aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Input/HLE/NpadManager.cs
blob: 1dc87358d520f51f2b4ebd6f13433ae73078c850 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch;

namespace Ryujinx.Input.HLE
{
    public class NpadManager : IDisposable
    {
        private readonly CemuHookClient _cemuHookClient;

        private readonly object _lock = new();

        private bool _blockInputUpdates;

        private const int MaxControllers = 9;

        private readonly NpadController[] _controllers;

        private readonly IGamepadDriver _keyboardDriver;
        private readonly IGamepadDriver _gamepadDriver;
        private readonly IGamepadDriver _mouseDriver;
        private bool _isDisposed;

        private List<InputConfig> _inputConfig;
        private bool _enableKeyboard;
        private bool _enableMouse;
        private Switch _device;

        public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
        {
            _controllers = new NpadController[MaxControllers];
            _cemuHookClient = new CemuHookClient(this);

            _keyboardDriver = keyboardDriver;
            _gamepadDriver = gamepadDriver;
            _mouseDriver = mouseDriver;
            _inputConfig = new List<InputConfig>();

            _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
            _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
        }

        private void RefreshInputConfigForHLE()
        {
            lock (_lock)
            {
                List<InputConfig> validInputs = new();
                foreach (var inputConfigEntry in _inputConfig)
                {
                    if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
                    {
                        validInputs.Add(inputConfigEntry);
                    }
                }

                _device.Hid.RefreshInputConfig(validInputs);
            }
        }

        private void HandleOnGamepadDisconnected(string obj)
        {
            // Force input reload
            lock (_lock)
            {
                // Forcibly disconnect any controllers with this ID.
                for (int i = 0; i < _controllers.Length; i++)
                {
                    if (_controllers[i]?.Id == obj)
                    {
                        _controllers[i]?.Dispose();
                        _controllers[i] = null;
                    }
                }

                ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
            }
        }

        private void HandleOnGamepadConnected(string id)
        {
            // Force input reload
            ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
        {
            IGamepadDriver targetDriver = _gamepadDriver;

            if (config is StandardControllerInputConfig)
            {
                targetDriver = _gamepadDriver;
            }
            else if (config is StandardKeyboardInputConfig)
            {
                targetDriver = _keyboardDriver;
            }

            Debug.Assert(targetDriver != null, "Unknown input configuration!");

            if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
            {
                return controller.UpdateDriverConfiguration(targetDriver, config);
            }

            return controller.GamepadDriver != null;
        }

        public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
        {
            lock (_lock)
            {
                NpadController[] oldControllers = _controllers.ToArray();

                List<InputConfig> validInputs = new();

                foreach (InputConfig inputConfigEntry in inputConfig)
                {
                    NpadController controller;
                    int index = (int)inputConfigEntry.PlayerIndex;

                    if (oldControllers[index] != null)
                    {
                        // Try reuse the existing controller.
                        controller = oldControllers[index];
                        oldControllers[index] = null;
                    }
                    else
                    {
                        controller = new(_cemuHookClient);
                    }

                    bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

                    if (!isValid)
                    {
                        _controllers[index] = null;
                        controller.Dispose();
                    }
                    else
                    {
                        _controllers[index] = controller;
                        validInputs.Add(inputConfigEntry);
                    }
                }

                for (int i = 0; i < oldControllers.Length; i++)
                {
                    // Disconnect any controllers that weren't reused by the new configuration.

                    oldControllers[i]?.Dispose();
                    oldControllers[i] = null;
                }

                _inputConfig = inputConfig;
                _enableKeyboard = enableKeyboard;
                _enableMouse = enableMouse;

                _device.Hid.RefreshInputConfig(validInputs);
            }
        }

        public void UnblockInputUpdates()
        {
            lock (_lock)
            {
                foreach (InputConfig inputConfig in _inputConfig)
                {
                    _controllers[(int)inputConfig.PlayerIndex]?.GamepadDriver?.Clear();
                }

                _blockInputUpdates = false;
            }
        }

        public void BlockInputUpdates()
        {
            lock (_lock)
            {
                _blockInputUpdates = true;
            }
        }

        public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
        {
            _device = device;
            _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;

            ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
        }

        public void Update(float aspectRatio = 1)
        {
            lock (_lock)
            {
                List<GamepadInput> hleInputStates = new();
                List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);

                KeyboardInput? hleKeyboardInput = null;

                foreach (InputConfig inputConfig in _inputConfig)
                {
                    GamepadInput inputState = default;
                    (SixAxisInput, SixAxisInput) motionState = default;

                    NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
                    PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;

                    bool isJoyconPair = false;

                    // Do we allow input updates and is a controller connected?
                    if (!_blockInputUpdates && controller != null)
                    {
                        DriverConfigurationUpdate(ref controller, inputConfig);

                        controller.UpdateUserConfiguration(inputConfig);
                        controller.Update();
                        controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));

                        inputState = controller.GetHLEInputState();

                        inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);

                        isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;

                        var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;

                        motionState = (controller.GetHLEMotionState(), altMotionState);
                    }
                    else
                    {
                        // Ensure that orientation isn't null
                        motionState.Item1.Orientation = new float[9];
                    }

                    inputState.PlayerId = playerIndex;
                    motionState.Item1.PlayerId = playerIndex;

                    hleInputStates.Add(inputState);
                    hleMotionStates.Add(motionState.Item1);

                    if (isJoyconPair && !motionState.Item2.Equals(default))
                    {
                        motionState.Item2.PlayerId = playerIndex;

                        hleMotionStates.Add(motionState.Item2);
                    }
                }

                if (!_blockInputUpdates && _enableKeyboard)
                {
                    hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
                }

                _device.Hid.Npads.Update(hleInputStates);
                _device.Hid.Npads.UpdateSixAxis(hleMotionStates);

                if (hleKeyboardInput.HasValue)
                {
                    _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
                }

                if (_enableMouse)
                {
                    var mouse = _mouseDriver.GetGamepad("0") as IMouse;

                    var mouseInput = IMouse.GetMouseStateSnapshot(mouse);

                    uint buttons = 0;

                    if (mouseInput.IsPressed(MouseButton.Button1))
                    {
                        buttons |= 1 << 0;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button2))
                    {
                        buttons |= 1 << 1;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button3))
                    {
                        buttons |= 1 << 2;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button4))
                    {
                        buttons |= 1 << 3;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button5))
                    {
                        buttons |= 1 << 4;
                    }

                    var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);

                    _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
                }
                else
                {
                    _device.Hid.Mouse.Update(0, 0);
                }

                _device.TamperMachine.UpdateInput(hleInputStates);
            }
        }

        internal InputConfig GetPlayerInputConfigByIndex(int index)
        {
            lock (_lock)
            {
                return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
            }
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                lock (_lock)
                {
                    if (!_isDisposed)
                    {
                        _cemuHookClient.Dispose();

                        _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
                        _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;

                        for (int i = 0; i < _controllers.Length; i++)
                        {
                            _controllers[i]?.Dispose();
                        }

                        _isDisposed = true;
                    }
                }
            }
        }

        public void Dispose()
        {
            GC.SuppressFinalize(this);
            Dispose(true);
        }
    }
}