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author | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
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committer | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
commit | 0735630744f5bcc93d8310d592dab91b94d26652 (patch) | |
tree | 035af9b541e6de8437a76fa18842aa26f30d4001 /src/common/file_util.cpp | |
parent | c642dc459bf1ea5b98ee21213ec841b415e90cb1 (diff) |
Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).
This fix the shader compilation on Intel HD 4000 (#1222).
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions