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using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
{
public struct AmiiboApi : IEquatable<AmiiboApi>
{
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("head")]
public string Head { get; set; }
[JsonPropertyName("tail")]
public string Tail { get; set; }
[JsonPropertyName("image")]
public string Image { get; set; }
[JsonPropertyName("amiiboSeries")]
public string AmiiboSeries { get; set; }
[JsonPropertyName("character")]
public string Character { get; set; }
[JsonPropertyName("gameSeries")]
public string GameSeries { get; set; }
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("release")]
public Dictionary<string, string> Release { get; set; }
[JsonPropertyName("gamesSwitch")]
public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
public readonly override string ToString()
{
return Name;
}
public readonly string GetId()
{
return Head + Tail;
}
public readonly bool Equals(AmiiboApi other)
{
return Head + Tail == other.Head + other.Tail;
}
public readonly override bool Equals(object obj)
{
return obj is AmiiboApi other && Equals(other);
}
public readonly override int GetHashCode()
{
return HashCode.Combine(Head, Tail);
}
public static bool operator ==(AmiiboApi left, AmiiboApi right)
{
return left.Equals(right);
}
public static bool operator !=(AmiiboApi left, AmiiboApi right)
{
return !(left == right);
}
}
}
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