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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-02-18 16:51:42 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-22 11:36:04 -0400 |
commit | 084ceb925acad470b69467d64e4dfbb3bd7ef3f1 (patch) | |
tree | 3e4dcc3a3671b85cb3ac5f812159974c006e3c47 /src/yuzu/configuration/config.cpp | |
parent | d64290884a3f07971e5432f24a984d997bf8aba0 (diff) |
UI: Replasce accurate GPU option for GPU Accuracy Level
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7f6dfac849..da1fa4e029 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -639,8 +639,8 @@ void Config::ReadRendererValues() { Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.use_disk_shader_cache = ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); - Settings::values.use_accurate_gpu_emulation = - ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool(); + const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); @@ -1080,8 +1080,7 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, true); - WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), - Settings::values.use_accurate_gpu_emulation, false); + WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), 0); WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); |