diff options
author | bunnei <bunneidev@gmail.com> | 2022-01-14 17:13:30 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-14 17:13:30 -0800 |
commit | 4064e035682b0ee046a6ac31f5343736e5f9f434 (patch) | |
tree | e4d6dbabc5e8065fdebd5b1a40b46e3c3cbc5db4 | |
parent | b2d45a4072cbce22eaba58700982306ba1a7e605 (diff) | |
parent | 8185509683c31da16383311ccd7a26eb37598031 (diff) |
Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 6e12381fba..84da38b3b1 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -37,7 +37,8 @@ namespace Service::HID { // Period time is obtained by measuring the number of samples in a second on HW using a homebrew constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) -constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) +// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed +constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system_, |