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namespace Ryujinx.Input.Assigner
{
/// <summary>
/// An interface that allows to gather the driver input info to assign to a button on the UI.
/// </summary>
public interface IButtonAssigner
{
/// <summary>
/// Initialize the button assigner.
/// </summary>
void Initialize();
/// <summary>
/// Read input.
/// </summary>
void ReadInput();
/// <summary>
/// Check if a button was pressed.
/// </summary>
/// <returns>True if a button was pressed</returns>
bool HasAnyButtonPressed();
/// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
/// </summary>
/// <returns>True if the user of this API should cancel operations</returns>
bool ShouldCancel();
/// <summary>
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
string GetPressedButton();
}
}
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