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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-17 09:38:12 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commit38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch)
tree096a87673779267eaf711e4ae77ba7a995845327 /src/yuzu/applets/controller.cpp
parentd6a41cfc21a75349ca79e73da5ca1dcecd1af901 (diff)
configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r--src/yuzu/applets/controller.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index 0fc713a6e0..c5e671309a 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -14,6 +14,7 @@
#include "ui_controller.h"
#include "yuzu/applets/controller.h"
#include "yuzu/configuration/configure_input_dialog.h"
+#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/main.h"
namespace {
@@ -223,6 +224,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
}
}
+ connect(ui->vibrationButton, &QPushButton::clicked, this,
+ &QtControllerSelectorDialog::CallConfigureVibrationDialog);
+
connect(ui->inputConfigButton, &QPushButton::clicked, this,
&QtControllerSelectorDialog::CallConfigureInputDialog);
@@ -285,6 +289,18 @@ void QtControllerSelectorDialog::LoadConfiguration() {
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
+void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
+ ConfigureVibration dialog(this);
+
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint);
+ dialog.setWindowModality(Qt::WindowModal);
+
+ if (dialog.exec() == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+}
+
void QtControllerSelectorDialog::CallConfigureInputDialog() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;