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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-20 19:11:56 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:23 -0400
commit76c8a962ac4eae77e71d66a72c448930240339f9 (patch)
tree267bdb72f0fad43779080cd1907dd8159a6c7154 /src/shader_recompiler/profile.h
parente802512d8e49cc4a92c0c09fe023576c2a2ab3db (diff)
spirv: Implement VertexId and InstanceId, refactor code
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index c6a1435989..770299524f 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -8,6 +8,7 @@ namespace Shader {
struct Profile {
bool unified_descriptor_binding{};
+ bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};