romfs_tids.push_back(program_id); - for (const auto& entry : dlc_match) + for (const auto& entry : dlc_match) { romfs_tids.push_back(entry.title_id); + } if (romfs_tids.size() > 1) { - QStringList list{"Base"}; - for (std::size_t i = 1; i < romfs_tids.size(); ++i) + QStringList list{QStringLiteral("Base")}; + for (std::size_t i = 1; i < romfs_tids.size(); ++i) { list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF)); + } bool ok; const auto res = QInputDialog::getItem( @@ -2071,26 +2108,32 @@ void GMainWindow::filterBarSetChecked(bool state) { } void GMainWindow::UpdateUITheme() { + const QString default_icons = QStringLiteral(":/icons/default"); + const QString& current_theme = UISettings::values.theme; + const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); QStringList theme_paths(default_theme_paths); - if (UISettings::values.theme != UISettings::themes[0].second && - !UISettings::values.theme.isEmpty()) { - const QString theme_uri(":" + UISettings::values.theme + "/style.qss"); + + if (is_default_theme || current_theme.isEmpty()) { + qApp->setStyleSheet({}); + setStyleSheet({}); + theme_paths.append(default_icons); + QIcon::setThemeName(default_icons); + } else { + const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); - GMainWindow::setStyleSheet(ts.readAll()); + setStyleSheet(ts.readAll()); } else { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } - theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme}); - QIcon::setThemeName(":/icons/" + UISettings::values.theme); - } else { - qApp->setStyleSheet(""); - GMainWindow::setStyleSheet(""); - theme_paths.append(QStringList{":/icons/default"}); - QIcon::setThemeName(":/icons/default"); + + const QString theme_name = QStringLiteral(":/icons/") + current_theme; + theme_paths.append({default_icons, theme_name}); + QIcon::setThemeName(theme_name); } + QIcon::setThemeSearchPaths(theme_paths); emit UpdateThemedIcons(); } @@ -2118,8 +2161,8 @@ int main(int argc, char* argv[]) { SCOPE_EXIT({ MicroProfileShutdown(); }); // Init settings params - QCoreApplication::setOrganizationName("yuzu team"); - QCoreApplication::setApplicationName("yuzu"); + QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); + QCoreApplication::setApplicationName(QStringLiteral("yuzu")); // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index c4566ed2cd..1137bbc7a6 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -209,6 +209,7 @@ private slots: private: std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id); + void UpdateWindowTitle(const QString& title_name = {}); void UpdateStatusBar(); Ui::MainWindow ui; diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h index dbd318e206..a62cd69115 100644 --- a/src/yuzu/ui_settings.h +++ b/src/yuzu/ui_settings.h @@ -79,6 +79,7 @@ struct Values { uint8_t row_1_text_id; uint8_t row_2_text_id; std::atomic_bool is_game_list_reload_pending{false}; + bool cache_game_list; }; extern Values values; diff --git a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp index d3edf6ec3d..bb5f74ec4e 100644 --- a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp +++ b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp @@ -9,16 +9,19 @@ SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) { setWindowTitle(tr("Enter a hotkey")); - auto* layout = new QVBoxLayout(this); + setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); + key_sequence = new QKeySequenceEdit; - layout->addWidget(key_sequence); - auto* buttons = - new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal); + + auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); buttons->setCenterButtons(true); + + auto* const layout = new QVBoxLayout(this); + layout->addWidget(key_sequence); layout->addWidget(buttons); + connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject); - setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); } SequenceDialog::~SequenceDialog() = default; diff --git a/src/yuzu/util/spinbox.cpp b/src/yuzu/util/spinbox.cpp deleted file mode 100644 index 14ef1e8842..0000000000 --- a/src/yuzu/util/spinbox.cpp +++ /dev/null @@ -1,278 +0,0 @@ -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -// Copyright 2014 Tony Wasserka -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// * Neither the name of the owner nor the names of its contributors may -// be used to endorse or promote products derived from this software -// without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#include <cstdlib> -#include <QLineEdit> -#include <QRegExpValidator> -#include "common/assert.h" -#include "yuzu/util/spinbox.h" - -CSpinBox::CSpinBox(QWidget* parent) - : QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) { - // TODO: Might be nice to not immediately call the slot. - // Think of an address that is being replaced by a different one, in which case a lot - // invalid intermediate addresses would be read from during editing. - connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished); - - UpdateText(); -} - -void CSpinBox::SetValue(qint64 val) { - auto old_value = value; - value = std::max(std::min(val, max_value), min_value); - - if (old_value != value) { - UpdateText(); - emit ValueChanged(value); - } -} - -void CSpinBox::SetRange(qint64 min, qint64 max) { - min_value = min; - max_value = max; - - SetValue(value); - UpdateText(); -} - -void CSpinBox::stepBy(int steps) { - auto new_value = value; - // Scale number of steps by the currently selected digit - // TODO: Move this code elsewhere and enable it. - // TODO: Support for num_digits==0, too - // TODO: Support base!=16, too - // TODO: Make the cursor not jump back to the end of the line... - /*if (base == 16 && num_digits > 0) { - int digit = num_digits - (lineEdit()->cursorPosition() - prefix.length()) - 1; - digit = std::max(0, std::min(digit, num_digits - 1)); - steps <<= digit * 4; - }*/ - - // Increment "new_value" by "steps", and perform annoying overflow checks, too. - if (steps < 0 && new_value + steps > new_value) { - new_value = std::numeric_limits<qint64>::min(); - } else if (steps > 0 && new_value + steps < new_value) { - new_value = std::numeric_limits<qint64>::max(); - } else { - new_value += steps; - } - - SetValue(new_value); - UpdateText(); -} - -QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const { - StepEnabled ret = StepNone; - - if (value > min_value) - ret |= StepDownEnabled; - - if (value < max_value) - ret |= StepUpEnabled; - - return ret; -} - -void CSpinBox::SetBase(int base) { - this->base = base; - - UpdateText(); -} - -void CSpinBox::SetNumDigits(int num_digits) { - this->num_digits = num_digits; - - UpdateText(); -} - -void CSpinBox::SetPrefix(const QString& prefix) { - this->prefix = prefix; - - UpdateText(); -} - -void CSpinBox::SetSuffix(const QString& suffix) { - this->suffix = suffix; - - UpdateText(); -} - -static QString StringToInputMask(const QString& input) { - QString mask = input; - - // ... replace any special characters by their escaped counterparts ... - mask.replace("\\", "\\\\"); - mask.replace("A", "\\A"); - mask.replace("a", "\\a"); - mask.replace("N", "\\N"); - mask.replace("n", "\\n"); - mask.replace("X", "\\X"); - mask.replace("x", "\\x"); - mask.replace("9", "\\9"); - mask.replace("0", "\\0"); - mask.replace("D", "\\D"); - mask.replace("d", "\\d"); - mask.replace("#", "\\#"); - mask.replace("H", "\\H"); - mask.replace("h", "\\h"); - mask.replace("B", "\\B"); - mask.replace("b", "\\b"); - mask.replace(">", "\\>"); - mask.replace("<", "\\<"); - mask.replace("!", "\\!"); - - return mask; -} - -void CSpinBox::UpdateText() { - // If a fixed number of digits is used, we put the line edit in insertion mode by setting an - // input mask. - QString mask; - if (num_digits != 0) { - mask += StringToInputMask(prefix); - - // For base 10 and negative range, demand a single sign character - if (HasSign()) - mask += "X"; // identified as "-" or "+" in the validator - - // Uppercase digits greater than 9. - mask += ">"; - - // Match num_digits digits - // Digits irrelevant to the chosen number base are filtered in the validator - mask += QString("H").repeated(std::max(num_digits, 1)); - - // Switch off case conversion - mask += "!"; - - mask += StringToInputMask(suffix); - } - lineEdit()->setInputMask(mask); - - // Set new text without changing the cursor position. This will cause the cursor to briefly - // appear at the end of the line and then to jump back to its original position. That's - // a bit ugly, but better than having setText() move the cursor permanently all the time. - int cursor_position = lineEdit()->cursorPosition(); - lineEdit()->setText(TextFromValue()); - lineEdit()->setCursorPosition(cursor_position); -} - -QString CSpinBox::TextFromValue() { - return prefix + QString(HasSign() ? ((value < 0) ? "-" : "+") : "") + - QString("%1").arg(std::abs(value), num_digits, base, QLatin1Char('0')).toUpper() + - suffix; -} - -qint64 CSpinBox::ValueFromText() { - unsigned strpos = prefix.length(); - - QString num_string = text().mid(strpos, text().length() - strpos - suffix.length()); - return num_string.toLongLong(nullptr, base); -} - -bool CSpinBox::HasSign() const { - return base == 10 && min_value < 0; -} - -void CSpinBox::OnEditingFinished() { - // Only update for valid input - QString input = lineEdit()->text(); - int pos = 0; - if (QValidator::Acceptable == validate(input, pos)) - SetValue(ValueFromText()); -} - -QValidator::State CSpinBox::validate(QString& input, int& pos) const { - if (!prefix.isEmpty() && input.left(prefix.length()) != prefix) - return QValidator::Invalid; - - int strpos = prefix.length(); - - // Empty "numbers" allowed as intermediate values - if (strpos >= input.length() - HasSign() - suffix.length()) - return QValidator::Intermediate; - - DEBUG_ASSERT(base <= 10 || base == 16); - QString regexp; - - // Demand sign character for negative ranges - if (HasSign()) - regexp += "[+\\-]"; - - // Match digits corresponding to the chosen number base. - regexp += QString("[0-%1").arg(std::min(base, 9)); - if (base == 16) { - regexp += "a-fA-F"; - } - regexp += "]"; - - // Specify number of digits - if (num_digits > 0) { - regexp += QString("{%1}").arg(num_digits); - } else { - regexp += "+"; - } - - // Match string - QRegExp num_regexp(regexp); - int num_pos = strpos; - QString sub_input = input.mid(strpos, input.length() - strpos - suffix.length()); - - if (!num_regexp.exactMatch(sub_input) && num_regexp.matchedLength() == 0) - return QValidator::Invalid; - - sub_input = sub_input.left(num_regexp.matchedLength()); - bool ok; - qint64 val = sub_input.toLongLong(&ok, base); - - if (!ok) - return QValidator::Invalid; - - // Outside boundaries => don't accept - if (val < min_value || val > max_value) - return QValidator::Invalid; - - // Make sure we are actually at the end of this string... - strpos += num_regexp.matchedLength(); - - if (!suffix.isEmpty() && input.mid(strpos) != suffix) { - return QValidator::Invalid; - } else { - strpos += suffix.length(); - } - - if (strpos != input.length()) - return QValidator::Invalid; - - // At this point we can say for sure that the input is fine. Let's fix it up a bit though - input.replace(num_pos, sub_input.length(), sub_input.toUpper()); - - return QValidator::Acceptable; -} diff --git a/src/yuzu/util/spinbox.h b/src/yuzu/util/spinbox.h deleted file mode 100644 index 2fa1db3a45..0000000000 --- a/src/yuzu/util/spinbox.h +++ /dev/null @@ -1,86 +0,0 @@ -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -// Copyright 2014 Tony Wasserka -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// * Neither the name of the owner nor the names of its contributors may -// be used to endorse or promote products derived from this software -// without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#pragma once - -#include <QAbstractSpinBox> -#include <QtGlobal> - -class QVariant; - -/** - * A custom spin box widget with enhanced functionality over Qt's QSpinBox - */ -class CSpinBox : public QAbstractSpinBox { - Q_OBJECT - -public: - explicit CSpinBox(QWidget* parent = nullptr); - - void stepBy(int steps) override; - StepEnabled stepEnabled() const override; - - void SetValue(qint64 val); - - void SetRange(qint64 min, qint64 max); - - void SetBase(int base); - - void SetPrefix(const QString& prefix); - void SetSuffix(const QString& suffix); - - void SetNumDigits(int num_digits); - - QValidator::State validate(QString& input, int& pos) const override; - -signals: - void ValueChanged(qint64 val); - -private slots: - void OnEditingFinished(); - -private: - void UpdateText(); - - bool HasSign() const; - - QString TextFromValue(); - qint64 ValueFromText(); - - qint64 min_value, max_value; - - qint64 value; - - QString prefix, suffix; - - int base; - - int num_digits; -}; diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp index 62c080affe..ef31bc2d22 100644 --- a/src/yuzu/util/util.cpp +++ b/src/yuzu/util/util.cpp @@ -8,7 +8,7 @@ #include "yuzu/util/util.h" QFont GetMonospaceFont() { - QFont font("monospace"); + QFont font(QStringLiteral("monospace")); // Automatic fallback to a monospace font on on platforms without a font called "monospace" font.setStyleHint(QFont::Monospace); font.setFixedPitch(true); @@ -16,14 +16,16 @@ QFont GetMonospaceFont() { } QString ReadableByteSize(qulonglong size) { - static const std::array<const char*, 6> units = {"B", "KiB", "MiB", "GiB", "TiB", "PiB"}; - if (size == 0) - return "0"; - int digit_groups = std::min<int>(static_cast<int>(std::log10(size) / std::log10(1024)), - static_cast<int>(units.size())); - return QString("%L1 %2") + static constexpr std::array units{"B", "KiB", "MiB", "GiB", "TiB", "PiB"}; + if (size == 0) { + return QStringLiteral("0"); + } + + const int digit_groups = std::min(static_cast<int>(std::log10(size) / std::log10(1024)), + static_cast<int>(units.size())); + return QStringLiteral("%L1 %2") .arg(size / std::pow(1024, digit_groups), 0, 'f', 1) - .arg(units[digit_groups]); + .arg(QString::fromUtf8(units[digit_groups])); } QPixmap CreateCirclePixmapFromColor(const QColor& color) { diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index 297dab6533..b5f06ab9e8 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -4,6 +4,8 @@ add_executable(yuzu-cmd config.cpp config.h default_ini.h + emu_window/emu_window_sdl2_gl.cpp + emu_window/emu_window_sdl2_gl.h emu_window/emu_window_sdl2.cpp emu_window/emu_window_sdl2.h resource.h diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index d0ae058fdb..7309564275 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -26,12 +26,12 @@ Config::Config() { Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { - const char* location = this->sdl2_config_loc.c_str(); + const std::string& location = this->sdl2_config_loc; if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FileUtil::CreateFullPath(location); - FileUtil::WriteStringToFile(true, default_contents, location); + FileUtil::WriteStringToFile(true, location, default_contents); sdl2_config = std::make_unique<INIReader>(location); // Reopen file return LoadINI(default_contents, false); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 68a1760327..a6edc089a7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -2,53 +2,27 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <algorithm> -#include <cstdlib> -#include <string> -#define SDL_MAIN_HANDLED #include <SDL.h> -#include <fmt/format.h> -#include <glad/glad.h> #include "common/logging/log.h" -#include "common/scm_rev.h" -#include "common/string_util.h" -#include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" -class SDLGLContext : public Core::Frontend::GraphicsContext { -public: - explicit SDLGLContext() { - // create a hidden window to make the shared context against - window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position - SDL_WINDOWPOS_UNDEFINED, // y position - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); - context = SDL_GL_CreateContext(window); - } - - ~SDLGLContext() { - SDL_GL_DeleteContext(context); - SDL_DestroyWindow(window); - } - - void MakeCurrent() override { - SDL_GL_MakeCurrent(window, context); - } - - void DoneCurrent() override { - SDL_GL_MakeCurrent(window, nullptr); +EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { + LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); + exit(1); } + InputCommon::Init(); + SDL_SetMainReady(); +} - void SwapBuffers() override {} - -private: - SDL_Window* window; - SDL_GLContext context; -}; +EmuWindow_SDL2::~EmuWindow_SDL2() { + InputCommon::Shutdown(); + SDL_Quit(); +} void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); @@ -139,108 +113,6 @@ void EmuWindow_SDL2::Fullscreen() { SDL_MaximizeWindow(render_window); } -bool EmuWindow_SDL2::SupportsRequiredGLExtensions() { - std::vector<std::string> unsupported_ext; - - if (!GLAD_GL_ARB_direct_state_access) - unsupported_ext.push_back("ARB_direct_state_access"); - if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) - unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); - if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) - unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); - if (!GLAD_GL_ARB_multi_bind) - unsupported_ext.push_back("ARB_multi_bind"); - - // Extensions required to support some texture formats. - if (!GLAD_GL_EXT_texture_compression_s3tc) - unsupported_ext.push_back("EXT_texture_compression_s3tc"); - if (!GLAD_GL_ARB_texture_compression_rgtc) - unsupported_ext.push_back("ARB_texture_compression_rgtc"); - if (!GLAD_GL_ARB_depth_buffer_float) - unsupported_ext.push_back("ARB_depth_buffer_float"); - - for (const std::string& ext : unsupported_ext) - LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); - - return unsupported_ext.empty(); -} - -EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { - // Initialize the window - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { - LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); - exit(1); - } - - InputCommon::Init(); - - SDL_SetMainReady(); - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); - SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - - std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, - Common::g_scm_branch, Common::g_scm_desc); - render_window = - SDL_CreateWindow(window_title.c_str(), - SDL_WINDOWPOS_UNDEFINED, // x position - SDL_WINDOWPOS_UNDEFINED, // y position - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); - - if (render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); - exit(1); - } - - if (fullscreen) { - Fullscreen(); - } - gl_context = SDL_GL_CreateContext(render_window); - - if (gl_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); - exit(1); - } - - if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { - LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); - exit(1); - } - - if (!SupportsRequiredGLExtensions()) { - LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); - exit(1); - } - - OnResize(); - OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); - SDL_PumpEvents(); - SDL_GL_SetSwapInterval(false); - LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); - Settings::LogSettings(); - - DoneCurrent(); -} - -EmuWindow_SDL2::~EmuWindow_SDL2() { - InputCommon::Shutdown(); - SDL_GL_DeleteContext(gl_context); - SDL_Quit(); -} - -void EmuWindow_SDL2::SwapBuffers() { - SDL_GL_SwapWindow(render_window); -} - void EmuWindow_SDL2::PollEvents() { SDL_Event event; @@ -253,7 +125,11 @@ void EmuWindow_SDL2::PollEvents() { case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_MAXIMIZED: case SDL_WINDOWEVENT_RESTORED: + OnResize(); + break; case SDL_WINDOWEVENT_MINIMIZED: + case SDL_WINDOWEVENT_EXPOSED: + is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; OnResize(); break; case SDL_WINDOWEVENT_CLOSE: @@ -296,20 +172,6 @@ void EmuWindow_SDL2::PollEvents() { } } -void EmuWindow_SDL2::MakeCurrent() { - SDL_GL_MakeCurrent(render_window, gl_context); -} - -void EmuWindow_SDL2::DoneCurrent() { - SDL_GL_MakeCurrent(render_window, nullptr); -} - -void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) { - +void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); } - -std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const { - return std::make_unique<SDLGLContext>(); -} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 17e98227f4..d8051ebdfc 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -15,24 +15,13 @@ public: explicit EmuWindow_SDL2(bool fullscreen); ~EmuWindow_SDL2(); - /// Swap buffers to display the next frame - void SwapBuffers() override; - /// Polls window events void PollEvents() override; - /// Makes the graphics context current for the caller thread - void MakeCurrent() override; - - /// Releases the GL context from the caller thread - void DoneCurrent() override; - - std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; - /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; -private: +protected: /// Called by PollEvents when a key is pressed or released. void OnKeyEvent(int key, u8 state); @@ -60,20 +49,15 @@ private: /// Called when user passes the fullscreen parameter flag void Fullscreen(); - /// Whether the GPU and driver supports the OpenGL extension required - bool SupportsRequiredGLExtensions(); - /// Called when a configuration change affects the minimal size of the window - void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) override; + void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override; /// Is the window still open? bool is_open = true; + /// Is the window being shown? + bool is_shown = true; + /// Internal SDL2 render window SDL_Window* render_window; - - using SDL_GLContext = void*; - /// The OpenGL context associated with the window - SDL_GLContext gl_context; }; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp new file mode 100644 index 0000000000..904022137a --- /dev/null +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -0,0 +1,154 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstdlib> +#include <string> +#define SDL_MAIN_HANDLED +#include <SDL.h> +#include <fmt/format.h> +#include <glad/glad.h> +#include "common/logging/log.h" +#include "common/scm_rev.h" +#include "common/string_util.h" +#include "core/settings.h" +#include "input_common/keyboard.h" +#include "input_common/main.h" +#include "input_common/motion_emu.h" +#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" + +class SDLGLContext : public Core::Frontend::GraphicsContext { +public: + explicit SDLGLContext() { + // create a hidden window to make the shared context against + window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position + SDL_WINDOWPOS_UNDEFINED, // y position + Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, + SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); + context = SDL_GL_CreateContext(window); + } + + ~SDLGLContext() { + SDL_GL_DeleteContext(context); + SDL_DestroyWindow(window); + } + + void MakeCurrent() override { + SDL_GL_MakeCurrent(window, context); + } + + void DoneCurrent() override { + SDL_GL_MakeCurrent(window, nullptr); + } + + void SwapBuffers() override {} + +private: + SDL_Window* window; + SDL_GLContext context; +}; + +bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { + std::vector<std::string> unsupported_ext; + + if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) + unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); + if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) + unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); + if (!GLAD_GL_ARB_multi_bind) + unsupported_ext.push_back("ARB_multi_bind"); + + // Extensions required to support some texture formats. + if (!GLAD_GL_EXT_texture_compression_s3tc) + unsupported_ext.push_back("EXT_texture_compression_s3tc"); + if (!GLAD_GL_ARB_texture_compression_rgtc) + unsupported_ext.push_back("ARB_texture_compression_rgtc"); + if (!GLAD_GL_ARB_depth_buffer_float) + unsupported_ext.push_back("ARB_depth_buffer_float"); + + for (const std::string& ext : unsupported_ext) + LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); + + return unsupported_ext.empty(); +} + +EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { + const SDL_GLprofile profile = Settings::values.use_compatibility_profile + ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY + : SDL_GL_CONTEXT_PROFILE_CORE; + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); + SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + + std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, + Common::g_scm_branch, Common::g_scm_desc); + render_window = + SDL_CreateWindow(window_title.c_str(), + SDL_WINDOWPOS_UNDEFINED, // x position + SDL_WINDOWPOS_UNDEFINED, // y position + Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + + if (render_window == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); + exit(1); + } + + if (fullscreen) { + Fullscreen(); + } + gl_context = SDL_GL_CreateContext(render_window); + + if (gl_context == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); + exit(1); + } + + if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { + LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); + exit(1); + } + + if (!SupportsRequiredGLExtensions()) { + LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); + exit(1); + } + + OnResize(); + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); + SDL_PumpEvents(); + SDL_GL_SetSwapInterval(false); + LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, + Common::g_scm_desc); + Settings::LogSettings(); + + DoneCurrent(); +} + +EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { + SDL_GL_DeleteContext(gl_context); +} + +void EmuWindow_SDL2_GL::SwapBuffers() { + SDL_GL_SwapWindow(render_window); +} + +void EmuWindow_SDL2_GL::MakeCurrent() { + SDL_GL_MakeCurrent(render_window, gl_context); +} + +void EmuWindow_SDL2_GL::DoneCurrent() { + SDL_GL_MakeCurrent(render_window, nullptr); +} + +std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const { + return std::make_unique<SDLGLContext>(); +} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h new file mode 100644 index 0000000000..630deba937 --- /dev/null +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h @@ -0,0 +1,34 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include "core/frontend/emu_window.h" +#include "yuzu_cmd/emu_window/emu_window_sdl2.h" + +class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 { +public: + explicit EmuWindow_SDL2_GL(bool fullscreen); + ~EmuWindow_SDL2_GL(); + + /// Swap buffers to display the next frame + void SwapBuffers() override; + + /// Makes the graphics context current for the caller thread + void MakeCurrent() override; + + /// Releases the GL context from the caller thread + void DoneCurrent() override; + + std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; + +private: + /// Whether the GPU and driver supports the OpenGL extension required + bool SupportsRequiredGLExtensions(); + + using SDL_GLContext = void*; + /// The OpenGL context associated with the window + SDL_GLContext gl_context; +}; diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index a1d7879b1c..5d94426465 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -31,6 +31,7 @@ #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" #include "core/file_sys/registered_cache.h" @@ -173,7 +174,7 @@ int main(int argc, char** argv) { Settings::values.use_gdbstub = use_gdbstub; Settings::Apply(); - std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)}; + std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2_GL>(fullscreen)}; if (!Settings::values.use_multi_core) { // Single core mode must acquire OpenGL context for entire emulation session @@ -222,6 +223,7 @@ int main(int argc, char** argv) { system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); + emu_window->MakeCurrent(); system.Renderer().Rasterizer().LoadDiskResources(); while (emu_window->IsOpen()) { |