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using Ryujinx.Common.Memory;
using Ryujinx.Horizon.Sdk.Account;
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail
{
[StructLayout(LayoutKind.Sequential, Size = 0x200, Pack = 0x8)]
struct FriendImpl
{
public Uid UserId;
public NetworkServiceAccountId NetworkUserId;
public Nickname Nickname;
public UserPresenceImpl Presence;
public bool IsFavourite;
public bool IsNew;
public Array6<byte> Unknown;
public bool IsValid;
}
}
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