diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-05-25 19:32:56 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-25 19:32:56 -0400 |
commit | 065867e2c24e9856c360fc2d6b9a86c92aedc43e (patch) | |
tree | 7964e85ef4f01a3c2b8f44e850f37b384405b930 /src/yuzu/configuration/config.cpp | |
parent | 08a5cf0b5bd43f63122cb722f5ecce89ab01a160 (diff) |
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 98 |
1 files changed, 51 insertions, 47 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 21d1dc1749..eb58bfa5b9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -5,8 +5,8 @@ #include <array> #include <QKeySequence> #include <QSettings> -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" @@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{ // clang-format on void Config::Initialize(const std::string& config_name) { + const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); + const auto config_file = fmt::format("{}.ini", config_name); + switch (type) { case ConfigType::GlobalConfig: - qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir), - config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::PerGameConfig: - qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini", - FS::GetUserPath(FS::UserPath::ConfigDir), config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::InputProfile: - qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini", - FS::GetUserPath(FS::UserPath::ConfigDir), config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat); break; @@ -598,30 +598,34 @@ void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); - FS::GetUserPath(FS::UserPath::NANDDir, - qt_config - ->value(QStringLiteral("nand_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::SDMCDir, - qt_config - ->value(QStringLiteral("sdmc_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::LoadDir, - qt_config - ->value(QStringLiteral("load_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::DumpDir, - qt_config - ->value(QStringLiteral("dump_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) - .toString() - .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::NANDDir, + qt_config + ->value(QStringLiteral("nand_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::SDMCDir, + qt_config + ->value(QStringLiteral("sdmc_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::LoadDir, + qt_config + ->value(QStringLiteral("load_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::DumpDir, + qt_config + ->value(QStringLiteral("dump_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) + .toString() + .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() { UISettings::values.enable_screenshot_save_as = ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); - FS::GetUserPath( - FS::UserPath::ScreenshotsDir, + FS::SetYuzuPath( + FS::YuzuPath::ScreenshotsDir, qt_config ->value(QStringLiteral("screenshot_path"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))) + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))) .toString() .toStdString()); @@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); WriteSetting(QStringLiteral("nand_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); @@ -1397,7 +1401,7 @@ void Config::SaveScreenshotValues() { WriteSetting(QStringLiteral("enable_screenshot_save_as"), UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); qt_config->endGroup(); } |