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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 17:28:48 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:39 -0400
commit1152d66ddd4e7b29b53e01990fef77e4cff20e24 (patch)
tree9530d5e2c00afd904d95e1a4066d5e4e7f3571c5 /src/yuzu/configuration/config.cpp
parent00fa09dc45936005b2c27d858ab70213c7e1482d (diff)
general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index dc69574a92..52b3ed02e2 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -814,7 +814,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
- ReadGlobalSetting(Settings::values.use_assembly_shaders);
+ ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_caches_gc);
@@ -1345,7 +1345,10 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
- WriteGlobalSetting(Settings::values.use_assembly_shaders);
+ WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
+ static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
+ static_cast<u32>(Settings::values.shader_backend.GetDefault()),
+ Settings::values.shader_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
WriteGlobalSetting(Settings::values.use_caches_gc);