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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-20 13:55:25 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:20 -0500 |
commit | e9e1876e821b8bd1bb5c8254ec93e2cc479e16dd (patch) | |
tree | 344b40a5a874cb188c6e7aa7d1622c77a215090d /src/yuzu/applets/controller.cpp | |
parent | 38110dd485e329fa39e2e4c02b91a89dfebcbc88 (diff) |
input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r-- | src/yuzu/applets/controller.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c5e671309a..cdcd3d28d1 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -478,6 +478,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) return; } + ConfigureVibration::SetVibrationDevices(player_index); + // Player 1 and Handheld auto& handheld = Settings::values.players.GetValue()[8]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. |