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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 19:15:32 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-27 21:29:24 -0300 |
commit | 3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch) | |
tree | e8704a3796e766a764e2643a2621451a8fe4ea49 /src/common/settings.h | |
parent | ab206d637895fba279449bf8ae038c5ad654d21e (diff) |
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index d8730f515c..375569450c 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -314,6 +314,7 @@ struct Values { // Renderer Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; BasicSetting<bool> renderer_debug{false, "debug"}; + BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; BasicSetting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; |