diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 17:32:24 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 19:13:53 -0400 |
commit | 7a8de138df35aecf760402a6b8097b4d6e0e8178 (patch) | |
tree | b426f0e41c32ec5fa62974dd6dd8444548040749 /src/yuzu/configuration/config.cpp | |
parent | b91b76df4fe27d781bd95ddb89b78ff54df57029 (diff) |
yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index d36aaade2e..0802b14a1f 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -272,7 +272,12 @@ void Config::Initialize(const std::string& config_name) { } } -// Explicity std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor +/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their + * usages later in this file. This allows explicit definition of some types that don't work + * nicely with the general version. + */ + +// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor // can it implicitly convert a QVariant back to a {std::,Q}string template <> void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) { @@ -1375,8 +1380,7 @@ void Config::SaveRendererValues() { void Config::SaveScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); - WriteSetting(QStringLiteral("enable_screenshot_save_as"), - UISettings::values.enable_screenshot_save_as); + WriteBasicSetting(UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); @@ -1412,10 +1416,10 @@ void Config::SaveSystemValues() { WriteGlobalSetting(Settings::values.time_zone_index); WriteSetting(QStringLiteral("rng_seed_enabled"), - Settings::values.rng_seed.GetValue(global).has_value(), - Settings::values.rng_seed.UsingGlobal(), false); + Settings::values.rng_seed.GetValue(global).has_value(), false, + Settings::values.rng_seed.UsingGlobal()); WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0), - Settings::values.rng_seed.UsingGlobal(), 0); + 0, Settings::values.rng_seed.UsingGlobal()); if (global) { WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), @@ -1436,10 +1440,8 @@ void Config::SaveUIValues() { WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); - WriteSetting(QStringLiteral("enable_discord_presence"), - UISettings::values.enable_discord_presence, true); - WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, - false); + WriteBasicSetting(UISettings::values.enable_discord_presence); + WriteBasicSetting(UISettings::values.select_user_on_boot); SaveUIGamelistValues(); SaveUILayoutValues(); @@ -1447,18 +1449,17 @@ void Config::SaveUIValues() { SaveScreenshotValues(); SaveShortcutValues(); - WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); - WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); - WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); - WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); - WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); - WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); - WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); - WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); - WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); - WriteSetting(QStringLiteral("pauseWhenInBackground"), - UISettings::values.pause_when_in_background, false); - WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false); + WriteBasicSetting(UISettings::values.single_window_mode); + WriteBasicSetting(UISettings::values.fullscreen); + WriteBasicSetting(UISettings::values.display_titlebar); + WriteBasicSetting(UISettings::values.show_filter_bar); + WriteBasicSetting(UISettings::values.show_status_bar); + WriteBasicSetting(UISettings::values.confirm_before_closing); + WriteBasicSetting(UISettings::values.first_start); + WriteBasicSetting(UISettings::values.callout_flags); + WriteBasicSetting(UISettings::values.show_console); + WriteBasicSetting(UISettings::values.pause_when_in_background); + WriteBasicSetting(UISettings::values.hide_mouse); qt_config->endGroup(); } @@ -1466,11 +1467,11 @@ void Config::SaveUIValues() { void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); - WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true); - WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64); - WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); - WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); - WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); + WriteBasicSetting(UISettings::values.show_add_ons); + WriteBasicSetting(UISettings::values.icon_size); + WriteBasicSetting(UISettings::values.row_1_text_id); + WriteBasicSetting(UISettings::values.row_2_text_id); + WriteBasicSetting(UISettings::values.cache_game_list); qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); @@ -1491,8 +1492,7 @@ void Config::SaveUILayoutValues() { WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); - WriteSetting(QStringLiteral("microProfileDialogVisible"), - UISettings::values.microprofile_visible, false); + WriteBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } |