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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 19:15:32 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 21:29:24 -0300 |
commit | 3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch) | |
tree | e8704a3796e766a764e2643a2621451a8fe4ea49 /src/yuzu/configuration/config.cpp | |
parent | ab206d637895fba279449bf8ae038c5ad654d21e (diff) |
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 72027e773c..91b6217dbb 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -825,6 +825,7 @@ void Config::ReadRendererValues() { if (global) { ReadBasicSetting(Settings::values.fps_cap); ReadBasicSetting(Settings::values.renderer_debug); + ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.enable_nsight_aftermath); ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks); } @@ -1360,6 +1361,7 @@ void Config::SaveRendererValues() { if (global) { WriteBasicSetting(Settings::values.fps_cap); WriteBasicSetting(Settings::values.renderer_debug); + WriteBasicSetting(Settings::values.renderer_shader_feedback); WriteBasicSetting(Settings::values.enable_nsight_aftermath); WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks); } |