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authorMorph <39850852+Morph1984@users.noreply.github.com>2021-05-25 19:32:56 -0400
committerGitHub <noreply@github.com>2021-05-25 19:32:56 -0400
commit065867e2c24e9856c360fc2d6b9a86c92aedc43e (patch)
tree7964e85ef4f01a3c2b8f44e850f37b384405b930 /src/yuzu_cmd/config.cpp
parent08a5cf0b5bd43f63122cb722f5ecce89ab01a160 (diff)
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp47
1 files changed, 26 insertions, 21 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 38d896d657..a2ab69cdd6 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -16,7 +16,9 @@
#endif
#include <inih/cpp/INIReader.h>
-#include "common/file_util.h"
+#include "common/fs/file.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
@@ -30,8 +32,8 @@ namespace FS = Common::FS;
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
- sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
+ sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
+ sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
Reload();
}
@@ -39,20 +41,23 @@ Config::Config() {
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
- const std::string& location = this->sdl2_config_loc;
+ const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
if (sdl2_config->ParseError() < 0) {
if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
- FS::CreateFullPath(location);
- FS::WriteStringToFile(true, location, default_contents);
- sdl2_config = std::make_unique<INIReader>(location); // Reopen file
+ LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
+ config_loc_str);
+
+ void(FS::CreateParentDir(sdl2_config_loc));
+ void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
+
+ sdl2_config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
- LOG_INFO(Config, "Successfully loaded {}", location);
+ LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
@@ -327,18 +332,18 @@ void Config::ReadValues() {
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- FS::GetUserPath(
- FS::UserPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
- FS::GetUserPath(
- FS::UserPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
- FS::GetUserPath(
- FS::UserPath::LoadDir,
- sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
- FS::GetUserPath(
- FS::UserPath::DumpDir,
- sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
+ FS::SetYuzuPath(FS::YuzuPath::NANDDir,
+ sdl2_config->Get("Data Storage", "nand_directory",
+ FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
+ FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
+ sdl2_config->Get("Data Storage", "sdmc_directory",
+ FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
+ FS::SetYuzuPath(FS::YuzuPath::LoadDir,
+ sdl2_config->Get("Data Storage", "load_directory",
+ FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
+ FS::SetYuzuPath(FS::YuzuPath::DumpDir,
+ sdl2_config->Get("Data Storage", "dump_directory",
+ FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =