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using Ryujinx.Audio.Common;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using System;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
interface IAudioIn : IServiceObject
{
Result GetAudioInState(out AudioDeviceState state);
Result Start();
Result Stop();
Result AppendAudioInBuffer(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
Result RegisterBufferEvent(out int eventHandle);
Result GetReleasedAudioInBuffers(out uint count, Span<ulong> bufferTags);
Result ContainsAudioInBuffer(out bool contains, ulong bufferTag);
Result AppendUacInBuffer(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer, int eventHandle);
Result AppendAudioInBufferAuto(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer);
Result GetReleasedAudioInBuffersAuto(out uint count, Span<ulong> bufferTags);
Result AppendUacInBufferAuto(ulong bufferTag, ReadOnlySpan<AudioUserBuffer> buffer, int eventHandle);
Result GetAudioInBufferCount(out uint bufferCount);
Result SetDeviceGain(float gain);
Result GetDeviceGain(out float gain);
Result FlushAudioInBuffers(out bool pending);
}
}
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