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author | bunnei <bunneidev@gmail.com> | 2020-10-28 17:17:38 -0700 |
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committer | bunnei <bunneidev@gmail.com> | 2020-11-01 01:52:38 -0700 |
commit | 1d4cbb92f2f2c1702fe5843c6ece471f53d2b2d9 (patch) | |
tree | a4e9cebc24c2b7664f936e97d85317de14025ed2 | |
parent | 6053b955525be69eb73a928a7bdd43ba8f5e69a7 (diff) |
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index c64673dba5..44aa2bdaea 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -242,6 +242,10 @@ void NVFlinger::Compose() { const auto& igbp_buffer = buffer->get().igbp_buffer; + if (!system.IsPoweredOn()) { + return; // We are likely shutting down + } + auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; guard->unlock(); |