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authorbunnei <bunneidev@gmail.com>2022-01-14 17:13:30 -0800
committerGitHub <noreply@github.com>2022-01-14 17:13:30 -0800
commit4064e035682b0ee046a6ac31f5343736e5f9f434 (patch)
treee4d6dbabc5e8065fdebd5b1a40b46e3c3cbc5db4
parentb2d45a4072cbce22eaba58700982306ba1a7e605 (diff)
parent8185509683c31da16383311ccd7a26eb37598031 (diff)
Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
-rw-r--r--src/core/hle/service/hid/hid.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 6e12381fba..84da38b3b1 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -37,7 +37,8 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
-constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
+// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
+constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_,