diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-17 09:38:12 -0400 |
---|---|---|
committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:20 -0500 |
commit | 38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch) | |
tree | 096a87673779267eaf711e4ae77ba7a995845327 /src/yuzu/applets/controller.cpp | |
parent | d6a41cfc21a75349ca79e73da5ca1dcecd1af901 (diff) |
configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r-- | src/yuzu/applets/controller.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 0fc713a6e0..c5e671309a 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -14,6 +14,7 @@ #include "ui_controller.h" #include "yuzu/applets/controller.h" #include "yuzu/configuration/configure_input_dialog.h" +#include "yuzu/configuration/configure_vibration.h" #include "yuzu/main.h" namespace { @@ -223,6 +224,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } + connect(ui->vibrationButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureVibrationDialog); + connect(ui->inputConfigButton, &QPushButton::clicked, this, &QtControllerSelectorDialog::CallConfigureInputDialog); @@ -285,6 +289,18 @@ void QtControllerSelectorDialog::LoadConfiguration() { ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } +void QtControllerSelectorDialog::CallConfigureVibrationDialog() { + ConfigureVibration dialog(this); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} + void QtControllerSelectorDialog::CallConfigureInputDialog() { const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; |