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authorVamsi Krishna <c.vamsi.krishna.96@gmail.com>2021-07-26 20:49:31 +0530
committerGitHub <noreply@github.com>2021-07-26 20:49:31 +0530
commitc05bbf375db7e8658888e8e29f6939013f99e851 (patch)
tree9641958f0e43cb2f782102044b49d05a3f751b9e /src
parentb2b3fcdccda8399735a0307114a0ad5c2f118421 (diff)
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index fef2117071..1bc477c969 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
}
ui->backend->addItem(QStringLiteral("GLSL"));
- ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
+ ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
SetupPerGameUI();