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using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Settings.Factory
{
[StructLayout(LayoutKind.Sequential, Size = 0x5A, Pack = 0x2)]
struct SpeakerParameter
{
public ushort Version;
public Array34<byte> Reserved;
public ushort SpeakerHpf2A1;
public ushort SpeakerHpf2A2;
public ushort SpeakerHpf2H0;
public ushort SpeakerEqInputVolume;
public ushort SpeakerEqOutputVolume;
public ushort SpeakerEqCtrl1;
public ushort SpeakerEqCtrl2;
public ushort SpeakerDrcAgcCtrl2;
public ushort SpeakerDrcAgcCtrl3;
public ushort SpeakerDrcAgcCtrl1;
public ushort SpeakerAnalogVolume;
public ushort HeadphoneAnalogVolume;
public ushort SpeakerDigitalVolumeMin;
public ushort SpeakerDigitalVolumeMax;
public ushort HeadphoneDigitalVolumeMin;
public ushort HeadphoneDigitalVolumeMax;
public ushort MicFixedGain;
public ushort MicVariableVolumeMin;
public ushort MicVariableVolumeMax;
public Array16<byte> Reserved2;
}
}
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