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using System;
namespace Ryujinx.Memory.WindowsShared
{
[Flags]
enum AllocationType : uint
{
CoalescePlaceholders = 0x1,
PreservePlaceholder = 0x2,
Commit = 0x1000,
Reserve = 0x2000,
Decommit = 0x4000,
ReplacePlaceholder = Decommit,
Release = 0x8000,
ReservePlaceholder = 0x40000,
Reset = 0x80000,
Physical = 0x400000,
TopDown = 0x100000,
WriteWatch = 0x200000,
LargePages = 0x20000000,
}
[Flags]
enum MemoryProtection : uint
{
NoAccess = 0x01,
ReadOnly = 0x02,
ReadWrite = 0x04,
WriteCopy = 0x08,
Execute = 0x10,
ExecuteRead = 0x20,
ExecuteReadWrite = 0x40,
ExecuteWriteCopy = 0x80,
GuardModifierflag = 0x100,
NoCacheModifierflag = 0x200,
WriteCombineModifierflag = 0x400,
}
[Flags]
enum FileMapProtection : uint
{
PageReadonly = 0x02,
PageReadWrite = 0x04,
PageWriteCopy = 0x08,
PageExecuteRead = 0x20,
PageExecuteReadWrite = 0x40,
SectionCommit = 0x8000000,
SectionImage = 0x1000000,
SectionNoCache = 0x10000000,
SectionReserve = 0x4000000,
}
}
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