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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-07-27 19:15:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-07-27 21:29:24 -0300
commit3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch)
treee8704a3796e766a764e2643a2621451a8fe4ea49 /src/yuzu/configuration/config.cpp
parentab206d637895fba279449bf8ae038c5ad654d21e (diff)
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 72027e773c..91b6217dbb 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -825,6 +825,7 @@ void Config::ReadRendererValues() {
if (global) {
ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
+ ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}
@@ -1360,6 +1361,7 @@ void Config::SaveRendererValues() {
if (global) {
WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
+ WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}