diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-08 16:56:40 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-16 14:40:53 -0400 |
commit | cd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch) | |
tree | e96e08167a350f05feb9c081950be305612d9113 /src/yuzu/configuration/config.cpp | |
parent | a832aa699f783f6ae0a6a1468b0aa6bc7d68c5d2 (diff) |
configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 380379eb4f..6aec3c46c9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -811,7 +811,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - ReadGlobalSetting(Settings::values.use_nvdec_emulation); + ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.shader_backend); @@ -1348,7 +1348,10 @@ void Config::SaveRendererValues() { static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()), Settings::values.gpu_accuracy.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - WriteGlobalSetting(Settings::values.use_nvdec_emulation); + WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()), + static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)), + static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), + Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.use_vsync); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), |