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using Ryujinx.Audio.Common;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using System;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
interface IAudioOut : IServiceObject
{
Result GetAudioOutState(out AudioDeviceState state);
Result Start();
Result Stop();
Result AppendAudioOutBuffer(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
Result RegisterBufferEvent(out int eventHandle);
Result GetReleasedAudioOutBuffers(out uint count, Span<ulong> bufferTags);
Result ContainsAudioOutBuffer(out bool contains, ulong bufferTag);
Result AppendAudioOutBufferAuto(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
Result GetReleasedAudioOutBuffersAuto(out uint count, Span<ulong> bufferTags);
Result GetAudioOutBufferCount(out uint bufferCount);
Result GetAudioOutPlayedSampleCount(out ulong sampleCount);
Result FlushAudioOutBuffers(out bool pending);
Result SetAudioOutVolume(float volume);
Result GetAudioOutVolume(out float volume);
}
}
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