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using System;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.App.Common
{
public class ApplicationMetadata
{
public string Title { get; set; }
public bool Favorite { get; set; }
[JsonPropertyName("timespan_played")]
public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero;
[JsonPropertyName("last_played_utc")]
public DateTime? LastPlayed { get; set; } = null;
[JsonPropertyName("time_played")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public double TimePlayedOld { get; set; }
[JsonPropertyName("last_played")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public string LastPlayedOld { get; set; }
/// <summary>
/// Updates <see cref="LastPlayed"/>. Call this before launching a game.
/// </summary>
public void UpdatePreGame()
{
LastPlayed = DateTime.UtcNow;
}
/// <summary>
/// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends.
/// </summary>
public void UpdatePostGame()
{
DateTime? prevLastPlayed = LastPlayed;
UpdatePreGame();
if (!prevLastPlayed.HasValue)
{
return;
}
TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value;
double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds;
TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero));
}
}
}
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