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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-04-19 21:02:46 -0400 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-04-20 00:05:24 -0400 |
commit | 788497fd9d41bbfb82a1ac6816bee805a38e60cc (patch) | |
tree | 29c3def5870dd2efc129f61d534e587a8d32e03a /src/yuzu/configuration/config.cpp | |
parent | 62c2404d3c2dc6b7684036e3c2477827aae7142a (diff) |
Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 8725a78dcc..6c6f047d8a 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -389,6 +389,8 @@ void Config::ReadValues() { Settings::values.resolution_factor = ReadSetting("resolution_factor", 1.0).toFloat(); Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool(); Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt(); + Settings::values.use_compatibility_profile = + ReadSetting("use_compatibility_profile", true).toBool(); Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool(); Settings::values.use_accurate_gpu_emulation = ReadSetting("use_accurate_gpu_emulation", false).toBool(); @@ -661,6 +663,7 @@ void Config::SaveValues() { WriteSetting("resolution_factor", (double)Settings::values.resolution_factor, 1.0); WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true); WriteSetting("frame_limit", Settings::values.frame_limit, 100); + WriteSetting("use_compatibility_profile", Settings::values.use_compatibility_profile, true); WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true); WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false); WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation, |