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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-20 19:11:56 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:23 -0400 |
commit | 76c8a962ac4eae77e71d66a72c448930240339f9 (patch) | |
tree | 267bdb72f0fad43779080cd1907dd8159a6c7154 /src/shader_recompiler/profile.h | |
parent | e802512d8e49cc4a92c0c09fe023576c2a2ab3db (diff) |
spirv: Implement VertexId and InstanceId, refactor code
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index c6a1435989..770299524f 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -8,6 +8,7 @@ namespace Shader { struct Profile { bool unified_descriptor_binding{}; + bool support_vertex_instance_id{}; bool support_float_controls{}; bool support_separate_denorm_behavior{}; bool support_separate_rounding_mode{}; |