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using System;
namespace Ryujinx.Memory
{
/// <summary>
/// Flags that indicate how the host memory should be mapped.
/// </summary>
[Flags]
public enum MemoryMapFlags
{
/// <summary>
/// No mapping flags.
/// </summary>
None = 0,
/// <summary>
/// Indicates that the implementation is free to ignore the specified backing memory offset
/// and allocate its own private storage for the mapping.
/// This allows some mappings that would otherwise fail due to host platform restrictions to succeed.
/// </summary>
Private = 1 << 0,
}
}
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