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author | MonsterDruide1 <5958456@gmail.com> | 2021-06-18 16:20:10 +0200 |
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committer | MonsterDruide1 <5958456@gmail.com> | 2021-09-18 23:22:11 +0200 |
commit | f25d6ebc45dc02904ef3ca6ad8efea9a0853d194 (patch) | |
tree | 45ad353f9b1a76e05cee0d9abe4a9642eaa9b3d0 /src/yuzu/configuration/config.cpp | |
parent | b42c3ce21db249d5e3bc04b4f73202e757da317c (diff) |
settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.
Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 952e967697..99e318a8fe 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{ +const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{ {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, @@ -235,6 +235,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{ {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, + {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}}, + {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}}, + {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}}, @@ -564,6 +567,9 @@ void Config::ReadControlValues() { Settings::values.mouse_panning = false; ReadBasicSetting(Settings::values.mouse_panning_sensitivity); + ReadBasicSetting(Settings::values.tas_enable = false); + ReadBasicSetting(Settings::values.tas_reset = false); + ReadGlobalSetting(Settings::values.use_docked_mode); // Disable docked mode if handheld is selected @@ -661,9 +667,20 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) .toString() .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::TASFile, + qt_config + ->value(QStringLiteral("tas_path"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile))) + .toString() + .toStdString()); + + ReadBasicSetting(Settings::values.pauseTasOnLoad); + ReadBasicSetting(Settings::values.gamecard_inserted); ReadBasicSetting(Settings::values.gamecard_current_game); ReadBasicSetting(Settings::values.gamecard_path); + qt_config->endGroup(); } @@ -1215,6 +1232,11 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); + WriteSetting(QStringLiteral("tas_path"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile))); + WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true); + WriteBasicSetting(Settings::values.gamecard_inserted); WriteBasicSetting(Settings::values.gamecard_current_game); WriteBasicSetting(Settings::values.gamecard_path); |