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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Settings.System
{
[Flags]
enum SleepFlag : uint
{
SleepsWhilePlayingMedia = 1 << 0,
WakesAtPowerStateChange = 1 << 1,
}
enum HandheldSleepPlan : uint
{
At1Min,
At3Min,
At5Min,
At10Min,
At30Min,
Never,
}
enum ConsoleSleepPlan : uint
{
At1Hour,
At2Hour,
At3Hour,
At6Hour,
At12Hour,
Never,
}
[StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 0x4)]
struct SleepSettings
{
public SleepFlag Flags;
public HandheldSleepPlan HandheldSleepPlan;
public ConsoleSleepPlan ConsoleSleepPlan;
}
}
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