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using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Settings.System
{
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 0x4)]
struct BacklightSettings
{
// TODO: Determine field names.
public uint Unknown0x00;
public float Unknown0x04;
// 1st group
public float Unknown0x08;
public float Unknown0x0C;
public float Unknown0x10;
// 2nd group
public float Unknown0x14;
public float Unknown0x18;
public float Unknown0x1C;
public float Unknown0x20;
public float Unknown0x24;
}
}
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