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authorFearlessTobi <thm.frey@gmail.com>2022-07-25 17:08:20 +0200
committerFearlessTobi <thm.frey@gmail.com>2022-07-25 21:59:31 +0200
commit6a2dcc8b3d4ed0940e33d60fee701bcdb063eb6b (patch)
treeb70962e3698930c5b06d777bd912caa89a912391 /src/yuzu/multiplayer/state.cpp
parent6b5667dfa55c2c0c9537a2f46537158e316d0508 (diff)
network, yuzu: Improve variable naming and style consistency
Diffstat (limited to 'src/yuzu/multiplayer/state.cpp')
-rw-r--r--src/yuzu/multiplayer/state.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index de25225dda..661a32b3e5 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -98,14 +98,18 @@ void MultiplayerState::retranslateUi() {
status_text->setText(tr("Not Connected"));
}
- if (lobby)
+ if (lobby) {
lobby->RetranslateUi();
- if (host_room)
+ }
+ if (host_room) {
host_room->RetranslateUi();
- if (client_room)
+ }
+ if (client_room) {
client_room->RetranslateUi();
- if (direct_connect)
+ }
+ if (direct_connect) {
direct_connect->RetranslateUi();
+ }
}
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {