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using System;
using System.Buffers;
namespace Ryujinx.Memory
{
public interface IWritableBlock
{
/// <summary>
/// Writes data to CPU mapped memory, with write tracking.
/// </summary>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="data">Data to be written</param>
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
void Write(ulong va, ReadOnlySequence<byte> data)
{
foreach (ReadOnlyMemory<byte> segment in data)
{
Write(va, segment.Span);
va += (ulong)segment.Length;
}
}
void Write(ulong va, ReadOnlySpan<byte> data);
void WriteUntracked(ulong va, ReadOnlySpan<byte> data) => Write(va, data);
}
}
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