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authorPierre de La Morinerie <kemenaran@gmail.com>2015-11-25 11:56:11 +0100
committerPierre de La Morinerie <kemenaran@gmail.com>2015-11-25 11:56:11 +0100
commit0735630744f5bcc93d8310d592dab91b94d26652 (patch)
tree035af9b541e6de8437a76fa18842aa26f30d4001 /src/common/file_util.cpp
parentc642dc459bf1ea5b98ee21213ec841b415e90cb1 (diff)
Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
Diffstat (limited to 'src/common/file_util.cpp')
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