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authorbunnei <bunneidev@gmail.com>2022-01-14 16:02:57 -0800
committerbunnei <bunneidev@gmail.com>2022-01-14 16:02:57 -0800
commitcc112f971ebd6bcd0e891d21a8ddb8ee4dbe2dbc (patch)
tree1f665d6c8c44b27558ce5abe3a3b6cc878863131
parentb2d45a4072cbce22eaba58700982306ba1a7e605 (diff)
hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
-rw-r--r--src/core/hle/kernel/kernel.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index e1e17db13d..0b618fb46f 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -51,7 +51,8 @@ namespace Kernel {
struct KernelCore::Impl {
explicit Impl(Core::System& system_, KernelCore& kernel_)
- : time_manager{system_}, object_list_container{kernel_}, system{system_} {}
+ : time_manager{system_}, object_list_container{kernel_},
+ service_threads_manager{1, "yuzu:ServiceThreadsManager"}, system{system_} {}
void SetMulticore(bool is_multi) {
is_multicore = is_multi;
@@ -707,24 +708,22 @@ struct KernelCore::Impl {
std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel,
const std::string& name) {
auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, 1, name);
- {
- std::lock_guard lk(service_threads_lock);
- service_threads.emplace(service_thread);
- }
+
+ service_threads_manager.QueueWork(
+ [this, service_thread]() { service_threads.emplace(service_thread); });
+
return service_thread;
}
void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
- auto strong_ptr = service_thread.lock();
- {
- std::lock_guard lk(service_threads_lock);
- service_threads.erase(strong_ptr);
+ if (auto strong_ptr = service_thread.lock()) {
+ service_threads_manager.QueueWork(
+ [this, strong_ptr{std::move(strong_ptr)}]() { service_threads.erase(strong_ptr); });
}
}
void ClearServiceThreads() {
- std::lock_guard lk(service_threads_lock);
- service_threads.clear();
+ service_threads_manager.QueueWork([this]() { service_threads.clear(); });
}
std::mutex server_ports_lock;
@@ -732,7 +731,6 @@ struct KernelCore::Impl {
std::mutex registered_objects_lock;
std::mutex registered_in_use_objects_lock;
std::mutex dummy_thread_lock;
- std::mutex service_threads_lock;
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
@@ -783,6 +781,7 @@ struct KernelCore::Impl {
// Threads used for services
std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
+ Common::ThreadWorker service_threads_manager;
std::array<KThread*, Core::Hardware::NUM_CPU_CORES> suspend_threads;
std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};