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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-02-18 16:51:42 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-04-22 11:36:04 -0400
commit084ceb925acad470b69467d64e4dfbb3bd7ef3f1 (patch)
tree3e4dcc3a3671b85cb3ac5f812159974c006e3c47 /src/yuzu/configuration/config.cpp
parentd64290884a3f07971e5432f24a984d997bf8aba0 (diff)
UI: Replasce accurate GPU option for GPU Accuracy Level
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7f6dfac849..da1fa4e029 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -639,8 +639,8 @@ void Config::ReadRendererValues() {
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
- Settings::values.use_accurate_gpu_emulation =
- ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
+ const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt();
+ Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
@@ -1080,8 +1080,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true);
- WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
- Settings::values.use_accurate_gpu_emulation, false);
+ WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), 0);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);