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authorFearlessTobi <thm.frey@gmail.com>2019-09-26 14:54:31 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-26 14:54:31 +0200
commitb89fb6e1be43f5334d9ca2f5119aaee4a43c9c5b (patch)
tree77e5b69c8953b5e8ab7e79e788490e18dc3047a4 /src/yuzu/main.cpp
parent376f1a443216196b71d4cf88c3dcdfe2bad57802 (diff)
yuzu: Pause when in background
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2d82df7394..757d42a3ae 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -675,6 +675,24 @@ void GMainWindow::RestoreUIState() {
Debugger::ToggleConsole();
}
+void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
+ if (!UISettings::values.pause_when_in_background) {
+ return;
+ }
+ if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
+ state != Qt::ApplicationActive) {
+ LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
+ }
+ if (ui.action_Pause->isEnabled() &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ auto_paused = true;
+ OnPauseGame();
+ } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
+ auto_paused = false;
+ OnStartGame();
+ }
+}
+
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
@@ -2311,6 +2329,9 @@ int main(int argc, char* argv[]) {
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
+ QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
+ &GMainWindow::OnAppFocusStateChanged);
+
Settings::LogSettings();
int result = app.exec();