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using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using System;
using System.Buffers;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
interface IAudioRenderer : IServiceObject
{
Result GetSampleRate(out int sampleRate);
Result GetSampleCount(out int sampleCount);
Result GetMixBufferCount(out int mixBufferCount);
Result GetState(out int state);
Result RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input);
Result Start();
Result Stop();
Result QuerySystemEvent(out int eventHandle);
Result SetRenderingTimeLimit(int percent);
Result GetRenderingTimeLimit(out int percent);
Result RequestUpdateAuto(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input);
Result ExecuteAudioRendererRendering();
Result SetVoiceDropParameter(float voiceDropParameter);
Result GetVoiceDropParameter(out float voiceDropParameter);
}
}
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