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authorZach Hilman <zachhilman@gmail.com>2019-11-05 21:37:27 -0500
committerZach Hilman <zachhilman@gmail.com>2019-11-05 21:37:27 -0500
commit0c8b6b0351a38f25eeeb0a8faed1a491ab7307cd (patch)
tree1d67fe4ce19bbfe678d7a0214ecc28cf794efb22 /src/common
parent9a62f5351a0e7c97410fb295169cb9f1df0abff0 (diff)
ci: Populate build repository from Azure environment
Diffstat (limited to 'src/common')
-rw-r--r--src/common/CMakeLists.txt13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 9c6f1c07c2..9b0c3db687 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -3,17 +3,8 @@
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
-if (DEFINED ENV{CI})
- if (DEFINED ENV{TRAVIS})
- set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
- set(BUILD_TAG $ENV{TRAVIS_TAG})
- elseif(DEFINED ENV{APPVEYOR})
- set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
- set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
- elseif(DEFINED ENV{AZURE})
- set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
- set(BUILD_TAG $ENV{AZURE_REPO_TAG})
- endif()
+if (DEFINED ENV{AZURECIREPO})
+ set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})