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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-04 02:05:04 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:37 -0400 |
commit | 35e78d558d7c4ecc4f5aeaaee6e5521d39e9b9b6 (patch) | |
tree | 04d7b719521d8badd62331ee7c93215226d838a2 /src/shader_recompiler/profile.h | |
parent | 747b8556a4611791c1b0afbb500c77de57adfc54 (diff) |
glsl: Add cbuf access workaround for devices with component indexing bug
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 3bbd5a531b..bc61a911f1 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -101,6 +101,8 @@ struct Profile { bool has_broken_unsigned_image_offsets{}; /// Signed instructions with unsigned data types are misinterpreted bool has_broken_signed_operations{}; + /// Dynamic vec4 indexing is broken on some OpenGL drivers + bool has_gl_component_indexing_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; }; |