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using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Horizon.Sdk.Settings
{
[StructLayout(LayoutKind.Sequential, Size = 0x8, Pack = 0x1)]
struct LanguageCode
{
private static readonly string[] _languageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant",
"pt-BR"
};
public Array8<byte> Value;
public bool IsValid()
{
int length = Value.AsSpan().IndexOf((byte)0);
if (length < 0)
{
return false;
}
string str = Encoding.ASCII.GetString(Value.AsSpan()[..length]);
return _languageCodes.AsSpan().Contains(str);
}
public LanguageCode(Language language)
{
if ((uint)language >= _languageCodes.Length)
{
throw new ArgumentOutOfRangeException(nameof(language));
}
Value = new LanguageCode(_languageCodes[(int)language]).Value;
}
public LanguageCode(string strCode)
{
Encoding.ASCII.GetBytes(strCode, Value.AsSpan());
}
}
}
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