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author | Kewlan <colin_rehn@hotmail.com> | 2021-11-21 16:57:00 +0100 |
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committer | Kewlan <colin_rehn@hotmail.com> | 2021-11-21 16:57:00 +0100 |
commit | 8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 (patch) | |
tree | e68cbcdee5e9f9e1b484aad562825568e796d88b /src/common/settings.cpp | |
parent | d20f91da11fe7c5d5f1bd4f63cc3b4d221be67a4 (diff) |
configure_general: Allow framerate cap to be used in custom game configs
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 3bcaa072f6..6964a82737 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); + values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); |